The Parthenon: A Warrior's Kyklos

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The Parthenon: A Warrior's Kyklos
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 Asura.Vyre
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By Asura.Vyre 2025-11-25 07:34:04
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Nariont said: »
Asura.Vyre said: »
Attack Boost is meaningless in high(even moderate really) buff scenario, so that's like saying, "Well 2-hander WS had this one small advantage, so they *had* to make the 1-handed WSes more powerful than ALL of the two handed weaponskills by a large margin :)"

I disagree depending on what your idea of moderate is you're unlikely to be capped which can push those "weaker" WS' with atk boosts to match your go-to raw dmg WS' just on the fact it can push you into higher pdif, which can be just as important as having a high ftp . It's the better version of the ignore def WS as those do a similar thing but they have a lower ceiling since they have no dmg scaling.

As for 1 handed weapons, tbh I never liked either WS changes(1st being all weapon types, 2nd being h2h that came much later) as they seemed like sledgehammer level response to something that you only needed a softball bat for. Scaling sucked and had always sucked for much of 75-adoulin era so that needed to change so we werent just spamming multi-hits at 100 TP forever, I dont think it needed to be so heavy as it kinda threw everything into WS meta but that's how they went with it. But it worked for 1 handers initially since they took several more rounds to reach the same TP most 2 handers are firing at, but if you add in magians it throws a wrench into that though 1 handers still have the variable issue of just lacking native atk(and now PDL) to 2 handers and thats what's kind of balancing them out now.

It's really not, and they really can't. 1-handed weapons have lower pdif ratios they have to reach, so the 2-handers actually need that attack bonus to reach pdif at the same buff threshold. It wasn't always so, but it is now.

The damage is 3 to 4 times lower btw, before any other considerations. No amount of attack boost makes up that gulf. That math will never work out. If it did, there would be a lot more Lycurgoses on the street.

Go to the All Jobs Gearsets/Warrior page. There isn't even a Steel Cyclone set listed (it's just the Fimbulvetr set but with Lycurgos in the weapon slot, but still).

I wish it weren't so, as Steel Cyclone was my go to powerhouse weaponskill on Warrior basically until Ukko's Fury came out, if I had the TP for it (back when Ukko's was insanely good).

They really need to address this disparity between weaponskills, but not just this, also all of the weaponskills that aren't fTP scalers are in a bad way, and hardly used outside of AM3 triggers/Skillchain considerations.

Basically every WS that says, "Accuracy varies with TP" - "Ignores Target's Defense" - "Chance of Critical Hit varies with TP" - and anything similar that I've forgotten need to be tweaked up. And all of the WS that have attack penalties need to have those penalties removed (this goes for 1-handers with these traits as well).
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 Asura.Saevel
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By Asura.Saevel 2025-11-25 10:17:11
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Asura.Vyre said: »
Basically every WS that says, "Accuracy varies with TP" - "Ignores Target's Defense" - "Chance of Critical Hit varies with TP" - and anything similar that I've forgotten need to be tweaked up. And all of the WS that have attack penalties need to have those penalties removed (this goes for 1-handers with these traits as well).


This isn't an issue with most of these WS's but rather an issue with how much +WSD we now have and that WSD only applying on the first hit. We know this because for a short period of time, SE accidentally made WSD apply to all hits on a WS and it was glorious. Unfortunately they fixed it, but for that short period of time all those other multi-hit WS's were doing really nice damage.

The real fix would either be to make WSD apply to all hits while reducing the amount we have, or to make a portion of WSD apply to hits after the first. Something like half the value or some such.

Attack Boosting WS's are more of a 75 thing, which is where we started this conversation. I have a 75 era alt on my account that I like to play around with sometimes. Howling Fist is a good example of an attack boost WS (50%) that works well now.

Steel Cyclone is still a decent WS if using in a multi-step. It's WSD is great but it sucks at 1~2K, you really want it at ~2.5K TP. Chango would be the weapon for it and you would be using it in conjunction with other WS's to produce a 3 ~ 5 step SC. Though you commonly see Raging Rush used for this too. SC is 60% STR/VIT so Fimbulvetr use's the exact same set. Btw Disaster also use's this same set.
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By genericjeff 2026-02-02 10:47:31
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hey i was wondering if anyone could give feed back on my sets, which to be honest before wanting to ask this question i thought my sets were much better. my Nyame can go to R20 but only my feet are actually R20 currently. for sakpata the body and legs are r15 hands are r16 and feet are r5.

for example, this 1 set is actually copy pasted for all my weapon skills, Fimbulvetr, Impulse drive, Upheaval / kings justice ect. which it's been so long since i made the lua sets i didnt realize.

ItemSet 401954

When asking about the TP set, i often get told i am not geared enough for V20+ T3 gaols on War, that i'm too squishy. what would need to change from this for gaols?
ItemSet 401953

I know there's room for upgrades like the waist item could be the belt with a bunch of elemental def on it, whatever that's called. But besides that i'm not super sure what i can change. My lua will automatically put on my Schnnedick's ring on when i walk, which replaces the chirich ring.

