And? You've posited that sacrificing /WAR is unreasonable, and others' experiences say that's incorrect. Stating that someone has won with /WAR is not a rebuttal
For the Bee I would swap in Trailer kukri, Hajduk Ring, Seiryu's Kote.
I use a full ACC setup (don't even worry about Xhit) and don't come close to capped ACC on the Bee. You probably will also have SAMroll and/or regain roll.
hawker's +1 has .5 less racc but gains 3agi for ws and tp phase
And as for time constraint grievances, using Jem's(I think?) ~15 minute figure for their Muyingwa kill, roughly 7 high jumps are afforded(likely one or two more-- 15 minutes is fairly quick). Using that figure, we're given an additional ~100,000 damage per RNG in that timeframe. Add that to the base value of ~60,000 enmity(pre-Decoy Shot), and you require ~ 5 non-relic RNG to deal an adequate amount of damage to fit the enmity allowances
Why are you hostile towards /drg? If it's useful it's useful. Don't aim for epeen, aim for efficiency.
I'm not hostile towards it, I was saying that most groups trying this are timing out. They don't have enough DPS. His solution of taking less DPS and further reducing their dmg by /drg seems pointless. Losing 4 slots in the ally and taking more RNG because your RNG aren't high enough DPS also doesn't seem to be a viable solution, but what do i know. Someone go try it, i'd be interested to see.
All rangers are not created equal. rng in CCL group could be doing 100k in the time it takes other groups' to do 50k. 4 gun rangers are also higher dps than 4 yoichi.
For the Bee I would swap in Trailer kukri, Hajduk Ring, Seiryu's Kote.
I use a full ACC setup (don't even worry about Xhit) and don't come close to capped ACC on the Bee. You probably will also have SAMroll and/or regain roll.
hawker's +1 has .5 less racc but gains 3agi for ws and tp phase
Would /SAM be most useful sub for relic RNGs? If it shaves a hit off your xhit build, it lowers your total enmity over time by skewing your Damage more towards WSes, which thanks to Namas/Coronach is less enmity per damage.
Also if i'm using full ACC buffs from BRD/SCH, should I need sushi in a full ACC gear build or can I stick to RCB?
I'm not hostile towards it, I was saying that most groups trying this are timing out. They don't have enough DPS. His solution of taking less DPS and further reducing their dmg by /drg seems pointless. Losing 4 slots in the ally and taking more RNG because your RNG aren't high enough DPS also doesn't seem to be a viable solution, but what do i know. Someone go try it, i'd be interested to see.
I keep forgetting to ask: what figures are you using to determine that Surefire and Last Stand are less DPS than Annihilator and Coronach?
Would /SAM be most useful sub for relic RNGs? If it shaves a hit off your xhit build, it lowers your total enmity over time by skewing your Damage more towards WSes, which thanks to Namas/Coronach is less enmity per damage.
Also if i'm using full ACC buffs from BRD/SCH, should I need sushi in a full ACC gear build or can I stick to RCB?
I'm not hostile towards it, I was saying that most groups trying this are timing out. They don't have enough DPS. His solution of taking less DPS and further reducing their dmg by /drg seems pointless. Losing 4 slots in the ally and taking more RNG because your RNG aren't high enough DPS also doesn't seem to be a viable solution, but what do i know. Someone go try it, i'd be interested to see.
I keep forgetting to ask: what figures are you using to determine that Surefire and Last Stand are less DPS than Annihilator and Coronach?
It isnt just the damage dealt per WS. Its the fact that Coronach draws less enmity than a SMN calling out an avatar, versus Last Stand following the damage dealt formula for enmity.
If you cap your hate after 10 WSs, use high jump, and WS 2-3 more times, you are again at or near the cap, versus Coronach never reaching hate cap
Unless I've miscounted, that should give a 5-hit 95% of the time, cap your enmity reduction with SCH present, and give just short of +200 RACC before food, Sharpshot, and other buffs
I was under the impression that it did function for ranged WS, but in the event that it does not- and using a figure that probably grossly overestimates your TP:WS split- it still affords you an additional ~11,000 damage per instance at the CE ceiling
In summary, a non-relic RNG using Last Stand could deal ~71,000 damage before reaching the ceiling, and then High Jump for an additional ~15,000 damage every 2 minutes
wtf! your Alliance is obviously not meant for a Fracture mega boss let alone, lets say...Mastop (outside). You'll all be dead before any of you hit 71k dmg spamming LS trying to beat it.
Raistlin is correct that decoy does not work on WS, so I apologize for that misinformation. Neither does barrage. That seems to make non-relic rng even more unreasonable for these fights than I originally imagined.
Shedding 15k worth of damage is only about 3 or 4 weapon skills (or less if you're shooting without decoy), so that's really not much of an improvement. With the hate resets on the PLDs, it's also very unlikely they'll be operating at capped hate.
I've seen plenty of SS wins with RNG/WAR so I'm not sure where all the /DRG love is coming from. It's certainly a useful SJ if needed, but you're also sacrificing DPS on the previous 2 NMs you need to kill as well. It just doesn't seem worth it to me.
Unless I've miscounted, that should give a 5-hit 95% of the time, cap your enmity reduction with SCH present, and give just short of +200 RACC before food, Sharpshot, and other buffs
That's basically the same set I already posted in OP, and yes it is a 5-hit. However, Taint is using a yoichi as far as I know, so I don't think that's relevant to him.
I could very well be wrong, I don't mind being wrong, having the discussion/argument makes me a better player because it usually leads to the truth and enlightenment of others!
But from everything i've seen, no. I can't agree kaparu
Camo before firing Barrage is generally enough to not pull hate.
They also just lowered enmity generated from Barrage. No idea how much or in what way
I think that's only a consequence of the reduction of damage enmity generation.
Nevermind. Re-reading what SE posted, the actual use of the job ability draws less hate, not the damage dealt by it.
Quote:
The amount of static enmity accrued by using the following spells and abilities has been reduced:
* The summoning magic spell Odin does not appear in this list because using it only accrues one unit of enmity.