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The Pirates' Lair: A Guide to Corsair
Server: Asura
Game: FFXI
Posts: 109
By Asura.Kurriko 2013-06-16 02:55:52
You could add AF3 back piece to your preshot swaps there. Inv+1 you may argue but so is Impulse Belt, and AF3 back piece also doubles as a light/dark shot macc piece over Forban.
For people shooting for TP, it does pain me to see people still use things like Steel Bullets. It really does surprise me when people go out of their way to strengthen their COR gear when they give absolutely no thought to their bullets.
I mean, you may have the most epic snapshot precast set, but if you're shooting with crappy bullets like Steel Bullets (Or god forbid, Bullets or Bronze Bullets) then what's the point? That guy next to you who's too lazy to make snapshot precast macros, but is using Midrium bullets is going to be pumping out more damage.
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Server: Cerberus
Game: FFXI
Posts: 526
By Cerberus.Diabolique 2013-06-16 03:15:07
That guy next to you who's too lazy to make snapshot precast macros, but is using Midrium bullets is going to be pumping out more damage. I can't see that person actually existing.
Supply is probably the biggest issue pushing people from TP'ing with better bullets, if they don't know a synergist or can't do it themselves. Ingots are somewhat common still, but no one is really bothering to make the bullets themselves.
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2013-06-16 03:45:53
Cor and boss runs
I've been asked, but here's the deal: cor can't go to bosses expecting to deal damage.
This is my current full racc set
ItemSet 304010
(Missing abjurations for body/feet and nobody wants to do Meeble Batallia..rest is ideal)
With this, average hunter's roll and squid sushi I have something like 750ish ranged accuracy and considering Tojil guesstimated evasion is 800+ it's complete crap. Adding path B surefire arquebus and ranger sub would add 40-50 accuracy. Post agi correction adjustment we can expect 50ish more accuracy as well...still not high enough. And I'm a mithra with agi merits, other races without merits have even less.
Considering the other two naakuals are even worse in terms of evasion it goes by itself that shooting these guys is pretty bad for us.
But we have magic damage! Not really, the mobs have an insane mdb and our Wildfires, Leaden and Quick Draws are terrible too.
Give it up, for these bosses you have to play full support. Use Light shot to enhance dia, dark shot to dispel when necessary. Sub scholar and just support the dds with rolls and emergency magic. If you want to be a complete heretic, you could create a cor/dnc melee build to hit them post dex adjustment. It sounds insane, maybe I am crazy but it could maybe work?
ItemSet 304647
/---Base acc from weapon
w/ Full dagger merits: 420 dagger skill
floor( 420 - 200)×0.9 ) + 200 = 398acc from base weapon
+10 acc from /DNC (Accuracy Bonus I)
->Subtotal base 408acc
/---Gear
+151 acc and +27dex from gearset without counting augments and ranged weapon.
extra stats from augments:
+30 dex +45acc +30atk from Manibozho legs/feet/body Rank15 acc path
+11 dex 99 Erra Dexpath (dont laugh i made one of these)
+20 dex +30acc +20atk from rank15 dagger+sword
+61dex +75acc +50atk from augs
/--- Dex to accuracy contributions
Base Dex of 99Cor/Dnc Mitha = 97dex
Add +12 from Dex Merits
+61 dex from augments
+27 dex from gearset base
197 Dex on character with gear on.
-> PreAdjustment acc from dex = +98acc
-> Post Adjustment = +147acc
// Totals
408acc from skill/trait base
+226 acc from gear and augments
+98 or +147acc from dex
No food/buffs acc:
732 acc pre adjustment
781 acc post adjustment
Then add in Sushi, Tacticians+Hunters roll and you'd be pretty well off before factoring in songs. Plenty of TP gain+acc to haste samba/steps/waltz to support.
I don't know the megaboss stats but i'm pretty sure you'd cap dDex with the insane amount of dex too.
