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A Scholar's Education (Guide)
Server: Asura
Game: FFXI
Posts: 496
By Asura.Elizabet 2018-12-04 21:58:17
The empy head is great for regen power.
By monkey33333333 2018-12-04 23:21:23
+3 really break the fastcast cap, allow you to hit a t5+t4 nuke on your own skillchain, or t5/helix2.
The other +3 is nice for macc but not super needed
You can do 5+4 on your own sc with just regular FC gear
maybe with no lag but that rly rly hard to do with just FC
Fenrir.Tarowyn
Server: Fenrir
Game: FFXI
Posts: 580
By Fenrir.Tarowyn 2018-12-05 00:22:44
+3 really break the fastcast cap, allow you to hit a t5+t4 nuke on your own skillchain, or t5/helix2.
The other +3 is nice for macc but not super needed
You can do 5+4 on your own sc with just regular FC gear
maybe with no lag but that rly rly hard to do with just FC
Are you talking about sc's ending with helixes?
Server: Asura
Game: FFXI
Posts: 34
By Asura.Trickflo 2018-12-08 15:54:27
Does sch have any decent dt options besides augmented reis stuff?
By Pantafernando 2018-12-08 16:07:14
All jobs have by default -25% DT (loricante torque, dring and moonlight cape, staumch tathlum).
For SCH you can add mallquis saio (-8%DT).
If you are worried about physical dmg and can afford swapping weapon, you can go with an earth staff plus some PDT or DT grip and easily reach 50% with 6 slots.
Server: Asura
Game: FFXI
Posts: 1415
By Asura.Toralin 2018-12-08 16:36:08
+3 really break the fastcast cap, allow you to hit a t5+t4 nuke on your own skillchain, or t5/helix2.
The other +3 is nice for macc but not super needed
You can do 5+4 on your own sc with just regular FC gear BULL-***.
Quetzalcoatl.Commencal
Server: Quetzalcoatl
Game: FFXI
Posts: 340
By Quetzalcoatl.Commencal 2018-12-08 17:42:38
Also, a lot of people don't realize this, but if you close your SC w/ Helix, the MB window is extended by quite a bit. So Ionohelix instead of Thunder to close Fusion, etc.
It's possible to MB 5+4 on your own sc closed with a helix.
Otherwise I doubt it with regular FC gear on your own normal sc.
Server: Asura
Game: FFXI
Posts: 159
By Asura.Warusha 2018-12-08 20:07:40
Just to be clear, the skillchain window extension is only for T2 helixes, correct?
Fenrir.Tarowyn
Server: Fenrir
Game: FFXI
Posts: 580
By Fenrir.Tarowyn 2018-12-09 04:07:23
No, it works with T1 helixes.
And considering there's no real benefit, I don't know why you would ever do non-helix SC's.
+3 really break the fastcast cap, allow you to hit a t5+t4 nuke on your own skillchain, or t5/helix2.
The other +3 is nice for macc but not super needed
You can do 5+4 on your own sc with just regular FC gear BULL-***.
Not only is not not BS, but I can even do it on vanilla ffxi using only 65% FC on tier 4's!
Server: Asura
Game: FFXI
Posts: 496
By Asura.Elizabet 2018-12-11 21:25:01
it works with T1 helixes.
Can confirm.
On another note, have you guys been able to one shot Wave 1 statues (given the right eye color) with T5 and ebullience?
By dinotron 2018-12-11 22:20:06
And considering there's no real benefit, I don't know why you would ever do non-helix SC's. Elizabet, is this something worth changing in your lua?
Server: Asura
Game: FFXI
Posts: 496
By Asura.Elizabet 2018-12-11 22:28:33
I have changed it on my lua, in order to test it, but haven't pushed the update yet because I am on the road. The update should come in a day at most (depending on your timezone)
[+]
Fenrir.Kaldaek
Server: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2018-12-24 11:03:22
I find myself rarely MB'ing nukes because gimping the blm's 99k is a terrible idea. On another note maximizing the helix on the first burst is a thing.
