A Scholar's Education (Guide)

Eorzea Time
 
 
 
Language: JP EN FR DE
users online
Forum » FFXI » Jobs » Scholar » A Scholar's Education (Guide)
A Scholar's Education (Guide)
First Page 2 3 ... 101 102
Offline
Posts: 9
By Nedavets1 2025-06-14 05:29:54
Link | Quote | Reply
 
How does everyone feel about the new +4 equipment?
I’m debating on whether the relic +4 is worth it to replace my agwu cap (r25). Any thoughts?
[+]
 Quetzalcoatl.Jakey
Offline
Server: Quetzalcoatl
Game: FFXI
user: Jakey
Posts: 420
By Quetzalcoatl.Jakey 2025-06-14 06:41:31
Link | Quote | Reply
 
I'm only considering body upgrades until the porter moogle is updated so I lose minimum inventory per points spent lol

But ya that might be a nice hat.
necroskull Necro Bump Detected! [94 days between previous and next post]
Offline
By RadialArcana 2025-09-16 03:04:25
Link | Quote | Reply
 
I don't play Scholar very much, however I believe they have 8 white and 8 black abilities that create a floating book animation (Penury and Manifestation etc). However in the dat files there are 9 of each, am I missing something like a spell or something that would create the same floating / page turning book effect? I'm guessing they could be a monster variants or something, but would be nice to be sure it's not something I don't know about (asking for modding reasons).

Ones I know about,

Penury, Celerity, Rapture, Accession, Addendum White, Altruism, Tranquility, Perpetuance (8).

Parsimony, alacrity, Eulience, Manifestation, addendum black, focalization, equanimity, immanence (8)
 Fenrir.Surgator
Offline
Server: Fenrir
Game: FFXI
user: blade4
Posts: 205
By Fenrir.Surgator 2025-09-16 04:12:04
Link | Quote | Reply
 
i think that the light art and dark art that make the 9 one!


Update : nvm not light art and dark art. so idk!
 Asura.Toralin
Offline
Server: Asura
Game: FFXI
user: toralin
Posts: 1476
By Asura.Toralin 2025-09-16 06:04:09
Link | Quote | Reply
 
Enlightenment - nvm its a unique animation, not the book one
Offline
Posts: 16
By belgarionriva76 2025-10-01 00:05:14
Link | Quote | Reply
 
i am currently in the process of getting my Sch up to speed again, and someone said, Regen V should do 5% HP per tick, for a duration of 15 min+, and i am falling short on that, Got musa, Telchine with 10% enhanching duration on all 5 pieces, Empy relic and AF 5/5 +3 and i cant figure out where to find that 2% per tick i am missing without sacrificing my duration.

Is this yet another case of being incredible lucky on augments to get Enhanching magic duration AND 3 potency for regen on Telchine ?

Or am i missing another crucial step ?


Also, most of the gear on the squares is not showing for some reason on the 1st page of the post, am i missing a setting that it doesnt show for me ?
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 10851
By Asura.Sechs 2025-10-01 00:55:49
Link | Quote | Reply
 
Regen doesn't work in %, it's a fixed value, so "5%" doesn't mean a lot by itself, it depends on the target's overall HP of course.
Duration otherwise uhm... I don't think you can reach 15 mins without Tabula Rasa active.
Last but not least, there's no "DM" for Telchine, so you either go for Enha duration (10% max) or regen potency (+3) on each piece, since they use the same slot.

Basically you either create a single regen set balancing out duration and potency, or create two separate sets, one focusing on duration and one on potency, swapping them out with a toggle in your lua.

For duration the BiS set if I'm not wrong is:
Musa,
Telchine Head
Telchine Body
Arbatel Bracers +3 (Technically Telchine with 10%, but you're always gonna use it with perpetuance so Empy+3)
Telchine Legs
Telchine Feet
Lugh's Cape
Embla Sash

For potency you swap out
Arbatel Bonnet +3
Telchine Body, Telchine Legs, Telchine Feet (different set with "Regen +3" instead of "Enha duration +10%")
JSE cape (with Regen duration +10 aug)

Not sure Telchine pieces are worth losing 10% duration for "just" +3 potency on each piece, but that's up to you.
The other pieces are somewhat worth it, you're swapping 10% duration for an interesting amount of potency.



