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Which Relic Should I Make?: A Guide
Cerberus.Mindi
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By Cerberus.Mindi 2013-02-20 03:59:38
i am sure someone can enlight me :x i dont play SAM myself and not sure if i know anyone really with relic bow. so sry for stupid question!
how do SAM's with amano and Yoichi work? (For stuff Like in Legion) Do they TP with GKT, run away and WS with bow? Or they TP with just bow? Or is it different from mob to mob? Since the talk was about "yochi makes you stay at save distance" lets me guess they TP with bow.. but why need the GKT relic for it if thats the case? Or they only run away to WS at sweet spot? someone please tell me how they do it just to understand lol :x
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2013-02-20 04:04:06
i am sure someone can enlight me :x i dont play SAM myself and not sure if i know anyone really with relic bow. so sry for stupid question!
how do SAM's with amano and Yoichi work? (For stuff Like in Legion) Do they TP with GKT, run away and WS with bow? Or they TP with just bow? Or is it different from mob to mob? Since the talk was about "yochi makes you stay at save distance" lets me guess they TP with bow.. but why need the GKT relic for it if thats the case? Or they only run away to WS at sweet spot? someone please tell me how they do it just to understand lol :x
Probably the same as soboro/sidewinder SAM in 75 era and WS right away. Run away and WS with a bow just lower your DPS a lot and I don't see a point to do it(may as well use RNG if you want to do it)
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By Ragnarok.Presidentobama 2013-02-20 04:24:26
Smn can and does self darkness skill chain often. I kn9w two who do it with the staff. It may not be nrst relic but before people argue over it a plauer wo has it should post others have. Not just dumb people wjo post and never used a relic or dont have. Those people are unqialifird to eben give an opinion. Bte rag did suck until resolution came out.
By sprinkles84 2013-02-20 04:28:34
Ragnarok.Presidentobama said: »Smn can and does self darkness skill chain often. I kn9w two who do it with the staff. It may not be nrst relic but before people argue over it a plauer wo has it should post others have. Not just dumb people wjo post and never used a relic or dont have. Those people are unqialifird to eben give an opinion. Bte rag did suck until resolution came out.
what?
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By Odin.Sawtelle 2013-02-20 04:31:41
Ragnarok.Presidentobama said: »Smn can and does self darkness skill chain often. I kn9w two who do it with the staff. It may not be nrst relic but before people argue over it a plauer wo has it should post others have. Not just dumb people wjo post and never used a relic or dont have. Those people are unqialifird to eben give an opinion. Bte rag did suck until resolution came out. You don't have a claustrum, you are unqialifird to eben give an opinion.
Fenrir.Sylow
Server: Fenrir
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By Fenrir.Sylow 2013-02-20 09:12:02
No one is arguing that SMN cannot solo skillchain with Claustrum (GoT skillchains with itself).
The question is how to do it regularly. SMN has no rapid TP generation capacity, so either
1.) You're subbing Samurai. Unlike WHM, which gains almost nothing from a mage subjob versus weaker content, SMN and BLM have significantly reduced capacity to support themselves and others (where applicable) without a RDM, WHM, or SCH support job. And you only get to do this once every 5 minutes, so you're not greatly increasing your damage output by doing so (although /SAM will be helping you otherwise).
2.) You're using Icarus Wings, which are limited by medicated status and it's not really SOP to consider medications like Icarus Wings over a long period of time.
or,
3.) You're meleeing in Voidwatch and no one else is using Weapon Skills, which I guess you're free to do so if you're that bored, but you're not making a meaningful melee contribution with Claustrum so I'm not sure how you're going to kill it.
Carbuncle.Sambb
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By Carbuncle.Sambb 2013-02-20 09:59:53
i am sure someone can enlight me :x i dont play SAM myself and not sure if i know anyone really with relic bow. so sry for stupid question! how do SAM's with amano and Yoichi work? (For stuff Like in Legion) Do they TP with GKT, run away and WS with bow? Or they TP with just bow? Or is it different from mob to mob? Since the talk was about "yochi makes you stay at save distance" lets me guess they TP with bow.. but why need the GKT relic for it if thats the case? Or they only run away to WS at sweet spot? someone please tell me how they do it just to understand lol :x Probably the same as soboro/sidewinder SAM in 75 era and WS right away. Run away and WS with a bow just lower your DPS a lot and I don't see a point to do it(may as well use RNG if you want to do it)
Atm they dont even need to tp they let the regain from embrava / cor rolls do the work depending on the pt they are in (as in I have seen a sam + a rng in same pt getting chaos hunters tacts misers in a rngd att pt.) with meditate and the occasional shot they get to 100 tp pretty fast without engaging.
