Did a quick 10 sample size test, data sucks though because the mobs die too fast. Need to bring 18 people to a t1 or t3 or something...
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Thanks for the data.
Fights don't last long enough, wonder if the data you provided can be useful or if the engage time skews things towards one direction or another.
Belph has 1.25% more damage from H2H right?
BLU damage seems low for w/e reason.
Concerning your buffs, did any of the buffers use SP?
BoG? Eclipctic Attrition? Marcato? Idris yes/no?
Was Dia2 up? Which food were the DDs using? 2100 JPs on all three?
I bet attack was close to be capped on those targets, if not capped.
With capped accuracy/attack/haste from buffs, one of the big pros of BLUs gets devaluated (reaching those values with way less buffs)
Raging Fists, when properly buffed and with Godhands, always provided better numbers for me both in the spreadsheet and in the limited experience I had through various content.
The problem I see with Raging Fists is the loss from SC damage.
Vsmite can easily randomly SC with Resolution (assuming Lionheart) and CDC, even if you don't try for it it's gonna happen.
Will the damage gained from Raging Fists higher throughput compensate the loss of L3 Light SC damage?
I have no means to evaluate that...
For short fights like this another value that would be very useful is seconds engaged (can you even see this accurately with scoreboard?)