1) Naegling
2) Heishi Shorinken (can get on top against targets where Hybrids are good)
3) Kikoku
4) Gokotai
5) Nagi
5) Kannagi
Gokotai that high is insane to me, as is Nagi being that low (by far the most underrated katana). That is so obviously inconsistent with my actual experience having all of those options (R15 for all REMA) that I think there might be errors in the model/formula/assumptions if you're basing that on a calculator or spreadsheet.
I tend to default to Heishi/Kunimitsu and use hybrids if viable. Basically, if you have Nyame R15+ and decent non-trust buffs, and mobs don't resist your available elements, hybrids should be your best damage. That's most of Sheol (and if you get a particular family that's strong to hybrids, can either switch weapon or just switch WS to Blade: Ten).
Nagi is practically on par with Heishi for hybrids, particularly since Mythic AM3 procs work on WS and will result in high numbers.
- Nagi works particularly well with Malignance as a TP set (good synergy between Mythic AM3 and heavy STP set), so I like to use Nagi when I'm expecting to take damage and might also want to hold some hate.
- The enmity+ is a consideration when using hybrids too, as they generate less hate than a physical WS (enmity being calculated before MAB multipliers) - for instance, when I'm using Heishi in Sheol C and spamming Chi/To/Teki, it's not uncommon that a mob might just take off after a healer or BRD, so the extra enmity and similar DPS to Heishi makes Nagi kind of appealing for that reason.
- If not attack capped, Blade: Kamu with Nagi is actually pretty good thanks to its innate atk +125%/def-25% modifiers (roughly equivalent to a 3.0 attack multiplier). So on high defense mobs or if you're not running with full buffs/debuffs, don't sleep on Kamu. However, it really needs the Nagi augments (and Mythic AM3) to do well, Kamu sucks on other weapons due to lacking those things.
- Nagi can also be nice for situations where you want frequent self multi-steps just due to the rapid TP generation (i.e., Apex mobs with trusts). Can be a little more forgiving if you aren't confident you can keep TP up for a long multi-step.
Kikoku is good for physical, but lower WS damage than Savage Blade spam. However, Metsu has much better SC properties so if you're able to SC you may prefer Kikoku to Naegling. It's a fairly safe choice for physical DPS though, and has lower accuracy requirements than swapping to a sword. Oh, and I view R15 as mandatory on Kikoku - the Metsu augments are incredibly important, at R0 Kikoku will lag far behind.
Naegling is best for max WS damage, especially if paired with Hitaki (TP Bonus +1000) offhand and spamming Savage at 1000-1250TP. However, the downsides are that both the lower sword skill and the offhand non-ilevel weapon will require accuracy that you may not have on difficult mobs (for example, it's great on wave 1-2 Dynamis, but drops off significantly on wave 3). It's also bad for SC purposes, prob the worst option of viable endgame mainhands in that regard.
Kannagi shines the most when you're not getting great buffs, in which case a crit-heavy TP build is pretty good. Need to gear a little differently, I use Gleti's Knife offhand and a mix of Kendatsuba/Mpaca gear is good for TP, you'll want to use Blade: Hi so consider the SC implications of favoring that WS. I basically use this when for some reason I want to favor a crit TP set. It's not BAD per se, but I'd suggest making a Kikoku first if you want a solo-able REMA (and Heishi if Aeonic is available to you). Niche toy.
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I also put Nagi and Kannagi on the same spot but if you ask me I think Nagi is inferior DPS to Kannagi.
Absolutely the opposite, in my own experience, in nearly any situation.
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Left out of the picture are the Divergence Weapons, Fudo Masamune.
C: it's very good for tanking, but so is Nagi, and NIN not exactly the best tank around, depends what we're talking about.
B: It's unique for the SBII that allows you to reach the 75% SB1+2 cap. It also is a mini mythic AM3, weaker but without the requisite of using a bad WS at 3k to activate it, it's always up.
A: It's a mini-empyrean but the effect, while weaker, is always active and doesn't require an aftermath. It has higher base damage, not bound to a meh WS and much cheaper/faster to obtain.
Fudo Masamune C is generally the best pure tanking weapon. Yonin up and casting shadows generates tons of hate. However, your offense will take a serious hit, so this is one to use only when you are prioritizing tanking/enmity over all else. Halphas is a good example. So's something like blink tanking Excalibur in this month's Fomor Ambuscade (if you don't have Nagi, which also works well for that and has higher DPS potential).
Fudo B is kind of crap (I have a r25). More hits = feeding more TP so it dilutes the benefit of capping SBII. You gain TP well, but you're going to be stuck with bad WS and FUA doesn't proc on WS (whereas Mythic does). For low TP-feed situations, I can't think of many scenarios where other jobs don't fill the DD role better: MNK being king (capped SB, Penance, strong damage), DRK DRG being good options (SB 70+, DRK more slashing damage and DRG a great piercing option), etc.
Your criticism of a "bad WS" for Nagi is misplaced in this comparison, since Kamu really isn't that bad IF you're using Nagi due to the associated WS boost. And you only HAVE to use Kamu occasionally to get AM3 up, then you'll want to focus on hybrids or SCs with other WS (though I do sometimes do a Kamu without needing AM3 in situations like popping off a Kamu>Shun to open a light SC, or a multi-step)
Fudo A is also kind of crap. Worse white damage than Kannagi, better TP gain thanks to STP aug but worse WS with which to take advantage of that TP. I can't think of any situation where Kikoku or Naegling or Kannagi don't beat it, waste of money IMO and clearly below any of the REMAs.
true, if you intend to maximize sc + mb at the expense of other dps gokotai + kunimitsu is probably what you want.
Gokotai results in weaker WS and SC than other weapons, somewhat stronger nuke (MBing off a weaker SC though). You would have to have an absolutely first rate MB set, minimal resists, and the ability to do multiple MBs (like two bursts per SC) to even compete, and there's just so much margin for error. This is almost never viable in a party setting with any other DDs WSing, would really only be something for like a solo situation where you are self SCing and tacking on MBx2. Much more consistent to just use a different weapon.
Literally the only time I use Gokotai MH is if I'm standing back and nuking ONLY. For instance, MBing Dynamis wave 1 statue boss when others are opening a SC so you don't want to WS and mess it up.