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GEO observations
By kenshynofshiva 2013-05-29 16:16:29
Not sure if it was mentioned but there is a way to see how often your debuff procs for GEO. I found out when I had a loupan on a mob and there was a dancer in party and everytime the debuff proced I got the haste samba effect. The procs were rly nice and constant.. at least on the Gnat NM. If it's old news just ignore :)
Interesting what debuff was you using by the way?
Fenrir.Ixn
Server: Fenrir
Game: FFXI
Posts: 72
By Fenrir.Ixn 2013-05-29 21:12:06
Other than Geomancy, is there any other stats or skills that affect Geo- or Indi- spell potency and damage? And, what does Handbell affect? Magic accuracy?
Handbell does affect potency i believe.
Without a handbell equip you cannot gain access to that added skillz. (or so i think, i maybe drunk atm)
By kenshynofshiva 2013-05-30 07:54:49
Other than Geomancy, is there any other stats or skills that affect Geo- or Indi- spell potency and damage? And, what does Handbell affect? Magic accuracy?
Handbell does affect potency i believe.
Without a handbell equip you cannot gain access to that added skillz. (or so i think, i maybe drunk atm)
Geomancy + handbell = potency of spells in order to reach a spells full potential. Basically similar to how bard works combining skills. If you are capped and don't have a handbell equipped your spells are half strength and if /geo only a quarterish strengh.
Valefor.Archaea
Server: Valefor
Game: FFXI
Posts: 5
By Valefor.Archaea 2013-06-03 19:35:48
Just wondering if theres any thoughts on /DRK as a sub (going along the lines of the you're here for buffs and stun support only ofc)
Seeing a geo only has 3 dark spells i was just kinda wondering about the possibility of using absorbs lol (and a second stun with weapon bash :O)
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-06-03 19:39:21
DRK is what I sub on GEO unless I sub /BLM for Elemental Seal Impact.
Phoenix.Tsuekasa
Server: Phoenix
Game: FFXI
Posts: 75
By Phoenix.Tsuekasa 2013-06-03 20:47:24
Intresting on the /Drk. I might just have to unlock Dark then for that. With a decent Dark Skill I can see that working out.
Server: Ragnarok
Game: FFXI
Posts: 585
By Ragnarok.Presidentobama 2013-06-03 20:48:30
Just wondering if theres any thoughts on /DRK as a sub (going along the lines of the you're here for buffs and stun support only ofc)
Seeing a geo only has 3 dark spells i was just kinda wondering about the possibility of using absorbs lol (and a second stun with weapon bash :O)
/drk is worthless. Your skill is low and spells offered is weak. /sch b+ skill. As well as stratagisms.
Lakshmi.Eyrhika
Server: Lakshmi
Game: FFXI
Posts: 764
By Lakshmi.Eyrhika 2013-06-03 20:55:04
Ragnarok.Presidentobama said: »Just wondering if theres any thoughts on /DRK as a sub (going along the lines of the you're here for buffs and stun support only ofc)
Seeing a geo only has 3 dark spells i was just kinda wondering about the possibility of using absorbs lol (and a second stun with weapon bash :O)
/drk is worthless. Your skill is low and spells offered is weak. /sch b+ skill. As well as stratagisms.
GEO gets native dark skill
By kenshynofshiva 2013-06-04 09:12:56
Crazy just zero survivabilty with those subs /drk and /blm can't really see /drk beating /blm at least get stun and warp I/II and MAB. I just use no stun but /rdm for MAB/refresh/and cures with stone skin and blink. I wish /sch had cure 4 ><;;.
Fenrir.Genesi
Server: Fenrir
Game: FFXI
Posts: 106
By Fenrir.Genesi 2013-06-04 09:24:16
/RDM or gtfo.
Server: Odin
Game: FFXI
Posts: 1925
By Odin.Sawtelle 2013-06-04 10:01:35
I have to admit, I have trouble imagining /rdm is going to be beat on any high level stuff. Playing geo for the delve bosses I end up having to do a decent amount of cures and my luopan gets wrecked in 2-3 AoEs so MP seems like it would get overtaxed /blm. Also /blm stuns seem so slow compared to sch.