Fenrir.Sylow
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By Fenrir.Sylow 2013-02-20 10:02:38
STOP DISCUSSING SERIOUS THINGS LIKE SAM, WE HAVE CLAUSTRUMS TO TALK ABOUT!
Bismarck.Kelhor
Administrator
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By Bismarck.Kelhor 2013-02-20 10:10:20
STOP DISCUSSING SERIOUS THINGS LIKE SAM, WE HAVE CLAUSTRUMS TO TALK ABOUT!
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By Ragnarok.Presidentobama 2013-02-20 10:42:05
Ragnarok.Presidentobama said: »Smn can and does self darkness skill chain often. I kn9w two who do it with the staff. It may not be nrst relic but before people argue over it a plauer wo has it should post others have. Not just dumb people wjo post and never used a relic or dont have. Those people are unqialifird to eben give an opinion. Bte rag did suck until resolution came out. You don't have a claustrum, you are unqialifird to eben give an opinion.
See even people rate you up because you can't spell. Me trying to type on a smart phone is not always easy. And I do have more emp's relics than you.
This is a clasic example why I am going to pass a law for more education for our young. So they can spell later in life.
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By Siren.Mcclane 2013-02-20 10:45:08
Ragnarok.Presidentobama said: »Ragnarok.Presidentobama said: »Smn can and does self darkness skill chain often. I kn9w two who do it with the staff. It may not be nrst relic but before people argue over it a plauer wo has it should post others have. Not just dumb people wjo post and never used a relic or dont have. Those people are unqialifird to eben give an opinion. Bte rag did suck until resolution came out. You don't have a claustrum, you are unqialifird to eben give an opinion.
See even people rate you up because you can't spell. Me trying to type on a smart phone is not always easy. And I do have more emp's relics than you.
This is a clasic example why I am going to pass a law for more education for our young. So they can spell later in life.
Phoenix.Kirana
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By Phoenix.Kirana 2013-02-20 11:16:50
Has anyone pointed out the formatting issue on the front page?
Siren.Mosin
By Siren.Mosin 2013-02-20 11:26:17
sylow,
you should change nickname of spharai to "proprietors of pain" or something similar. or, if someone can think of a better play on pain, as the word is written right on the knuckles, that would be great.
no sweat if not, as I'm not going to be doing the analysis.
[+]
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By Odin.Sawtelle 2013-02-20 11:41:55
Ragnarok.Presidentobama said: »See even people rate you up because you can't spell. Me trying to type on a smart phone is not always easy. They rate me because they understand I am making fun of how poorly you typed that and how ridiculous the logic of "you need a weapon to know if it is good" is.
VIP
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By Odin.Jassik 2013-02-20 12:06:47
Ragnarok.Presidentobama said: »See even people rate you up because you can't spell. Me trying to type on a smart phone is not always easy. They rate me because they understand I am making fun of how poorly you typed that and how ridiculous the logic of "you need a weapon to know if it is good" is.
I'm leaning toward bought account
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By Odin.Registry 2013-02-20 12:22:04
i am sure someone can enlight me :x i dont play SAM myself and not sure if i know anyone really with relic bow. so sry for stupid question!
how do SAM's with amano and Yoichi work? (For stuff Like in Legion) Do they TP with GKT, run away and WS with bow? Or they TP with just bow? Or is it different from mob to mob? Since the talk was about "yochi makes you stay at save distance" lets me guess they TP with bow.. but why need the GKT relic for it if thats the case? Or they only run away to WS at sweet spot? someone please tell me how they do it just to understand lol :x
From my understanding (I haven't seen it done nor have I done it myself, but I am quite curious to see how it works out) you tp behind whatever you're fighting, that way you don't get hit with amnesia or other HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE tp move status effects that can hinder your DPS. You also probably wouldn't use Namas on the Narakas since they're strong against piercing.
I also would think it wouldn't really work with all Amano/Yoichi SAMs because the whole perk seems to be virtually hateless damage so you can stay behind the target and escape getting hit too hard.
