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On Healing Hands - A Comprehensive WHM Guide
By gdiShun 2014-10-11 16:47:20
Nah, I'm pretty sure you were just being an idiot. :D
[+]
Cerberus.Conagh
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By Cerberus.Conagh 2014-10-11 17:11:56
Nah, I'm pretty sure you were just being an idiot. :D
Mkay!
I do alot of stupid *** (like just this morning....) but this wasn't one of those times lol.
Saying I could beat Ccl on SAM vs his Mythic SAM is probably one of those things >->
By gdiShun 2014-10-11 17:12:37
You weren't as argumentative as I was hoping. No fun. :p lol
But yeah, I was being facetious as well. :p
Cerberus.Conagh
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By Cerberus.Conagh 2014-10-11 17:17:17
You weren't as argumentative as I was hoping. No fun. :p lol
But yeah, I was being facetious as well. :p
I can argue for the fun of it, I am Scottish afterall.
By FaeQueenCory 2014-10-11 17:17:42
I didn't think Macc on Tamazchi was good for anything as BiS really :/ Best in slot?
Tamaxchi isn't anywhere NEAR best in slot for ANYTHING (anymore).
Tamaxchi is serviceable.
+30 Macc doesn't make Tamaxchi the most amazing club for WHM (Yagrush has the most Macc so anything that's not Yagrush is automatically going to be not BiS)... but it makes Tamaxchi a serviceable option for people who either can't or don't care to make a Yagrush for Macc.
And not even for cures is Tamaxchi BiS anymore... the new Avatar club is "better" for cures. (I know it's only better cause of MND... but MND is horribad for cure potency... but cure potency is SUPER easy to cap nowadays... so... it IS *technically* better than Tamaxchi... literally +8MND gives only 1~2HP cured at the top tier of cure potency... so at least the almost 20 more MND the new club has should give you... like +5HP...)
Tamaxchi is ergonomic.
It's free, the augment pushes it to be useful for more than just cure potency. (OAT or Macc both)
So going about BiS when talking about Tamaxchi is kinda silly.
Cerberus.Conagh
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By Cerberus.Conagh 2014-10-11 17:25:12
I didn't think Macc on Tamazchi was good for anything as BiS really :/ Best in slot?
Tamaxchi isn't anywhere NEAR best in slot for ANYTHING (anymore).
Tamaxchi is serviceable.
+30 Macc doesn't make Tamaxchi the most amazing club for WHM (Yagrush has the most Macc so anything that's not Yagrush is automatically going to be not BiS)... but it makes Tamaxchi a serviceable option for people who either can't or don't care to make a Yagrush for Macc.
And not even for cures is Tamaxchi BiS anymore... the new Avatar club is "better" for cures. (I know it's only better cause of MND... but MND is horribad for cure potency... but cure potency is SUPER easy to cap nowadays... so... it IS *technically* better than Tamaxchi... literally +8MND gives only 1~2HP cured at the top tier of cure potency... so at least the almost 20 more MND the new club has should give you... like +5HP...)
Tamaxchi is ergonomic.
It's free, the augment pushes it to be useful for more than just cure potency. (OAT or Macc both)
So going about BiS when talking about Tamaxchi is kinda silly.
A piece is BiS because its individual stats are better - thats not right. It's only best in slot if being in that slot allows a more optimal, overall set. Which if my maths has been right, it isn't...
I'll look into it but have you got a set and I'll run the numbers and confirm, otherwise it's hard to see it really.
ItemSet 320295
This set (Mending cape has +10 healing skill) gives me 503 on Cure III for example.
yes I'm aware I could use many other items in Ammo, I am currently using the Conserve MP ammo but meh.
[+]
By Skjalfeirdotter 2014-10-11 17:34:13
By Pantafernando 2014-10-11 17:41:29
Tempered Cape +1 seems a better cape for single target cures.
By Skjalfeirdotter 2014-10-11 17:46:31
Tempered Cape +1 seems a better cape for single target cures.
That is true. If you can get right right augments on Mending cape, then that would be best though.
Cerberus.Conagh
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By Cerberus.Conagh 2014-10-11 18:28:05
Tempered Cape +1 seems a better cape for single target cures.
That is true. If you can get right right augments on Mending cape, then that would be best though.
Well.
