IiPunch - Monk Guide

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By Nariont 2024-11-19 00:53:23
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I think the sweet spot was effective 2500~2750ish, so GH/moonshade/mpaca helm would drop that to 1500~
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 Asura.Sechs
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By Asura.Sechs 2024-11-19 01:44:46
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2500/2700 for what?
Stuff like Raging Fists, Howling Fist, Tornado Kick sure, but Victory Smite?

Since when they gimped the TP>Crit thing I don't really think shooting Vsmite at values that high has a major impact on the WS avg in the long run, but glad to be proven wrong hey.
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By Nariont 2024-11-19 02:07:29
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Asura.Sechs said: »
2500/2700 for what?

Asura.Bronzequadav said: »
Is monk supposed to hold TP for non victory/shijin/asuran weapon skills (howling/raging/kick ws)? If so to which amount, 2k?
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 Ragnarok.Casey
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By Ragnarok.Casey 2024-11-20 08:14:02
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I'm working on quantifying the guard boost from dodge

target: ilvl 119 mnk vs Mourioche in the boyhada tree

base guard rate is capped to 25% (checked via Parse)

for Dodge testing:
I've made an addon that only counts Guard procs when the following conditions are met:
I am engaged to a mob, Dodge effect duration remaining is > 2 seconds for fudge factor, and via packets, the attack is an auto attack and is targeted towards the local player

Based on the auto attack information I store a hit/miss/guard (counters are categorized as a miss) into a log file as my sample data. My current data shows the following with scipy parsing the data

Quote:
sample size 2338
0.44 guard rate, 95% lower bound: 0.42, 95% upper bound, 0.46

So the rate moved from 25%~ to 44~ +/- 2% ish
Not bad, but what I don't know is if this boost is a multiplier or additive to your guard rate yet. Given that the Focus/Dodge changes are all based on your Monk level (main OR sub), i'll be switching to PUP/MNK on the same targets, reverifying 25% base guard rate and repeating the test. Once I get that data we can get a better picture of what's going on
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 Asura.Mcdoogle
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By Asura.Mcdoogle 2024-11-20 08:38:52
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I mean... logically (yes, I know that's wild to think that way for SE).

Focus = 100 acc and 20% crit hit rate

sooo logically

Dodge = 100 eva and 20% guard rate
 Ragnarok.Casey
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By Ragnarok.Casey 2024-11-20 09:58:48
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Asura.Mcdoogle said: »
Focus = 100 acc and 20% crit hit rate
Speaking of, I did see that 20% crit rate but there was no source and JP wiki thinks it's 10%. Did someone test that (or did SE just tell us)? I tried doing a quick search and there wasn't anything obvious
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By Nariont 2024-11-20 14:39:37
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Quote:
Tested Focus' critical hit rate:

Razed Ruins, Gnarled Horn, 5 merit, no crit gear : non-crit quickly
Razed Ruins, Gnarled Horn, Jokushu Haidate : Got a non-crit about a hundred swings in
Thus, I conclude it's 20%. --Byrthnoth (talk) 08:00, 16 November 2017 (EST)
https://www.bg-wiki.com/ffxi/Talk:Focus

bit of a dirty test but that's all i could find
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By Ragnarok.Casey 2024-11-20 17:10:11
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Oh, yeah that's not somewhere I'd have thought to check, the numbers do line up however. Maybe I'll retest it just in case
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