Edit:
For people without Musa, you have solid options Duration vs Potency that you can swap in the two sets.
Gada (Enha duration +6%, fern stones) + Ammurapi (total 16%), otherwise Oranyan (10%)
vs
Bolelabunga (potency +10%) + Ammurapi (10% duration)
[+]
 Carbuncle.Maletaru
Offline
Server: Carbuncle
Game: FFXI
user: maletaru
Posts: 3682
By Carbuncle.Maletaru 2025-10-01 00:59:12
Link | Quote | Reply
 
belgarionriva76 said: »
i am currently in the process of getting my Sch up to speed again, and someone said, Regen V should do 5% HP per tick, for a duration of 15 min+, and i am falling short on that, Got musa, Telchine with 10% enhanching duration on all 5 pieces, Empy relic and AF 5/5 +3 and i cant figure out where to find that 2% per tick i am missing without sacrificing my duration.

Is this yet another case of being incredible lucky on augments to get Enhanching magic duration AND 3 potency for regen on Telchine ?

Or am i missing another crucial step ?


Also, most of the gear on the squares is not showing for some reason on the 1st page of the post, am i missing a setting that it doesnt show for me ?

This is really bad advice for a number of reasons.

Giving % HP is a really strange suggestion, when the % is based on whatever your max HP is at the time. 5% on which job, which race, which subjob? What ML? It's a dumb idea.

A lot of people have max potency sets and max duration sets, or maybe 2-3 different mixes.

With max duration you can probably get around 15m duration, but it will lack a lot of potency. With max potency you should be at around 10 minutes, maybe slightly more. All of these numbers are before Naturalist's roll.

You can't get duration and potency on Telchine, it's the same augment type.

The squares aren't showing gear (likely) because there is no gear to enhance Regen in that slot. I typically fill those with Conserve MP, you can also do DT or whatever.
[+]
Offline
Server: Sylph
Game: FFXI
Posts: 263
By Sylph.Timepassesbye 2025-10-01 08:39:44
Link | Quote | Reply
 
belgarionriva76 said: »
i am currently in the process of getting my Sch up to speed again, and someone said, Regen V should do 5% HP per tick, for a duration of 15 min+, and i am falling short on that, Got musa, Telchine with 10% enhanching duration on all 5 pieces, Empy relic and AF 5/5 +3 and i cant figure out where to find that 2% per tick i am missing without sacrificing my duration.

Is this yet another case of being incredible lucky on augments to get Enhanching magic duration AND 3 potency for regen on Telchine ?

Or am i missing another crucial step ?


Also, most of the gear on the squares is not showing for some reason on the 1st page of the post, am i missing a setting that it doesnt show for me ?


not gonna repeat what others have already said, but i will give you some numbers to look at
Regen V has a base number at 40 hp/tick
in light arts that adds 24 when mastered. (64)
tabula adds another 36 (100)

musa adds 25 (89/125 tabula)
arbatel head adds 11, (100/136)

100 hp/tick is the benchmark you should be looking for. on a player that has 2k hp, that's the 5% that you were told, but I agree, that's an odd suggestion to make.

if you want to get technical, look at the potency with the duration and add up the total number of hp that would restore and compare that number to your pure potency with less focus on duration and see which provides more total healing. for things like dynamis, where players are fighting on and off, the longer duration has more value, vs something like sortie, where you're doing 2-3 minute fights in bursts, the higher potency would have more value.
 Carbuncle.Maletaru
Offline
Server: Carbuncle
Game: FFXI
user: maletaru
Posts: 3682
By Carbuncle.Maletaru 2025-10-01 08:56:38
Link | Quote | Reply
 
Sylph.Timepassesbye said: »
if you want to get technical, look at the potency with the duration and add up the total number of hp that would restore and compare that number to your pure potency with less focus on duration and see which provides more total healing. for things like dynamis, where players are fighting on and off, the longer duration has more value, vs something like sortie, where you're doing 2-3 minute fights in bursts, the higher potency would have more value.

I really like your post and appreciate that you added extra context to what was already said.

That said...I'm personally of the opinion that it rarely makes sense to use a duration-focused set. In my max potency set, my Regen V is still over 10 minutes long. There are not a lot of situations where you need a 15-20 minute long Regen and would rather drop like 30 or 35 HP/tic to save yourself...2 stratagems and 5 seconds every 10 minutes?