Can anyone post a BiS helix set for endgame? (wave2+ dynamis things)
ALso, call me crazy but sch has alot of similarities in ff14. The idea of mitigating dmg pairs nice with the ability to heal decently.
perp/acession regen 5, then random accession SS / accession phalanx ect can go a long way on some of our harder fights? Or even during melee on wave 1/2 mobs.
rotating a sch between parties for all the different buffs seems good in my eyes. I prefer it more than nuking on SCH now. And when the time comes, we can pop dark arts to setup skillchains if needed, or helix.
By Chimerawizard 2018-12-24 11:36:47
I find myself rarely MB'ing nukes because gimping the blm's 99k is a terrible idea. On another note maximizing the helix on the first burst is a thing.
Can anyone post a BiS helix set for endgame? (wave2+ dynamis things)
ALso, call me crazy but sch has alot of similarities in ff14. The idea of mitigating dmg pairs nice with the ability to heal decently.
perp/acession regen 5, then random accession SS / accession phalanx ect can go a long way on some of our harder fights? Or even during melee on wave 1/2 mobs.
rotating a sch between parties for all the different buffs seems good in my eyes. I prefer it more than nuking on SCH now. And when the time comes, we can pop dark arts to setup skillchains if needed, or helix. My practical set would probably look like this:
ItemSet 359571
Path C Staff, Path A on Body, Path D on Hands, and Merl with 5+ INT, 35+ Macc/MAB and 10% MB. basically this, but swap out the neck for argute stole+2, and waist for eschan stone.
can swap in bookworm if you aren't worried about a resist and have a nice helix duration augment on it.
Fenrir.Kaldaek
Server: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2018-12-24 11:41:49
I find myself rarely MB'ing nukes because gimping the blm's 99k is a terrible idea. On another note maximizing the helix on the first burst is a thing.
Can anyone post a BiS helix set for endgame? (wave2+ dynamis things)
ALso, call me crazy but sch has alot of similarities in ff14. The idea of mitigating dmg pairs nice with the ability to heal decently.
perp/acession regen 5, then random accession SS / accession phalanx ect can go a long way on some of our harder fights? Or even during melee on wave 1/2 mobs.
rotating a sch between parties for all the different buffs seems good in my eyes. I prefer it more than nuking on SCH now. And when the time comes, we can pop dark arts to setup skillchains if needed, or helix. My practical set would probably look like this:
ItemSet 359571
Path C Staff, Path A on Body, Path D on Hands, and Merl with 5+ INT, 35+ Macc/MAB and 10% MB. basically this, but swap out the neck for argute stole+2, and waist for eschan stone.
can swap in bookworm if you aren't worried about a resist and have a nice helix duration augment on it.
Thanks! Does Akademos > Raetic +1 for helix?
Server: Asura
Game: FFXI
Posts: 1415
By Asura.Toralin 2018-12-24 11:45:15
No Raetic+1 does more, barely
Fenrir.Kaldaek
Server: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2018-12-26 12:17:10
+3 really break the fastcast cap, allow you to hit a t5+t4 nuke on your own skillchain, or t5/helix2.
The other +3 is nice for macc but not super needed
Can I see your fastcast set please? What i'm working on is below.
ItemSet 364079
+ 63 fastcast and -25% grimoire spellcasting time.
Is this overkill, does it break the cap?
By Chimerawizard 2018-12-26 15:02:43
Grimoire: Casting Time caps at 25% including the base from being in correct arts of -10%. source
ItemSet 338164
with rdm subjob, this is fast cast+80%(overcap81) & grimoire -15%(overcap25).
Can still hit 80% w/o subjob RDM by swapping out head for merlinic augmented: FC+7. You'd only lose out on the grimoire -3%.
Edited reply because it needed cleaning up.
Fenrir.Kaldaek
Server: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2018-12-26 15:17:42
Thanks, i always tend to sub rdm so the top confirms my suspicions
TY!
By Chimerawizard 2018-12-26 15:31:38
noticed your set should be 62+15 FC (unless your merlinic is a dark matter FC+8)
the actual casting time should be: base*(1-.77)*(1-.25)=17.25%
so you're only coming out .75% ahead of cap fast cast and base grimoire with that.
base*(1-.8)*(1-.1)=18%
main thing is to try to max fast cast.
