IiPunch - Monk Guide

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By Felgarr 2020-10-01 01:56:50
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SimonSes said: »
Felgarr said: »
Do you have a link to said spreadsheet?

MNK sheet

Thank you so much. What can I use in place of the Tatenashi pieces until I get them for these two WSes?
Code
Tornado Kick (Footwork):

Knobkierrie
Kendatsuba +1
Monk's +2 (Aug)
Sherida
Moonshade AttTP
Tatenashi Haramaki +1
Herculean (4%TA,10STR,20acc/att)
Niqmaddu
Gere Ring
Segomo (STR+ DA)
Moonbow +1
Tatenashi Haidate +1
Anchorite +3

Code
Howling Fist:

Knobkierrie
Kendatsuba +1
Monk's +2 (Aug)
Sherida
Moonshade AttTP
Tatenashi Haramaki +1
Herculean (4%TA,10STR,20acc/att)
Niqmaddu
Gere Ring
Segomo (STR+ DA)
Moonbow +1
Tatenashi Haidate +1
Herculean (4%TA,10STR,20acc/att)
 Asura.Sechs
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By Asura.Sechs 2020-10-01 02:12:50
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Can try with Hizayoroi Haidate +2 but probably, given the new FTP transfer properties the H2H WSs received, you're gonna get better results from pieces with MA.
Like Kendatsuba+1 or perf Samnuha Tights.
In the body slot in particular Adhemar+1 will probably be a nice alternative as well, especially when att uncapped.


You should put this gear in the spreadsheet and test various options for the Body and Legs slot though, honestly.
That way you can see for yourself and pick the best between the options you have available.
 Asura.Kusare
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By Asura.Kusare 2020-10-01 02:19:52
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i've updated the https://www.bg-wiki.com/bg/Community_Monk_Guide with Simon's sets and some other outdated pieces.
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 Asura.Zidaner
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By Asura.Zidaner 2020-10-01 06:12:24
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I am baffled at this new shijin set. Plz explain how malignance wins here.
 Asura.Kusare
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By Asura.Kusare 2020-10-01 06:19:54
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more to land the plague than for damage, i should create two sets

ok added a damage set as well, but not sure 100% of all the slots so feel free to correct.
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 Asura.Zidaner
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By Asura.Zidaner 2020-10-01 06:37:48
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Ok that makes sense.
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By SimonSes 2020-10-01 06:37:54
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Asura.Zidaner said: »
I am baffled at this new shijin set. Plz explain how malignance wins here.

Well, like I said its for capped attack. Tho this one is not optimized fully for damage, but also to have magic accuracy to land Plague. If you want very slightly more damage for capped att (~1% more), you should use Tatenashi legs and Kendatsuba head, but I dont see the point to drop that much magic accuracy for 1% damage.
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By SimonSes 2020-10-01 06:45:51
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Asura.Kusare said: »
more to land the plague than for damage, i should create two sets

ok added a damage set as well, but not sure 100% of all the slots so feel free to correct.

Malignance body and hands are still bis for damage when you are attack capped. Also Aurgelmir Orb +1 for both Shijin sets, I forgot to change that one.
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 Fenrir.Jinxs
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By Fenrir.Jinxs 2020-10-01 13:38:33
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Does anyone have the howling fist set from the community guide pre Tatenashi?
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 Asura.Kendlar
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By Asura.Kendlar 2020-10-01 13:43:52
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https://www.bg-wiki.com/index.php?title=Community_Monk_Guide&oldid=603966
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 Asura.Cambion
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By Asura.Cambion 2020-10-04 20:21:50
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Anyone have a decent lua for Mnk? I don't play the job, but friend asked for help setting up his lua, and just need some of the job specifics.

First post has a Spellcast link and a search for gearswap or lua both came up empty. The thread labeled mnk lua didn't get any responses.

Google returned Selindrile's but... It seems to be too far gone from Mote's base, which is what I'm familiar with. Arislan's Mnk file... isn't actually there.

Help?
 Asura.Kusare
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By Asura.Kusare 2020-10-04 20:57:32
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google bokura pastebin, his are pretty simple compared to most butt still have the essentials
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By Asura.Cambion 2020-10-04 22:18:36
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Well, this is what I ended up with for anyone who wants something that isn't from 6 years ago. Please be advised, I do not play Mnk. I have no way to verify everything is working correctly. I'll have a friend putting it through it's paces pretty soon. My main concern is how it handles Footwork and Impetus... and possible their interaction when combined with Hundred Fist?

If anyone wants to give it a go and let me know, I'll happily update or correct what I can.
I left a hand full of things that are Dancer-Specific, so that just in case Mnk has a use for them, you can update the names, but all the frame work is in there. (Haste Tiers, Dual Wield Handling, Weapon Swaps, extra key binds, etc...)

This lua has 3 tiers of Offensive modes all built in, 4 defense take sets, a WS Acc set, 2750tp+ handling for WS, shadow canceling, Toggles for CP capes, Warp/Tele Rings, Dynamis Neck locks, TH sets, Auto Macro swaps/lockstyle, and there's also a hit counter for impetus? But I have no clue what that is or how *IF* it'll work, of if it's even needed, but I'm sure someone will let me know I f*d up.

