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[Dev] Battle-related Adjustments
VIP
Server: Siren
Game: FFXI
Posts: 14,552
By Siren.Kalilla 2012-07-06 14:20:23
07-06-2012 05:44 AM | Gildrein | Community Rep |  |
| [dev1128] Magic Adjustments
The following spell effects will be raised:
In addition, the following effects will also be increased:
The bonus defense enhancement granted by Protectra V.
The Protecra V enhancement attribute of Cleric's Duckbills +2.
The enchantment attribute of Protect Ring and Protect Earring.
The Fields of Valor and Grounds of Valor field support effect White Magic: Protect.
Resistances to the following spells will be changed:
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07-06-2012 05:46 AM | Gildrein | Community Rep |  |
| [dev1129] Merit Point Adjustment
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Original topic for discussion
07-06-2012 05:48 AM | Gildrein | Community Rep |  |
| [dev1130] Battle-related Adjustments
The interval between the conclusion of battle and the next possible time an attack command can be carried out will be adjusted.
The interval between the time a ranged attack finishes and the next possible time a new command can be carried out will be reduced.
The guard and parry skills will be adjusted so that they may level up even if the skills do not activate when players are attacked.
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Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10,481
By Ramuh.Austar 2012-07-06 14:22:08
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13,352
By Phoenix.Sehachan 2012-07-06 14:22:50
Will this be enough to make protect actually relevant and worth having Protectra V at more than 1 merit?
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17,912
By Asura.Ina 2012-07-06 14:23:39
They say category and don't mention individual attributes so I'd guess it will only let you go 12 + 12
By Artemicion 2012-07-06 14:24:42
Whoa, the last one is pretty crazy. No more pulling teeth to get guard/parrying up.
Also curious if the attribute merit cap will remain 12 or if they'll let you cap a single one all the way up to 24.
By Artemicion 2012-07-06 14:31:34
Will this be enough to make protect actually relevant and worth having Protectra V at more than 1 merit?
Not likely. I can't see it taking priority over maximum mitigation of magic damage. Though if anything, it might make supertanking possible again with stacked Minne and give some attention to Cannonball for BLUs.
Bahamut.Mizuharu
Server: Bahamut
Game: FFXI
Posts: 1,988
By Bahamut.Mizuharu 2012-07-06 14:32:59
I JUST *** CAPPED GUARD YESTERDAY! *** YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Bahamut.Mizuharu
Server: Bahamut
Game: FFXI
Posts: 1,988
By Bahamut.Mizuharu 2012-07-06 14:34:04
I'm sorry. I couldn't control myself. .-. At least parrying shouldn't be as much of a *** after this. :<
[+]
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13,352
By Phoenix.Sehachan 2012-07-06 14:35:14
Will this be enough to make protect actually relevant and worth having Protectra V at more than 1 merit?
Not likely. I can't see it taking priority over maximum mitigation of magic damage. Though if anything, it might make supertanking possible again with stacked Minne and give some attention to Cannonball for BLUs. Well max shellra obviously doesn't change, but maybe can take merits out of Devotion and lolMartyr.
By Artemicion 2012-07-06 14:37:43
I suppose with the nature of abyssea and temp item spams, MP management isn't an issue that would need any more than 1 merit in Devotion. So I could possibly see white mages go:
5/5 shellra, 4/5 Protectra 1/5 devotion, and go away Martyr, nobody likes you.
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10,481
By Ramuh.Austar 2012-07-06 14:38:28
protectra 5 doesn't work on my MNK so I just did 5/5 devotion :(
Quetzalcoatl.Rumaha
Server: Quetzalcoatl
Game: FFXI
Posts: 3,087
By Quetzalcoatl.Rumaha 2012-07-06 14:49:57
Requiem all things!
Sylph.Kiaru
Server: Sylph
Game: FFXI
Posts: 681
By Sylph.Kiaru 2012-07-06 14:56:27
Waste of dev time.
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13,352
By Phoenix.Sehachan 2012-07-06 14:57:44
Sylph.Kiaru
Server: Sylph
Game: FFXI
Posts: 681
By Sylph.Kiaru 2012-07-06 15:00:16
The first thing to buffing defensive buffs is a giant waste of time. Kind of like the nin "merit adjustments", yay futae.
This time could've been better spent on actually adjusting jobs, editing enfeeble resists, buffing worthless jobs(ninja, redmage), editing the enmity system to not be aids, etc.
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13,352
By Phoenix.Sehachan 2012-07-06 15:01:28
Adjustments as small as they can be are always worthwhile.
Sylph.Kiaru
Server: Sylph
Game: FFXI
Posts: 681
By Sylph.Kiaru 2012-07-06 15:02:38
That's like saying it's ok to treat someone who got a paper cut over the person with a gaping hole in their head bleeding to death.
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13,352
By Phoenix.Sehachan 2012-07-06 15:04:34
Aside from being a stupid analogy, job adjustments have already been called to be done later on, same for enfeebles. And why not adjust other stuff till those are ready?
