Scholar rundown for 5NM+Tojil runs:
(You are probably on sch/blm, but I mention a few other things incase your filling in for a whm or something)
Matamata: I would think most people would know this NM by now but i'll include it. There are 2 ways to kill this, one is to nuke it between every TP move and then have melees kill after 7th TP move, or have DDs hold it till 7th w/ no magic damage and then kill w/ magic dmg like formless or nukes. Sch can obviously assist with either of these.
Cranial thrust is max hp down, tail thwack is def down; both should be erased asap if you are the holder's support. Scalding breath is some DoT that should be erased so you can erase the previous 2 when they happen. With approximately the nuking set on the first page an unresisted nuke after the 6th tp move does about 15, resisted will be like 1-2.
Sleep lands, I'm not sure on break as i've never had to use it.
Eft: Spells are slow to start, and easy to stun. gets faster but still possible. some TP moves are stunnable, but they are fast. I tend to revert to animation stunning (stunning when you see the readying lines animation on the mob), although if you don't have to the Toxin move is the best to stun. Regen helps counter the poison. Sleep, break both land.
Raptor: Magic damage makes this up its damage output a bit so avoid all magic dmg. This includes super weak dmg like bio/dia. Air on the side of caution and stun if you see a DD get TPed and not get a cure very promptly after. about 3/4ths of moves are able to be animation stunned. Whirling Infirno is slow enough to chatlog stun (stun when you see it readying this specific move), and definitally should be. My group has 2 schs alternating stunning which ever comes first of "oh ***, DD just got 2/3rds of his HP ate" and Inferno. Sleep, break land. Magic debuffs don't cause rage so slow/blind/para are all good ideas.
Pieste: Blind this. Everything it does is slow enough to chat log stun w/ good reflexes if it is blinded. Calcifying mist is by far the most destructive and should definitely be stunned. Everything else is a bit annoying but wont cause a wipe especially if you have yagrush whms. W/o yagrush whms, I would try to stun torp charge(para) and regurgitation(bind) also. Sleep lands, relatively sure break does also.
Kurma: The way my group does this it is a DD zerg and sch doesn't do much. Animation stunning is fast enough that it will catch tortoise song about half the time. Testudo tremor is slow enough to chatlog stun. Dispel after harden shell (can use darkstorm+klima to help w/ acc if needed). Can toss nukes in free time if you want.
Tojil: I can't really say much but stun what your leaders say to stun, everything is slow enough to chatlog stun, but personally my group stuns everything and animation stuns. Exact run down of my groups runs:
*After 5th mob, I switch to light arts and AoE perp thunderstorm
*As pld starts pulling(30-40 seconds before engage) brds pop JAs/soul voice and I pop tabula.
*Embrava all 3 partys (maily for refresh/regen), windstorm on rdm, dark arts+addendum black, manifestation klimaform, alacrity wait for mob to arive
*solo stun on animation all TP moves while tabula is up, other sch does ES impact during this time.
*Aproximately 15 seconds before tabula wears I tell other scholar he is up after my next stun.
*We alternate stunning until I(we, but I go based on my strats) get close to out of strats (normally around the 4~4.5min mark on the fight)
*I tell other scholar "after my next stun, get tabula stuns". Once I stun he lets me know its in his hands. He does not embrava, he just stuns.
*I ES impact then redo manifestion kilmaform and thunderstorms/windstorm in dark arts.
*He stuns until he has about 15 seconds left on tabula and tells me to start alternating.
*alternate till its dead.
We ALMOST always kill it near the end of the 2nd tabula, when we don't we get another aprox 1.5 minutes before stun starts resisting (buffs: geo magic acc+, geo magic eva-, magic acc roll). Try to keep sublimation charging the entire time; you shouldn't have mp issues but getting slept if one gets off makes it hard to stun. If the buff move gets off and your free, toss dispels; those blaze spikes are beast. Hope this helps, gl your quest yaoyotl gloves!
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