Bismarck.Keityan
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By Bismarck.Keityan 2013-02-20 13:13:56
i am sure someone can enlight me :x i dont play SAM myself and not sure if i know anyone really with relic bow. so sry for stupid question!
how do SAM's with amano and Yoichi work? (For stuff Like in Legion) Do they TP with GKT, run away and WS with bow? Or they TP with just bow? Or is it different from mob to mob? Since the talk was about "yochi makes you stay at save distance" lets me guess they TP with bow.. but why need the GKT relic for it if thats the case? Or they only run away to WS at sweet spot? someone please tell me how they do it just to understand lol :x
Typically, you would TP in your normal TP set but instead of a ranged item of Hagneia Stone, you'd replace it with Yoichinoyumi. Instead of using Shoha, you'd use Namas's Arrow.
The advantages vary from mob to mob. As other have said, the hate-less WS is one facet, but well timed abilities (you NEED berserk or angon to make it do those 3k-4.6k WS's) is what I believe what makes Namas "broken". Distance does play a part. But less so in a fidgety way where you're constantly moving in and out away from the mob. Most importantly, refer to this chart:
Code Distance Bow Crossbow Gun Throwing
1' 65% 65% 75% 100%
3' 70% 75% 85% 97%
4.5' 100% 95.5%
5' 78% 87% 100% 95%
5.5' 100% 94.5%
6' 100%
7' 100% 93%
7.5' 100% 100% 95% 92.5%
8.5' 100% 100% 91.5%
9.5' 100% 100% 90.5%
10' 100% 100% 90% 90%
10.5' 100%
15' 92% 90% 88% 85%
20' 89% 86% 86% 80%
25' 87% 86% 85% 75%
(from FFxiclopedia). You want to be at least 5' from the mob. The maximum *melee* distance for each mob varies and I have been compiling the distances while doing my LS runs. For example, the Elasmoth from Legion An has a max melee distance range I have recorded is of 8.1 while the farthest away I have been from the Zilant is 7.4. Distance is a huge deal when your r.attack is not capped Once you're planted on that ideal distance where you can still melee, you spam namas from there.
As you get closer, you're looking at huge r.attack penalty leading to poor namas damage.
*Edited the melee distance to avoid confusion-- thanks for the heads up.
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By Phoenix.Dramatica 2013-02-20 13:21:08
Misread post, disregard.
Bismarck.Keityan
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By Bismarck.Keityan 2013-02-20 13:26:41
I also would think it wouldn't really work with all Amano/Yoichi SAMs because the whole perk seems to be virtually hateless damage so you can stay behind the target and escape getting hit too hard.
It would still work a good deal because the advantages of "being to avoid amnesia" works mostly for Ironclad and Botulus. The main reason why I dont' think it would work is because you need the DRK in the party for enhanced attack rolls and WAR for DA rolls.
The closest we have ever run with is DRK WAR SAM SAM SAM and it is still successful. However, I'd still prefer at least one other WAR for the tactical mighty strikes, and two SAM's is enough to keep warding circle and hamanoha full time during multiple gallus.
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By Phoenix.Dramatica 2013-02-20 13:28:11
I'm sorry, I think I misread your post, derp on me.
Bismarck.Keityan
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By Bismarck.Keityan 2013-02-20 13:33:34
Phoenix.Dramatica said: »I'm pretty sure it doesn't work like that, monsters with increased sizes have different sweet spots.
This perhaps is true, a citation would be nice, however no matter what, at the distances of 1-8, you "still" want to find the maximum distance to achieve maximum damage because there's no weapon that drops off from "being too far" unless it's gun at 7.5 distance. Helel would probably be a better person to ask in terms of gun.
If a mob gets "bigger", wouldn't you think that the sweet spot be a larger distance away, and not closer? Either way, you want to be standing at maximum melee range or you're going to be looking at penalties.
Bismarck.Snprphnx
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By Bismarck.Snprphnx 2013-02-20 13:37:31
i am sure someone can enlight me :x i dont play SAM myself and not sure if i know anyone really with relic bow. so sry for stupid question!
how do SAM's with amano and Yoichi work? (For stuff Like in Legion) Do they TP with GKT, run away and WS with bow? Or they TP with just bow? Or is it different from mob to mob? Since the talk was about "yochi makes you stay at save distance" lets me guess they TP with bow.. but why need the GKT relic for it if thats the case? Or they only run away to WS at sweet spot? someone please tell me how they do it just to understand lol :x
Typically, you would TP in your normal TP set but instead of a ranged item of Hagneia Stone, you'd replace it with Yoichinoyumi. Instead of using Shoha, you'd use Namas's Arrow.
