GEO Observations

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GEO observations
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 Asura.Gavvy
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By Asura.Gavvy 2013-04-05 12:03:22
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Quetzacoatl said: »
Blaze of Glory and Ecliptic Attrition effects Stack. Popped BoG then casted GEO-Fury to test with, and popped Ecliptic after. Saw my attack rating rise twice. Screenshots to come soon

I confirmed this about 5 days ago!
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By Quetzacoatl 2013-04-05 12:07:16
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Asura.Gavvy said: »
Quetzacoatl said: »
Blaze of Glory and Ecliptic Attrition effects Stack. Popped BoG then casted GEO-Fury to test with, and popped Ecliptic after. Saw my attack rating rise twice. Screenshots to come soon

I confirmed this about 5 days ago!
then allow me to paste slowpoke.jpg on my forehead XD
 Asura.Gavvy
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By Asura.Gavvy 2013-04-05 12:12:14
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Quetzacoatl said: »
Asura.Gavvy said: »
Quetzacoatl said: »
Blaze of Glory and Ecliptic Attrition effects Stack. Popped BoG then casted GEO-Fury to test with, and popped Ecliptic after. Saw my attack rating rise twice. Screenshots to come soon

I confirmed this about 5 days ago!
then allow me to paste slowpoke.jpg on my forehead XD

I also gave buff potency increase values... cant remember them off the top of my head though!
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By Quetzacoatl 2013-04-05 12:32:12
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Asura.Gavvy said: »
Quetzacoatl said: »
Asura.Gavvy said: »
Quetzacoatl said: »
Blaze of Glory and Ecliptic Attrition effects Stack. Popped BoG then casted GEO-Fury to test with, and popped Ecliptic after. Saw my attack rating rise twice. Screenshots to come soon

I confirmed this about 5 days ago!
then allow me to paste slowpoke.jpg on my forehead XD

I also gave buff potency increase values... cant remember them off the top of my head though!
I saw those, those were awesome :D
 Fenrir.Slycer
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By Fenrir.Slycer 2013-04-05 15:49:45
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Random note - when you're going to learn a Geo spell from a reservoir, as you go through the dialogue, wait on the blank line while your character is kneeling. After a few seconds a blue !! will pop over your head. Press enter as soon as you see the !! and a Geomancy skill up will be forced after you learn the spell. Sounds crazy, but it's true. Not sure if this was already posted here, I went back a few pages and didn't see it.
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By Dantedmc 2013-04-05 15:57:40
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After /fume, nothing is too crazy for SE. I wish I had known this sooner!
 Asura.Gavvy
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By Asura.Gavvy 2013-04-05 18:47:47
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I decided to do a bit more research/testing into Cardinal Chant.

Standing true S (Magic Crit+) gave a 30~% crit rate to magic.

Round 1: 100 casts, 71 NQ, 29 Crit.
Round 2: 100 casts, 68 NQ, 32 Crit.

I couldn't get crit to proc w/ Fervor (it didn't force crit the spell).
 Phoenix.Brixy
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By Phoenix.Brixy 2013-04-05 20:17:21
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Idk if anyone got around to testing it yet but pet: damage taken does not work for luopans :<
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By Quetzacoatl 2013-04-05 20:32:34
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Phoenix.Brixy said: »
Idk if anyone got around to testing it yet but pet: damage taken does not work for luopans :<
1000 needles should have done 500 split between you the lupoan, and even if it did, it would've taken 390 damage, not 500. unless i'm missing something here.
 Phoenix.Brixy
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By Phoenix.Brixy 2013-04-05 20:44:26
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It was tested that luopans have -30% damage similar to how avatars have -50% pdt.
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By Fenrir.Sylow 2013-04-05 20:48:02
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[li][/li]
Luopans have native -76/256 damage reduction. 180/256 * 500 floors cuto 351.
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By Quetzacoatl 2013-04-05 20:59:03
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Oh okay, I definitely missed that part then lol.
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By Dantedmc 2013-04-05 21:43:47
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does anyone know if the -ra spells do anything special or are they basically the same as aga/ja?
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By Fenrir.Sylow 2013-04-05 21:48:26
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Apparently they're just AoE caster-centered and about the strength of TIV(-ra II)
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By Enuyasha 2013-04-05 22:12:28
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So have we noticed a change with higher rank in coalitions?

