GEO Observations

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GEO observations
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 Asura.Gavvy
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By Asura.Gavvy 2013-04-02 10:17:25
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Slow Testing:

Reraise III: 60
RR3 + Slow: 70 (16.6% (42.4/256))
RR3 + Indi: 66 (10% (25.6/256))
RR3 + Indi + Slow: 77 (28.3% (72.4/256)

Seems to multiply. (I'm new to the whole /256 thing, so not sure if that applies to the magic side of stuff, but I worked it out anyways)


Defense Testing:

Base defense: 220
DEF + Indi: 192 (-12.8% (-32.7/256))
DEF + Roar: 197 (-10.4% (-26.6/256))
DEF + Dia: 208 (-5.4% (-13.8/256))
DEF + Indi + Roar: 170 (-22.7% (-58.1/256))
DEF + Indi + Roar + Dia: 158 (-28.1% (-71.9/256))

Seems to stack up ontop of each other.
 Asura.Gavvy
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By Asura.Gavvy 2013-04-02 10:27:18
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Bolstered:

Base defense: 220
DEF + Indi: 165 (-25% (-64/256))
DEF + Roar: 197 (-10.4% (-26.6/256))
DEF + Indi + Roar: 142 (35.4% (-90.6/256))
DEF + Indi + Roar + Dia: 131 (-40.4% (-103.4/256)
 Fenrir.Sylow
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By Fenrir.Sylow 2013-04-02 10:35:35
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We know Dia multiples with defense down, but let's just ensure things are working properly:

Dia is 27/512 (things get floored)

(1-27/512) * 220 = 208.3984375 ---> 208 when floored, so that checks out as expected!

Roar is 26/256 --> (1-26/256) * 220

(1-26/256)*220 ---> 197.65 --> 197 when floored (checks out)!

I'm not sure if they floor things after each step or if they're floored after multplied, so can you tell me if

Dia + Roar ---> 186 or 187?

This will allow me to determine a /512 for Indi, I think it/s 32/256 though.
 Asura.Gavvy
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By Asura.Gavvy 2013-04-02 10:39:43
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We're about to go back inside, I'll let you know when I double check in a moment. Didn't think to check Roar + Dia alone.

I'll also check Indi + Dia.. not sure why I skipped that one.
 Asura.Gavvy
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By Asura.Gavvy 2013-04-02 10:49:47
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Base Defense: 220
DEF + Roar + Dia: 186
DEF + Indi + Dia: 181
 Fenrir.Sylow
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By Fenrir.Sylow 2013-04-02 10:53:52
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Okay, so it floors before it applies either defense down or dia. I'm unsure of the order, because I think either way we get 186.

(1-26/256)floor((1-27/512)*220) = 186.875 --> 186
floor((1-26/256)*220)(1-27/512) = 186.61 ---> 186
 Asura.Gavvy
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By Asura.Gavvy 2013-04-02 10:54:34
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I edited it~ copied it over wrong! Was rushing cause maint is happening soon!
 Asura.Gavvy
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By Asura.Gavvy 2013-04-02 10:57:05
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If it's any help I can retest w/ more gear on. was doing it naked
 Asura.Gavvy
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By Asura.Gavvy 2013-04-02 11:01:43
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Base defense: 295
DEF + Indi: 258
DEF + Roar: 265
DEF + Dia: 280
DEF + Indi + Roar: 228
DEF + Roar + Dia: 250
DEF + Indi + Dia: 243
DEF + Indi + Roar + Dia: 213
 Odin.Eikechi
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By Odin.Eikechi 2013-04-02 11:04:34
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Asura.Gavvy said: »
Base defense: 295
DEF + Indi: 258
DEF + Roar: 265
DEF + Dia: 280
DEF + Indi + Roar: 228
DEF + Roar + Dia: 250
DEF + Indi + Dia: 243
DEF + Indi + Roar + Dia: 213

Wow, that's good ***. Is this testing done with dia 2 or 3?
 Fenrir.Sylow
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By Fenrir.Sylow 2013-04-02 11:05:12
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So it should be 32/256 and floors after the defense down step before applying dia.

floor((1-32/256)*220)(1-27/512) floors to 181
(1-32/256)floor((1-27/512)*220) floors to 182