The advantages vary from mob to mob. As other have said, the hate-less WS is one facet, but well timed abilities (you NEED berserk or angon to make it do those 3k-4.6k WS's) is what I believe what makes Namas "broken". Distance does play a part. But less so in a fidgety way where you're constantly moving in and out away from the mob. Most importantly, refer to this chart:
Code Distance Bow Crossbow Gun Throwing
1' 65% 65% 75% 100%
3' 70% 75% 85% 97%
4.5' 100% 95.5%
5' 78% 87% 100% 95%
5.5' 100% 94.5%
6' 100%
7' 100% 93%
7.5' 100% 100% 95% 92.5%
8.5' 100% 100% 91.5%
9.5' 100% 100% 90.5%
10' 100% 100% 90% 90%
10.5' 100%
15' 92% 90% 88% 85%
20' 89% 86% 86% 80%
25' 87% 86% 85% 75%
(from FFxiclopedia). You want to be at least 5' from the mob. The maximum distance for each mob varies and I have been compiling the distances while doing my LS runs. For example, the Elasmoth from Legion An has a max melee distance range I have recorded is of 8.1 while the farthest away I have been from the Zilant is 7.4. Distance is a huge deal when your r.attack is not capped Once you're planted on that ideal distance where you can still melee, you spam namas from there.
As you get closer, you're looking at huge r.attack penalty leading to poor namas damage.
There is more to the max damage range than those numbers. different ranged weapon types have slightly different Strikes True ranges. Similar to how different shield types have different block rates and dmg blocked.
For instance, a light bow has a closer max range than a long bow. Yoichi, if I'm not mistaken, has a Strikes True range farther than that of a short/long bow. I don't have a Yoichi myself to test, so if someone here does have one, please verify what I was told.
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By Phoenix.Dramatica 2013-02-20 13:39:08
Phoenix.Dramatica said: »I'm pretty sure it doesn't work like that, monsters with increased sizes have different sweet spots.
This perhaps is true, a citation would be nice, however no matter what, at the distances of 1-8, you "still" want to find the maximum distance to achieve maximum damage because there's no weapon that drops off from "being too far" unless it's gun at 7.5 distance. Helel would probably be a better person to ask in terms of gun.
If a mob gets "bigger", wouldn't you think that the sweet spot be a larger distance away, and not closer? Either way, you want to be standing at maximum melee range or you're going to be looking at penalties. Yeah, I misread your initial post and thought you were saying that you could get a further damage bonus by being farther than the default max range.
Ramuh.Austar
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By Ramuh.Austar 2013-02-20 15:07:51
Few pages late, but staff junk.
Relic and Empyrean staves use Adhara hands, Nabu's for Plenitas.
Spirit Taker.
I just used 400 defense and 85 VIT/AGI on a weak mob, level correction only applies to mobs higher level.
99 Claustram DPS: 99.516
95 Claustrum DPS: 94.250
Plenitas DPS: 86.529
99 Empyrean just auto attacking with AM1: about 96.037
90 Empyrean just AM1: About 84.229
Shattersoul.
Claustrum 99: 141.724
Claustrum 95: 135.389
Plenitas: 128.464
The sets were just kinda tossed together, so might not be the best.
[+]
Bismarck.Keityan
Server: Bismarck
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By Bismarck.Keityan 2013-02-20 19:20:07
Pending Edits, Amanomurakumo review.
We're all human and we can be wrong many times, but we're all after that one true answer of where we push our favorite jobs to. If there is something that you do not agree with, please don't hesitate to say so. You can also befriend me on guildwork so we can chat.
(1.) An overview of the weapon.
(a.) What are the weapon's strengths and weaknesses?
