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The Pirates' Lair: A Guide to Corsair
Siren.Kyte
Server: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2017-03-24 18:10:58
I kicked out Shukuyu, as Rufescent performs better if you're attack capped and/or accuracy uncapped- which is a fairly common scenario.
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Server: Asura
Game: FFXI
Posts: 732
By Asura.Lunafreya 2017-03-28 12:06:43
Augmented Compensator vs fully augmented Deathlocke. Which is better to use? The guide has it listed above Deathlocke, but I am struggling to see how MAB +15 beats MAB+10/Magic Damage + 90/AGI+10.
By hobo 2017-03-28 13:03:54
Well for raw leaden sure Deathlocke, the question is more utility and non leaden situations. Compensator has snapshot, triple shot, roll duration, racc.
Bahamut.Tychefm
Server: Bahamut
Game: FFXI
Posts: 902
By Bahamut.Tychefm 2017-03-28 13:11:08
What he said. Compensator is like the all around insurance package for happiness till you specialise into some ultimate weapon.
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Server: Asura
Game: FFXI
Posts: 732
By Asura.Lunafreya 2017-03-28 14:03:35
Gotcha. Makes sense.
I was kinda annoyed because I spent a bunch of gil on Deathlocke literally yesterday and then today I kinda just stumbled into a LS escha NM party and got Compensator free lot =/ For stuff like Apex where I am closing darkness SC I would still use Deathlocke then, and pretty much everything else would be Compensator.
Also, for a Camulus WS cape dye slot, better to get an additional 10 AGI or 10 Magic Damage?
Siren.Kyte
Server: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2017-03-28 14:05:38
AGI. mDMG isn't that great for elemental WS.
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Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2017-03-28 14:10:36
AGI. Remember that both of your magical marksmanship WS double dip on AGI (WSC and fAGI), and fTP is applied before mdmg is added. Point for point, AGI is ~5x more effective for Wildfire and >=6x more effective for Leaden Salute (assuming Leaden has a reasonably high fAGI cap, I don't see any data for this on bgwiki).
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Server: Shiva
Game: FFXI
Posts: 711
By Shiva.Eightball 2017-03-28 14:41:55
Deathlocke is not worth the money spent upgrading it, yes wildfire and salute will be a little better than compensator, but compensator is far cheaper and a better overall stopgap till a better gun such as Molybdosis, Doomsday, Holliday or nearly all RMEA guns.
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Server: Asura
Game: FFXI
Posts: 732
By Asura.Lunafreya 2017-03-28 15:27:31
Deathlocke is not worth the money spent upgrading it, yes wildfire and salute will be a little better than compensator, but compensator is far cheaper and a better overall stopgap till a better gun such as Molybdosis, Doomsday, Holliday or nearly all RMEA guns.
Tell that to the nearly 5mil I spent less than 24 hours ago :(
Server: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2017-03-28 15:41:03
Tell that to the nearly 5mil I spent less than 24 hours ago :(
Don't worry, a lot of people who are freshly-minted 99's/returnees fall into the Oboro trap. It's easy to get spellbound by the iLvl and attractive ancillary stats -- the low weapon damage and lack of DPS-stats is usually the killer on them.
I made a Polyhymnia after I came back... despite the DNC guide saying to avoid it. Now I can't even mule it to recoup the inventory space. Gobbiebox keeps giving me random Oboro JSE's on my mules, too.
Hades.Dade
Server: Hades
Game: FFXI
Posts: 230
By Hades.Dade 2017-03-28 18:22:50
Hey question on warlocks roll. Anyone have an estimate on what +roll value is? Seems awful.
Server: Shiva
Game: FFXI
Posts: 711
By Shiva.Eightball 2017-03-28 20:27:19
looks like it would be + 1.
Edit: that seems most likely, if you look here
https://www.bg-wiki.com/bg/Fighter%27s_Roll
fighters roll has similar base values and is much easier to test and it is roll+1 value as 1.