My set provides the following:
Assuming all start with 100 MND and VIT (Race difference hard to quantify without a link but this got close to my actual so meh).
MND +97
VIT+54
Skill+80 (440 base)
Quote: White Magic Spells
Cure 97
Cure II 213
Cure III 496
Cure IV 933
Cure V 1149
Cure VI 1474
Skjalfs set is a little different:
MND+119
VIT+54
Skill (532 max) now this is "better" but it requires the Pants fro that Fight that provide 1% less cure converted back into MP. but anyways lets crank the numbers and see which we get for PURELY Cure power.
Quote: White Magic Spells
Cure 97
Cure II 214
Cure III 502
Cure IV 946
Cure V 1159
Cure VI 1494
So you gain, on Cure 6 , 20 more hp but gain 1% less MP from return 4% of 20 hp is like... not even 1 mp so it doesn't quanitfy, 1% of 1494 is is naturally alot more than 0.8 meaning if you need mp, these provide 14.5 MP, which is certainly not a small amount.
Now you can argue all day along about "you shouldn't need 5% to manage mp" but that's not always the case. The only Real arguement you could say is "I have a Relic Gjallahorn BRD who never drops ballads and DD's who use DT sets timely" this although nice would make Skjalfs set better in the sense.
Emnity Sets wise - mine is -29 (54 4 over cap)
Tranquil Heart at 500+ skill (which both sets have) caps you at -25% so Skjalf sets win on the -emnity front at sitting bang on -45.
Long story short skjalf set adds less -emnity but gains 1~20 hp cured at higher levels on the most MP inefficient cures available making on the bases that those pants add -emnity however set wise they are not optimal where as mine gives you better mp return.
Summary:
My Set:
Potential upgrades to my set:
Skjalfs Set:
Potential upgrades:
However adjusting a couple of pieces within my set. I get an extra 5 HP on my cure set making it only 15 behind Skjalfs.
Personally I will stick to my set as I dont consider 15 HP life saving and the substantial swaps in gear are grind worthy and imo don't provide an upgrade if you are playing contingency and want to keep the AF3+2 pants for when you need extra mp (IE shitty brds or DD's who dont use DT sets etc)
By Skjalfeirdotter 2014-10-11 18:51:23
Tempered Cape +1 seems a better cape for single target cures.
That is true. If you can get right right augments on Mending cape, then that would be best though.
Skjalf believes Mending Cape augments can include additional healing magic skill+~10[+] and cure potency+~6[+] besides base stats.
Cerberus.Conagh
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By Cerberus.Conagh 2014-10-11 18:56:48
Tempered Cape +1 seems a better cape for single target cures.
That is true. If you can get right right augments on Mending cape, then that would be best though.
Skjalf believes Mending Cape augments can include additional healing magic skill+~10[+] and cure potency+~6[+] besides base stats.
I've never seen more than +10 or +5 potency but it is indeed BiS with augments.
Leviathan.Mckeag
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By Leviathan.Mckeag 2014-10-13 08:13:55
Anyone have an update gearswap for whm?
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By Odin.Calipso 2014-10-13 08:22:07
I personally use all of Mote's stuff.
You can find it here
Cerberus.Krystela
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By Cerberus.Krystela 2014-10-13 08:36:11
Now you can argue all day along about "you shouldn't need 5% to manage mp" but that's not always the case. The only Real arguement you could say is "I have a Relic Gjallahorn BRD who never drops ballads and DD's who use DT sets timely" this although nice would make Skjalfs set better in the sense.
Not the first time I see you say something like this and I honestly do not understand. I do pugs and my mp never go under 900 unless I am spaming curaga IV like a lazy retard whm (happen sometimes) and most of the time.......I only have one song on (teehee bards).
Like honestly, either way, like spirachub said. You arent gimp for not using them but it doesnt make them stupid to use it either >.>
Cerberus.Conagh
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By Cerberus.Conagh 2014-10-13 08:50:55
Cerberus.Krystela said: »Now you can argue all day along about "you shouldn't need 5% to manage mp" but that's not always the case. The only Real arguement you could say is "I have a Relic Gjallahorn BRD who never drops ballads and DD's who use DT sets timely" this although nice would make Skjalfs set better in the sense.