From that we can get:


def/indi --> (1-32/256)*220 --> 192 check
def/roar --> floor((1-26/256)*220)(1-27/512) --> 186 check
def/indi/dia --> floor((1-32/256)*220)(1-27/512) --> 181 check

so determining if multiplying or adding!

if they multiplied than pretty much any order of flooring for roar/dia would give us

def/roar/indi --> 172

but we have def/roar/indi --> 170

(1-32/256-26/256)*220 ---> 170, so it seems like they add together similar to sources of +Attack%

So now for def/roar/dia/indi we should get

floor((1-32/256-26/256)*220)*(1-27/512) --> 161

But we get 158 (?_?)
 Asura.Gavvy
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By Asura.Gavvy 2013-04-02 11:06:14
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Odin.Eikechi said: »
Asura.Gavvy said: »
Base defense: 295
DEF + Indi: 258
DEF + Roar: 265
DEF + Dia: 280
DEF + Indi + Roar: 228
DEF + Roar + Dia: 250
DEF + Indi + Dia: 243
DEF + Indi + Roar + Dia: 213

Wow, that's good ***. Is this testing done with dia 2 or 3?

That's all with Dia 1.


DEF + Dia + Roar + Indi = 158. Just double checked.
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 Fenrir.Sylow
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By Fenrir.Sylow 2013-04-02 11:08:31
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floor((1-26/256)*295)(1-27/512) ---> 251 so it seems to floor after the dia step first.

(1-26/256)floor((1-27/512)*295) --> 250
 Odin.Eikechi
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By Odin.Eikechi 2013-04-02 11:10:52
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Just dia 1... nice.
 Fenrir.Sylow
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By Fenrir.Sylow 2013-04-02 11:11:07
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I don't know what to make of 213, I predict 215.
 Asura.Gavvy
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By Asura.Gavvy 2013-04-02 11:13:20
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Fenrir.Sylow said: »
I don't know what to make of 213, I predict 215.

Base DEF: 295 with Dia + Roar + Indi = 213~ just rechecked.


Edit: I'm off out for a few hours, I'll check back later!
 Fenrir.Sylow
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By Fenrir.Sylow 2013-04-02 11:25:52
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Well, it can't be >= 33/256 or else we'd get 191 and 256 for the defense/indi part.


Everything else matches up with this model though:



Sec!
 Asura.Gavvy
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By Asura.Gavvy 2013-04-02 11:52:35
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110% that it was those figures. Not sure what to think about the discrepancy! I'll retest when the servers come back up but I'm positive that its those numbers!
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By Fenrir.Sylow 2013-04-02 11:53:06
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Code
import math


def defense(base,down,geo,dia):
    def1 = math.floor((1-dia/512) * base)
    def2 = (1-down/256-geo/256)*def1
    return math.floor(def2)

defTest = int(input("Your Base Defense:"))

listy = [("Base:",defTest,0,0,0), ("Roar Only:",defTest,26,0,0)]
listy += [("Indi Only:",defTest,0,32,0),("Dia Only:",defTest,0,0,27)]
listy += [("Roar and Indi:",defTest,26,32,0), ("Roar and Dia:",defTest,26,0,27)]
listy += [("Dia and Indi:",defTest,0,32,27)]
listy += [("Roar, Indi, and Dia",defTest,26,32,27)]

print("Defense predictions")
print("-"*20)
for test in listy:
    print("%-25s %i" %(test[0],defense(test[1],test[2],test[3],test[4])))



Base defense: 220
DEF + Indi: 192 (-12.8% (-32.7/256))
DEF + Roar: 197 (-10.4% (-26.6/256))
DEF + Dia: 208 (-5.4% (-13.8/256))
DEF + Indi + Roar: 170 (-22.7% (-58.1/256))
DEF + Indi + Roar + Dia: 158 (-28.1% (-71.9/256))
DEF + Roar + Dia: 186
DEF + Indi + Dia: 181

vs.
Code
Defense predictions
--------------------
Base:                     220
Roar Only:                197
Indi Only:                192
Dia Only:                 208
Roar and Indi:            170
Roar and Dia:             186
Dia and Indi:             182
Roar, Indi, and Dia       160


