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Windower 4 Timers Plugin
Carbuncle.Darkiori
Server: Carbuncle
Game: FFXI
Posts: 8
By Carbuncle.Darkiori 2017-02-03 15:50:52
oh shite i totally missed that man, thanks, let me put that in the macro like right meow
Server: Shiva
Game: FFXI
Posts: 1,052
By Shiva.Arislan 2017-02-05 16:11:30
What about blacklisting Bust? I have tried adding it to both the spell and ability buff filters and it still shows up. It's really annoying since it still shows up even if you don't actually get the bust status like when chaining 11s, and it even shows a new instance of it every time you bust.
Wondering if anybody ever found a workaround for this problem. Would love not to have my BuffRecast column full of Bust/Bust/Bust/Bust/etc when riding 11's. >.>
Seems like the reason why filtering doesn't work is because Bust is neither a spell or an ability. It's listed as a 'status'. Sadly no filter for status in the settings.
By Sammeh 2017-02-05 16:14:04
Would love to see how to block pet/ready Charges. I wrote my own plugin for this aspect and the standard black lists aren't working in settings for this :\
Necro Bump Detected!
[379 days between previous and next post]
Server: Asura
Game: FFXI
Posts: 3,185
By Asura.Geriond 2018-02-19 13:55:48
Does anyone know how make it so that the SP1 recast doesn't show up? It shows up by default in Whitelist mode even if it's not listed in Ability Recast Filter.
Also, not sure if there's a way to make additional buffs/recasts build upwards from the starting point instead of downward, but if there is, I'd appreciate if someone could tell me.
Necro Bump Detected!
[259 days between previous and next post]
Bahamut.Nebohh
Server: Bahamut
Game: FFXI
Posts: 156
By Bahamut.Nebohh 2018-11-05 12:52:28
This maybe something simple, but I've noticed that my windower status timers count up (from 0:00) instead of counting down from it'x maxed duration. Is there an option to revert the status timers to counting down?
Asura.Akaden
By Asura.Akaden 2018-11-05 13:01:10
This maybe something simple, but I've noticed that my windower status timers count up (from 0:00) instead of counting down from it'x maxed duration. Is there an option to revert the status timers to counting down? I believe you're looking for: Code <RecastLowToHigh>true</RecastLowToHigh>
<BuffsLowToHigh>false</BuffsLowToHigh>
<CustomLowToHigh>false</CustomLowToHigh>
They should be in your settings already, just tweak 'em until you like it. :P
Bahamut.Nebohh
Server: Bahamut
Game: FFXI
Posts: 156
By Bahamut.Nebohh 2018-11-05 13:09:17
Ah - thanks man. I realize I might've not been clear. The status timer "bar" is working as intended. I was more referring to the status timers underneath the icons at the top themselves - which is currently counting up from 0:00.
Bahamut.Nebohh
Server: Bahamut
Game: FFXI
Posts: 156
By Bahamut.Nebohh 2018-11-05 13:32:33
I realize SE has their official icon timers which I’ve turned off cuz that along with the windows status icon timers, are on top of each other.
The windower status icon timers next to each icon is what I’m referring to (currently counting up from 0:00).
Asura.Akaden
By Asura.Akaden 2018-11-05 13:44:25
Oh. I just use the in-game buff icon timers. Sorry for the misunderstanding.
Bahamut.Nebohh
Server: Bahamut
Game: FFXI
Posts: 156
By Bahamut.Nebohh 2018-11-05 13:46:17
Yeah - I was just about to do the same. I just don't know where to disable the current windower ones. I can't have both that on and the in-game built ones cuz yeah, it becomes unreadable.
Server: Sylph
Game: FFXI
Posts: 184
By Sylph.Subadai 2018-11-05 13:52:15
It's called StatusTimer, located under Plugins in the Windower launcher.
Bahamut.Nebohh
Server: Bahamut
Game: FFXI
Posts: 156
By Bahamut.Nebohh 2018-11-05 14:01:16
Already checked under here and timers under the plugin folder. Even checked settings within the plugins folder.
Midgardsormr.Lowclock
Server: Midgardsormr
Game: FFXI
Posts: 11
By Midgardsormr.Lowclock 2018-11-24 02:05:33
Is it possible for someone to update timers so it checks to create timers more often than just at action completion? In dynamis divergence these packets get dropped relatively often resulting in timers never actually appearing, which makes keeping track of recasts a pain in the ***.
