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Battlemod v2
Server: Sylph
Game: FFXI
Posts: 259
By Sylph.Dasanuffadat 2013-05-09 10:11:49
Was reiving on SMN and noticed I couldn't see my pet's damage and the color of its name wasn't the same as mine anymore but was the other pet's. Think "my pet" has been overridden by "other pet" with the 8th's update. I have other pets dmg filtered but not my pet.
Lakshmi.Byrth
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Server: Lakshmi
Game: FFXI
Posts: 6,348
By Lakshmi.Byrth 2013-05-09 10:15:43
Yeah, that's a problem with the hook and is also why PetTP isn't working. It will be fixed when the hook is fixed.
[+]
Server: Sylph
Game: FFXI
Posts: 259
By Sylph.Dasanuffadat 2013-05-13 14:05:31
Believe Twilight Knife's add eff TP drain is being replaced with status enfeebles in the chat log. Got Add Eff K.O. and it didn't kill the kindred :(
Got me all excited about Aphotic Kukri seeing all the various debuffs >< lol
Lakshmi.Byrth
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Server: Lakshmi
Game: FFXI
Posts: 6,348
By Lakshmi.Byrth 2013-05-15 22:23:07
I added a new "condensedamage" setting that will combine similar damage messages within the same attack round. I'd like to combine whole attack rounds down to one line, but I'm having a hard time making that legible so it may never happen.
Lakshmi.Eyrhika
Server: Lakshmi
Game: FFXI
Posts: 764
By Lakshmi.Eyrhika 2013-05-15 22:33:16
Getting an error when I try to reload "unexpected symbol near '<'"
Leviathan.Arcon
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Server: Leviathan
Game: FFXI
Posts: 682
By Leviathan.Arcon 2013-05-15 23:32:39
Getting an error when I try to reload "unexpected symbol near '<'"
Can you please post the full error message? The file name and line number would be very interesting to know.
Cerberus.Xxguyver
Server: Cerberus
Game: FFXI
Posts: 2
By Cerberus.Xxguyver 2013-05-16 02:53:38
getting this error as soon as load up game
Lua error:C\Users\2160\Windower4\\addons\battlemod.lua:1:unexpected symbol near '<' and wont load battlemod at all
Quetzalcoatl.Herrstarr
Server: Quetzalcoatl
Game: FFXI
Posts: 6
By Quetzalcoatl.Herrstarr 2013-05-16 04:41:12
Cerberus.Xxguyver said: »getting this error as soon as load up game
Lua error:C\Users\2160\Windower4\\addons\battlemod.lua:1:unexpected symbol near '<' and wont load battlemod at all
Getting this also, no idea how to fix. Get it everytime I log in/try to load battlemod. Worked fine yday.
Lakshmi.Byrth
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Server: Lakshmi
Game: FFXI
Posts: 6,348
By Lakshmi.Byrth 2013-05-16 04:56:46
That's, uh, not one I've seen before. Lets see what causes it.
I cannot replicate it.
Edit:
Looks like you guys loaded the launcher at an unlucky time and ended up with a version of battlemod that is actually not battlemod (instead, it's addons.xml replicated into every file). The launcher was being wonky, but it's fixed now and should work when you run it again.
Leviathan.Arcon
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Server: Leviathan
Game: FFXI
Posts: 682
By Leviathan.Arcon 2013-05-16 05:12:18
Quetzalcoatl.Herrstarr
Server: Quetzalcoatl
Game: FFXI
Posts: 6
By Quetzalcoatl.Herrstarr 2013-05-16 05:28:57
That's, uh, not one I've seen before. Lets see what causes it.
I cannot replicate it.
Edit:
Looks like you guys loaded the launcher at an unlucky time and ended up with a version of battlemod that is actually not battlemod (instead, it's addons.xml replicated into every file). The launcher was being wonky, but it's fixed now and should work when you run it again.
I get this now instead;
Lua error: error loading module 'event_action' from file 'C:\Users\X\Desktop\Windower4\\addons\battlemod\event_action.lua': Windower4\\addons\battlemod\event_action.lua:1: unexpected symbol near '<'
did just re run windower after logging out fully, did download something, not sure what as it doesn't say, going to assume it was your fix, nothing changed this side tho it seems.