Not the first time I see you say something like this and I honestly do not understand. I do pugs and my mp never go under 900 unless I am spaming curaga IV like a lazy retard whm (happen sometimes) and most of the time.......I only have one song on (teehee bards).
Like honestly, either way, like spirachub said. You arent gimp for not using them but it doesnt make them stupid to use it either >.>
I don't believe I said they were gimp I merely argued one over the other for the sake of 15 hp difference.
This is also single target cure not curaga ~ mainly I look at Incursion Ilvl 130+ where if you are WHM you will probably be curing alot and using higher Tier cures than lol Delve for example.
In those situations it is possible to use alot more MP then anticipated on certain nms (a resisted sleep, a missed stun, a DD not swapping sets in time etc) in those situations I'd use AF3+2 legs over the other options as a result.
I'm not having 3 different cure sets and 3 different curaga sets for the sake of Delve 1 and Incursion.
if you do serious stuff : MP efficiency is always the better option, if you do delve nothing hits hard enough to warrent the additional set for 15 hp.
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By Cerberus.Krystela 2014-10-13 08:54:24
I didn't think Macc on Tamazchi was good for anything as BiS really :/ Best in slot?
Tamaxchi isn't anywhere NEAR best in slot for ANYTHING (anymore).
Tamaxchi is serviceable.
+30 Macc doesn't make Tamaxchi the most amazing club for WHM (Yagrush has the most Macc so anything that's not Yagrush is automatically going to be not BiS)... but it makes Tamaxchi a serviceable option for people who either can't or don't care to make a Yagrush for Macc.
And not even for cures is Tamaxchi BiS anymore... the new Avatar club is "better" for cures. (I know it's only better cause of MND... but MND is horribad for cure potency... but cure potency is SUPER easy to cap nowadays... so... it IS *technically* better than Tamaxchi... literally +8MND gives only 1~2HP cured at the top tier of cure potency... so at least the almost 20 more MND the new club has should give you... like +5HP...)
Tamaxchi is ergonomic.
It's free, the augment pushes it to be useful for more than just cure potency. (OAT or Macc both)
So going about BiS when talking about Tamaxchi is kinda silly.
I've looked the new wand up and I do not think it's better then tamaxchii. Yes it easy to fill up cure potency else where but you would waste that slot for potential Healing skill.
My 2 cents though, I am not a ffxi scientist.
Cerberus.Krystela
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By Cerberus.Krystela 2014-10-13 08:58:16
This is also single target cure not curaga ~
Just meant that I never have mp problems unless I spam curaga like there was no tomorrow. But yeah 15hp more is meh, but that is like the BLMs that would pay 10 mil for 10 more dmg.... :p
Cerberus.Conagh
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By Cerberus.Conagh 2014-10-13 09:02:57
Cerberus.Krystela said: »I didn't think Macc on Tamazchi was good for anything as BiS really :/ Best in slot?
Tamaxchi isn't anywhere NEAR best in slot for ANYTHING (anymore).
Tamaxchi is serviceable.
+30 Macc doesn't make Tamaxchi the most amazing club for WHM (Yagrush has the most Macc so anything that's not Yagrush is automatically going to be not BiS)... but it makes Tamaxchi a serviceable option for people who either can't or don't care to make a Yagrush for Macc.
And not even for cures is Tamaxchi BiS anymore... the new Avatar club is "better" for cures. (I know it's only better cause of MND... but MND is horribad for cure potency... but cure potency is SUPER easy to cap nowadays... so... it IS *technically* better than Tamaxchi... literally +8MND gives only 1~2HP cured at the top tier of cure potency... so at least the almost 20 more MND the new club has should give you... like +5HP...)
Tamaxchi is ergonomic.
It's free, the augment pushes it to be useful for more than just cure potency. (OAT or Macc both)
So going about BiS when talking about Tamaxchi is kinda silly.
I've looked the new wand up and I do not think it's better then tamaxchii. Yes it easy to fill up cure potency else where but you would waste that slot for potential Healing skill.
My 2 cents though, I am not a ffxi scientist.
In all fairness saying you don't think something is better doesn't means it's so (even though you and I agree on this it's still an invalid basis for an arguement or decision).