Versus any other Great Katana WS, at level 99, Tachi: Kaiten is the strongest WS available to SAM at 100% TP when attack is capped. It also has the highest accuracy rating amongst the great katanas and has no large dependency over its aftermath. Because of its non-reliance on aftermath, large accuracy boost, inherent 2.5x damage, it is a strong competitor in end game content. It is also prime mainhand weapon when paired with Yoichinoyumi in high buff/high attack situations because relic weaponskill aftermath overwrites all other aftermaths. Its greatest strength is also its greatest weakness because the aftermaths of the empyrean and mythic have much stronger aftermaths, rending the Amanomurakumo the weakest of the three when TP and buffs are readily available.
(b.) Does this weapon fundamentally alter or create roles for the job?
The ability for SAM to self-light skillchain off of a very potent WS, Tachi: Kaiten-> Tachi: Kaiten as well as create secondary light skillchains such as Tachi: Kasha->Tachi: Kaiten(1st Light)-> Tachi: Kaiten (2nd Light) (Or Konzen Ittai->Tachi: Kasha (1st light)-> Tachi: Kaiten (2nd Light) is unique to a non-relic/non-empyrean SAM. Other than that however, the weapon is not as revolutionary as say Apocolypse’s haste and cure or Yoichinoyumi/Annihilator’s hate-less WS. In today’s endgame environment which discourages skillchain relegates this mechanism to lowman content advantage only.
{c.) In what situations is the weapon used?
Generally speaking, when accuracy is needed, this weapon should be used. The most common scenario is when you are planning to be in low-accuracy gear such as hybrid sets fighting enemies with high evasion (ie Legion).
You should use Amanomurakumo in any situation where an aftermath is not easy to maintain, such as large roaming event such as Unchartered Nyzul Isle or if you’re Bijou farming in Dynamis-Xarcabard and only aiming certain mobs. This could also include some cases of Neo-Salvage when there are sometimes long stretches of walking.
When paired with a Yoichinoyumi in extremely high buffed situations, Amanomurakumo should be used over other options other than perhaps the OAT2-4 Great Katana. Data is pending on this question (referring directly towards Legion) and even then, it depends on the buff situation and whether players can reach a high enough melee accuracy value.
(d.) How frequent do these situations arise?
These situations arises based on the type of events you enjoy to play as well as the types of strategies that your team employs. If you do roaming events such as Unchartered Nyzul Isle or have lots of space between mobs in Neo-Salvage, Amanomurakumo is your best bet. If you employ the Amano/Yoichi strategy at any point, it is obviously important to have the Amano. If your team doesn’t accommodate accuracy buffs and you’re not capping by 15-20% accuracy, it is also important to use Amano.
(e.) In what situations is the weapon trumped by another option and how frequently do these situations occur?
Because of Amano’s weak aftermath effect, Kogarasumaru and Masamune will easily trump Amanomurakumo when there is a steady supply of mobs for TP or high haste situations. If you do a lot of Voidwatch and Abyssea with TP Bonus buffs, be prepared to lose a lot of parses to the other two. Luckily, Amanomurakumo is still not considered “weak” by any standards even in these situations and while it will lose to your well played Ragnaroks, Kogarasumaru, and Masamune, it is still a competitive weapon. Depending on your alliance setup, accuracy buffs will vary and this will also affect when Amanomurakumo is better than other options.
(f.) Is the weapon still functional when not fully upgraded (lv95)
Yes. It still deals relatively good damage because SAM is innately strong. In lowman situations, weak mob scenario, even with a weaker Tachi: Kaiten, I would still use Tachi: Kaiten over Tachi: Shoha because chance of self skillchaining is significant (Personal observations, need Motenten math to back this up). Either way, it is still a functional, usable weapon at 95.
(2.) Comparison to major competitors
(a.) What are the weapon's major competitors?
Kogarasumaru, Masamune, and Murasamemaru
(b.) When is this weapon superior to its major competitors?
Accuracy and the non-reliance on aftermath is Amano's greatest strength. Therefore, if a roaming event is involved, Amanomurakumo's innate, non aftermath driven strength really shines. It is also superior in situations when enemies have extremely high evasion. Finally, also because of the non reliance on aftermath, it can be paired with a Yoichinoyumi for Namas Arrow which can be used in capped r.attack situations.
(c.) What is the relative position of the weapon and its competitors in situations where it's relevant to consider?