EDIT:I just manually downloaded the new update and put my filters.xml back in from old folder, works fine now. Thanks for the addon
Cerberus.Xxguyver
Server: Cerberus
Game: FFXI
Posts: 2
By Cerberus.Xxguyver 2013-05-16 05:55:59
working fine for me now after restart
Lakshmi.Byrth
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Server: Lakshmi
Game: FFXI
Posts: 6,348
By Lakshmi.Byrth 2013-05-16 09:40:18
Something something DNS flush something I don't know. The problem with people not getting a real version of addons will be fixed at some point.
Here is a new to-do list for Battlemod:
Quote: Additional Features:
* The "__damage" colors don't do anything, but have been left in the settings file for potential future uses.
* Somehow add a filter for monsters that you are currently fighting?
* Add a filter to change the color when debuffs vs. buffs wear off
* Filter for item usage
* Filter for "gains the effects of" messages
* Try and integrate SE's chat filters into this.
* Add past tense status effects to the resources somehow. - In progress
* Check whether I can determine if a monster is stunned or not following an attack (reaction parameter)
* Differentiate "good" and "bad" status effects.
* Combine damage from attack rounds into the same line
* Consider a filter specifically for enspells/sambas. - Condense enspells into damage.
* There is no filter for when a charmed player is attacking another player?
* Push "wears off" messages into a specific chat mode.
LuaCore or Hook related problems:
* Using //bm colortest and then expanding your chat log on small window size clients (640x480) can cause crashes? (Your guess is as good as mine, but this is a problem proportional to the number of color codes used)
* Many usable weapons do not show up due to next() corruption issues? -- work-around implemented (thanks Arcon!)
Battlemod problems:
* Condense settings don't really work when they're turned to false. (Consider reinstating the colorful setting?). - I have forgotten what this means.
* Healing additional effects show up if healing is set to true, though they probably shouldn't.
* Find out if there's any way to differentiate absorbing TP moves from TP moves that happen to heal you.
* Damage to Luopans may not be filtered properly?
* People occasionally filter Counter messages without realizing it - check which filter Counter is associated with
* Blocks elemental balance messages when you change your moghouse furniture?
* Does not give the Hide failure message
Potentially fixed or unable to replicate:
* "{{player}} falls to the ground" gets doubled up
* Dispel TP moves on others/alliance/party/self
* Currently Seigan+3E shows "Mob anticipates attack"
By duos 2013-05-16 18:00:33
Byrth amazing work on the addon, really made it much easier to see my ranged attack damage and also shot type.
cheers
By duos 2013-05-17 14:09:48
Sometimes I get this message when I use Scavenge
[charname] 18150 Scavenge -> charname
Cerberus.Conagh
Server: Cerberus
Game: FFXI
Posts: 3,189
By Cerberus.Conagh 2013-05-19 15:57:57
Does this work on Ashita?
Ragnarok.Phettyx
Server: Ragnarok
Game: FFXI
Posts: 48
By Ragnarok.Phettyx 2013-05-19 16:03:29
Not sure if this is the right place to ask, but is it possible to redirect buff/debuff messages to tells? I know there's a VW addon that does this for proc hints, and if its possible would be great if it could be sent as a tell so it gets held instead of drowned in battle spam.
Lakshmi.Byrth
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Server: Lakshmi
Game: FFXI
Posts: 6,348
By Lakshmi.Byrth 2013-05-19 20:36:55
Does this work on Ashita?
Not to my knowledge, but someone might be able to take it and port it if they wanted to. It'd likely be faster just to re-write the whole thing, though.
Not sure if this is the right place to ask, but is it possible to redirect buff/debuff messages to tells? I know there's a VW addon that does this for proc hints, and if its possible would be great if it could be sent as a tell so it gets held instead of drowned in battle spam.
It is possible, but work is getting vicious at the moment so I've suspended adding new features. I'm probably going to try to debug some of the errors this week.
Cerberus.Conagh
Server: Cerberus
Game: FFXI
Posts: 3,189
By Cerberus.Conagh 2013-05-20 11:46:35
Does this work on Ashita?
Not to my knowledge, but someone might be able to take it and port it if they wanted to. It'd likely be faster just to re-write the whole thing, though.
I had a look myself but I was completely unsure where to start, they both use Lua. so it seemed like an easy rebuild..
Lakshmi.Byrth
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Server: Lakshmi
Game: FFXI
Posts: 6,348
By Lakshmi.Byrth 2013-05-20 12:12:15
Does this work on Ashita?