It does provide a Stronger Cure set in that one instance... but the combination of other gear thats not exactly easy to get for a difference of 15HP cured... idk seems like a lot of running around for a marjinal difference when there's an argument to be made about better mp efficiency with easier to obtain gear lol (Tthis is 15 hp at cure 6, its like a difference of 2~3 on Cure 3).
Name the last time 3 extra HP on a cure saved your life and I'll consider it, then name the last time a WHM running out of MP killed you.
lets see which wins (I agree a WHM shouldn't run out of mp but it is possible in Incursion)
Cerberus.Conagh
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By Cerberus.Conagh 2014-10-13 09:04:16
Cerberus.Krystela said: »
This is also single target cure not curaga ~
Just meant that I never have mp problems unless I spam curaga like there was no tomorrow. But yeah 15hp more is meh, but that is like the BLMs that would pay 10 mil for 10 more dmg.... :p
back in the day a BLM wouldn't pay 10mil for 10 dmg if it meant they used a good amount more mp. the critical thing about playing BLM back then was Number of nukes and damage, but a BLM able to cast Thunder 5 and getting mp back at 5% over 4% for 10 dmg would be a DPS loss!
Cerberus.Krystela
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By Cerberus.Krystela 2014-10-13 09:09:00
Cerberus.Krystela said: »I didn't think Macc on Tamazchi was good for anything as BiS really :/ Best in slot?
Tamaxchi isn't anywhere NEAR best in slot for ANYTHING (anymore).
Tamaxchi is serviceable.
+30 Macc doesn't make Tamaxchi the most amazing club for WHM (Yagrush has the most Macc so anything that's not Yagrush is automatically going to be not BiS)... but it makes Tamaxchi a serviceable option for people who either can't or don't care to make a Yagrush for Macc.
And not even for cures is Tamaxchi BiS anymore... the new Avatar club is "better" for cures. (I know it's only better cause of MND... but MND is horribad for cure potency... but cure potency is SUPER easy to cap nowadays... so... it IS *technically* better than Tamaxchi... literally +8MND gives only 1~2HP cured at the top tier of cure potency... so at least the almost 20 more MND the new club has should give you... like +5HP...)
Tamaxchi is ergonomic.
It's free, the augment pushes it to be useful for more than just cure potency. (OAT or Macc both)
So going about BiS when talking about Tamaxchi is kinda silly.
I've looked the new wand up and I do not think it's better then tamaxchii. Yes it easy to fill up cure potency else where but you would waste that slot for potential Healing skill.
My 2 cents though, I am not a ffxi scientist.
In all fairness saying you don't think something is better doesn't means it's so (even though you and I agree on this it's still an invalid basis for an arguement or decision).
It does provide a Stronger Cure set in that one instance... but the combination of other gear thats not exactly easy to get for a difference of 15HP cured... idk seems like a lot of running around for a marjinal difference when there's an argument to be made about better mp efficiency with easier to obtain gear lol (Tthis is 15 hp at cure 6, its like a difference of 2~3 on Cure 3).
Name the last time 3 extra HP on a cure saved your life and I'll consider it, then name the last time a WHM running out of MP killed you.
lets see which wins (I agree a WHM shouldn't run out of mp but it is possible in Incursion)
Oh, I totally understand and agree on your point of view.
And yeah at this point, 20hp more or less won't change anything especially on a cure we barely even use (Hi there Cure VI). It's just total epeen at this point. But we just shouldn't use mp as an excuse anymore, really.
Unless.....everyone in your party is utterly HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE xD
Cerberus.Conagh
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By Cerberus.Conagh 2014-10-13 09:30:03
Cerberus.Krystela said: »Cerberus.Krystela said: »I didn't think Macc on Tamazchi was good for anything as BiS really :/ Best in slot?
Tamaxchi isn't anywhere NEAR best in slot for ANYTHING (anymore).
Tamaxchi is serviceable.
+30 Macc doesn't make Tamaxchi the most amazing club for WHM (Yagrush has the most Macc so anything that's not Yagrush is automatically going to be not BiS)... but it makes Tamaxchi a serviceable option for people who either can't or don't care to make a Yagrush for Macc.
And not even for cures is Tamaxchi BiS anymore... the new Avatar club is "better" for cures. (I know it's only better cause of MND... but MND is horribad for cure potency... but cure potency is SUPER easy to cap nowadays... so... it IS *technically* better than Tamaxchi... literally +8MND gives only 1~2HP cured at the top tier of cure potency... so at least the almost 20 more MND the new club has should give you... like +5HP...)