Fenrir.Kaldaek
Server: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2018-12-26 15:41:20
Yes it seems i have to upgrade hands in order to maintain 65FC.
On the list it goes lol
By Chimerawizard 2018-12-26 15:48:12
Yes it seems i have to upgrade hands in order to maintain 65FC.
On the list it goes lol honestly I'd say just swap out head or feet for pedagogy loafers or merlinic, don't even need the augments if you've already got the pinga+1's.
.2*.77~.78= 15.4% ~ 15.6%
vs: .2*.75= 15%
probably lost in rounding anyway.
Fenrir.Kaldaek
Server: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2018-12-26 17:38:32
So you're saying that grimoire is 10 cap for base? so 1 piece almost caps it?
By Chimerawizard 2018-12-26 17:41:39
So you're saying that grimoire is 10 cap for base? so 1 piece almost caps it? If you're casting in the correct arts, yes.
I'm curious: say curing when you're in dark arts, Can the gear take the grimoire: casting time +20% to -5%? or does it do nothing... Always assumed it did nothing but never tested myself.
EDIT: http://www.bluegartr.com/threads/104051-Cast-and-Recast?p=6044883&viewfull=1#post6044883
found the link all the way back on page 24.
Fenrir.Kaldaek
Server: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2018-12-26 17:43:50
I mean, we can have a contained set that recognizes the buff status right? only use them when in correct one.... but im just gonna fulltime it lol
Server: Asura
Game: FFXI
Posts: 496
By Asura.Elizabet 2018-12-26 19:51:20
I mean, we can have a contained set that recognizes the buff status right? only use them when in correct one.... but im just gonna fulltime it lol
This is what I use, at the end of my precast function:
Code
-- extends Fast cast set with Grimoire recast aligned
if buffactive['addendum: black'] or buffactive['dark arts'] then
if spell.type == 'BlackMagic' then
equip(sets.precast.grimoire)
end
elseif buffactive['addendum: white'] or buffactive['light arts'] then
if spell.type == 'WhiteMagic' then
equip(sets.precast.grimoire)
end
end
So then it just swaps in my boots after the fast cast set's already been applied.
Code
sets.precast.grimoire = {
feet="Acad. loafers +3",
}
Fenrir.Kaldaek
Server: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2018-12-26 22:24:17
Grimoire: Casting Time caps at 25% including the base from being in correct arts of -10%. source
ItemSet 338164
with rdm subjob, this is fast cast+80%(overcap81) & grimoire -15%(overcap25).
Can still hit 80% w/o subjob RDM by swapping out head for merlinic augmented: FC+7. You'd only lose out on the grimoire -3%.
Edited reply because it needed cleaning up.
So that i understand... This is the goal then :P ?
Server: Asura
Game: FFXI
Posts: 496
By Asura.Elizabet 2018-12-26 22:31:54
I am not a fan of the pinga as they lack gear haste. I opted for a merlinic body for now which gives me 12% FC.
Server: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2019-01-08 20:04:47
Can anybody confirm if Musa duration is additive or multiplicative?
Server: Asura
Game: FFXI
Posts: 496
By Asura.Elizabet 2019-01-08 20:15:00
It's additive with other non-aug duration, but multiplicative to aug based duration. Aug and non-aug enhancing duration are 2 different terms.
For example, 5x perfect Telchine augs is +50%, add Musa to the set it becomes:
1*1.5*1.2 = 1.8x
Swap out Telchine body for Pedagogy Body +3 you then have:
1*1.4*1.32 = 1.848x
Full equation:
Quote: (Normal Duration + RDM Job Points + Gear that list Seconds) × (Augments Composure Bonus) × (Nonaugmented Gear + Naturalist's Roll) × (Augmented Gear) × (Rune Gifts)
For Regen...
Master SCH Regen5, Ambu Cape, Prefect Telch 4/5 + Musa + arbatel+1 gloves perpetuance:
Quote: (108+12+15+60) * 1.4 * 1.2 * 2.55 = 13.92min
Master SCH Regen5, Ambu Cape, Prefect Telch 3/5 + Musa + arbatel+1 gloves perpetuance + pedagogy +3 body:
Quote: (108+15+60) * 1.3 * 1.32 * 2.55 = 13.35min
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