Not to my knowledge, but someone might be able to take it and port it if they wanted to. It'd likely be faster just to re-write the whole thing, though.
I had a look myself but I was completely unsure where to start, they both use Lua. so it seemed like an easy rebuild..
Probably not. Everything I do in battlemod uses the datastructures given to me by Windower. The same variables and information would likely exist in Ashita, but they are unlikely to be in the same format. Also, all the interface functions would likely be different.
Bismarck.Snprphnx
Server: Bismarck
Game: FFXI
Posts: 2,715
By Bismarck.Snprphnx 2013-05-20 12:24:48
I know this isn't an issue with Battlemod, but is there a way to get BM and Kparser working together? Last I tried, with BM loaded, kparser doesn't read the battle chat, only talking chat
Lakshmi.Byrth
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Server: Lakshmi
Game: FFXI
Posts: 6,348
By Lakshmi.Byrth 2013-05-20 12:45:03
The unfortunate answer is no. Kparser would need to be updated to use packets like scoreboard.
Lakshmi.Byrth
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Server: Lakshmi
Game: FFXI
Posts: 6,348
By Lakshmi.Byrth 2013-05-24 00:30:33
Pushed an update today that fixed a few filtering issues, Doom's counter not appearing, and some more stuff that I've forgotten since I deleted it from the list.
Leviathan.Arcon
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Server: Leviathan
Game: FFXI
Posts: 682
By Leviathan.Arcon 2013-05-24 00:33:47
Pushed an update today that fixed a few filtering issues, Doom's counter not appearing, and some more stuff that I've forgotten since I deleted it from the list.
Doom counter, EXP scrolls, "wears off" messages, rolls, bust messages, filter fixes, amnesia fixes.
Fenrir.Quedari
Server: Fenrir
Game: FFXI
Posts: 16
By Fenrir.Quedari 2013-05-24 23:39:40
I'm not seeing items fall to inventory. I see lots cast (if they're even being lotted,) but never see who receives them in chat log. Also, I see some "player's buff wears off", but I still never see "Player's haste wears off" (only noticed this on SCH, using perpetuance.) Been doing a bit of plasm farming in Cirdas_U lately, and the eft's dispelga TP move just spams my chat log with 4-6x
Fugacious Eft uses Geist Wall!
1 of Player's effects disappears!
Doesn't tell me what buffs, doesn't condense.
Server: Asura
Game: FFXI
Posts: 2,006
By Asura.Lokimaru 2013-05-24 23:47:12
Geist Wall has never told you what effect gets removed. <_<
Fenrir.Quedari
Server: Fenrir
Game: FFXI
Posts: 16
By Fenrir.Quedari 2013-05-25 00:58:25
Let me reprhase then. I don't get the random "Player's Buff has worn off" when Geist Wall dispels it, and that WILL show up when effects get dispelled. It's even in my logger file listed after all the "1 of player's effects has been dispelled" message.
Lakshmi.Byrth
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Server: Lakshmi
Game: FFXI
Posts: 6,348
By Lakshmi.Byrth 2013-05-25 01:17:04
You only get the "wears off" message for spells that you cast and my recent changes to Geist Wall shouldn't have affected it. I will have to look in to this.
By Inea 2013-05-25 16:06:34
I've got a pretty annoying problem, I've tried unfiltering everything and even reinstalling but I can't get any "player recieved item" messages at all. I love the mod but not knowing if/when items drop into my bag is really frustrating. Is there some setting that I'm not noticing?
Ragnarok.Zirael
Server: Ragnarok
Game: FFXI
Posts: 95
By Ragnarok.Zirael 2013-05-27 02:56:01
I've got a pretty annoying problem, I've tried unfiltering everything and even reinstalling but I can't get any "player recieved item" messages at all. I love the mod but not knowing if/when items drop into my bag is really frustrating. Is there some setting that I'm not noticing?
The latest change hasn't fixed this bug yet (not seeing who obtains what items).
This color setting from Battlemod colors.xml is not applied in chatlog:
<mobwscol>501</mobwscol>
I'd expect enemy abilities/TP moves to be colored red using 501, but all enemy TP moves use the color set in <wscol>0</wscol> instead.
Any chance to add a separate color setting for enemies/NPCs and pets casting magic? Currently the same color is used for every kind of magic. It oould be helpful to differentiate between enemy casting (let's say make it in red) and friendly casting (let's say I'd set it in blue)
If you are casting songs on BRD and casting song you have already on yourself gives (No effect) message for all players hit. In the screenshot below the song had no efect on Zirael, but was applied on two other people.