[+]
Asura.Netero
Server: Asura
Game: FFXI
Posts: 41
By Asura.Netero 2018-11-26 07:47:34
Midgardsormr.Lowclock said: »Is it possible for someone to update timers so it checks to create timers more often than just at action completion? In dynamis divergence these packets get dropped relatively often resulting in timers never actually appearing, which makes keeping track of recasts a pain in the ***.
I was having the same issue last night in addition to buffs duration are way far from their true values.
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[33 days between previous and next post]
Leviathan.Dekay
Server: Leviathan
Game: FFXI
Posts: 18
By Leviathan.Dekay 2018-12-29 17:27:38
Still hoping for an update to timers. Augmented Rdm JSE neck and Run relic legs +2 are not calculated with the bonuses.
Asura.Akaden
By Asura.Akaden 2018-12-29 17:56:17
Hell, Monk's boost, focus, footwork and dodge timers (base) are still set to the old times.
Also, phantom roll durations with Rostam are under-estimated.
Asura.Chiaia
VIP
Server: Asura
Game: FFXI
Posts: 1,656
By Asura.Chiaia 2018-12-29 20:03:16
Still hoping for an update to timers. Augmented Rdm JSE neck and Run relic legs +2 are not calculated with the bonuses.
All the gear that was missing pre JSE Necks and Dyna D weapons are in my local build. We're still mapping them out. As in the augmented data was done differently then past augments so need to collect data.
Hell, Monk's boost, focus, footwork and dodge timers (base) are still set to the old times.
Also, phantom roll durations with Rostam are under-estimated. Thanks for the info on MNK JAs I did not fix those in local copy will do. Actually has to do with resources for all of Windower will fix that.
See above for Rostam stuff.
Leviathan.Dekay
Server: Leviathan
Game: FFXI
Posts: 18
By Leviathan.Dekay 2018-12-29 20:59:21
Still hoping for an update to timers. Augmented Rdm JSE neck and Run relic legs +2 are not calculated with the bonuses.
All the gear that was missing pre JSE Necks and Dyna D weapons are in my local build. We're still mapping them out. As in the augmented data was done differently then past augments so need to collect data.
Hell, Monk's boost, focus, footwork and dodge timers (base) are still set to the old times.
Also, phantom roll durations with Rostam are under-estimated. Thanks for the info on MNK JAs I did not fix those in local copy will do. Actually has to do with resources for all of Windower will fix that.
See above for Rostam stuff.
Thank you for your hard work. I know nothing about coding but if I can be of any help, please PM me. Being a Rdm and buffing a whole alliance, that plugin is a godsend.
[+]
Valefor.Sirdrake
Server: Valefor
Game: FFXI
Posts: 2
By Valefor.Sirdrake 2019-01-01 20:36:11
Is there any way to add a shadow text box behind the timers? Some backgrounds in the game makes it hard to read. I did change to a brighter color and making the letters bold did help.
By kestiel 2019-01-01 23:02:04
Is there any way to add a shadow text box behind the timers? Some backgrounds in the game makes it hard to read. I did change to a brighter color and making the letters bold did help.
Not a shadow per se, but there's a stroke option on Line 57:
It helps a lot, especially in ER.
Valefor.Sirdrake
Server: Valefor
Game: FFXI
Posts: 2
By Valefor.Sirdrake 2019-01-04 09:05:15
thank you Kestiel
Ragnarok.Garzyan
Server: Ragnarok
Game: FFXI
Posts: 23
By Ragnarok.Garzyan 2019-01-12 18:00:15
will timers be updated so the jumps for dragoon will be seperated?
just get unkown timers when use spirit/soul after the january update.
hope this is the right place to ask this
By Sammeh 2019-01-12 20:07:17
It's not a matter of timer's plugin it's a matter of resources. I updated mine by hand.
Here i just added to my git.
https://github.com/SammehFFXI/FFXIAddons/tree/master/Res-UpdateForDRGJumps
(It has for DNC waltzes too)
Edit: Just copy these files over the same file names in the Windower4\Res folder. Next time Windower staff updates/publishes they'll be overwritten but should be the same/similar.
-Sam
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Ragnarok.Garzyan
Server: Ragnarok
Game: FFXI
Posts: 23
By Ragnarok.Garzyan 2019-01-13 04:39:28
thanks a lot i will deffinetly try that :)
Necro Bump Detected!