Some exceptions exist, of course, like pre-buffing before a seg farm or Sortie run (where the SCH isn't going in), etc. but I think if the SCH is going to actually be present in the event with the group...I have a VERY strong preference towards getting the extra potency and I think duration-focused sets are over-used.
[+]
Offline
Server: Sylph
Game: FFXI
Posts: 263
By Sylph.Timepassesbye 2025-10-01 11:09:00
Link | Quote | Reply
 
And that's absolutely fine. I'm inclined to agree that the higher potency generally had better value, especially when you have the time to recast. for a mage method sortie, using 2 scholars, it makes more sense to use potency vs duration. having just one scholar though, I think the preference would be duration as to not burn strats before skill chaining.
 Bismarck.Sterk
Offline
Server: Bismarck
Game: FFXI
user: Llewelyn
Posts: 366
By Bismarck.Sterk 2025-10-02 08:45:34
Link | Quote | Reply
 
What's a "I don't give a *** about my inventory" Myrkr set look like? I already built myself a set that just uses gear I'm using for other things, but I'm curious what a max Myrkr set looks like.
Built this, but wondering if I'm missing anything.
ItemSet 400756

Edit: Just saw the BG Community guide is using the same set except with Otomi Gloves, so I guess that's probably it.
[+]
 Cerberus.Shadowmeld
Offline
Server: Cerberus
Game: FFXI
Posts: 1969
By Cerberus.Shadowmeld 2025-10-02 09:46:21
Link | Quote | Reply
 
The 15 minute requirement sounds a lot like someone that is focusing on Gaol. I don't have a MAX potency set, but what I usually cast in uses empy head and mostly telchine duration pieces. With Tabula I get just over 13 minutes on mine. If I put regen up last before we engage that is usually right about where I need to be to ensure full uptime in gaol with one cast so I won't have to reapply mid fight.
Offline
By Dodik 2025-10-02 09:56:16
Link | Quote | Reply
 
It takes 2min just for the brd to finish singing songs, if talking Gaol.

Time your regen to go up with the bard's last song.
 Cerberus.Cahlum
Offline
Server: Cerberus
Game: FFXI
user: Cahlum
Posts: 270
By Cerberus.Cahlum 2025-10-08 11:26:10
Link | Quote | Reply
 
What merits for cat 1 and 2 are people using these days? I see lots of conflicting info
 Cerberus.Shadowmeld
Offline
Server: Cerberus
Game: FFXI
Posts: 1969
By Cerberus.Shadowmeld 2025-10-08 11:41:27
Link | Quote | Reply
 
I don't remember my cat 1 merits, but for cat 2 most of the time I'm rocking 5/5 Enlightenment/Focalization.

I very rarely change it. I know some people do storm surge, but the bonus for that is so so low that it isn't worth it to me.
[+]
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 10851
By Asura.Sechs 2025-10-08 11:49:07
Link | Quote | Reply
 
I use the following:

Group1
Helix 5/5
Sublimation 5/5

Group2
Focalization 4/5
Enlightenment 1/5
Stormsurge 5/5


Focalization was from a long time ago when I felt it made a difference during Tabula to land strong helixes.
Nowadays it's probably no longer useful to me but I've been lazy to change it.
[+]
 Cerberus.Dekar
Offline
Server: Cerberus
Game: FFXI
user: Dekar1
Posts: 301
By Cerberus.Dekar 2025-10-08 14:48:40
Link | Quote | Reply
 
These are what I use:

Group 1:
Grimoire Recast 5/5
Helix Acc/Attack 5/5

I think 5/5 Helix is universal for most people. I used to do Sublimation, but with current gear and buffs, I don't feel I need it any more. I despise being stuck in the wrong arts so I prefer making it easier to switch between arts.

Group 2:
Altruism 4/5
Focalization 5/5
Enlightenment 1/5

I choose 5/5 for Focalization to help with nukes/gravity/sleep/bind but you really could do Altruism if you're more worried about Silence/Paralyze/Slow etc. The Enlightenment is great for quickly casting Raise/Reraise.
[+]
 Asura.Pergatory
Offline
Server: Asura
Game: FFXI
user: Pergatory
Posts: 1515
By Asura.Pergatory 2025-10-08 15:40:12
Link | Quote | Reply
 
I bounce back and forth sometimes on group 2. Always 5/5 focalization, it's awesome for magic bursting which is the main thing I use SCH for. My other one bounces between Stormsurge & Enlightenment, depending on what kind of content I'm doing lately.

Stormsurge is awesome for when you're relegated to healer/support duties, gives you another buff you can do to boost their STR a little bit or whatever. It's pretty minor but it's not nothing.

Enlightenment is awesome for Kaustra, which is mostly just used in Aminon & V25 Bumba. There are other utility uses for it like Dekar said quickly throwing out a Raise/Reraise but you can get those with 1 merit, Kaustra is the main reason you'd take it to 5/5.

These days I'm usually just sitting at 5 focalization and 5 enlightenment like Shadowmeld said.
[+]
First Page 2 3 ... 101 102