ItemSet 401956

I also own Diamond aspis because of bst, so have full up time on berzerk, and all the JSE swap ins for abilities.

I use my warrior for just about everything, limbus sortie odyssey ect. So i want to be as good as it can be, even though i'm missing gaol augments.
 Asura.Midgitis
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By Asura.Midgitis 2026-02-02 11:02:39
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Get ready for about 10 different opinions lol. Sets look fine generally. Might swap a few specific items for various ws instead of using one generic set but it's not huge. Depends on your content and buff availability.
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By Dodik 2026-02-02 11:10:23
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genericjeff said: »
When asking about the TP set, i often get told i am not geared enough for V20+ T3 gaols on War, that i'm too squishy. what would need to change from this for gaols?

5/5 Sakpata. Carrier's/Engraved belt or warder's charm +1. More nyame in WS set.
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By Veydal1 2026-02-02 11:28:23
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Are they telling you you're undergeared from checking your sets, or from experience?

Those sets are 'OK' in DT, but MEVA is a little low, compared to what's available with Sakpata. Think I counted 38% DT which could be better. PDT is good for adds, which can hit hard, but DT helps with everything, including fetters and hybrid/magic TP moves.

Finish RPing your Nyame.

You can run 5/5 Sakpata or 4/5 with Empy body. This will help with your DT/MEVA. Decide if you want to cap DT without Shell taken into consideration in the event it can be dispeled.

Survival in gaol is key above all. Lessens burden on your healers, and the fights are more about execution (and a little luck) than it is about full blown damage output. Better to gear defensively as a result, in my experience.

Carrier's/etc., is best suited for when you're receiving the appropriate barspell (WHM present). Not worth it otherwise as far as I understand the resist requirements.

Finish RPing your Nyame.
 Asura.Alphida
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By Asura.Alphida 2026-02-02 12:00:00
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i've been told this from people checking my sets in game when i throw them on. i can't say i blame them given how hard the fights can be, i do expect people to be very picky. I'll make my nyame rp a priority when i see people doing it.

Probably have the wrong mindset for goals but i've been trying to do V25 as i go for my personal clears, need 3 more nms in T2 before moving on to T 3 with this mentality.
 Asura.Alphida
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By Asura.Alphida 2026-02-02 12:02:19
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Asura.Midgitis said: »
Get ready for about 10 different opinions lol. Sets look fine generally. Might swap a few specific items for various ws instead of using one generic set but it's not huge. Depends on your content and buff availability.

when doing actual content i generally have a +8 bard and cor buffing. hardly ever had a Geo in my group. gaols is a bit different since that's more mob dependent, and also i'm usually on run as of late. i think i'm attack capped though generally speaking? Sortie basement and V20+ on T3 and bumba maybe not?
 Phoenix.Capuchin
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By Phoenix.Capuchin 2026-02-02 13:37:39
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Asura.Alphida said: »
i've been told this from people checking my sets in game when i throw them on. i can't say i blame them given how hard the fights can be, i do expect people to be very picky. I'll make my nyame rp a priority when i see people doing it.

Probably have the wrong mindset for goals but i've been trying to do V25 as i go for my personal clears, need 3 more nms in T2 before moving on to T 3 with this mentality.

You're certainly not making any crazy gear choices. Like, your TP sets are perfectly reasonable for an average situation.

The main point is just that for stuff like v20+ Gaol, you want to be sure you're paying extra attention to putting strong defensive stats in your TP/WS sets because those fights can be deadly. A little less offense in exchange for better survival is a good approach in those situations. In this case, meaning not only capping DT-, but also including as much Meva as you can reasonably get (Sakpata and Nyame handle this beautifully).

It's not as if your TP set is some glass cannon build though. DT-38% plus PDT-5% on AF legs, plus whatever you have on JSE cape. Assuming that's PDT-10%, you're capped PDT- from gear and capped MDT- from gear+Shell, with reasonably good DEF/Meva. Totally fine for many situations, you'd just want to also have an even more defensive leaning hybrid set available too. Like others mentioned, 5/5 Sakpata is a very reasonable starting place (high Meva, DT-40% from 5/5), then hit capped DT and add some more Meva/elemental resist with a couple other slots - cape, waist, Murky Ring, etc.

And yeah, augment the Nyame pieces to R20+ as soon as you can and WS in them for stuff like high level Gaol fights where defense is a big concern, so you don't get smacked in a WS set that leaves you exposed.

I'm guessing people just seeing unaugmented/incomplete gear might be the cause of some of the comments you're getting, even if you're close and using reasonable sets. Once they see blue numbers, even if not R30 (like, R20 Nyame/Sakpata is perfectly fine), people will make less comments lol.
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By SimonSes 2026-02-02 14:19:41
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For V25 and Sortie basement, you basically want Sakpata for TP and Nyame for WS. Few JSE+4 are fine too, especially in fights where magic is majority of incoming damage and you have ShellV/ShellraV. Like Agoge Mask +4 is just 10meva below Sakpata/Nyame for example. Keep in mind on WAR you can only do few v25 T3 (Mostly Kalunga, Mboze and Xevioso) and you need to have other jobs geared, because 99% of the time you will be doing them using 2KI.
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