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The Beast Within -- A Guide to Blue Mage
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2013-05-16 12:14:54
According to a post on the JP forums today, we'll be seeing an adjustment to physical blue magic D calculation in the next update, but we will not be getting any new spells.
By kenshynofshiva 2013-05-16 12:17:11
Valefor.Prothescar said: »According to a post on the JP forums today, we'll be seeing an adjustment to physical blue magic D calculation in the next update, but we will not be getting any new spells.
Well that would be welcome cause right now we are getting smoked and becoming support and utility players...
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4,212
By Ragnarok.Sekundes 2013-05-16 12:26:44
Valefor.Prothescar said: »According to a post on the JP forums today, we'll be seeing an adjustment to physical blue magic D calculation in the next update, but we will not be getting any new spells. While I really want new spells (and traits or cheaper traits) I wonder if this will really put physical blu spells anywhere near our melee capacity. Also what about magic? It's not like we can use magian staves or any of the new ones... Our magic was pretty far behind as it was. Though I suspect a overhaul in magic damage for all jobs is probably necessary...
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2013-05-16 12:28:12
magic wasn't mentioned. I don't expect this to shift the hierarchy in any real way, rly. blue magic has more issues than just a lower D than delve weapons
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2013-05-16 12:39:39
Not getting any new spell ever or just this update?
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2013-05-16 12:40:31
For the foreseeable future
By Enuyasha 2013-05-16 12:42:01
Valefor.Prothescar said: »According to a post on the JP forums today, we'll be seeing an adjustment to physical blue magic D calculation in the next update, but we will not be getting any new spells. whut D: thats ***. I want Tegmina Buffet damnit ;A;
Caitsith.Mahayaya
Server: Caitsith
Game: FFXI
Posts: 3,341
By Caitsith.Mahayaya 2013-05-16 12:43:10
What's the link to the forum post?
Server: Lakshmi
Game: FFXI
Posts: 10,394
By Lakshmi.Sparthosx 2013-05-16 12:45:16
Honestly none of the new monsters TP moves have been a "must have" spell. Leafking have a healing TP move that would have been neat but I doubt SE wants BLU packed with more healing spells.
Paralyzing Triad is what Sub-zero Smash should have been.
Phlegm Expulsion woulda been kinda neat for a debuff option.
Matamata woulda been another breath fiasco.
Give me the calculation adjustment and *** fix add effects already. :)
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2013-05-16 12:48:18
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Sylph.Peldin
Server: Sylph
Game: FFXI
Posts: 837
By Sylph.Peldin 2013-05-16 13:03:06
Quote: The original question because it was the glue, answers that had you quoted,
it is a guy you've responded with the same glue. Result, a typical what about so had tsukkomi it, groovy mood, has leave it to Fujito AD basically. And ... I was talking about it. For the D value of the physical blue magic, I will respond in the next patch. The new blue magic in preparation I am currently scheduled for after another times. If you can now tell more, to be announced. Maybe your translator is better than mine =/
By kenshynofshiva 2013-05-16 13:39:54
Greetings Immortals,
In terms of blue magic, the development team is currently preparing brand-new blue magic spells and they are schedule to be implemented two version updates down the line.
Before that though, in the next version update, we will be addressing the damage values of physical blue magic spells.
Prepare yourselves, Immortals!
http://forum.square-enix.com/ffxi/threads/26943-New-Blu-Spells?p=435679&viewfull=1#post435679
[+]
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2013-05-16 13:40:49
well at least it's more descript
Server: Asura
Game: FFXI
Posts: 2,006
By Asura.Lokimaru 2013-05-16 13:43:52
This is good news, I was starting to get distraught about not having new spells.
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2013-05-16 17:21:23
modern tp set looks so awful oh god why is this happening
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2013-05-16 17:23:14
nvm problem solved
Server: Fenrir
Game: FFXI
Posts: 3,012
By Fenrir.Leoheart 2013-05-16 17:29:30
Hume chick
face 4a works best, so elegant :3
Shiva.Zykei
Server: Shiva
Game: FFXI
Posts: 184
By Shiva.Zykei 2013-05-16 17:33:13
Hume chick
face 4a works best, so elegant :3
Haha been doing the same, cept using face 2a.
Everything I wear on Hume male looks fat :(
Server: Fenrir
Game: FFXI
Posts: 3,012
By Fenrir.Leoheart 2013-05-16 17:37:00
Hume chick
face 4a works best, so elegant :3
Haha been doing the same, cept using face 2a.