Base defense: 295
DEF + Indi: 258
DEF + Roar: 265
DEF + Dia: 280
DEF + Indi + Roar: 228
DEF + Roar + Dia: 250
DEF + Indi + Dia: 243
DEF + Indi + Roar + Dia: 213

vs.
Code
[evaluate test.py]
Your Base Defense:295
Defense predictions
--------------------
Base:                     295
Roar Only:                265
Indi Only:                258
Dia Only:                 279
Roar and Indi:            228
Roar and Dia:             250
Dia and Indi:             244
Roar, Indi, and Dia       215
 Fenrir.Sylow
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By Fenrir.Sylow 2013-04-02 11:56:30
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In both cases, I'm right until Dia and Indi start interacting, so I'm not sure what they're doing to each other! It's probably flooring crap somewhere that I'm not finding, but it's safe enough to say this:

Conclusions:

Indi-Frailty and Defense Down stack additively.
Together these are multiplicative with Dia, but combining Indi-Frailty and Dia is slightly better than I can predict based on the model alone.
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 Asura.Gavvy
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By Asura.Gavvy 2013-04-02 11:56:53
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It's really odd that the predictions are +2 on both of the final results.
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By Latifah 2013-04-02 11:58:15
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Siren.Celestius said: »
3-4 Geos all with indi spells up and geo spells going off and the game lags like a herd of turtles running through peanut butter.
thats if you play with your integrated intel chip gpu laptop or xbox
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 Asura.Gavvy
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By Asura.Gavvy 2013-04-02 11:58:29
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Well, atleast it's -2 than +2 of the predicted!

Lemme know what you want me to test/redo later!
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By Latifah 2013-04-02 12:03:56
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the job will be great when se releases high tiers of these spells
 Asura.Gavvy
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By Asura.Gavvy 2013-04-02 12:08:09
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The debuffs are quite potent. It'll be interesting to see what the JSE stuff brings though!
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By Fenrir.Sylow 2013-04-02 12:48:26
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That -2 is bugging me a heck of a whole lot!
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 Valefor.Sehachan
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By Valefor.Sehachan 2013-04-02 12:50:24
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So, considering how powerful geo debuffs seem to be, are we going to see the class actually dding in group play? Cause you know, if it has to stand there, might as well.
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By Odin.Eikechi 2013-04-02 12:54:14
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Valefor.Sehachan said: »
So, considering how powerful geo debuffs seem to be, are we going to see the class actually dding in group play? Cause you know, if it has to stand there, might as well.

Why not? B+ or so club and HEXA STRIKE!!!! :P
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By Fenrir.Sylow 2013-04-02 12:54:40
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Probably not. It's going to need to wear -DT gear to be able to stand in range most likely and it will hopefully get gear to make the Luopan more durable as well. (Luckily most mages are able to almost effortlessly take MDT and PDT to near cap simultaneously)

You're going to see GEO subbing BLM and functioning as a backup stunner in the misc party of alliances, most likely.
 Fenrir.Motenten
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By Fenrir.Motenten 2013-04-02 12:56:09
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Why are you trying to factor dia in multiplicatively, Sylow?

Assuming:
Dia = -13/256
Roar = -26/256
Indi = -32/256

And that they all stack additively --
Code
                             Actual      Predicted
Base defense:                   295            295
DEF + Indi:                     258            258
DEF + Roar:                     265            265
DEF + Dia:                      280            280
DEF + Indi + Roar:              228            228
DEF + Roar + Dia:               250            250
DEF + Indi + Dia:               243            243
DEF + Indi + Roar + Dia:        213            213


Exact matches.


Edit: And from the earlier test data:

Quote:
Indi: -32/256 [220 * (256-32)/256 = 192.5, floored to 192]
Roar: -26/256 [220 * (256-26)/256 = 197.65625, floored to 197]
Dia: -13/256 [220 * (256-13)/256 = 208.828125, floored to 208]

Indi + Roar: -58/256
-32 + -26 = -58 (additive)

Indi + Roar + Dia: -71/256 or -72/256
-32 + -26 + -13 = -71 (additive)
[+]
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