Server: Asura
Game: FFXI
Posts: 109
By Asura.Kurriko 2013-06-16 04:15:26
Melee is not a good idea on a job that switches parties to keep up rolls. You do not want to drop party and keep the mob red on you.
Furthermore, as you're doing 4 rolls, you won't have hunter's up fulltime.
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Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2013-06-16 04:38:44
I swap parties all the time while meleeing, i usually only swap between DD parties so its not really a problem. Winning streak merits+waiting on phantom roll recast means you have plenty of time to melee/disengage and get into position for rolls. Skadi+1 feet, winning streak merits+tricorne+2 helps cut down the swaps and time to get into position.
You only have to move like 6-10 yalms away from the melee target towards the backline party if you have to swap to them.., its getting off the point of whether we can hit the hard stuff with melee. The numbers point to yes we could hit the megabosses with melee for tp phase if we wanted to commit to it.
I don't believe hunters would be a requirement, you'd have bream+1 for 17% more acc at a minimum.
Cor/Dnc easily works for T1-t5, for Tojil if you use mnk/war a Cor swapped into their party keeping haste samba up/steps and be in range and ready to pop randomDeal/Wildcard wouldn't be a bad thing.
Seems like a better supporting/buff role than than sitting in the back hoping a random -na or cure3 because you /sch 'd is gonna save the day.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-06-16 04:55:58
No, cor can't hit anything. Jobs with A+ skill are having accuracy issues, your B isn't getting you anywhere. And besides keeping it on the mob would be just another body to heal for thw whm. I've always been known for despising playing cor like a bard, but on megabosses that's what you have to do if you want to be useful.
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2013-06-16 05:07:01
Dagger is B+ , which puts it 18 acc behind A+ rank
Dual wield and looking at the extra acc from a rank15 offhand delve sword gives you +31 acc that makes up and surpass the deficit.
And when you say cor can't hit anything i'm assuming you mean only the megabosses because i've done all t1-t5 with /dnc.
How much acc do you need then for the boss? because melee acc looks like it can match racc.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-06-16 05:17:20
Tojil is over 800 eva, Muyingwa probably 900 or close. And some lower tier nm aren't worth meleeing either, we talked about this few pages ago. Cor is not there to do damage, it's there to support, especially considering that all ws would be terrible as well.
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2013-06-16 05:33:59
Tojil is over 800 eva, Muyingwa probably 900 or close. And some lower tier nm aren't worth meleeing either, we talked about this few pages ago. Cor is not there to do damage, it's there to support, especially considering that all ws would be terrible as well.
/DNC and use steps is support, gives -eva or -def.
But you probably need very strong back line jobs and very good DT- set to make the run easier.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-06-16 05:37:43
The thf or the pld can do steps. I've even seen people having the drg go /dnc!
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2013-06-16 05:55:56
if you have a thf then you have feint on it which cuts it eva in half 25% of the time. A 5/5 feint thief with Assassin's culottes +2 aug'd knocks an extra -50eva off the target.
Geo+indi acc gives you 80 more. Theres plenty of extra accuracy sources that can come into play that aren't getting used by alot of people enough. Gravity II is -40eva , Quickstep V is -24eva, etc
Even if you have a thf/dnc you can split box+quickstep duty with them, leaving it up to 1 person to do it just makes it take longer to cap them both at level V and maintain them since they need constant reapplication and misses happen.
for melee ws damage, cor/dnc atk rating isnt that bad and you'd be rocking almost 200dex so I don't think evisceration damage would be too bad if you had the chance on a megaboss.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-06-16 06:20:33
Debuffs are already taken into consideration. Anyway, your ls your strategy.
I do not recommend to go as a fighting cor to megabosses anyway.
Server: Sylph
Game: FFXI
Posts: 1009
By Sylph.Mirvana 2013-06-16 08:24:01
Is Hands > Body > Head > Feet > Legs a good order to work on AF3+2 pieces, or should I reorder which NMs I'm going after?
