Yeah, I have R30 in my simulations already since that's what my parser gets from wiki and it sounds like work to manually change them. Weren't R20 ones posted though on that update?
Probably R15 ones I recall seeing then. I do have some (surprising to some) simulation results with R30 gear and 3 step self skillchains, but if R30 isn't obtainable, those numbers don't really mean a whole lot which is why I haven't really cared to post any.
So I have to ask. How do Sakpata's fists stack up against Godhands? I haven't seen any breakdown on it. I'm curious to know how close they come at R 20.
Not a MNK-only question but let's try asking here first.
So LS friend of mine has been having a strange issue and I can't find a reasonable explanation for it.
He's trying to land Shell Crusher on some low level targets, but most of the time it doesn't land even though he's using BiS Acc/Macc gear.
How does he know it doesn't land?
Because he tries to overwrite the effect with a weaker one.
When Shell Crusher landed, the weaker effect will give "no effect" message. When it didn't land, the weaker effect will.
He's been trying on Tigers and Raazs in Kamir Drifts
Then matamata in morimar basalt fields and a pugils + toads in marjami ravine.
He even tried locking his gear to the Shell Crusher set to be sure it wasn't a problem with Gearswap, but same result.
If it never landed I would've been led to think it's a recent bug with Shell Crusher.
But since it sometimes, very rarely, does land, then I'm left with no clue.
Surely with BiS gear Shell Crusher shouldn't be resisted on such low level targets?
What could the culprit of this issue be?
I tried it and it landed 5/5 on Tigers and Raaz in Kamir, but I verified it simply by waiting till it wears off (it shows in log when it wears off). So its probably some problem with debuffs overwriting each other or something.
I thought about that, but if were a case of lower buff overwriting a higher then frightful roar should always give the "landed". Message. The fact that most of the time it does but sometimes it gives the "no effect" (meaning a similar but stronger effect was already up on the target, leaves me confused.
That sounds like a bug to me. Because some of the spells didn't land, that means Shell Crusher effects applied but only some of them would stick long enough for it to show.
This feels like it was wearing off quickly.
The BST usually used this to check out their pet effects on monsters. Maybe you can give it a try:
That sounds like a bug to me. Because some of the spells didn't land, that means Shell Crusher effects applied but only some of them would stick long enough for it to show.
Almost like you said. With the difference that the effect from Shell Crusher didn't land at all because there was no "wears off" message.
He got the wears off message only those times where Frightful Roar gave "no effect" message, which rightfully means the effect couldn't land because a stronger version was already there.
He was dualboxing MNK with BiS (or close to BiS?) shell crusher gear and a BLU.
I'll forward the BST trick to him anyway.
Once I'm home I'm gonna go do the same test Simon did myself.
If this is a bug, I'm wondering what it could be honestly.
@Bippin
I think his set is the same but has Macc+30 cape.
Maybe the overwrite mechanic in this case is based not how potent is effect, but based on duration. Roar has 3 min duration and Shell Crusher is 3min at 1000TP. Maybe sometimes he applied 3 min duration def down from Shell Crusher and was able to overwrite it and sometimes it was longer and he couldnt.
Loved your idea, thought we finally found the culprit, but alas it didn't work.
So I went and did some tests for the past few hours, some of the things I'm about to say were probably already known, but I'll confirm them I guess
Shell Crusher
The duration is not in tiers, every TP point works. You get ~0.18 seconds of duration every 1 point of TP
In like, I lost count, but probably more than 20 Shell Crushers, not even a single of them got fully resisted on Tigers and Raaz in Kamiir Drifts, close to the HP. Not even partial resists to be fair, all of the times I used Crusher I got the full duration def down effect.
Shell Crusher overwrites itself, always. A 3K Shell Crusher will overwrite the duration of a 1K one, but a 1K Shell Crusher also does overwrite a 3K one.
Frightful Roar seems to overwrite Shell Crusher most of the times, but sometimes it gives "no effect", maybe there's an error in the test here
Sweeping gouge overwrites Shell Crusher, even a 3k one
Shell Crusher doesn't overwrite either over the 3 BLU spells, no matter the TP you use crusher with
BLU spells
The description of Frightful Roar on BG wiki is wrong. Frightful Roar doesn't overwrite itself and doesn't overwrite the other 2 BLU spells either.
Shell Crusher always overwrites itself no matter the TP.
The 3 BLU spells always overwrite Shell Crusher.
The 3 BLU spells never overwrite themselves or one of the other two, no matter the potency/duration.
Shell Crusher never overwrites any of the 3 BLU spells, regardless of TP/Macc.
what's a natural weapon progression for non-rema while i learn how to farm 50k beads all over again
i have some suwaiyas i guess i got while i was doing aeonics years ago and i equipped it for memes but it's probably not that good so hmu with the recs
karambit, it's pretty competitive in most scenarios. it will beat some of the lower options like spharai. it's good enough i wouldn't make godhands either if you have other weapons in mind.
i don't have any other aeonics currently in mind other than heishi just because i wanna play nin for irrelevant content, so no real loss in aiming for godhands. definitely not making vere.
ambuscade weapon is a realistic goal, but i'm tied up making sword/dagger for other jobs this month, unless i somehow manage to do an obscene amount of ambuscade and i get enough gallantry zzz