Anyways, here's a modern day Lua for Mnk. Made it for a friend, so may as well share it in case anyone benefits from it.
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By Asura.Sirris 2020-10-05 01:04:56
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Asura.Kusare said: »
google bokura pastebin, his are pretty simple compared to most butt still have the essentials

I use Bokura's luas for everything but BST, MNK included. His stuff is really good even if a bit dated.
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 Asura.Seizan
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By Asura.Seizan 2020-10-10 07:44:58
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Felgarr said: »
SimonSes said: »
Felgarr said: »
Do you have a link to said spreadsheet?

MNK sheet

Thank you so much. What can I use in place of the Tatenashi pieces until I get them for these two WSes?
Code
Tornado Kick (Footwork):

Knobkierrie
Kendatsuba +1
Monk's +2 (Aug)
Sherida
Moonshade AttTP
Tatenashi Haramaki +1
Herculean (4%TA,10STR,20acc/att)
Niqmaddu
Gere Ring
Segomo (STR+ DA)
Moonbow +1
Tatenashi Haidate +1
Anchorite +3

Code
Howling Fist:

Knobkierrie
Kendatsuba +1
Monk's +2 (Aug)
Sherida
Moonshade AttTP
Tatenashi Haramaki +1
Herculean (4%TA,10STR,20acc/att)
Niqmaddu
Gere Ring
Segomo (STR+ DA)
Moonbow +1
Tatenashi Haidate +1
Herculean (4%TA,10STR,20acc/att)

In that Sheet, isnt the base delay 10 points off? Should be 270, not 280?
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By SimonSes 2020-10-10 08:01:36
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Asura.Seizan said: »
In that Sheet, isnt the base delay 10 points off? Should be 270, not 280?

There is gift MA 10 few cells below.
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By Asura.Seizan 2020-10-10 08:54:08
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Right i see it now, ty:)
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By Cerberus.Tikal 2020-10-16 17:23:24
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Have MNK Group 2 merits choices changed since the start of this guide? Is there a current meta for them?
 Asura.Sechs
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By Asura.Sechs 2020-10-16 17:30:52
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Penance and Formless Strikes are situational and both nice.
Ignore Invigorate.
Mantra is situationally nice and hated by all the DRKs in your pt.
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 Siren.Mosin
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By Siren.Mosin 2020-10-16 17:33:13
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agree with sechs, group 1 is ka rate and counter rate 5/5


edit*
saw you only asked about group 2

I’m HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE, carry on
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 Fenrir.Ramzus
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By Fenrir.Ramzus 2020-10-16 20:57:37
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5/5 penance 5/5 mantra and blast linkin park when the DRKs cry
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 Asura.Sechs
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By Asura.Sechs 2020-10-17 04:17:58
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A more personal insight:

1) Mantra
I love it, if it were for me I'd use it constantly. If you have multiple MNKs in the pt you can alternate to keep it up almost all of the time.

2) Penance
If you're lowmanning, it's really good. Penance + Shijin Spiral + Subtle Blow II with just you and not much else TPing on the monster, and wooow, what a difference. Penance can't be kept up 100% of the time but if you have 2+ monks you can get close to that.
The problem I have with Penance is that when you go with large groups it doesn't really matter much, because of the huge amount of tp feed.

3) Formless Strikes
In content where you alternate magic/physical resistances and there's monsters who use Invincible, it's nice.
I think this works well for Divergence, in some zones when there's a mispull, it can give you a small edge.
It's... it's not really a big deal though, let's face it.



Personally I keep 5/5 Mantra and 5/5 Formless most of the time because I'm lazy, going for Penance if I'm helping some friends with lowmen stuff etc.
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By Taint 2020-10-17 07:41:27
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5/5 penance 4/5 mantra 1/5 Formless

Penance is one of the key reasons to bring a MNK and one of the better abilities in the game.

Mantra is a true party buff, situational but useful.

Formless I seldom use but having access to it helps for the few times it is useful.
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 Cerberus.Tikal
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By Cerberus.Tikal 2020-10-19 14:20:31
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Why is MNK used for HTBF Odin? Because of the significant subtle blow?
 Asura.Eiryl
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By Asura.Eiryl 2020-10-19 14:22:06
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Cerberus.Tikal said: »
Why is MNK used for HTBF Odin anything?

Because of the significant subtle blow?

High HP, "easy" Meva build (while maintaining "high" dps) too
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By Taint 2020-10-19 14:35:25
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Kenda+1 is an incredible DD/Meva set.
Maligance is an incredible DT/Meva set.

Two of the best JAs in the game with Penance and Impetus.

High HP, High White Damage, High WS damage. Low mob TP Feed. Counter builds for those NMs that like to MS or 100fist.

Its pretty much the perfect FFXI DPS job, only missing a magic WS for those fights/party builds.
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By Ragnarok.Lowen 2020-10-19 15:04:26
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I think one of the only real shortcomings of MNK at this point is the total lack of ability to contribute to a Darkness skillchain. If your target is weak to Light though, hoo boy.
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By Autocast 2020-10-31 06:37:33
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On the community guide, I assume JSE+2 neck in Vsmite set is for cap attack, but what about non cap attack?
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By SimonSes 2020-10-31 06:59:48
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Autocast said: »
On the community guide, I assume JSE+2 neck in Vsmite set is for cap attack, but what about non cap attack?

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