In the ideal buff situations and lots of TP sources:
Kogarasumaru(99)> Masamune(99)> Amanomurakumo(99)> Masamune(90)> Amanomurakumo(95)
When roaming or waiting is involved:
Amanomurakumo(99)=/>Masamune(99)> Amanomurakumo(95)>Masamune(90)-> Kogarasumaru(99)
When accuracy is not capped:
Amanomurakumo(99)>Amanomurakumo(95)>Kogarasumaru(99)>Masamune(99)>Masamune(90)
When a mob has signficant (~25-30+% PDT)
Murasamemaru>Kogarasumaru(99)>Masamune(99)>Amanomurakumo(99)> Masamune(90)>Amanomurakumo(95)
I wrote a guide on those situations already: http://www.ffxiah.com/forum/topic/33046/muramasemaru/1/#2022757
In the ideal buff situation with using Yoichinoyumi as the main source of damage (Specifically Legion):
*Amanomurakumo(99)>Amanomurakumo(95)>OAT2-4 Magian>Masamune(99)>Masamune(90)>Kogarasumaru(99)
*Pending review.
(3.) Dealbreakers and sealers
(a.) When is this the weapon for you?
Amanomurakumo is the most user-friendly weapon out of the other options. If you do not want to be making custom specific gear swaps for evasive difficult mobs (happens often depending how many events you play a day) or if do not want to worry about a clunky aftermath, or if you can’t have the aftermath up for a significant amount of time, then Amanomurakumo is right for you. If you’re casual and want to start doing higher end content, using an Amano full time ensures that you won’t be failing when you suddenly reach a mob with high evasion. If you have knowledge of how to maintain hit builds while changing gear to around (or use FFXI Calculator), refer to “Opinion Time” at the bottom of this post.
Wrong for you if:
1. You’re in a constantly high buffed situation with many TP sources, then, you should make a Masamune or Kogarasumaru.
2. If you want to be the very best (no one ever was~), you won’t be the most significant damage dealer with Amano alone unless everyone is not capping accuracy so if you plan on delving into the best that Samurai has to offer, you will need to make all the weapons. HOWEVER!
Opinion Time! Given the choice of Amanomurakumo, Masamune, and Kogarasumaru in ALL end game content and if you only had to choose one to 99, I would chose Masamune because the Masa plays in two worlds of versatility, and strength. Tachi: Fudo-> Tachi: Fudo has similar damage outputs as Tachi: Kaiten-> Tachi: Kaiten in lowman situations. It also has a medium reliance on aftermath, and provided a high buffed situation with a 300%TP Fudo, the numbers are very close to a Kogarasumaru.
(b.) Are there any other considerations?
Pick the weapon that fits the content you target and your typical buff situation! Even in the situations I have described in Amanomurakumo being the best, I can easily see the tides turning to the other G.Katanas on specific mobs and situations and party setups.
Edited: Feb21- Removed the "copy and paste" from a previous post for brevity.
Edited: Feb21- Added Murasamemaru FAQ that I wrote in SAM forums.
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Ragnarok.Klife
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By Ragnarok.Klife 2013-02-21 05:27:59
Waiting impatiently for someone to make Spharai one! havent seen anyone post anything about it here!
Valefor.Sehachan
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By Valefor.Sehachan 2013-02-21 05:42:53
Pchan inc!
Carbuncle.Pwnzone
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By Carbuncle.Pwnzone 2013-02-21 06:30:54
I want some more Gungnir reviews. Last 2 made me damn near cry laughing
Cerberus.Mindi
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By Cerberus.Mindi 2013-02-21 06:43:17
Is Gungnir really that bad lol? OK i know its ***compared to Mythic, the Add effect sucks, ws and aftermath are ***.. but still better them Empy no ^^? I allways thought empy is the greatest LOL-weapon for DRG. Thats atleast what someone who likes DRG says in my Linkshell.
And if one isnt much into endgame events, likes DRG and no other DD jobs, wouldn't gungir be the best he could get? Or is a Occ att 2 times polearm better o.o?
Lakshmi.Byrth
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By Lakshmi.Byrth 2013-02-21 06:44:59
You can pretty much replace the word "Gungnir" in this post with any polearm other than Ryunohige and the post still works.
[+]
Dafuq Relic Shud I Maek?
Because every argument has already been made
Now with 30% less Comic Sans!
So, liek, you've burned your Beastmaster to 99 and you're ready to go fight over nightmare mobs in dreamlands Dynamis with the rest of your server. But, you don't know which relic to make? Fortunately, 50 other people made a thread before you and contrary to what you may believe, your situation is not unique.