Tamaxchi is ergonomic.
It's free, the augment pushes it to be useful for more than just cure potency. (OAT or Macc both)
So going about BiS when talking about Tamaxchi is kinda silly.
I've looked the new wand up and I do not think it's better then tamaxchii. Yes it easy to fill up cure potency else where but you would waste that slot for potential Healing skill.
My 2 cents though, I am not a ffxi scientist.
In all fairness saying you don't think something is better doesn't means it's so (even though you and I agree on this it's still an invalid basis for an arguement or decision).
It does provide a Stronger Cure set in that one instance... but the combination of other gear thats not exactly easy to get for a difference of 15HP cured... idk seems like a lot of running around for a marjinal difference when there's an argument to be made about better mp efficiency with easier to obtain gear lol (Tthis is 15 hp at cure 6, its like a difference of 2~3 on Cure 3).
Name the last time 3 extra HP on a cure saved your life and I'll consider it, then name the last time a WHM running out of MP killed you.
lets see which wins (I agree a WHM shouldn't run out of mp but it is possible in Incursion)
Oh, I totally understand and agree on your point of view.
And yeah at this point, 20hp more or less won't change anything especially on a cure we barely even use (Hi there Cure VI). It's just total epeen at this point. But we just shouldn't use mp as an excuse anymore, really.
Unless.....everyone in your party is utterly HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE xD
Using it as an argument for High Tier Battlfields only ie Incursion, I would never say it about Delve or some ***. Epeen is fine but we're a whm and our concern is about keeping peeps alive, which isn't about whats the most damage I can do ie "using Souleater" its about how can I do my job in the most effective way possible while keeping peeps fully buffed / alive / and keeping my mp up.
Watch an event come up that requires us to spam CUraga V now and everyone be like "***I need AF3+2 pants", that would be funny.
Cerberus.Krystela
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By Cerberus.Krystela 2014-10-13 09:35:39
Watch an event come up that requires us to spam CUraga V now and everyone be like "***I need AF3+2 pants", that would be funny.
Indeed lol. But anyway, those damn pants are a myth >.> (not af3)
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By Sylph.Safiyyah 2014-10-13 09:55:42
+30 Macc doesn't make Tamaxchi the most amazing club for WHM (Yagrush has the most Macc so anything that's not Yagrush is automatically going to be not BiS)... but it makes Tamaxchi a serviceable option for people who either can't or don't care to make a Yagrush for Macc.
Yagrush with macc Genbu's should come in second to augmented Lehbrailg +2 plus grip, yes?
http://www.ffxiah.com/screenshots/73718
Am I missing some offhand that puts Yagrush ahead?
Cerberus.Krystela
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By Cerberus.Krystela 2014-10-13 10:05:03
I wanted to ask for insights, this thread have been outdated for a while and I have made sets based on this thread and some research.
I am asking for constructive opinions.
Cure option 1 (new pants)
ItemSet 327337
52% cure potency, 102 Healing magic skill, 84 Mind & -33 enmity.
According to Furen's FFXI Cure calculator.
Cure 97
Cure II 214
Cure III 498
Cure IV 936
Cure V 1152
Cure VI 1479
Cure option 2 (Af3 +2 pants)
ItemSet 329563
52%* Cure Potency, 89 Healing Skill, 79 MND & -28 enm.
*I have a +6% cure potency augment on Gende. Caubeen +1
According to Furen's FFXI Cure calculator.
Cure 97
Cure II 213
Cure III 496
Cure IV 934
Cure V 1150
Cure VI 1477
We can see that the difference is very small.
Curaga
ItemSet 327340
51%* Cure potency, 174 MND & -40 enmity.
*Gende. Caubeen +1 have +6% cure
CCT I sub sch so 10% from light art.
ItemSet 328722
40% Cure spellcasting down, 22 Fastcast = 62% + 20% cure spellcasting merit
Enhancing (I sub sch all the time)
ItemSet 329041
Skill needed to cap as sub sch: 80
87 enhancing magic skill & 35 conserve mp
Barspells
ItemSet 327342
Recast
ItemSet 327344
25% haste, 54% fastcast & 4% quickcast.
