'Other List' tab > Blade: Hi should be changed to > Crit0 15%, Crit1 5%, Crit2 5%. The spreadsheet adds Crit0 + Crit1+ Crit2 giving you Blade:Hi crit mod 1000, 2000, 3000 tp of 15%, 20%, 25%
I think with this WS update SE raised Blade: Kamu STR/INT mod from 60% to 80%. If someone could confirm or deny that would be great but that seems to be the case.
He is correct in that the WS information should read out as an addition.
Blade: Hi >> 5.0 fTP, and Crit 0: 15%, Crit1: 5%, Crit2: 5%
With that corrected, I still get Trux/Moonshade beating out Altdorf+Wilhelm by ~48 damage. You can look at 48 damage as insignificant as much as you want. But the set using Moonshade has a higher DPS than without. That's what I'm basing my gearing off of. Doing more DPS.
It's the same kind of reason people spend hojillions of gil on items that have 1 more stat. Except, moonshade doesn't cost gil, just mission completion.
I know you're arguing from the perspective of owning a Nagi, which probably does change your gearsets a bit. But like I said before and I'll echo again, if you can make use of the moonshade on any other jobs WS, it's 1 earring you can use for all of those WS's. Convenience and superior damage.
In regards to Blade: Kamu, I don't think they changed it from 60/60. I don't honestly mess with it because it's mods and ftp were crappy and I don't own a Nagi. Go smack some rabbits around and see if it's been adjusted? (I think the testing I did made it fall right in line with 60/60 even after the WS update)
Download original doc with unedited spread remove both earrings then add/remove TP bonus vs Altdorf checking wsa without altering any other gear whatsoever.
1
Edit to Crit0 15% Crit1 5% Crit2 5% plus fTP 5.0
2
Code
TP bonus - 4427
Altdorf - 4419
Change to Defense Down -90% add Chaos Roll 100%
3
Code
TP bonus - 5814
Altdorf - 5843
I think your spreadsheet is off cuz even with maxed out Att or nothing at all buff wise TP bonus does not give 3~4% crit rate wsa dmg.
I don't think it's a matter of wpn or gear or anything else other than having the correct crit mod.
Btw my hunch on Kamu mod is basically the path SE has taken NIN ws Updates iinm Blade:Hi went from AGI+60% fTP 4.0 updated to AGI+80% fTP 4.0 updated to AGI+80% fTP 5.0 and Kamu is taking an extremely similar path of STR/INT+30% fTP 1.0 updated to STR/INT+60% fTP 2.0 and my best bet is Kamu is now STR/INT+80% fTP 3.0 I was merely hoping someone could verify what I suspect is the new mod.
Shun is a whole other monster I couldn't even take a wild guess at even if I tried.
Kamu is still 1.0 ftp as SE didn't remember to adjust it along with a few other ws's last update. Unless the only thing SE decide to do was give it a higher attack bonus, its pretty lame ws still. The only reason you think Kamu is better because of you using nagi, try changing into another weapon and doing SA/Kamu on Lv1 mobs outside town, you'd probably get around 1k damage.
Kamu is still 1.0 ftp as SE didn't remember to adjust it along with a few other ws's last update. Unless the only thing SE decide to do was give it a higher attack bonus, its pretty lame ws still. The only reason you think Kamu is better because of you using nagi, try changing into another weapon and doing SA/Kamu on Lv1 mobs outside town, you'd probably get around 1k damage.
LoL your probly right. I just seen old mod fTP 1.0 on wiki and fTP 2.0 in spread but it's extremely above and beyond good vs stronger targets with Nagi. Extremely weak on trash mobs. From what I seen atleast eyeballing ofc compared to Shun and Hi.
Yeah of course you'll see a higher impact on mobs you don't normally cap attack on without proper buffs because of the attack bonus it applies to the ws. Here's to hoping they adjust it to 3.0ftp if they ever remember.
Shun is a whole other monster I couldn't even take a wild guess at even if I tried.
Shun went from ~0.68 to 1.0 across the board.
This might be speculation, but it's also been mentioned the -attack at 1000tp may be gone, with an attack bonus scaling linearly anywhere over 1k tp.
I'd be curious to know what those increments are. Shun is definitely a very good WS in un-capped situations. I was hitting 128 Gramk with it for 6-8k @ 1000ish TP with 5/5 Shun.
Download original doc with unedited spread remove both earrings then add/remove TP bonus vs Altdorf checking wsa without altering any other gear whatsoever.
1
Edit to Crit0 15% Crit1 5% Crit2 5% plus fTP 5.0
2
Code
TP bonus - 4427
Altdorf - 4419
Change to Defense Down -90% add Chaos Roll 100%
3
Code
TP bonus - 5814
Altdorf - 5843
I think your spreadsheet is off cuz even with maxed out Att or nothing at all buff wise TP bonus does not give 3~4% crit rate wsa dmg.
I don't think it's a matter of wpn or gear or anything else other than having the correct crit mod.
Thanks for taking the time to look into it. My Line 33 on Other lists reads:
When you use Innin, the benefit drops substantially. And I can get even bladeborn/steelflash coming out ahead.
In any case where you can make due from the extra ~1.2% Crit Rate it will outperform. When that 1.2% gets dwarfed by things like capped pDIF or Rogue's Roll, I'm honestly not surprised the benefit drops.
I am still happy I have the earring for other WS's and other jobs. ;)
Shun is a whole other monster I couldn't even take a wild guess at even if I tried.
Shun went from ~0.68 to 1.0 across the board.
This might be speculation, but it's also been mentioned the -attack at 1000tp may be gone, with an attack bonus scaling linearly anywhere over 1k tp.
I'd be curious to know what those increments are. Shun is definitely a very good WS in un-capped situations. I was hitting 128 Gramk with it for 6-8k @ 1000ish TP with 5/5 Shun.
Ores, let's go test that Attack Bonus eh? ... Just kidding. That's a massive amount of work I don't have time for. :(
Belts: Windbuffet+1 low acc-mid acc and Elemental high acc. Backs: it would have to depend on your augments for Yokaze. I don't have decent augments so I use Rancor Mantle/Hope Torque low acc-mid acc and Yokaze/Gorget for high acc.
Any way to add in utsusemi cancel shadows in GearSwap
If you're talking about canceling Ni, before Ichi is cast... Mote's includes handle that by default. I haven't confirmed this though. I just see it in his source HERE.
If you don't use Mote's, or if it's not working for whatever reason, something like this in job_precast
Code
if (spell.english == 'Utsusemi: Ichi' and ( buffactive['Copy Image'] or buffactive['Copy Image (2)'] )) then
send_command('@wait 1.7;cancel copy image,copy image (2)')
end
If you want to prevent yourself from overwriting shadows when you have 3+, this will cancel the spell from casting. (also in job_precast)
Code
if string.find(spell.english, 'Utsusemi') then
if buffactive['Copy Image (3)'] or buffactive['Copy Image (4)'] then
cancel_spell()
eventArgs.cancel = true
return
end
end
FYI, that may only work if you use Mote's includes.
When this guide will be updated? if not is there up-to-date guide for ninja? thanks.
I'm curious as well about a few recent/new katanas and how they play into the weapons builds - namely Tancho+1 and Jushimatsu.
Tancho+1 seems pretty solid.
Tancho+1 pulls ahead of Raim by a bit. Jushi falls behind both.
If you don't have an RME for nin, Tancho +1 with Taikogane OAT is your best option. Your accuracy has to be pretty bad for another katana to pull ahead in the offhand. (around 80% with Taikogane) In which case, you should offhand Raim or Shigi.