Plugins Broken Via Version Update

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Plugins broken via Version Update
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 Bahamut.Negan
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By Bahamut.Negan 2025-02-15 18:38:25
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Carbuncle.Nynja said: »
Let me know when Iocus and Meeble give Eiryl ***for bitching at the windower team over updates the same way they gave me ***for simply offering the windower team suggestions to the patch process.
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 Asura.Eiryl
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By Asura.Eiryl 2025-02-15 20:05:04
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By Lili 2025-02-15 20:21:15
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Asura.Eiryl said: »
Did you seriously push another hook just like 2 hours after the last hook

You're right. Let me revert all the releases to the first one. It doesn't matter it had bugs!
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 Fenrir.Niflheim
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By Fenrir.Niflheim 2025-02-15 20:42:26
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Carbuncle.Nynja said: »
Let me know when Iocus and Meeble give Eiryl ***for bitching at the windower team over updates the same way they gave me ***for simply offering the windower team suggestions to the patch process.
Which is now implemented btw, so you can rejoice now (once you get the updated launcher that is)
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 Odin.Oyukisan
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By Odin.Oyukisan 2025-02-16 00:35:50
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As far as SHEOLHELPER: I tried 40011, 40012, 40013. Nothing works. Am I suppose to change something else in the lua or just that part of line 216?
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By wick 2025-02-16 01:09:46
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Odin.Oyukisan said: »
As far as SHEOLHELPER: I tried 40011, 40012, 40013. Nothing works. Am I suppose to change something else in the lua or just that part of line 216?

This works for me
Code
if packet['Message ID'] == 40011 and player_total ~= packet['Param 2'] then
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By waffle 2025-02-16 08:05:14
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For what it's worth, I'm currently on hook 4.6.2.3 and my display issues persist.
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By Fr33k0 2025-02-16 10:52:21
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Same, running 4.6.2.3 and still crashes at character login
 Sylph.Takutu
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By Sylph.Takutu 2025-02-16 15:22:35
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Lili said: »
Sylph.Takutu said: »
Third party applications using the MMF for in-game commands seem to be effected. If I open the Windower console and just enter:
Code
test console command


my application is able to detect / read the command from the MMF as expected, however it seems that it's dropping the first argument and the command is only:
Code
console command


I've tried entering it in the console, doing /console test console command and //test console command, all with the same result.

Thanks for the report, we'll look into it (tho no promises on the timeline...!)

I know there was no timeline given on this, but just didn't want it to completely fall off the radar. Thanks.
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By Rooks 2025-02-16 16:12:41
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Asura.Eiryl said: »
asdfasdf

E
***
Nough

You've been topic banned. I see ***like this directed at the Windower team (or the Ashita one for that matter) again by you or anyone else and it's site-wide and permanent.

It's okay to ask about things or raise concerns; getting snippy and entitled about community efforts is some loser ***though and a very quick ticket out of here

(You're still allowed to make fun of me. I know I'm lazy. The Windower/Ashita people aren't, though, and the game would likely be dead without them. Show some motherfucking respect.)
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 Fenrir.Niflheim
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By Fenrir.Niflheim 2025-02-16 16:28:59
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Sylph.Takutu said: »
I know there was no timeline given on this, but just didn't want it to completely fall off the radar. Thanks.
Arcon just refactored the MMF and fixed a related command handler bug, are you still seeing this issue on the latest hook 4.6.3.0?
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 Sylph.Takutu
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By Sylph.Takutu 2025-02-16 17:29:54
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Fenrir.Niflheim said: »
Sylph.Takutu said: »
I know there was no timeline given on this, but just didn't want it to completely fall off the radar. Thanks.
Arcon just refactored the MMF and fixed a related command handler bug, are you still seeing this issue on the latest hook 4.6.3.0?