Cursna
ItemSet 327347
Enfeebling (haaaaaaalp)
ItemSet 327353
And I think I got the rest covered. I try to put conserv mp as much as I can in some spells.
Suggestions welcome :D
Cerberus.Spirachub
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By Cerberus.Spirachub 2014-10-13 10:30:37
+30 Macc doesn't make Tamaxchi the most amazing club for WHM (Yagrush has the most Macc so anything that's not Yagrush is automatically going to be not BiS)... but it makes Tamaxchi a serviceable option for people who either can't or don't care to make a Yagrush for Macc.
Yagrush with macc Genbu's should come in second to augmented Lehbrailg +2 plus grip, yes?
http://www.ffxiah.com/screenshots/73718
Am I missing some offhand that puts Yagrush ahead?
It doesn't even beat Twebuliij path B + grip. Unless there's some amazing offhand that I don't know about, quite frankly I think anyone who's using Yag for Macc set is just either trying to save space or trying to show off.
And anyone who goes for Tamaxchi for macc because they don't have yagrush is a bit silly. There are plenty of other options better than Tamaxchi for debuff..
Cerberus.Conagh
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By Cerberus.Conagh 2014-10-13 10:54:04
Cerberus.Krystela said: »I wanted to ask for insights, this thread have been outdated for a while and I have made sets based on this thread and some research.
I am asking for constructive opinions.
Cure option 1 (new pants)
ItemSet 327337
52% cure potency, 102 Healing magic skill, 84 Mind & -33 enmity.
Cure option 2 (Af3 +2 pants)
ItemSet 329563
52%* Cure Potency, 89 Healing Skill, 79 MND & -28 enm.
*I have a +6% cure potency augment on Gende. Caubeen +1
Curaga
ItemSet 327340
51%* Cure potency, 174 MND & -40 enmity.
*Gende. Caubeen +1 have +6% cure
CCT I sub sch so 10% from light art.
ItemSet 328722
40% Cure spellcasting down, 22 Fastcast = 62% + 20% cure spellcasting merit
Enhancing (I sub sch all the time)
ItemSet 329041
Skill needed to cap as sub sch: 80
87 enhancing magic skill & 35 conserve mp
Barspells
ItemSet 327342
Recast
ItemSet 327344
25% haste, 54% fastcast & 4% quickcast.
Cursna
ItemSet 327347
Enfeebling (haaaaaaalp)
ItemSet 327353
And I think I got the rest covered. I try to put conserv mp as much as I can in some spells.
Suggestions welcome :D
Your sets are solid really.
Cure sets are fine really, very similiar to mine (minus Mending cape with Healing skill Augment).
I will add as I go along
Enfeebling I use this:
ItemSet 320303
My Artsieq gear is Augmented to along the Macc/mnd path adding 8 MND and 20 magic accuracy for each piece. I use a fair bit of MND in places but that's because 1 MND : 1 Macc
http://www.bg-wiki.com/bg/Magic_Accuracy
Link above shows the current thinking and testing involved to come to this conlusion.
Quote: Total relevant magic skill (enfeebling, elemental, etc.)
1 Skill = 1 Magic Accuracy
Magic Accuracy for Songs is proportional to the sum of Singing skill and Instrument skill for the equipped instrument type, but it is unclear whether there is a further modifier.
dSTAT : The difference between a caster's attribute and the same attribute on the target.
+1 Stat = +1 Magic Accuracy until dSTAT > 10~15 at which point 1 Stat = 0.5 Magic Accuracy
The associated stat varies based on the type of magic spell:
Cures I use this (conserve mp ammo)
ItemSet 320295
I'd swap a few things i your set, IE 10 skill feet is worth around 20 MND, now VIT and MND are stats we get on Reforged feet and give you better potency on sets, so swap out the Rubeus feet for Theo Duckbills ad you get a net gain plus Ilvl and haste for recast.
Cursna
I'd swap your cursna set around a little, I see you are using healing skill to enhance Cursna (which it does techincally) however the small amount is nothing to really gear towards (as +100 skill is a small%), I'd take recast over 10 healing skill etc.
Here's what I use.
ItemSet 320300
Cursna Set has max haste (26^ from gear so capped gear haste) and I have 3 Lehbrailg +2 with different Augs, one for fastcast (which I use on this) one with macc (which I use for enfeebs and Banish/holy) and MAB which I may swap for the skirmish staff when I get time to augment.
