Kamu is necessary for Heishi users who want to make Self Radiance SCs when solo (I do this very often on NIN). 4 step: Ten > Kamu > Shun > Shun or you can even do a 5 step Shun > Ten > Kamu > Shun > Shun. I would focus on that as the primary use case because it’s the most practical/common use of Kamu. And if you’re gonna be using it, even though it’s just a SC linker, might as well get as much damage out of it as you can.
I almost never use kamu given it's dmg- even if mob is resistant to hybrid ws dmg it seems to at least do about the same as kamu and if it's not then...
This is with trust buffs only (dont have a pocket geo etc), soloing SR, but also a MA hit- norm prob around mid 20-30k's
Blade: To > Tekki > Shun > Shun if wanna add another step start w/tekki for indur>frag
This is months late but I switched over to To > Teki > Shun to wrap up the last 100~ job points for NIN and my god I wish I had done that sooner. A decent set with frailty/fury from a 900geo alt and To hits like a god damn truck.
Was hitting 50k+ consistently and spikes into the 90k's on Poxhounds in Inner Rakaz/crabs pugils in Dho.
Ya! Hybrids are super legit and work on a fair amount of content minus stuff with mega MDB (which unfortunately seems to be most ambuscades) or special circumstance mobs. Generally full on attack buffs are enough and with a good set and don't NEED malaise (though it's always welcomed). The sc properties aren't too bad between the 3 we get for self sc or couple with some of the heavier hitting popular ws right now.
25th Episode of A Guide to Ninja is out covering Magic Evasion Gearsets. This is the final Elite Gearset video. I am going to do a summary video quickly covering all the sets for easy reference for people and then move onto Comparison video's. Look for Summary videos for Trust Gear Setups and Party Gear Setups by years end.
Helpful video as always, and Malignance's awesome combo of stellar Meva and DT- (with Acc/STP for offense) is clearly the best option in at least 4/5 slots. Shigure Tekko arguably some use for hands, but even worse DPS and since they're so close in Meva I'd go with Malignance just due to the addition of DT-5%.
However... I dunno that I agree with there being "no alternatives" for those Malignance slots. Kendatsuba +1 set is also very strong on Meva, and paired with great DD stats. Take feet for example, it's only a difference of 11 Meva between Malignance (150) and Ken+1 (139). Malignance is better, but IMO Ken+1 certainly rises to the level of a valid alternative. Especially for for people who haven't been lucky enough to get a full 5/5 Malignance set, or for the many cases where you are comfortable balancing "good enough" Meva with stronger DPS.
I tend to use a 5/5 Ken+1 as my default capped delay TP set that provides a nice balance of strong Meva and DPS (except with Nagi, where I default to Malignance due to less TP dropoff thanks to STP working well with Mythic AM3 up). If I'm fighting something with truly deadly and frequent magic damage, or a predictable TP move, I'll swap to Malignance. And if I don't care about Meva or DT- (lower tier content, stuff where shadows/Migawari alone is sufficient), can go with a pure max DPS set with stuff like Adhemar +1 head/hands.
Shadows/Migawari are also a good thing to note. Meva/DT sets are often more useful for non-NIN jobs without such good damage mitigation tools. Obviously not everything can be dealt with via ninjutsu (-ga spells, some AoE TP moves, etc.), but NIN has a lot more cases than most melees where you can feel safe without having to really turtle up. And you can still get some insurance against something slipping through if you're rocking a set like Ken+1.
Helpful video as always, and Malignance's awesome combo of stellar Meva and DT- (with Acc/STP for offense) is clearly the best option in at least 4/5 slots. Shigure Tekko arguably some use for hands, but even worse DPS and since they're so close in Meva I'd go with Malignance just due to the addition of DT-5%.
However... I dunno that I agree with there being "no alternatives" for those Malignance slots. Kendatsuba +1 set is also very strong on Meva, and paired with great DD stats. Take feet for example, it's only a difference of 11 Meva between Malignance (150) and Ken+1 (139). Malignance is better, but IMO Ken+1 certainly rises to the level of a valid alternative. Especially for for people who haven't been lucky enough to get a full 5/5 Malignance set, or for the many cases where you are comfortable balancing "good enough" Meva with stronger DPS.
I tend to use a 5/5 Ken+1 as my default capped delay TP set that provides a nice balance of strong Meva and DPS (except with Nagi, where I default to Malignance due to less TP dropoff thanks to STP working well with Mythic AM3 up). If I'm fighting something with truly deadly and frequent magic damage, or a predictable TP move, I'll swap to Malignance. And if I don't care about Meva or DT- (lower tier content, stuff where shadows/Migawari alone is sufficient), can go with a pure max DPS set with stuff like Adhemar +1 head/hands.
