https://www.bg-wiki.com/ffxi/Rogues%27_Gallery#Aeolian_Edge has some sets too, and they recommend path C as well.
The question I had from those sets - why
malevolence over
levante dagger? I was under the impression that the Levante's "Wind Elemental MAB+15" stat was really not MAB at all, but
Affinity. It should be far better than the 44 MAB you get from Malevolence?
OK let's try some math:
https://www.bg-wiki.com/ffxi/Weapon_Skill_Damage gives us the damage formula, and I can pull info from
Aeolian Edge as well.
Gandring C /
malevolence base WS Damage at 1250 TP (
moonshade earring, so acts as 1500 TP):
floor(((152 + floor(119-99)x2.45) + (40% DEX + 40% INT)) x 2.5) + dINT + 217 (gandring) + 118 (malevolence) + 20 (cape)
= (201 + 40% DEX + 40% INT) x 2.5) + (pINT-mINT)/2 + 8 + 355
= 865 + 100% DEX + 150% INT - (enemy INT/2)
full damage = base WS damage x (MAB/MDB) x Affinity x WSD x other stuff that doesn't change between daggers
Rogue's Gallery max set has 234 MAB
= (865 + 100% DEX + 150% INT - (enemy INT/2)) * 3.34 * 1.15 * WSD * stuff / MDB
Gandring C /
levante dagger base damage:
((152 + 49 + 40% DEX + 40% INT) x 2.5 + (pINT-mINT)/2 + 8 + 217 (gandring) + 20 (cape)
= 747 + 100% DEX + 150% INT - (enemy INT/2)
full damage = (647 + 100% DEX + 150% INT - (enemy INT/2)) * 2.90 * 1.30 * WSD * stuff / MDB
... well 3.34 * 1.15 = 3.841, which is greater than 2.90 * 1.30 = 3.77.
Malevolence is better because of MAB alone. 15% affinity is really good, but 44 MAB on the Malevolence increases your MAB ratio by more than 15%.
finishing the calculation anyway with some numbers thrown in to see if my math is reasonable
DEX = 116 (99 mithra thf/war merited no ML) + 117 (gear) = 233
INT = 100 + 207 (gear) = 297, 10 from malevolence
WSD = +58% = 1.58
enemy INT ~= 250
Gandring / Malevolence: (865 + 233 + 445 - 125) * 3.34 * 1.15 * 1.58 = 8605
Gandring / Levante: (647 + 233 + 430 - 125) * 2.90 * 1.30 * 1.58 = 7058
Those numbers certainly aren't 10-15K :( What am I missing? Is dagger base damage part of the magic damage formula somewhere?
edit - recalc gandring/malevolence with 3000 TP
base damage = (201 + 40% DEX + 40% INT) x
4.5) + (pINT-mINT)/2 + 8 + 355
= 1267 + 180% DEX + 230% INT - (enemy INT/2)
full damage = (1267 + 180% DEX + 230% INT - (enemy INT/2)) * 3.34 * 1.15 * WSD * stuff / MDB
= (1267 + 419 + 683 - 125) * 3.34 * 1.15 * 1.58
= 13618