By Quetzacoatl 2013-06-04 10:50:43
Yeah I wouldn't have imagined /DRK at first <_< assuming I get super crazy refresh in the mage party, it would be stuns and absorbs to use from it, yes? Interesting, but where would I find myself using it?
Fenrir.Genesi
Server: Fenrir
Game: FFXI
Posts: 106
By Fenrir.Genesi 2013-06-04 11:02:05
Nowhere. As a GEO your secondary responsibility is support healing/hasting.
EDIT: If you worked hard enough on your gear sets, you could be a decent primary healer as well, opening up an extra slot for a DD or otherwise.
By Quetzacoatl 2013-06-04 13:16:24
Nowhere. As a GEO your secondary responsibility is support healing/hasting.
EDIT: If you worked hard enough on your gear sets, you could be a decent primary healer as well, opening up an extra slot for a DD or otherwise. I actually find myself doing some nuking or re-casting geomancy if the healing from mages are spot-on, and healing more often on RDM than GEO >_>;
ugh, do I haaaaaave to get a Heka's on Q now? D:
Fenrir.Genesi
Server: Fenrir
Game: FFXI
Posts: 106
By Fenrir.Genesi 2013-06-04 13:22:36
Nowhere. As a GEO your secondary responsibility is support healing/hasting.
EDIT: If you worked hard enough on your gear sets, you could be a decent primary healer as well, opening up an extra slot for a DD or otherwise. I actually find myself doing some nuking or re-casting geomancy if the healing from mages are spot-on, and healing more often on RDM than GEO >_>;
ugh, do I haaaaaave to get a Heka's on Q now? D:
I don't nuke too often while on GEO. Then again, I don't have the -ara II spells and I'm not too sure what their dmg output is :/. And Heka's is what I'm working on at the moment...0/tooMany.
By Latifah 2013-06-04 13:35:55
Nowhere. As a GEO your secondary responsibility is support healing/hasting.
EDIT: If you worked hard enough on your gear sets, you could be a decent primary healer as well, opening up an extra slot for a DD or otherwise. it's a nuking job, doesn't even have native healing magic skill. it's like gearing a blm for cures
By Latifah 2013-06-04 13:37:25
Geo/sch gets 370 dark/enfebb/elemental magic skill with black arts as /sch,
Can also compensate the lack of magic atk bonus traits AS /rdm with obi/twilight cape and weather spells.
But /rdm sub is the way to go, people needs to stop using healing gear on geo but /fast cast (for indi/geo/ spells)/nuking gear
I seen so many atrocities like full zenith geo, heka/tefnut wand mp.ect
By Quetzacoatl 2013-06-04 13:53:45
Nowhere. As a GEO your secondary responsibility is support healing/hasting.
EDIT: If you worked hard enough on your gear sets, you could be a decent primary healer as well, opening up an extra slot for a DD or otherwise. it's a nuking job, doesn't even have native healing magic skill. it's like gearing a blm for cures whew, I knew I wasn't the only one who thought this way
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Bahamut.Unafay
Server: Bahamut
Game: FFXI
Posts: 28
By Bahamut.Unafay 2013-06-04 14:07:14
Nowhere. As a GEO your secondary responsibility is support healing/hasting.
EDIT: If you worked hard enough on your gear sets, you could be a decent primary healer as well, opening up an extra slot for a DD or otherwise.
GEO is not a healer no matter what you say. That's like saying blm's should cure, seriously not gonna happen.
Fenrir.Genesi
Server: Fenrir
Game: FFXI
Posts: 106
By Fenrir.Genesi 2013-06-04 14:17:07
Just because it doesn't have a native healing skill doesn't mean it can't cure. I'm gearing mine towards support, which will benefit the alliance/party in more ways than gearing it towards nuking. And it will remain as such until I see some half decent nukes. Heka's is Best In Slot for healing/support so to say that is an atrocity is just idiotic.
@Unafay
I've main cured my party during Morimar Basalt plasm runs. I'd like you to explain to me how that's not gonna happen? Lol...please...700HP+ Cure IVs is plenty to do as such and that's what I prefer to do with my GEO. Nuking is a waste of MP.
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-06-04 14:30:15
The primary nuking jobs don't even get nuking roles outside of manaburn situations, why would a hybrid? Bring your cure pot. set, sub WHM or SCH, and be useful
Neo-RDM melee up in this ***. People are unbelievable
By kenshynofshiva 2013-06-04 15:26:14
Nowhere. As a GEO your secondary responsibility is support healing/hasting.