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2013-06-16 08:32:10
Is Hands > Body > Head > Feet > Legs a good order to work on AF3+2 pieces, or should I reorder which NMs I'm going after?
Feet(for QD) and body(for regain +1) are most important IMO. Hands for PR is also pretty good.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-06-16 08:37:10
Feet > Hands > Body > Head > Legs, imo.
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2013-06-16 09:08:30
You could add AF3 back piece to your preshot swaps there. Inv+1 you may argue but so is Impulse Belt, and AF3 back piece also doubles as a light/dark shot macc piece over Forban.
For people shooting for TP, it does pain me to see people still use things like Steel Bullets. It really does surprise me when people go out of their way to strengthen their COR gear when they give absolutely no thought to their bullets.
I mean, you may have the most epic snapshot precast set, but if you're shooting with crappy bullets like Steel Bullets (Or god forbid, Bullets or Bronze Bullets) then what's the point? That guy next to you who's too lazy to make snapshot precast macros, but is using Midrium bullets is going to be pumping out more damage.
If someone can't find/afford Midrium, they'd probably contribute more to the pt by meleeing or play BRD mode with /WHM and refresh/MP/cure potency pieces.
Bahamut.Orinthia
Server: Bahamut
Game: FFXI
Posts: 38
By Bahamut.Orinthia 2013-06-16 11:04:50
How much a difference does steel to midrium for shooting make?
Steel ingots are like 3-5k each, midrium ingots are ~90-100k each on bahamut. You can justify boosting the weakest part of cor's dmg, probably not even by 2x, with almost 20x the cost? Seems a bit silly to me, but I don't have endless gil nor the crafting necessary. At least going from bullets or iron bullets to steel is a really small cost difference when just buying pouch stacks.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-06-16 11:10:51
Use at least orichalcum.
Server: Cerberus
Game: FFXI
Posts: 526
By Cerberus.Diabolique 2013-06-16 11:23:01
If the issue is gil or not being able to make them yourself, there doesn't seem to be to much of a difference between Orichalcum and Midrium. Actual price(99 bullets), Ingot cost, and Synth/Synergy levels are near identical on every server I looked at.
Midrium are obviously better, but obtaining either type is the same. O.Bullets aren't exactly a cheaper option or anything.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-06-16 11:28:33
There's a better supply of orichalcum than midrium(least on my server they're rarely up, making it not a valid option).
And besides, shooting lots as ws or for tp, you're burning them either way, might as well. Shooting money is no new concept for cor.
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Ragnarok.Azryel
Server: Ragnarok
Game: FFXI
Posts: 317
By Ragnarok.Azryel 2013-06-16 12:43:51
You could add AF3 back piece to your preshot swaps there. Inv+1 you may argue but so is Impulse Belt, and AF3 back piece also doubles as a light/dark shot macc piece over Forban.
For people shooting for TP, it does pain me to see people still use things like Steel Bullets. It really does surprise me when people go out of their way to strengthen their COR gear when they give absolutely no thought to their bullets.
I mean, you may have the most epic snapshot precast set, but if you're shooting with crappy bullets like Steel Bullets (Or god forbid, Bullets or Bronze Bullets) then what's the point? That guy next to you who's too lazy to make snapshot precast macros, but is using Midrium bullets is going to be pumping out more damage.
First off, Impulse belt is not space +1 because it's part of my RNG pre-shot, so it's already in my inventory.
Secondly, COR is not a DD... Now I'm going to pause for a moment while you let that sink in...
/wait5
There was indeed a time when Wildfire was pretty sexy, but that has long since past on almost all content that's presently worth a damn... Oh, and good luck with Last Stand accuracy on something evasive with our whopping B skill rating- I'm rockin' 155 ranged accuracy, sushi, and usually Hunter's Roll and accuracy is STILL an issue in some events...