If I'm in Adoulin I have en etra 2% haste from ionis so I swap Cursna Recast set to this.
ItemSet 329565
Only change is Witful bet for Instant cast and fastcast.
Cerberus.Krystela
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Game: FFXI
Posts: 53
By Cerberus.Krystela 2014-10-13 11:02:16
Cerberus.Krystela said: »I wanted to ask for insights, this thread have been outdated for a while and I have made sets based on this thread and some research.
I am asking for constructive opinions.
Cure option 1 (new pants)
ItemSet 327337
52% cure potency, 102 Healing magic skill, 84 Mind & -33 enmity.
Cure option 2 (Af3 +2 pants)
ItemSet 329563
52%* Cure Potency, 89 Healing Skill, 79 MND & -28 enm.
*I have a +6% cure potency augment on Gende. Caubeen +1
Curaga
ItemSet 327340
51%* Cure potency, 174 MND & -40 enmity.
*Gende. Caubeen +1 have +6% cure
CCT I sub sch so 10% from light art.
ItemSet 328722
40% Cure spellcasting down, 22 Fastcast = 62% + 20% cure spellcasting merit
Enhancing (I sub sch all the time)
ItemSet 329041
Skill needed to cap as sub sch: 80
87 enhancing magic skill & 35 conserve mp
Barspells
ItemSet 327342
Recast
ItemSet 327344
25% haste, 54% fastcast & 4% quickcast.
Cursna
ItemSet 327347
Enfeebling (haaaaaaalp)
ItemSet 327353
And I think I got the rest covered. I try to put conserv mp as much as I can in some spells.
Suggestions welcome :D
Your sets are solid really.
Cure sets are fine really, very similiar to mine (minus Mending cape with Healing skill Augment).
Enfeebling I use this:
ItemSet 320303
Cures I use this (conserve mp ammo)
ItemSet 320295
Glad to see I don't need to go so heavy on magic acc and can put some more MND in instead.
I havent done much incursions ._.
Leviathan.Syagin
Server: Leviathan
Game: FFXI
Posts: 999
By Leviathan.Syagin 2014-10-13 11:15:00
Cerberus.Krystela said: »I wanted to ask for insights, this thread have been outdated for a while and I have made sets based on this thread and some research.
I am asking for constructive opinions.
Cure option 1 (new pants)
ItemSet 327337
52% cure potency, 102 Healing magic skill, 84 Mind & -33 enmity.
Cure option 2 (Af3 +2 pants)
ItemSet 329563
52%* Cure Potency, 89 Healing Skill, 79 MND & -28 enm.
*I have a +6% cure potency augment on Gende. Caubeen +1
Curaga
ItemSet 327340
51%* Cure potency, 174 MND & -40 enmity.
*Gende. Caubeen +1 have +6% cure
CCT I sub sch so 10% from light art.
ItemSet 328722
40% Cure spellcasting down, 22 Fastcast = 62% + 20% cure spellcasting merit
Enhancing (I sub sch all the time)
ItemSet 329041
Skill needed to cap as sub sch: 80
87 enhancing magic skill & 35 conserve mp
Barspells
ItemSet 327342
Recast
ItemSet 327344
25% haste, 54% fastcast & 4% quickcast.
Cursna
ItemSet 327347
Enfeebling (haaaaaaalp)
ItemSet 327353
And I think I got the rest covered. I try to put conserv mp as much as I can in some spells.
Suggestions welcome :D
I actually like the sets you presented my only short coming is I lack certain precast in my GS, once i learn to *** sets since i'm still new to it I would certainly aspir to use these.
Forum Moderator
Server: Excalibur
Game: FFXIV
Posts: 25993
By Anna Ruthven 2014-10-13 16:49:56
On Healing Hands Ver. 2 can be found here.
This thread is being kept as an archive.
[+]
Note: The guide will not be updated at this time due to personal real life commitments. My completely biased opinion is that this guide is still an incredible resources for any WHM, aspiring or not, and the majority of the theory presented in this guide will most likely remain appropriate for many years to come. Item sets have not been updated since August 17, 2013.
On Healing Hands - A Comprehensive WHM Guide
Part 1 - Introduction - “So… I hear you enjoy healing!”
