Quetzalcoatl.Valli said:
LITERALLY MATHEMATICALLY IMPOSSIBLE
You seem to have a lot of problems grasping the mathematics of these assertions, as well as the meaning of mathematical impossibility.
Ihina's assertion is not impossible, it's just ridiculously improbable (on the order of 1 in 240 trillion to be within half a percent of the maximum). Your insistence of not being impressed other than by evidence of reaching the mathematical maximum (without buffs) is childish and immature.
Likewise, weaponskilling at 3000 TP is not necessary to reach those higher values, it just makes it a lot easier for it to happen, which makes it simpler to demonstrate the -possibility- of that much damage occurring. Unlike weaponskills that have damage vary with TP, there is nothing intrinsically preventing a crit-based weaponskill from reaching its maximum at just 1000 TP; it's just far less likely to occur.
In general, if you hold TP on damage-varying weaponskills, you generally -will- do more damage (within the range of pDif randomization), whereas if you hold TP on crit-varying weaponskills, you -probably- will do more damage.
You also seem to have missed a couple sarcastic jabs, and instead took the comments somewhat more personally, leading to a more vitriolic backlash. 100% -> 1000% was clearly a poke at the change in TP scaling, while grinding gears is clearly a reference to the Salvage gears being used as examples. Your responses to those posts was out of proportion to the joke being made.
For the record, I estimate the maximum Evisceration damage (without Abyssea buffs or similar) to be:
Mandau: d91 (since this was asserted to be required after the initial backlash), Twashtar offhand (max dex)
fStr: 18
Dex: 101 (mithra thf/dnc) + 15 (merits) + 184 (gear) = 300
WSC = 150
Total base damage = 259
pDif: 3.15
+Crit damage: 14% (trait) + 14% (Pillager+1 gear) + 6% (Yetshila +1) + 3% (Cavaros Mantle) = 37%
Maximum single hit damage: 259 * 3.15 * 1.37 * 1.25 (piercing weakness) = 1395
Total damage: 1375 * 8 (# of hits) = 11,160
With Izhiikoh as mainhand weapon (and keeping Twashtar offhand for dex), max damage is 12,280.
Note: This is for max damage, so some gear choices are focused on that, rather than what may possibly be a better 'average' damage choice. It also has very little +crit rate, so the probability of getting all 8 hits as crits (never mind max crit damage) is very low. Nevertheless, it is theoretically possible, and that possibility exists even at 1000 TP.
And I suppose I also have to take issue with the assertion that Dancing Edge could never generate more than 7000 damage ("even against qutrub").
Even just using the same gear set as Evisceration, above (which is not the ideal I'd use for DE), we have:
Mandau: d91 (since this was asserted to be required after the initial backlash), Twashtar offhand (max dex)
fStr: 18
Dex: 101 (mithra thf/dnc) + 15 (merits) + 184 (gear) = 300
Chr: 71 (mithra thf/dnc) + 105 (gear) = 176
WSC = 190
Total base damage: 91 + 18 + 190 = 299
Max non-crit pDif: 2.756
Max single hit damage: 299 * 2.756 * 1.25 (piercing weakness) = 1030
Total damage: 1030 * 8 (# of hits) = 8240
And obviously double that vs qutrub, for 16,480.
Once again, the probability of actually reaching that maximum is low, but it's also clear that it easily crosses the threshold that was dismissed as impossible.
EDIT: If Twashtar gets an offhand hit, it will drop the max by a tiny bit (2 base damage, 1 fStr). Not enough that I'm going to bother tweaking the calculation results to account for it.