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Server: Asura
Game: FFXI
Posts: 732
By Asura.Lunafreya 2017-03-30 23:52:59
Is Mummu Jacket +1 a good TP body to use if I am still trying to work up to herculean/adhemer?
I am debating whether or not I should use my +1 voucher on it or if I should save it for something for another job. 40 Acc/4% Haste/5 STP seems pretty good to me *shrug* but I learned my lesson with Deathlocke and will ask the question first >.>
Prob worth noting that I only have NQ Meg. Body.
Server: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2017-03-31 00:08:32
HQ the Meg. You can use it on many jobs as a WS, high-acc ranged TP, and -PDT piece. Meg is probably the only ambu set that I didn't porter moogle in whole or in part -- it's fantastic.
Pursuer's Doublet (A or B) will work as a TP piece until you can upgrade your AF body in Omen.
Server: Asura
Game: FFXI
Posts: 732
By Asura.Lunafreya 2017-03-31 08:19:39
HQ the Meg. You can use it on many jobs as a WS, high-acc ranged TP, and -PDT piece. Meg is probably the only ambu set that I didn't porter moogle in whole or in part -- it's fantastic.
Pursuer's Doublet (A or B) will work as a TP piece until you can upgrade your AF body in Omen.
Do you find that the lack of accuracy on Pursuer's/AF Body is an issue when Melee TPing? Or did you mean to use those as strictly shooting TP pieces?
Server: Asura
Game: FFXI
Posts: 1326
By Asura.Azagarth 2017-03-31 09:19:03
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Server: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2017-03-31 09:29:22
Strictly shooting.
Adhemar, Herculean and/or Rawhide are what you wanna go with for melee TP.
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By fillerbunny9 2017-04-02 20:38:06
so if I am looking at things right, for just raw damage on Leaden Salute/Wildfire, for Herculean to beat out Path D Carmine Fin. Ga. +1, I would basically need something along the lines of an AGI 10, MAB 30, and WSD 5%?
Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2017-04-02 20:54:56
You need pretty disgustingly good augments to win out, yes. Not perfect augments, but extremely close. Depending on other gear, you're probably looking at 30+ MAG and 4-5% WSD to match HQ Carmine. AGI is a dream to get, as it's off-path and you'll basically never see it. Herculean Gloves are really good macc options with the right augments, so they can fill that niche. I wouldn't suggest pursuing an augment that'll beat Carmine, just go for something that's a small downgrade for damage but provides higher macc. Or get absurdly lucky in the upcoming Dark Matter campaign.
By fillerbunny9 2017-04-02 21:11:07
well, I HAVE the Carmine +1 already because it has a few different uses for a few different jobs that I play. (slowly cycling out my NQs for HQs, just the body and feet to go.) it sounds like I should stick with them for pure damage output and "settle" for a solid M.Acc/MAB augment for anything else on Herc.
Server: Asura
Game: FFXI
Posts: 732
By Asura.Lunafreya 2017-04-03 10:09:03
Since we are on the topic, what about Carmine Hands Path D vs. Meg. Gloves +1 for Leaden?
Basically 11 AGI/30 MAB vs. 16 AGI/WSD + 5.
I am guessing +1 Carmine hands (12 AGI/42 MAB) would win outright, but I have too many other needs to fill to justify spending that much on 1 piece at the moment :(
Also, I am slightly confused on which direction to weigh DW against TA/DA+ on gear. For example, Carmine Legs VS. Meg. Legs +1 for Melee TP?
Hades.Dade
Server: Hades
Game: FFXI
Posts: 230
By Hades.Dade 2017-04-03 10:49:08
Since we are on the topic, what about Carmine Hands Path D vs. Meg. Gloves +1 for Leaden?
Basically 11 AGI/30 MAB vs. 16 AGI/WSD + 5.
I am guessing +1 Carmine hands (12 AGI/42 MAB) would win outright, but I have too many other needs to fill to justify spending that much on 1 piece at the moment :(
Also, I am slightly confused on which direction to weigh DW against TA/DA+ on gear. For example, Carmine Legs VS. Meg. Legs +1 for Melee TP?
