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A Scholar's Education (Guide)
Bismarck.Herzins
Server: Bismarck
Game: FFXI
Posts: 172
By Bismarck.Herzins 2016-02-08 06:43:11
Bismarck.Speedyjim
Server: Bismarck
Game: FFXI
Posts: 516
By Bismarck.Speedyjim 2016-02-08 07:11:18
https://www.bg-wiki.com/bg/Category:Skillchain#Level_1_Skillchains
Has everything you need. Match the element from the first property, then from the second property to create the listed SC. Ignore the SC names, instead look at the colours to determine the spells.
Ex: Reverberation = Stone > Water or Luminohelix > Water
Detonation = Noctohelix > Aero or Stone > Aero or Thunder > Aero
Bahamut.Tychefm
Server: Bahamut
Game: FFXI
Posts: 902
By Bahamut.Tychefm 2016-02-08 10:17:31
Wish this wasn't so hard to pull off. Only managed to do it like 2 times in 20 tries.
YouTube Video Placeholder
Shiva.Hiep
Server: Shiva
Game: FFXI
Posts: 669
By Shiva.Hiep 2016-02-08 21:24:46
Seems to be the cool thing going on now ): YouTube Video Placeholder
Bismarck.Herzins
Server: Bismarck
Game: FFXI
Posts: 172
By Bismarck.Herzins 2016-02-09 12:20:16
Seems to be the cool thing going on now ): YouTube Video Placeholder
Pretty impressive given that he didn't use trusts. :O
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10085
By Asura.Sechs 2016-02-10 08:12:16
Anybody tried to augment Coeus yet? SCH JSE.
Asura.Sechs
Server: Asura
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Posts: 10085
By Asura.Sechs 2016-02-10 18:16:43
Done it myself.
Rank 13 is Macc+44, Mab+9, FC+4.
Ungh...
Server: Asura
Game: FFXI
Posts: 1397
By Asura.Toralin 2016-02-11 08:03:27
no solo video but I did manage this
on that note, there is something definetly borked with helix, either a cap on the "tocs" or something because wether I did 20k or 43k it still did either 3/4/5% per toc. Not sure whats really happening under the hood of Helix and its "tocs"
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10085
By Asura.Sechs 2016-02-11 08:09:30
Tychefm already "tested" Helix and found out there's a cap of around 10k per toc.
There were some tests (and someone else confirming his finding) on BG a few weeks ago.
Which kinda means that uberly strong helixes are nice for the initial hit, but won't affect the successive tocs =/
Tbf it's good for things to be this way. A >40k initial hit would be way too broken, wouldn't it?
Well, excluding NMs who can heal themselves from the helix DoT effect of course.
On a side note:
Tora solo some Oryx for me! I need a second Herculean helm! :P
That, ad you still owe me a Grioavolr :3
Bahamut.Tychefm
Server: Bahamut
Game: FFXI
Posts: 902
By Bahamut.Tychefm 2016-02-11 08:17:51
Quote: Tychefm already "tested" Helix and found out there's a cap of around 10k per toc.
"Tested" is the right word. I put it out there as a theory and noone seemed to agree or do further tests. Good to see that someone else noticed strange behaviour.
The 10k was just a random number I put out there.
[+]
Bismarck.Squah
Server: Bismarck
Game: FFXI
Posts: 106
By Bismarck.Squah 2016-02-11 08:36:11
Should be very easy to test on qutrubs or volatile matamata or something along those lines. Maybe I'll try it out this weekend when I have a bit more time.
Bahamut.Tychefm
Server: Bahamut
Game: FFXI
Posts: 902
By Bahamut.Tychefm 2016-02-11 08:38:48
I think Helix always ran out after 1 tock on volatile matamata.
Server: Asura
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Posts: 1397
By Asura.Toralin 2016-02-11 09:00:06
I was thinking maybe each "toc" has a chance to be resisted or something but it still doesnt make sense
Bismarck.Squah
Server: Bismarck
Game: FFXI
Posts: 106
By Bismarck.Squah 2016-02-11 09:08:13
I think Helix always ran out after 1 tock on volatile matamata.
poop
Maybe just stick Beyond/otherMABatma and stick a fat helix on an NM in abyssea and check the tocks both with/without bursting
Are there any ilvl qutrubs that would survive a >>>>10k initial and the first tock?
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10085
By Asura.Sechs 2016-02-11 09:27:47
the VW Qutrub in Arrapago has a lot of HP but he ain't an ilevel one.
Don't think ilevel Qutrubs exist, it's a ToAU typical NM and that expansion didn't receive any ilevel treatment so far.
Bismarck.Squah
Server: Bismarck
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Posts: 106
By Bismarck.Squah 2016-02-11 09:43:18
Oh yeah, the Aluh Jambiya qutrub. Good looks
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10085
By Asura.Sechs 2016-02-11 18:44:25
lolCoeus rank 15 confirmed to be Macc+50, Mab+10, FC+5%.