Also, a guy using a level 90 Armageddon isn't going to be "pumping out damage" as you put it regardless of the bullets he's using... Although I suppose if your goal is to hold your own in a VW parse, then by all means rock those atmacites and go for the e-peen.
My RNG rarely misses, but my COR couldn't hit water if it fell out of a boat- hence the gun and the bullets.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-06-16 12:52:55
If you're shooting you're doing it because you want to do damage...mind blowing I know. If you don't want to, then don't bother and just save your money and play /dnc or spoon style.
Ragnarok.Azryel
Server: Ragnarok
Game: FFXI
Posts: 317
By Ragnarok.Azryel 2013-06-16 12:57:45
I usually don't shoot Adoulin NMs, unless I'm extremely bored, which can, and does, happen occasionally... If I'm COR in Delve I'm /WHM for support.
But I use Steel Bullets for TP, so you probably shouldn't pay any attention to my posts :)
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2013-06-16 13:11:31
I've helped cure3 spam enough PLDs holding 3+ NMs when I get stuck in the tank party that I half jokingly starting working on making a cure set the other day..
But yeah you can prettymuch cure III spam like there is no tommorrow.
Healer's roll+Evoker's roll and this potency/refresh set:
ItemSet 303372
Some slots there isnt really anything good put stacking vit+mnd seems the only option for the cure formula and mnd for accession stoneskin anyways.
A bit of info for ppl playing full support COR.
COR can get 5 pieces of refresh pieces if I remember correctly, grip/head/legs/ring and moonshade.
Thurandaut feet and hands can get MP+ augment, although hands doesn't have highest MP, but it saves inv. Gun can get MP+100 and macc, macc on gun also helps light shot stun. Blue Cotehardie +1 has more MP than crimson body and it doesn't trigger intimidation.
Head/neck/sword has cure potency. If you're using light shot for stuns or dark shot for dispel, get a high QD acc set too. QD acc merit is probably more important now if you're doing delve boss.
If my math is done correctly, COR/WHM can reach close to 1k MP, but you'd have to sacrifice certain slot.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-06-16 13:16:34
Need to save light shot charges to double dia. Also cure potency is pretty inconsequential considering heals should only happen in case of emergency if your whm isn't sleeping on the job. Not saying it's bad to have, but on tight inventory it's not a priority, fastcast is better to deliver quick help.
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2013-06-16 13:21:03
Need to save light shot charges to double dia. Also cure potency is pretty inconsequential considering heals should only happen in case of emergency if your whm isn't sleeping on the job. Not saying it's bad to have, but on tight inventory it's not a priority, fastcast is better to deliver quick help.
You should have 2 CORs in ally, and it's not like all CORs needs to light shot for dia every 45 sec.
Would say stun is more important. Some JP /shout actually put "able to land sleep on NM" as a requirement for COR in delve NM runs.
Cure potency is only 3 pieces so it's not THAT bad, healing skill+ doesn't make a huge difference though.
Ragnarok.Azryel
Server: Ragnarok
Game: FFXI
Posts: 317
By Ragnarok.Azryel 2013-06-16 13:23:57
My /WHM is pretty much for erase, paralyna, haste, etc... I don't do much actual curing aside from the occasional "oh crap" situation.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-06-16 13:24:36
Speaking of Light Shot, I know we discussed it before but I don't remember..."Miss" and "No effect", is the former add effect but no sleep and the latter completely not landed? Or was it the other way around?
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2013-06-16 13:28:11
Speaking of Light Shot, I know we discussed it before but I don't remember..."Miss" and "No effect", is the former add effect but no sleep and the latter completely not landed? Or was it the other way around?
Miss works on dia, no effect doesn't enhance holy dmg. I'm not sure whether no effect works on dia or not. Usually you get no effect if the mob is already sleeping, if dia is on it won't be sleeping, so you don't really have to worry about no effect doesn't work on dia. Unless there's another situation you'd get no effect msg.
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Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-06-16 13:29:35
Putting that in the op for the sake of corkind.
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