You can also look at
Quote:
a = dual wield amount
b= haste amount
x="added amount" of delay reduction
(1-(a+x))(1-b) = (1-a)(1-(b+x))
As an inequality:
When is adding to dual wield better?
(1-(a+x))(1-b) < (1-a)(1-(b+x))
bx < ax
b<a
So when you have less haste than DW, adding to DW is better from an attack speed standpoint (assuming no caps are reached)
when is adding to haste better?
(1-(a+x))(1-b) > (1-a)(1-(b+x))
bx > ax
b > a
So when you have more haste than DW, adding to haste is better from an attack speed standpoint (assuming no caps are reached).
That said,
Yup, but since we have DW is such an abundant amount it will normally pull ahead with the same added values; that is unless marched.
三☆themoreyouknow