Useless =/
Guess the macc+50 can make it semiuseful if you don't have an augmented Grioavolr or any of those top weapons, but all in all it's pretty ***.
Was hoping for some job specific enhancment but it seems these augments only have "standard" stats
Bismarck.Squah
Server: Bismarck
Game: FFXI
Posts: 106
By Bismarck.Squah 2016-02-13 11:36:28
So I went into Abyssea and Helixed Kur to death a few times. Safe bet that Helix tocks do indeed cap at 10,000.
Helix did 11,862 damage, and dropped him 19% HP
Each tock took 16%~ off
Kur has roughly 60,000HP.
11,862/60,000= 0.1977
10,000/60,000= 0.1666
I tried to test on Dimgruzub, the VW qutrub, but he has too much HP lol but it still looked capped
SC/MB did 130k damage and dropped him to 96%, 55k helix MB took off another 1%~, and then it took 3-4 tocks for him to fall one more percent. I couldn't get a good read on it because my internet started to die, but it was about 30+ seconds between a percentage drop.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10085
By Asura.Sechs 2016-02-15 01:16:22
Anybody ever calculated the +macc augment threshold at which Merlinic legs start being better than Psycloth Lappas for debuffs?
If you sum up pure macc+enfeebling skill Psycloth have a lot of overall "macc", but Merlinic have a *** more INT, which other than just potency should convert into macc as well, at a certain ratio according to your target.
Atm I have merlinic legs with 30 macc/mab and I'm using them for debuffs, but I'm trying to change the augments so I can get a higher Magic Burst bonus on them (currently 1%...).
Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2016-02-15 01:41:48
Don't forget about Chironic for debuffs. That immunobreak bonus is excellent, and is a lifesaver for Maju.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10085
By Asura.Sechs 2016-02-15 01:44:11
Yeah I know about Chironic, but I'm specifically comparing Psycloth and Merlinic here ^^'
Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2016-02-15 01:50:19
Unless you have some nice INT augments on Merlinic, they actually only have 3 more INT and also have 2 less MND. If your current augments are 30 macc/MAB, then they should be basically the same for INT based enfeebles when compared to Psycloth, but Psycloth should win for MND, but only slightly.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10085
By Asura.Sechs 2016-02-15 01:57:46
Uh... no. Aside from MND potency Chironic is the winner in every possible situation, period. And even when you're considering MND it's just 1 point above Psycloth, which hardly matters and I'm ruling out MND augments atm.
Still, once more, while I apreciate your input I was comparing Psycloth to Merlinc here, not Chironic ^^'
Guess I kinda picked the wrong forum though, wanted to ask it for GEO but I kinda came to the SCH subforum, I apologize for that °_°
Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2016-02-15 02:01:13
What exactly are we even discussing here? You dismissed Chironic so I made comparisons between Merlinic and Psycloth...then you brought Chironic back into consideration. I don't know what's going on.
[+]
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10085
By Asura.Sechs 2016-02-15 02:39:22
What exactly are we even discussing here? Legs option for GEO... in the SCH thread lol.
Posted in the wrong forum.
And I misread your previous post, thought you were still talking about Chironic.
Or did you edit your post? Either that or I just simply misread it, I'm sorry :D
Bahamut.Tychefm
Server: Bahamut
Game: FFXI
Posts: 902
By Bahamut.Tychefm 2016-02-15 05:13:48
Quote: So I went into Abyssea and Helixed Kur to death a few times. Safe bet that Helix tocks do indeed cap at 10,000.
Helix did 11,862 damage, and dropped him 19% HP
Each tock took 16%~ off
Kur has roughly 60,000HP.
11,862/60,000= 0.1977
10,000/60,000= 0.1666
Thx for the tests, that explains a lot. Also makes Modus stacking actually hurt yourself if you hit the cap.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10085
By Asura.Sechs 2016-02-15 05:45:01
That's assuming that Modus doesn't go past that 10k cap though.
That would require more testing in theory but with the landing rate of Modus I'm not sure it's worth it lol
Bahamut.Tychefm
Server: Bahamut
Game: FFXI
Posts: 902
By Bahamut.Tychefm 2016-02-15 05:47:22
We had like 3 SCHs in the past stacking Modus on things like AA TT in Escha Ru-Aun. The TOCKS did not increase at all sadly from what I can tell.
Bismarck.Snprphnx
Server: Bismarck
Game: FFXI
Posts: 2707
By Bismarck.Snprphnx 2016-02-15 06:13:55
Knowing SE, the actual cap is more than likely 9,999 per tock. Yea. I know, may as round to 10k. But just saying.
Bismarck.Squah
Server: Bismarck
Game: FFXI
Posts: 106
By Bismarck.Squah 2016-02-15 06:41:16
I'll do some more definitive stuff once my internet is a bit more stable. I'll ask a GEO friend to tag along to boost the initial helix so that it's more obvious, and see if I csn get an answer on Modus as well.
I just didn't want to ask a favor and then crash out or get inconclusive data. Standby
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