I'd like to level GEO on my mule but i wouldn't want to pay that 8mil :<
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By Presidentmerman 2013-04-05 22:20:21
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I'm to lazy to read other posts but as I was getting Geo-Vex I received a 0.4 skill up.That is all, carry on.
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By Shiva.Tahngarthor 2013-04-05 22:21:30
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Fenrir.Sylow said: »
Apparently they're just AoE caster-centered and about the strength of TIV(-ra II)
For me they do about the same damage as Thunder IV.

But these spells seem to have notably shorter recast times than the -ga 3 line.
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 Ragnarok.Tarusofo
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By Ragnarok.Tarusofo 2013-04-06 06:53:09
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Anyone noticed skill-ups really drying out past the 300-mark? ._.
 Asura.Gavvy
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By Asura.Gavvy 2013-04-06 07:15:49
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Yeah, you just gotta push through it. Use BEWs and just keep at it. I found that Geomancy over took Handbell in the 300s (bit like my Singing did to instrument).
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By Fenrir.Motenten 2013-04-06 08:29:18
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At level 53, when I did my first skillups, skilling up rate hit a wall at exactly 140 per skill.

At level 63, when I did my next session, skilling up rate hit a wall at 170 per skill. I managed to get it to 180 simply due to skillup food and stubbornness in wanting 3/tick refresh.

From 63 to 70 (level capped -- went 63-65, then 61-65; used melee food, not skillup food), in several hours of XP'ing (doing GoV parties with friends; probably 120-150 casts), I gained a total of 1 point of Handbell skill.

From 70 to nearly 75 (about 18k away from 75 now), simple use in xp parties gained me another 7 points (total of 184/184 now). This includes 2 hours of them letting me leech while afk having dinner. Clearly skillup rate improved again.

From all that, I'd guess that 'easy' skillups increase at a rate of 3 points per level. That would put the top end of 'easy' at 278 skill at level 99. Though maybe it increases to 4 per level after level 75, in which case it would top out at 302.

If I were to guess on a formula, it would be 1 point per level til level 10, then 3 points per level til 75, then 4 points per level til 99. That would put max 'easy' skill (and 1 point less than the expected wall value) at 10 at level 10, 139 at level 53, 169 at level 63, 205 at level 75, and 301 at level 99.
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By Dantedmc 2013-04-06 08:40:12
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Asura.Gavvy said: »
Yeah, you just gotta push through it. Use BEWs and just keep at it. I found that Geomancy over took Handbell in the 300s (bit like my Singing did to instrument).

Oddly my geo was 8-17 behind handbell all the way until handbell was around 370 then handbell just stopped and geo caught up within 5 points. Handbell still capped first though.
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By Ragnarok.Tarusofo 2013-04-06 08:52:36
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I just remember when I stopped at 76, and capped it to 230, it didn't take as much.

I've noticed, like Dantedmc, that Geomancy stays from 6 to 10 levels behind Handbell, though (both starting at 230, now that I am 99).

Gonna keep at it! Yay tediousness!
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 Cerberus.Tzaellia
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By Cerberus.Tzaellia 2013-04-06 09:41:34
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Fenrir.Slycer said: »
Random note - when you're going to learn a Geo spell from a reservoir, as you go through the dialogue, wait on the blank line while your character is kneeling. After a few seconds a blue !! will pop over your head. Press enter as soon as you see the !! and a Geomancy skill up will be forced after you learn the spell. Sounds crazy, but it's true. Not sure if this was already posted here, I went back a few pages and didn't see it.

Confirmed.