1. NQ Carmine are better then meg hands +1. HQ carmine are also very strong for preshot set so definitely worth it eventually.
2. For legs it depends how much haste/acc you need. In acc/magic haste capped situation SR tights are best. When you need more acc, Meg +1 have a bit more acc then SR tights or NQ carmine. When you are lacking magic haste and DW is more useful, carmine are worth using. BG wiki has a guide on attack speed that is useful Here. In general meg+1 vs carmine legs, meg+1 are going to be more useful most of the time. Id strongly recommend going to SR and getting tights, even mediocre augs are very good.
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Server: Asura
Game: FFXI
Posts: 732
By Asura.Lunafreya 2017-04-03 11:34:18
Th Since we are on the topic, what about Carmine Hands Path D vs. Meg. Gloves +1 for Leaden?
Basically 11 AGI/30 MAB vs. 16 AGI/WSD + 5.
I am guessing +1 Carmine hands (12 AGI/42 MAB) would win outright, but I have too many other needs to fill to justify spending that much on 1 piece at the moment :(
Also, I am slightly confused on which direction to weigh DW against TA/DA+ on gear. For example, Carmine Legs VS. Meg. Legs +1 for Melee TP?
1. NQ Carmine are better then meg hands +1. HQ carmine are also very strong for preshot set so definitely worth it eventually.
2. For legs it depends how much haste/acc you need. In acc/magic haste capped situation SR tights are best. When you need more acc, Meg +1 have a bit more acc then SR tights or NQ carmine. When you are lacking magic haste and DW is more useful, carmine are worth using. BG wiki has a guide on attack speed that is useful Here. In general meg+1 vs carmine legs, meg+1 are going to be more useful most of the time. Id strongly recommend going to SR and getting tights, even mediocre augs are very good.
Thanks, I am gonna work on Shin Hands abj then :)
And I just got Fettering to drop off Dawn on normal finally. Jerk was holding out on me for like 15 runs.
Bahamut.Tychefm
Server: Bahamut
Game: FFXI
Posts: 902
By Bahamut.Tychefm 2017-04-03 11:48:21
I've had friends go way worse than that spamming VD.
Server: Asura
Game: FFXI
Posts: 732
By Asura.Lunafreya 2017-04-03 11:54:15
I've had friends go way worse than that spamming VD.
10 of my 15 were on VD in a group but yea I have heard horror stories =/ 5 venery bows in a row on one occasion, then 1 finally dropped on my 7th or 8th run and I lost lot and said screw it. Rather solo a bunch and wait for a lucky drop than wait for a drop and lose it again.
Server: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2017-04-03 12:27:23
Please try to back read/research for yourself.
All these questions have already been answered before here: AGI vs MAB vs WSD, multi-attack vs DW, best non-REMA gun. This thread is starting to feel like /r/ffxi.
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Server: Asura
Game: FFXI
Posts: 732
By Asura.Lunafreya 2017-04-03 13:22:09
In all fairness there is an absurd amount of information in this thread to read/sort through (all of it very useful :D ) but ok, paint taken.
By Mviinyi 2017-04-04 16:02:04
If it's true that AGI heavily outweighs MAB for something like Leaden Salute, then why is Pixie Hairpin +1 shown as BiS for Leaden Salute over something with comparatively more AGI? Forgive me if something basic has gone right over my head.
Server: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2017-04-04 16:06:02
If it's true that AGI heavily outweighs MAB for something like Leaden Salute, then why is Pixie Hairpin +1 shown as BiS for Leaden Salute over something with comparatively more AGI? Forgive me if something basic has gone right over my head.
Pixie isn't "MAB". It's a straight +28% damage increase at the end of the formula.
Bahamut.Tychefm
Server: Bahamut
Game: FFXI
Posts: 902
By Bahamut.Tychefm 2017-04-04 16:08:27
Pixie +1 is not "MAB", it's Dark Affinity and thus a very strong multiplier of everything else.
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