Aegis
The creepiest relic of them all!
Stuff regarding Aegis goes here.
Amanomurakumo
Sword of the Gathering Clouds of Heaven
Amanomurakumo analysis goes here.
Annihilator
Soon to be banned by Obama
Annihilator analysis goes here.
Apocalypse
The End of the World
Apocalypse analysis goes here.
Bravura
The Virtuoso
Bravura analysis goes here.
Claustrum
The Waste of Currency
Claustrum analysis goes here.
Excalibur
The sword of King Arthur
Excalibur analysis goes here.
Gjallarhorn
The Yelling Horn
Gjallarhorn analysis goes here.
Gungnir
The Swaying One
Luvdisc analysis goes here.
Guttler
The Relic-Maker
SO YOU WANT TO MAKE A GUTTLER by Scaevola
SO YOU WANT TO MAKE A GUTTLER
Overview Guttler, like most relic weapons, is straight damage upgrade. It is BST's highest damage weapon out of realistic options (Aymur might be situationally better? Do we care? Not really!). However, since Guttler obviously represents a massive financial investment you could, at the very least, use on another relic for another job, there are some pretty broad existential questions about game priorities you need to ask yourself that we'll get to in a bit. For now, just keep in mind Guttler is your best damage option for BST.
(a.) Strengths and Weaknesses Guttler's straight damage. Like all one-hand relics, it gives a big attack boost, a choke effect (VIT down) that maybe helps you get a bit closer towards meeting its pretty-impressively-high weapon rank of 9 (at 95+), and even though Onslaught is unfortunately fairly bad even by relic WS standards (doubly unfortunate because the aftermath is actually pretty awesome as relic AMs go, but the 20 second duration for 100 TP is never going to get you to another WS on BST so you don't really get the opportunity to mix up Onslaught and Ruinator), Guttler lends itself well to spamming Ruinator, which is arguably the best WS in the game considered independently of weapon type.
(b.) Does this weapon fundamentally alter or create roles for the job? The downside (other than Ruinator eclipsing Onslaught) is that it is a weapon for BST, and while it's the best a BST can do, you're ultimately going to run into the scaling issues that give BST so much trouble on higher-end content. Guttler DOES NOT change the game for a BST. But again, you're a BST, so if you have the right attitude and are playing to your strengths you shouldn't necessarily care about that.
(c.) In what situations is the weapon used? You'll make good use of Guttler in any situation where you'll melee as BST.
(d.) How frequent do these situations arise? These situations arise quite a bit more often than people seem to think. Snarl is pretty great, and since you're likely subbing DNC or NIN for DW, in either case you have some tool to mitigate much of the AoE damage you could potentially suffer on a larger NM.
(e.) In what situations is the weapon trumped by another option and how frequently do these situations occur? In such situations, Guttler's going to come out on top every time. The most common competitors I see mentioned are DA or Fire magian axes, and Guttler is a clear upgrade from those (and has a HUGE delay advantage over the DA, I might add).
(f.) Is the weapon still functional when not fully upgraded (lv95) Since Onslaught's not very good, I personally don't think Guttler gains much from going past 95; 99, notably, does not gain a weapon rank. Obviously 99 is better, but not nearly as much as with relics whose WSes are actually "good".
(2.) Comparison to major competitors
(a.) What are the weapon's major competitors? Guttler doesn't really have any meaningful competition for BST specifically, unless we're counting mythics, and we're not because fuck you. Farsha is bad because Cloudsplitter is bad and Empyreans live or die by their WSes. The real competition is a relic for another job that would be more competitive in a group setting.
(b.) When is this weapon superior to its major competitors? ...which brings us to the central soul-searching question you need to ask yourself as a BST interested in Guttler: are the various EP-to-EM-related mulchfests I wail on as BST important enough to me personally to invest in a Guttler over something like Ragnarok or Annihilator that would help me in a large group? This is not a simple question of job loyalty, mind you; Gungnir is bad because DRG is bad, and DRG is bad because it's heavily outstripped by other jobs in everything it does. BST, OTOH, is the undisputed king of what IT does, and you would never question making, say, an Ukonvasara for a WAR that was your best option for the content to which you brought it. In fact, you could say it's even greater than that, because, say, a 10% damage increase in the solo situations that BST finds itself translates into much greater results than an equivalent output increase in a situation where you have 17 other people to fall back on.