How do I get Hook 4.6.3.0? When I launch Windower, it's fully updated at 4.6.2.3, and I no longer see the Dev build/version on Windower.net. The issue still exists in Hook 4.6.2.3.
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By Lili 2025-02-16 19:26:12
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Sylph.Takutu said: »
How do I get Hook 4.6.3.0? When I launch Windower, it's fully updated at 4.6.2.3, and I no longer see the Dev build/version on Windower.net. The issue still exists in Hook 4.6.2.3.

Dev hook is on 4.6.2.4, dev launcher is on 4.6.3.2, and the way to use Windower Dev has changed - I'll make a post in the Windower Dev Tracker tomorrow.

But you don't need to do anything about either of that for now, the MMF thing is being looked into.

EDIT: on second thought, you should come to the windower discord and help us test/verify the problem and the fix thereof
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By Draylo 2025-02-16 20:02:07
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Why were bidder shortcut commands changed? Or is that just a bug
 Cpu
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By Cpu 2025-02-16 20:09:28
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This started happening after tonight's ~8:45 ET hook update:


FYI -- I know that the !ml indicates an automatic detection via machine learning algorithms which are typically false positives but I can't find a way to start Windower without explicitly allowing an exception for the hook in Defender which some people probably won't be comfortable with.

--

Update: Arcon noted in Discord that this happens sometimes and that its has to be explicitly allowed in Defender.
 Fenrir.Niflheim
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By Fenrir.Niflheim 2025-02-16 21:21:19
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Draylo said: »
Why were bidder shortcut commands changed? Or is that just a bug
was a bug
 Leviathan.Arcon
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By Leviathan.Arcon 2025-02-16 21:30:58
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The following issues should be fixed:
- Console input behaving weirdly around backslashes
- Crash on wrong console input
- Crash when printing text from the `incoming text` event to the console
- The `window_toggleframe` command not working
- Color codes in text boxes not working at the start of the text
- Text alignment within a text box, especially with text stroke
- Certain plugin aliases not working (e.g. Bidder's `//ah`, `//dbox` and `//obox` aliases)
- Not being able to bind semicolon
- Bind behavior for backspace changing from before
- Escaping characters in commands not working

If you're still experiencing any of these issues, let me know (preferably in Discord, but we have some people reading this as well, though the response will probably be a bit slower).

The last point above means that the console behavior is now as it was before the update a week ago. That means backslashes are used to escape control characters. It's not important to know what that means to the regular user, only thing it means for most people, if you want to bind your backslash key, you need to use two backslashes, i.e. do `bind \\ <command>`.

Remaining known issues:
- Console text and text boxes not showing up for some people
- MMF input cuts off the initial command name
- Windower gets flagged by Windows Defender

We're working on the first and second, the last is not something we have a lot of control over. I submitted it to Microsoft, now we'll just have to pray they adjust their definitions. For now you'll have to whitelist it in Windows Defender, or tell it to *** off another way.

Any other issues are not currently known to me, feel free to report them (again, preferably Discord, but here works as well, with some delay).
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By Draylo 2025-02-17 04:24:22
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Fenrir.Niflheim said: »
Draylo said: »
Why were bidder shortcut commands changed? Or is that just a bug
was a bug

Still not working even after reloading and checking for any update. Also for some reason //bind does not cast bind? Even creating a shortcut in shortcuts as //bin and it wont cast bind.
 Leviathan.Arcon
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By Leviathan.Arcon 2025-02-17 05:49:11
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Draylo said: »
Still not working even after reloading and checking for any update.

What versions of Bidder and Hook do you have? I just tried myself, and it works for me.

Draylo said: »
Also for some reason //bind does not cast bind? Even creating a shortcut in shortcuts as //bin and it wont cast bind.

We debated this internally, and honestly, the only reason it worked before was due to a copy/paste error in how our command handler was set up. It was not meant to ever work, since `//bind` is a Windower command used for key binds. However, the same issue that caused Bidder not to work right, also makes Shortcuts not work right, which indicates even more that you're on an outdated version.
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