To be entirely accurate, this message would need to be split into two: (No effect) and (March). Minor issue, really.
If enemy name is two words and second word runs into new line in chatlog, it is not colored correctly:
Accession-Cure showing all people healed was fixed awhile ago (from what I remember), you can cross it off the list.
OH GOD! I CAN SEE FOREVER! - You need to change your filters (battlemod/data/filters/filter-<job>.xml). I have intentionally set it up so that the default filters are all-off because I figure it's worse if you miss messages that you were expecting than if you see things you weren't expecting. See the "Settings Files" part of the Readme below.
In anticipation of a lot of people having problems with this, I have made this thread to answer questions. First, here is the Readme file:
Readme said: Author: Byrth
Version: 2.0
Date: 13/4/13
Battlemod, packet version
Abbreviation: //bm
Commands:
* help - shows a menu of these commands in game
* colortest - Shows the 509 possible colors for use with the settings file
* reload - Reloads the settings file
* unload - unloads Battlemod
* condensebuffs - Condenses Area of Effect buffs, Default = True
* condensebattle - Condenses battle logs according to your settings file, Default = True
* cancelmulti - Cancles multiple consecutive identical lines, Default = True
* oxford - Toggle use of oxford comma, Default = True
* commamode - Toggle comma-only mode, Default = False
* targetnumber - Toggle target number display, Default = True
* colorful - Colors the output by alliance member, Default = True
Purpose: To allow chat log customization.
Installation Instructions (from the Windower 4 Launcher):
* 1 Start your copy of Windower 4 and select the "Addons" menu up top in the Launcher.
* 2 Click the icon next to "Battlemod"
* 3 Log in to the game!
* 4 Alter the settings as you wish. ("//bm colortest" will let you see the color options and )
* 5 If you have changed the settings, you can use "//bm reload" to load them in game.
Settings Files:
The settings files for battlemod are composed of 3 to 25 xml files (depending on how much you like unique filters). XML files can be opened with Notepad, edited, and saved. If you are going to "Save As..." an xml from Notepad, be sure to change "Text Documents (.txt)" to "All Files" file type and make sure the file ends in ".xml"
* data/settings.xml - contains basic flags that control the features of the program.
* data/colors.xml - contains all the color codes relevant to the program, which can be adjusted using colors from the colortext command.
* filters/filters.xml - contains the chat filter settings and is explained more thoroughly therein.
* filters/filters-<job>.xml - Several examples are provided, but these are specific filter files that will load for your individual jobs. You can use this to, for instance, make sure your healing jobs can always see damage taken (by unfiltering the <monsters></monsters> section or make sure your zerg jobs don't have to see the entire alliance's damage spam.
Known Issues:
* Counters, Spikes, and Retaliations are the wrong color for some reason.
* The "__damage" colors don't do anything, but have been left in the settings file for potential future uses.
* Using //bm colortest and then expanding your chat log on small window size clients (640x480) can cause crashes. (Your guess is as good as mine)
* AoE buffs only use the first message response, so if it has no effect on the user then it will appear to have no effect on everyone even if it did.
* The settings files are much larger and more complicated than v1. (Sorry, it's because there's more options)
* This plugin bypasses and renders invalid all chat filters other than its own.
Secondly, Battlemod attempts to re-create every interaction message (event_action) and other battle messages (event_action_message). I have been testing it for two weeks, but I have not done everything and (more importantly) I do not use every job. There are three major probable and unknown errors:
1) Battle text is showing up as say-color. - This means that I did not see the message while testing battlemod.
2) I'm blocking a message that should display. - This could be anything from your Time remaining in Dynamis to your Mandau's Enpoison effect.
3) I'm failing to display something properly. - If you see ${field} in your text, if something is missing, if the spacing is weird, etc.
If you find an error, please tell me:
1) What the exact text was (if possible)
2) What color it should be (Grey, Yellow, etc.) if the color was wrong
3) If there's an error in the console, the exact line number and message.
These add_to_chat colors are blocked by battlemod:
These ones are blocked:
20,21,22,23,24,25,26,28,29,31,32,33,35,36,40,41,42,43,44,50,51,52,56,57,59,60,69,64,65,67,69,81,85,90,91,100,101,102,104,105,106,110,111,112,114,122,163,164,168,171,175,177,183,185,186,191
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