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 Fenrir.Motenten
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By Fenrir.Motenten 2013-04-06 09:59:58
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Also: The faster you click, the higher the skillup. When trying hard to be fast, I could got 0.4 skillups, or 0.3 if I was a smidge slow (I suspect 0.5 is possible with a 'perfect' hit). On earlier geo's, before noting the reaction time aspect, it was usually 0.1, maybe an occasional 0.2. Obviously, don't be so twitchy that you hit it before the blue !! shows up, though.
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By Phoenix.Brixy 2013-04-06 14:36:57
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Testing Cardinal Chant's mab bonus:

No weather, Lightsday( to avoid day/weather bonuses)
Tunnel worm lv.1 East Ronfaure, 10 casts each.

aero IV:
facing south(no mab from Cardinal Chant):
1480,1480,1480,1480,1480,1480,1480,1480,1480,1480
facing west(mab from Cardinal Chant):
1568,1568,1568,1568,1568,1568,1568,1568,1568,1568 (5.9% increase)
with Collimated Fervor:
1688(crit),1608,1608,1608,1608,1608,1632(crit),1608,1608,1608 (2.5% increase)

Blizzard IV:
facing south(no mab from Cardinal Chant):
1620,1620,1620,1620,1620,1620,1620,1620,1620,1620
facing west(mab from Cardinal Chant):
1716,1716,1716,1716,1734(crit),1716,1716,1716,1716,1716 (5.9% increase)
with Collimated Fervor:
1874(crit),1760,1760,1760,1760,1760,1760,1760,1760,1760 (2.5% increase)

If someone could double check these numbers that would be great, I'm not the best at math.

also tried to test the recast time from Cardinal Chant but kept getting the same recast from all 4 directions with and without Collimated Fervor, may be broken atm?
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 Asura.Ina
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By Asura.Ina 2013-04-06 14:45:30
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It was tested to be around 12MAB back on page 6 but I'm not a math person so I can't say if that matches up with what you have.
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By Lizk 2013-04-06 15:32:32
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Which food helps with Geo and bell magic skills?
 Valefor.Sehachan
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By Valefor.Sehachan 2013-04-06 15:34:23
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Click me
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 Asura.Gavvy
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By Asura.Gavvy 2013-04-06 16:31:49
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Phoenix.Brixy said: »
Testing Cardinal Chant's mab bonus:

No weather, Lightsday( to avoid day/weather bonuses)
Tunnel worm lv.1 East Ronfaure, 10 casts each.

aero IV:
facing south(no mab from Cardinal Chant):
1480,1480,1480,1480,1480,1480,1480,1480,1480,1480
facing west(mab from Cardinal Chant):
1568,1568,1568,1568,1568,1568,1568,1568,1568,1568 (5.9% increase)
with Collimated Fervor:
1688(crit),1608,1608,1608,1608,1608,1632(crit),1608,1608,1608 (2.5% increase)

Blizzard IV:
facing south(no mab from Cardinal Chant):
1620,1620,1620,1620,1620,1620,1620,1620,1620,1620
facing west(mab from Cardinal Chant):
1716,1716,1716,1716,1734(crit),1716,1716,1716,1716,1716 (5.9% increase)
with Collimated Fervor:
1874(crit),1760,1760,1760,1760,1760,1760,1760,1760,1760 (2.5% increase)

If someone could double check these numbers that would be great, I'm not the best at math.

also tried to test the recast time from Cardinal Chant but kept getting the same recast from all 4 directions with and without Collimated Fervor, may be broken atm?

I carried out some Chant Testing and it was +12.5 MAB from unbuffed Chant, then Fervored was +20 MAB.

bg-wiki.com/bg/geo is up to date with all of the findings :)

Edit: http://www.bg-wiki.com/bg/Cardinal_Chant has details on the buffs and referencing for original testing info!
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By Quetzacoatl 2013-04-06 19:27:26
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Just for curiosity's sake: how effective is debilitating Magic Evasion and Magic Accuracy, compared to debuffing Attack/Magic Attack?

Trying to decide whether it's worth buying Indi-Languor and Indi-Vex.

edit: *** it I just spent the money for consistency's sake
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