Motenten's MNK XML's

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Motenten's MNK XML's
 Odin.Zelphes
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By Odin.Zelphes 2013-02-17 19:00:08
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XMLs
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 Phoenix.Innina
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By Phoenix.Innina 2013-04-20 20:54:35
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I'm sorry for Hijacking your thread but I had a few ideas/opinions. I've downloaded Motenten's new MNK Spreadsheet and since SoA has been released, Accuracy/ATK seems to be a HUGE increase in DPS for sets. Which brings us back to the days of Focus UP/DOWN sets. I see that Motenten's XML's do not have a trigger for Focus being used. Anyone know how I would impliment this? Or possibly if Motenten has intentions of adding this in the next version?

Thanks for taking the time to read~
 Fenrir.Terminus
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By Fenrir.Terminus 2013-04-20 21:24:29
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You know how this worked out...
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 Sylph.Hitetsu
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By Sylph.Hitetsu 2013-04-21 03:00:25
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Phoenix.Innina said: »
I see that Motenten's XML's do not have a trigger for Focus being used. Anyone know how I would impliment this?

You mean something that checks to see if Focus is up, then changes TP/WS sets based on that?
Code xml
<set name="FocusUP_TP">
	<stuff>
</set>
<set name="FocusDOWN_TP">
	<stuff>
</set>
<set name="FocusUP_WS">
	<stuff>
</set>
<set name="FocusDOWN_WS">
	<stuff>
</set>



	<equip when="engaged" set="FocusDOWN_TP" />
	<equip when="Idle" set="Idle" />
	
	<if status="Engaged">
		<if buffactive="Focus">
			<equip when="aftercast" set="FocusUP_TP" />
		</if>
		<else>
			<equip when="aftercast" set="FocusDOWN_TP" />
		</else>
	</if>


	<if type="WeaponSkill">
		<if buffactive="Focus">
			<if spell="WS">
				<equip when="precast" set="FocusUP_WS" />
			</if>
		</if>
	</if>
 Phoenix.Innina
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By Phoenix.Innina 2013-04-21 10:05:35
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Yes, however Motes XML's are a bit more complicated than that. I can't seem to think of a way to write it in there without breaking the rest of the file. Unless I'm overthinking it, most of the file would need to be reworked.

EDIT: Mote's Rules are Here I can't post the whole file, forums is telling me it's too long.

Fenrir.Terminus said: »
I'm not really sure what this means. :<
 Fenrir.Motenten
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By Fenrir.Motenten 2013-04-21 18:23:37
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In my older XMLs I had a great deal of complexity involved with different tiers of accuracy. Eventually more and more got removed as it became less and less relevant. Given that it looks to be a notable issue again, it's definitely worth considering what's needed.

The XML already has a multi-tier accuracy setting (normal, acc, maxacc). For Focus, the simplest thing to do would be to set it such that when Focus is up, it drops an acc tier. So you could use MaxAcc normally, and Acc when Focus is up, or Acc normally and Normal when Focus is up.

A such, I'd add a $Focus variable, and the following rules:
Code xml
    <var name="Focus">Normal</var>
    
    
    <if Spell="Focus" advanced='"$Focus"="Normal"'>
        <if advanced='"$OffenseMode"="Acc"'>
            <var cmd="set OffenseMode Normal" />
            <var cmd="set Focus Acc" />
        </if>
        <elseif advanced='"$OffenseMode"="MaxAcc"'>
            <var cmd="set OffenseMode Acc" />
            <var cmd="set Focus MaxAcc" />
        </elseif>
    <if>
    <elseif NotBuffActive="Focus" advanced='"$Focus"!="Normal"'>
        <var cmd="set OffenseMode $Focus" />
        <var cmd="set Focus Normal" />
    </elseif>


That will drop you one accuracy tier while Focus is up (and revert it when Focus is down), if your OffenseMode is set to Acc or MaxAcc.
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 Phoenix.Innina
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By Phoenix.Innina 2013-04-21 23:20:18
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Thanks so much Motenten!