Part 2 - Job Traits and Abilities - “Wait… I can do that…?”
Part 3 - Sub Job Selection and Merits - “I put on my wizard’s hat, no wait!”
Part 4 - Spells and Equipment - “Ooooh… shiny!”
4a) Healing Magic - “Making sure a DD only cares about flattening things”
4b) Enhancing Magic - “Proccing Haste, huh?”
4c) Divine Magic - “I got a laser… that was blessed by the heavens!”
4d) Enfeebling Magic - ~ Insert malicious grin here ~
4e) Miscellaneous Spells and Gear Sets - “What’s that in your Gobbie bag?”
Part 5 - Tips and Tricks to playing White Mage - “Nuances? What’s a nuance?”
5a) White Mage Spellcast - “Can you PLEASE stop blinking?!”
Part 6 - Applying Mace to Face - “Stop! It’s Hammer Time!”
6a) The Right Tools - “Preparation Time”
6b) Weapon Selection - "Do I use Meat Tenderizer A or B?"
6c) Wardrobe of Mass Destruction - "I think the title says it all"
6d) Nuances of Smashing Face - "How many hands do you think I have???"
6e) White Mage Melee Spellcast - “Smashing Supporting!”
Part 1 - Introduction - “So… I hear you enjoy healing!”
White Mages are masters and mistresses of the healing arts. No class in the game can heal as quickly, efficiently, and effectively as a White Mage. With defensive job abilities and traits, the most powerful Cures, several status recovering methods, and a wide variety of enhancing magic - it is difficult to compete with a White Mage on the defensive scale. If fast paced spike heals and a challenge to keep your allies alive and unhindered in even the most desperate of situations is your cup of tea, than White Mage is for you.
White Mages is one of those classes where you are more dependent on your knowledge and your wits than you are in your gear. Does this mean gear is less important for a White Mage? Not at all, but a lack of gear can be made up with quick reflexes and prior knowledge to an encounter. It doesn’t matter if you have the best gear in the world if you do not realize that one of your party members is petrified thanks to a Rock Smash from an opposing troll or if your entire offensive line is paralyzed thanks to a potent Roar from a tiger. Not only are there reactive measures, there are also preventative measures a White Mage can employ. You see that notorious monster readying a highly damaging Area of Effect attack? Prepare that Curaga IV and watch as your parties HP goes from red back to white in an instant.
Where a White Mage truly shines is in large scale melees with huge spike numbers. White Mages are capable of revitalizing your entire front line by themselves, and with a little support can keep up that scale of healing indefinitely.
In this guide, you will find a comprehensive review of many of the spells and abilities White Mages bring to table. Included in this review are optimized gear sets as well as good and easier to acquire alternatives for some equipment.
As a disclaimer, the majority of this guide is written from my own personal experience and knowledge as playing a White Mage as my only job for the majority of my FFXI career. There are different playstyles and some may be more suitable for an individual than others. I wish to present this guide in a way where it can provide players with insight and knowledge that may otherwise be hard to find or located in an obscure part of cyberspace. How an individual wishes to apply this knowledge afterwards, it is up to them. I hope you enjoy this guide!
Version Update
1.9 - August 17, 2013 - Updated item sets to reflect new gear introduced August 8th, 2013 as well as adjusted iLevel gear
1.81 - July 14, 2013 - Updated items sets to reflect near gear introduced in July patch
1.8 - July 11, 2013 - Rough melee sets completed for melee guide; aesthetic and description updates to specific sections in the guide
1.7 - May 23, 2013 - Partially completed Melee section added
1.6 - May 2, 2013 - Gearset update with the April 29, 2013 patch including some clarifications
1.5 - March 28, 2013 - Gearsets update with the introduction of SoA
1.41 - March 18, 2013 - Small update for optimal single target Cure and Tips section
1.4 - March 10, 2013 - Aesthetic updates and links for most spells to a respective FFXIAH page so players may have quick access to other wiki's. Also, pictures!
1.3 - March 7, 2013 - Minor tweaks and edits as suggested by the community.
1.2 - March 3, 2013 - Added Section Content section for easy searching
1.1 - March 2, 2013 - Edits and clarifications
1.0 - March 2, 2013 - First iteration posted
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