Shadows/Migawari are also a good thing to note. Meva/DT sets are often more useful for non-NIN jobs without such good damage mitigation tools. Obviously not everything can be dealt with via ninjutsu (-ga spells, some AoE TP moves, etc.), but NIN has a lot more cases than most melees where you can feel safe without having to really turtle up. And you can still get some insurance against something slipping through if you're rocking a set like Ken+1.
The main reason I didn't list alternatives that were more then 3-4 behind is because with this set specifically you need every bit of resistance possible. Adding up all those reductions to swap in Kendatsuba will add up to over 50 Meva by the end and the only time I use this set is when I am concerned most by the abilities coming at me. For instancing soloing vir'ava and not getting charmed. You really kind of walk the line with her and the magic evasion set on whether you will reliably resist her charms... if I lower it even 5-10 I start getting charmed about 50% of the time... couldn't imagine dropping as much as 50. So yea those are kind of close... but if I'm using this set it's because I'm not concerned with DPS or those others things... just resisting that move I'm so scared of. If I don't resist I at least know I did everything I could... that's way I look at it anyway.
So your video is really about a panic set to try to avoid charm or whatever, no matter the cost. A lot of people just tp in a high mag eva set but not extreme more like just kenda +1/malignance combo so you can resist most debuffs while doing your damage/generating hate also this kind of set happens to have very high evasion as well making it easier to keep up shadows. If low manning you'll want to make sure you cap subtle blow as well.
Magic evasion is another area where run sub shines for nin giving access to both runes and gimpy bar spells.
Kenda also has SB which can be a big deal. My first swap is 3 Malignance and 2 Kenda. 2nd swap is full Malignance.
You actually should already have capped SB in this set by simply using Myoshu and Ternion Dagger I recommend... and that doesn't even take into account the up to 7 you get if you use the Tekko gloves I recommend so this should really be a non issue.
So your video is really about a panic set to try to avoid charm or whatever, no matter the cost. A lot of people just tp in a high mag eva set but not extreme more like just kenda +1/malignance combo so you can resist most debuffs while doing your damage/generating hate also this kind of set happens to have very high evasion as well making it easier to keep up shadows. If low manning you'll want to make sure you cap subtle blow as well.
Magic evasion is another area where run sub shines for nin giving access to both runes and gimpy bar spells.
Yes. Naturally Ninja's two main tp sets of Kendatsuba and Malignance have High Magic Evasion so in the majority of situations that is enough and you get to keep that high MEva without a hit to DPS. This set is for avoiding spells/abilities that are nasty in the game that those sets won't be enough for.
This set adds over 225 Magic Evasion over a Kendatsuba +1 TP set... so while your DPS suffers your Magic Evasion is on a different level, hence the purpose of the set. This is in no way meant to be an ideal DPS set from any standpoint.
Shigure Tekko +1 have +80 magic evasion as augment not 90 unless I'm missing something.
Mijin Path D has 20 magic evasion but probably isn't worth changing weapons. Odium has 13 magic evasion and dSTAT+13 but probably isn't worth using unless the target does death.
The SKC10s drop rings with 2 elements resist+20 if you're trying to resist a specific thing.
Good call on the element resist+20 rings. Wuji probably the most useful (Light/Dark+20, Resist Charm, and Resist Sleep) - pretty nice for those niche applications to avoid Charm, Death, and Doom.
As noted above, I guess the idea here is more of a mega-resist set for stuff like Charm and maybe more focused on NIN solos. Personally, for anything with that scary of a status effect I'm far more likely to go on RUN main and laugh it off, or PUP tank (LOL your charm has no meaning to me). But I can see the niche appeal for very specific NIN use cases.
And hey, it never hurts to have a Malignance based Meva/DT- set for those big -ga nukes or predictable AoE magical moves where you can swap into your "magic turtle" set. Nice to be able to still maintain some decent offense while you do that. If you're concerned about mitigating magical *damage* at the expense of offense, Shigi's DT-5% is another offhand option to consider.
YMMV on cape augments, but I even stuck Meva on my main NIN TP Andartia's Mantle (DEX+30/Acc&Atk+20/DA+10/Meva+15) since it plays so nice with our good Kendatsuba OR Malignance TP sets. I' normally go PDT- or DT- on other jobs, but for NIN in particular I'm a little less worried about DT- on cape due to Utsusemi/Migawari. Resisting an AoE nuke or status effect in my TP gear is really nice.
Gonna also take the opportunity to note that Malignance set made Nagi SO, SO, SO much more practical. On the offensive side, you have less DPS loss from switching to Malignance than you would with other weapons due to Mythic AM3 pairing great with a heavy STP/Acc set. And for a tanky/hybrid situation for like a lowman group where you also want to do some damage alongside another melee DD or two, Enm+ on the weapon works well alongside a TP set with heavy Meva/DT- for those AoEs that shadows can't save you from.
Shigure Tekko +1 have +80 magic evasion as augment not 90 unless I'm missing something.