[145 days between previous and next post]
Bahamut.Neb
Server: Bahamut
Game: FFXI
Posts: 189
By Bahamut.Neb 2019-06-07 14:14:00
Any way to update this so its even close for RDM? I'm off by minutes not seconds on buffs?
Asura.Netero
Server: Asura
Game: FFXI
Posts: 41
By Asura.Netero 2019-06-07 16:09:06
Any way to update this so its even close for RDM? I'm off by minutes not seconds on buffs?
Lakshmi.Reddwarf
Server: Lakshmi
Game: FFXI
Posts: 160
By Lakshmi.Reddwarf 2019-06-07 17:55:29
while someone already bumped this thread, i have a question also.
any way to make this "bar" display larger/longer? i change the font and it overlaps the time remaining, and i cant see it.
its really bad on BRD when it shows song names ontop of remaining time.
Bahamut.Sobius
Server: Bahamut
Game: FFXI
Posts: 123
By Bahamut.Sobius 2019-07-02 18:27:19
Quick question and I have not seen a response in here yet, so I might be in the wrong spot. Quick version - returning player: I used to have a simpler version of this pluin with just a counting down timer and no status bar. Is this still an option in this plugin? The bar takes up way too much space on the screen...
Thanks in advance.
By Jetackuu 2019-07-02 23:17:15
It's not really a simpler version, just a setting. Unfortunately I don't recall what it is, play with the config.
By zigzagzig 2019-07-03 00:03:02
<settings>
<global>
<EnableRecast>true</EnableRecast>
<EnableBuffs>true</EnableBuffs>
<GraphicalMode>false</GraphicalMode>
<ExtendText>true</ExtendText>
<TextColoring>true</TextColoring>
<SlimMode>false</SlimMode>
<ShowTenths>true</ShowTenths>
<!--One of: Alphabetical, Creation, Duration-->
<SortType>Creation</SortType>
<Show1HourName>true</Show1HourName>
<HighRed>255</HighRed>
<HighGreen>0</HighGreen>
<HighBlue>0</HighBlue>
<MedPercent>0.5</MedPercent>
<MedRed>255</MedRed>
<MedGreen>160</MedGreen>
<MedBlue>0</MedBlue>
<LowPercent>0.25</LowPercent>
<LowRed>0</LowRed>
<LowGreen>255</LowGreen>
<LowBlue>0</LowBlue>
<TextA>255</TextA>
<TextR>255</TextR>
<TextG>255</TextG>
<TextB>255</TextB>
<RecastLowToHigh>true</RecastLowToHigh>
<BuffsLowToHigh>false</BuffsLowToHigh>
<CustomLowToHigh>false</CustomLowToHigh>
<BGA>0</BGA>
<BGR>0</BGR>
<BGG>0</BGG>
<BGB>0</BGB>
<RecastFlashDuration>5</RecastFlashDuration>
<BuffsFlashDuration>5</BuffsFlashDuration>
<CustomFlashDuration>5</CustomFlashDuration>
<FlashR>255</FlashR>
<FlashG>255</FlashG>
<FlashB>0</FlashB>
<FontName>Arial</FontName>
<FontSize>10</FontSize>
<FontBold>true</FontBold>
<BarSpacing>0</BarSpacing>
<RecastTimerLimit>10</RecastTimerLimit>
<BuffsTimerLimit>10</BuffsTimerLimit>
<CustomTimerLimit>10</CustomTimerLimit>
<RecastX>1300</RecastX>
<RecastY>850</RecastY>
<BuffsX>1500</BuffsX>
<BuffsY>850</BuffsY>
<CustomX>1030</CustomX>
<CustomY>850</CustomY>
<!--If true, only items on the recast/buff lists will be displayed-->
<WhitelistMode>false</WhitelistMode>
<!--List of ability names to display recasts for if in whitelistMode and to exclude otherwise-->
<AbilityRecastFilter />
<!--List of spell names to display recasts for if in whitelistMode and to exclude otherwise-->
<SpellRecastFilter />
<!--List of ability names to display buffs for if in whitelistMode and to exclude otherwise-->
<AbilityBuffFilter />
<!--List of spell names to display buffs for if in whitelistMode and to exclude otherwise-->
<SpellBuffFilter />
<!--If true will show a font outline-->
<Stroke>true</Stroke>
</global>
</settings>
you might need to change x,and y for position
Anyone know how to move that time? I see a setting file, but I'm not sure which line I need to change to move the bars in game.
Help?
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