EDIT: If you worked hard enough on your gear sets, you could be a decent primary healer as well, opening up an extra slot for a DD or otherwise. it's a nuking job, doesn't even have native healing magic skill. it's like gearing a blm for cures
Didn't stop smn for years lol....
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Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-06-04 15:40:14
Nowhere. As a GEO your secondary responsibility is support healing/hasting.
EDIT: If you worked hard enough on your gear sets, you could be a decent primary healer as well, opening up an extra slot for a DD or otherwise. it's a nuking job, doesn't even have native healing magic skill. it's like gearing a blm for cures
Didn't stop smn for years lol....
Summoner AT LEAST had 2 healing BPs and light ele... :P
Fenrir.Genesi
Server: Fenrir
Game: FFXI
Posts: 106
By Fenrir.Genesi 2013-06-04 16:01:23
Nowhere. As a GEO your secondary responsibility is support healing/hasting.
EDIT: If you worked hard enough on your gear sets, you could be a decent primary healer as well, opening up an extra slot for a DD or otherwise. it's a nuking job, doesn't even have native healing magic skill. it's like gearing a blm for cures
Didn't stop smn for years lol....
Summoner AT LEAST had 2 healing BPs and light ele... :P
Geo also gets a 40HP indi/geo regen that with capped skills/merits the costs only 74MP that can be further boosted with Ecliptic Attrition and Blaze of Glory.
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-06-04 16:04:28
Don't get crazy
If your GEO isn't helping your pDIF or hitrate, you shouldn't have one, but unless you're fighting something that requires you to be in range/fulltime -DT, you should be supporting the rest of your alliance. Status ailments fly all over the place these days, even the best healers could use a hand
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Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2013-06-04 16:19:15
Nowhere. As a GEO your secondary responsibility is support healing/hasting.
EDIT: If you worked hard enough on your gear sets, you could be a decent primary healer as well, opening up an extra slot for a DD or otherwise.
GEO is not a healer no matter what you say. That's like saying blm's should cure, seriously not gonna happen.
You do realize that with proper gear you can still do a decent C4? It's not like the spell is uncastable on a BLM or GEO if you sub RDM or SCH or WHM.
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Ragnarok.Zirael
Server: Ragnarok
Game: FFXI
Posts: 95
By Ragnarok.Zirael 2013-06-04 16:31:00
Nowhere. As a GEO your secondary responsibility is support healing/hasting.
EDIT: If you worked hard enough on your gear sets, you could be a decent primary healer as well, opening up an extra slot for a DD or otherwise.
GEO is not a healer no matter what you say. That's like saying blm's should cure, seriously not gonna happen.
You do realize that with proper gear you can still do a decent C4? It's not like the spell is uncastable on a BLM or GEO if you sub RDM or SCH or WHM. We've had this already. SMN/WHM nostalgia?
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-06-04 16:34:12
Not that there was/is even a better alternative for SMN, but /WHM and /RDM have come a long way since 75-cap. If your primary role requires little attention, you should be supporting, not pretending to be another job that shockingly isn't around itself
Ragnarok.Bepe
Server: Ragnarok
Game: FFXI
Posts: 202
By Ragnarok.Bepe 2013-06-04 16:36:32
why can't geo do both... I bring both my healing and nuking sets to delve. For instance, we have a mnk solo the mata while the other group is fighting either eft or raptor. I put fratilty on eft or topor on raptor then i cure and haste the mnk. When its time, to zerg down the mata with formless i toss indi topor on myself to help his hit rate and toss some capped damage nukes at the mata to guarentee it dies before another tp move. Then I move in to do double debuffs on whatever NM they are fighting. Or in ceizack i double debuff the chapuli and nuke it to speed up kill speed. etc etc.
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-06-04 16:40:00
Versatility is obviously preferable in fringe situations like those, but you're talking to people who are suggesting that one should prioritize elemental damage over support, which is just RDM melee silliness on a different job
So leveling GEO, lets get some observations compiled somewhere. The other thread can deal with finding where Geo- spells are located.
Full Circle recoups some MP used to summon a luopan in addition to dismissing the luopan.
Indi- effects stack.
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