Mijin Path D has 20 magic evasion but probably isn't worth changing weapons. Odium has 13 magic evasion and dSTAT+13 but probably isn't worth using unless the target does death.
The SKC10s drop rings with 2 elements resist+20 if you're trying to resist a specific thing.
I prefer Kannagi to Kikoku. They aren't so different in performance that you really need both unless you're a NIN completionist. Kannagi is more often higher DPS, I more or less just pull out Kikoku when for some reason Blade: Metsu is more helpful for SCs.
For offhand, daggers tend to be best these days. Ternion Dagger +1 with R15 augments is awesome, and generally the best offhand for any MH katana. Especially so for Kannagi MH, because Ternion AGI/WSD is very nice for Blade: Hi. Until then, Tauret is very good.
For situations requiring higher acc, Fudo Masamune > Gokotai for offhand.
LOL dammit Langly! This fight again. I'm the pro-Kannagi voice of this forum and I will die on that hill (but to be fair, I don't think anyone here feels Kikoku and Kannagi are so wildly different in overall performance that one is miles better than the other).
But yeah people underrate the white damage from Kannagi. It's killer, especially with a decent amount of crit rate (which, hey, Innin + Kendatsuba...)
Expert Ninja advice: Get all ultimate weapons, except Nagi. Save that for last and loathe yourself the entire time you build it. :D
You spelled LOVE wrong. Nagi is love, Nagi is life. But, uh... don't build it first. It's still much better than most people give it credit for. I was pleasantly surprised even though I thought I was trolling myself.
They're both pretty good but offer varying degrees of stats, depending on what you're doing. For the fastest swings and best dps, you cannot go wrong with ternion+1. 4 triple attack, 67 accuracy, 5wsd,175 delay is the best you're going to get for that slot. It also offers princely amount of defensive stats, namely HP, subtle blow (meaning only need subtle blow spell to cap in some sets, malignance), and evasion. You cannot go wrong with it. On the other hand, if you want a good dagger that has good spread of attributes, attack, and magical stats, tauret is very nice. I swap weapons for magic bursts, but if you didn't want to suffer the tp loss, you can sub tauret for a nice boost to your magic damage. Ternion offers no magical stats so tauret is clearly Superior for that use case. But for 95% of the time, R15 ternion is too good. Tauret is also Ninja's best main hand dagger option, so there's that niche scenario to consider.
So your video is really about a panic set to try to avoid charm or whatever, no matter the cost. A lot of people just tp in a high mag eva set but not extreme more like just kenda +1/malignance combo so you can resist most debuffs while doing your damage/generating hate also this kind of set happens to have very high evasion as well making it easier to keep up shadows. If low manning you'll want to make sure you cap subtle blow as well.
Magic evasion is another area where run sub shines for nin giving access to both runes and gimpy bar spells.
Yes. Naturally Ninja's two main tp sets of Kendatsuba and Malignance have High Magic Evasion so in the majority of situations that is enough and you get to keep that high MEva without a hit to DPS. This set is for avoiding spells/abilities that are nasty in the game that those sets won't be enough for.
This set adds over 225 Magic Evasion over a Kendatsuba +1 TP set... so while your DPS suffers your Magic Evasion is on a different level, hence the purpose of the set. This is in no way meant to be an ideal DPS set from any standpoint.
i no longer use kenda +1 set for TP, i really really think abju body and head nin/sam/mnk and the rest is rank 15 TOAU unm gear is better, unless ur fighting 150 nms or something, oh jesus u guys talking about magic evasion!!
i no longer use kenda +1 set for TP, i really really think abju body and head nin/sam/mnk and the rest is rank 15 TOAU unm gear is better, unless ur fighting 150 nms or something, oh jesus u guys talking about magic evasion!!
It doesnt matter if you are fighting lv 120 or 150 mobs, it matters what are you doing. NIN solo? You want MEVA. NIN lowman? You probably tanking and want MEVA. Anything with AoE debuff vomit? You want MEVA. NIN mob that's about to blow up? You want MEVA.
ALSO in case of NIN, what are you suggesting actually?
Adhemar body and head and Tatenashi feet/legs/hands? That's a super fail set for nin.
1. You overcap dual wield with Adhemar body in capped magic haste scenario (which is almost always). So you are reducing TP gain for no reason.
2. Daken is big part of NIN tp gain and you suggest a set that has total of 35 ranged accuracy? Good luck with that XD
For utsusemi casting, do people use a standard fast cast set or do you use relic body +3 and beads in neck ?
Never use utsusemi casting gear, it doesn't reduce recast time and there is more then enough gear these days to hit the FC cap without them. This should help.
Really enjoying playing Ninja and have decided I would like to invest into it. Anyone got some up to date DD sets//gear sets?
Also, best DPS Katana set and is there a difference for tanking//low man katana sets?
Thanks ^ ^