I'm not necessarily saying you should make a Guttler. All I'm saying is that the answer to this, maybe more than any other relic, is one that only you yourself can really provide.
(3.) Dealbreakers and sealers
(a.) When is or isn't this the weapon for you? Guttler obviously might be for you if you love the shit out of the flexibility and independence BST provides. The master is not by any means a weak partner in the relationship between master and pet, and Ruinator is quite easy to build up to genuinely impressive levels. But it IS a substantial investment, and is not going to make your BST anything other than a BST.
On the upshot, you can use it to make another relic that much quicker! It pays for itself (if you have a year to blow in Dynamis)!
Are there any other considerations? Also, not for nothing, Guttler is a 10,000 shell relic and will thus in the current economy be substantially cheaper than other options.
Kikoku
Demon Wail
Kikoku analysis goes here.
Mandau
The Headhunter
Mandau Analysis provided by Byrth
(1.) Overview
Mandau gives access to Mercy Stroke. It is D55/175 Delay and has 13.33% Triple Damage proc rate on the first swing of each round that uses it. It also has a 10 Damage/tick en-poison.
Mercy Stroke is 3.0 fTP and 60% STR. Using it with Mandau will give you a Critical Hit Rate +5% aftermath (both hands) that lasts for 20~60 seconds at 100~300TP.
Benefits: This weapon substantially boosts Attack (which dagger jobs need) and gives access to a good SA/TA WS for THF. It can be main-handed in all situations, except perhaps when you are evasion tanking something so incredibly accurate that you need to use two AGI Thokchas. There is no time when another weapon is a better for damage.
Weaknesses: This weapon has no specific weaknesses and does not create a fundamentally unique role for the job. Also, Mandau is one of the few weapons that benefits majorly from the upgrade to 99.
(2.) Comparison to major competitors
Competitors: Twashtar (BRD and THF), Almace (RDM)
Mandau is superior to Twashtar almost all of the time at level 99, and level 95 Mandau is superior to level <90 Twashtar all the time. Twashtar's major advantage is its 20 DEX, which may change your dDEX crit rate if you aren't already capped. This is a non-issue if you offhand Twashtar, though, which is ideal.
Mandau is never superior to Almace for RDM.
(3.) Dealbreakers and sealers
You should not choose this weapon if your goal is to do epeen awesome damage and win all the parses against heavy DDs. Mandau is a very good weapon, but it does not make THF into a heavy DD. It makes good THF better than bad DDs.
You should choose this weapon if your goal is to improve your THF's damage in the situations where you use it already. Thief is primarily used for Treasure Hunter, and as a result it is used very frequently. The events where you use THF will be faster and smoother if you are using Mandau, and that should be your motivation for getting this weapon.
As far as other considerations, you need to take Mandau to 99 for it to really shine. The last +15% Mercy Stroke damage opens up new ways to use the WS.
When offhanding with 27% DA (/WAR) and 14% TA:
Mercy Stroke - 2 hits base, 1.4*(4 fTP + 0.1 Gorget + MultiAttack Rate*2) = 7.17 fTP - Gets about D+85 from 60% STR
(55+85+14)*7.17 = 1082.6
Exenterator - 5 hits base, 5 fTP + MultiAttack Rate*2 = 6.02 fTP - Gets about D+140 from 100% AGI
(55+140+14)*6.02 = 1258.2
You will likely cap fSTR in each case. Mercy Stroke has more STR (and thus Attack) than Exenterator, but Exenterator has an unverified 5% Attack boost associated with it so you can sort of call it a wash. Exenterator also will hit the round-cap if you TA twice, while Mercy Stroke will not. This is not corrected for.
So Exenterator will do <14% more damage unstacked, but you get an extra 5% crit rate for up to 60 seconds after Mercy Stroke so it might be worth using uncapped if you have high TP outside Abyssea. Note that this is just napkin math and some claim the difference is even smaller than this. Exenterator doesn't benefit from TP.
Mjöllnir
The Crusher
Mjöllnir analysis goes here.
Ragnarok
The Fate of the Divine
Ragnarok analysis goes here.
Spharai
The Spheres
Spharai analysis goes here.
Yoichinoyumi
The Fan-Splitter
Yoichinoyumi analysis goes here.[/div]
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