Everything I wear on Hume male looks fat :(
It's true :/
Carbuncle.Shokox
Server: Carbuncle
Game: FFXI
Posts: 633
By Carbuncle.Shokox 2013-05-16 17:43:20
Gear still looks bad. :(
By Antonioklaus 2013-05-16 18:21:42
I have a question about weapons. What would you guys suggest?
Bihkah Sword & Halachuinic Sword
Halachuinic Sword & Fire Shikargar
Mondaha Cudgel & any of the above?
What's the best combination of weapons?
By Gimp 2013-05-16 19:07:00
considering our arsenal currently I'm pretty fat and happy I want more points or tweaking of spell point costs
the adjustment to damage for blue spells sounds fantastic (As the rating is so bad it can't get any worse!)
edit
hume face 2 face 14=)
Caitsith.Mahayaya
Server: Caitsith
Game: FFXI
Posts: 3,341
By Caitsith.Mahayaya 2013-05-16 21:43:31
The look doesn't bother me, the stats are just too nice, so maybe I'm overlooking it haha
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4,212
By Ragnarok.Sekundes 2013-05-16 22:23:39
Caitsith.Mahayaya said: »The look doesn't bother me, the stats are just too nice, so maybe I'm overlooking it haha I've always had slightly more affinity toward pieces that are hard to get or badass regardless of how they look, but it is quite awesome when you get both...
Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2,228
By Lakshmi.Saevel 2013-05-17 09:53:23
considering our arsenal currently I'm pretty fat and happy I want more points or tweaking of spell point costs
Same here. Our default load out already has a ton of offensive JTs which make our melee damage pretty good. There's not a whole lot of point space left for much else. SE needs to give us another 5~10 points first before adding in more spells. That or make the new spells low point cost and act towards DW / AR or other useful traits.
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4,212
By Ragnarok.Sekundes 2013-05-17 10:39:06
I'd be just fine with them improving any of these:
More useful/unique buffs and debuffs.
Making more multipurpose spells like buffs/dd spells that have good traits.
Reducing point cost of certain spells
Increasing slots or point totals
Higher tier traits
Stop gimping the traits we have... Hi FC and DA...
Reducing the number of spells you have to set for traits. Like instead of this for DWIII:
Quad
Delta
Barbed
Blazing bound
Animating wail
Mortal ray
where setting 2 gets you DW1, 4 gets you DW2 and 6 gets you DWIII you could simply say 2 gets DW1, 3 gets DW2 and 4 gets DWIII.
Any of these would help our position.
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Cerberus.Zyph
Server: Cerberus
Game: FFXI
Posts: 65
By Cerberus.Zyph 2013-05-17 14:11:38
Caitsith.Mahayaya said: »The look doesn't bother me, the stats are just too nice, so maybe I'm overlooking it haha
Yeah, to me stats have always been half the aesthetic.
I was always totally fine wearing O-hat back in the day
By Moozie 2013-05-18 09:16:17
Its base DMG is 130, Delay and DMG have to taken together when rating weapons. That being said, all the other weapons have a DPS rating of ~27.5 while the club has 22.9, so it is significantly weaker DPS wise then everything else. It kinda makes this up by the sheer power of RR with a DMG 130 weapon.
http://wiki.bluegartr.com/bg/Realmrazer
7+1 hits (DW, all forms of MA are useless during the WS) @0.59375 fTP each. FTP is carried across all hits so the gorget + belt raise it to 0.79375 fTP (33.68% increase in damage). Scales up to 100% MND at 5/5, not quite sure what the WSC is at 1/5, somewhere around ~85%.
In either case your looking at 5.5562 fTP with the DMG 130 weapon and 0.79375 fTP with the DMG 104 sword. Unfortunately it suffers from the same problems that Asuran fists does, eights hits landing only has a 66.34% chance to happen.
Use the same macro set you would with Req but remove any +MA you happen to have and replace with as much +MND and +Attack / Acc that you can get.
Hi Sae,
Could you explain what MA is? I can't figure it out. And I think you are saying that the club with 5/5 or maybe even 1/5 Realmrazer beats out sword and Req. Am I reading that right? with 33% more damage with the right gorget and belt?
I can tell anyone who thinks the shikigar will hold up, it doesn't. I do about 80-120 points more with the new delve sword than the shikigar. I will be picking up the club tomorrow. stupid inventory space. too bad it can't be modified for att and acc.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2013-05-18 09:19:14
Multi-attack.
By Gimp 2013-05-18 09:23:31
been muling over what to mod it with macc seems to be a fine choice vs the other options
can someone breakdown the values for merit point weaponskills? I have an inkling I will have to kill shun somewhat or entirely
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