Shiva.Dourid
Server: Shiva
Game: FFXI
Posts: 114
By Shiva.Dourid 2012-07-06 15:11:50
07-06-2012 05:48 AM | Gildrein | Community Rep |  |
| [dev1130] Battle-related Adjustments
The interval between the conclusion of battle and the next possible time an attack command can be carried out will be adjusted.
The interval between the time a ranged attack finishes and the next possible time a new command can be carried out will be reduced.
The guard and parry skills will be adjusted so that they may level up even if the skills do not activate when players are attacked.
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Am I the only one who had to read that twice?
Ragnarok.Ashman
Server: Ragnarok
Game: FFXI
Posts: 4,252
By Ragnarok.Ashman 2012-07-06 15:12:10
I JUST *** CAPPED GUARD YESTERDAY! *** YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I thought of Zekky's hashtag'ed post on GW. It's like when it rains after you wash your car. ITS THE FREE ADVIIIIICE TAHT YOU JUST CANT TAKE
ahem
If it's any consolation, capped guarding didn't really afford you anything aside from the satisfaction of completing it.
Quetzalcoatl.Rumaha
Server: Quetzalcoatl
Game: FFXI
Posts: 3,087
By Quetzalcoatl.Rumaha 2012-07-06 15:12:48
Read it 4 times, made this face;
Then wondered how it made sense, but hey, easier to skill up now
Sylph.Kiaru
Server: Sylph
Game: FFXI
Posts: 681
By Sylph.Kiaru 2012-07-06 15:14:32
I read it once and understood it perfectly.
[+]
Server: Sylph
Game: FFXI
Posts: 363
By Sylph.Wardeniii 2012-07-06 15:24:42
Whoa, the last one is pretty crazy. No more pulling teeth to get guard/parrying up.
Also curious if the attribute merit cap will remain 12 or if they'll let you cap a single one all the way up to 24.
My guess is still a cap of 12 points per stat, but an overall cap of 24 points for the category. Helllloooo 12 DEX baybay.
Bismarck.Danz
Server: Bismarck
Game: FFXI
Posts: 692
By Bismarck.Danz 2012-07-06 15:32:49
sadly i can't even manage to test the skill-up rates on the test server. they "fixed" the skills with what job you change to to automatically cap when you zone... >.> main reason i spent 3-4 hours installing/updating it.. wanted to know how much of my post update time i'm going to spend skilling up guard/parry. looks like ill just have to wait to find out D:
Server: Shiva
Game: FFXI
Posts: 8,022
By Shiva.Viciousss 2012-07-06 16:05:11
Those are all nice adjustments.
Bahamut.Thetone
Server: Bahamut
Game: FFXI
Posts: 7
By Bahamut.Thetone 2012-07-06 16:12:36
All that time I burned working on Guard....
Fenrir.Mefuki
Server: Fenrir
Game: FFXI
Posts: 157
By Fenrir.Mefuki 2012-07-06 16:28:26
So does anybody have any of the new numbers of the Protect and Minne spells?
Server: Sylph
Game: FFXI
Posts: 13
By Sylph.Wolfebane 2012-07-06 16:41:40
Well evasion skill has always worked that way. You never had to actually evade anything to get a skillup. At least its consistant now even it does not make sense.
Bismarck.Rinomaru
Server: Bismarck
Game: FFXI
Posts: 2,056
By Bismarck.Rinomaru 2012-07-06 16:49:06
Can they make Jubaku: Ichi easier to land in VW (higher teirs)
Need Wind Shot Huton full enfeeb gear to have a remote chance.
Server: Odin
Game: FFXI
Posts: 9,265
By Odin.Eikechi 2012-07-06 16:53:03
I think the change to guard parry is stupid as hell. yup, your guard skill is gonna go up when you don't actually guard. >_<
07-06-2012 05:44 AM | Gildrein | Community Rep |  |
| [dev1128] Magic Adjustments
The following spell effects will be raised:
In addition, the following effects will also be increased:
The bonus defense enhancement granted by Protectra V.
The Protecra V enhancement attribute of Cleric's Duckbills +2.
The enchantment attribute of Protect Ring and Protect Earring.
The Fields of Valor and Grounds of Valor field support effect White Magic: Protect.
Resistances to the following spells will be changed:
| |
07-06-2012 05:46 AM | Gildrein | Community Rep |  |
| [dev1129] Merit Point Adjustment
| |
Original topic for discussion
07-06-2012 05:48 AM | Gildrein | Community Rep |  |
| [dev1130] Battle-related Adjustments
The interval between the conclusion of battle and the next possible time an attack command can be carried out will be adjusted.
The interval between the time a ranged attack finishes and the next possible time a new command can be carried out will be reduced.
The guard and parry skills will be adjusted so that they may level up even if the skills do not activate when players are attacked.
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