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The Beast Within -- A Guide to Blue Mage
Bismarck.Helel
Server: Bismarck
Game: FFXI
Posts: 1,335
By Bismarck.Helel 2013-04-21 14:51:49
Always Bihkah Sword +1 if you don't have a Str sword and could still cap haste with Nomkahpa Mittens and leave that ammo open for other.
Which is what Proth already posted above. These are additional sets that might be worth using.
Server: Asura
Game: FFXI
Posts: 2,006
By Asura.Lokimaru 2013-04-21 16:49:54
Just wanna mention Magavan Slops are probably better for Cures than the Desultor Tassets cure pot +5% augment in the first page set.
Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2,087
By Sylph.Oraen 2013-04-22 03:45:16
So, fairly off-topic, but I didn't want to make a new thread about it, so meh. What is everyone's wishlist for new spells? TP drainkiss would be pretty boss. I'd love some kind of spell that would guarantee a crit , but nothing like that around, so sadface.
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2013-04-22 03:50:14
paralyzing triad.
By Tickmeoff 2013-04-22 04:10:49
Mighty Guard
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2013-04-22 04:12:09
[+]
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2013-04-22 04:15:15
May be seen as heresy considering Mighty Guard's pedigree, but would totally prefer Batholithic Shell
Cerberus.Valmur
Server: Cerberus
Game: FFXI
Posts: 3,642
By Cerberus.Valmur 2013-04-22 04:32:49
Velkkan Pygmachia but it would never happen so Sacred Caper!
Server: Fenrir
Game: FFXI
Posts: 3,012
By Fenrir.Leoheart 2013-04-22 04:36:04
Netherspikes, just because it looks cool :<
[+]
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6,862
By Fenrir.Sylow 2013-04-22 04:38:20
Splash
Server: Cerberus
Game: FFXI
Posts: 526
By Cerberus.Diabolique 2013-04-22 04:42:10
Seconding Paralyzing Triad. First 4-5 Umbrils I fought never actually landed the move on me, but when it did finally connect I had no chance of living. Para activation rate was a bit insane.
Out of the three(maybe only 3?) Umbril tp moves I can remember, this seems like the only one we're sort of likely to ever get.
Would really like Sensilla blades if my character would actually perform the animation and not just cross her arms.
Asura.Fondue
Server: Asura
Game: FFXI
Posts: 2,446
By Asura.Fondue 2013-04-23 19:19:02
any opinion on the skirmish sword? possible 80dmg and some str&dex (+4-+6)?
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2013-04-23 19:21:16
Undoubtedly best offhand for situations where you aren't immensely attack starved, possible replacement for any Almace that isn't lv 95 or 99.
Asura.Fondue
Server: Asura
Game: FFXI
Posts: 2,446
By Asura.Fondue 2013-04-23 19:22:25
Izuasu stone +1 D +12 Str +3 +2 D +10 stone orz Str +5 Dex +1 - 2013-04-17 (Wed) 00:35:44
this is what I'm referencing btw and also I see a post on there that says "- D +24 STR +1 DEX +4 stone +1 Iizamaru ? (Sun) 2013-04-21 01:01:10 New"
http://ffxi.wikiwiki.jp/?cmd=read&page=%A5%B3%A5%E1%A5%F3%A5%C8%2F%A5%A2%A5%C9%A5%A5%A5%EA%A5%F3%A4%CE%CB%E2%B6%AD%2F%A5%B3%A5%ED%A5%CA%A5%A4%A5%BA%2F%A5%EF%A1%BC%A5%AF%A5%B9%2F%A5%A4%A5%F3%A5%D9%A5%F3%A5%BF%A1%BC%A1%A6%A5%EF%A1%BC%A5%AF%A5%B9&word=%A5%A4%A5%BA%A5%A2%A1%BC%A5%B9
that 2nd quote is kinda half hilighted so I'm not sure its the same thing, str/dex matches though but 68+24 basedmg?!?!
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2013-04-23 19:24:27
I had projected 90~96D on it based on augments to the dagger and katana, so I'm willing to believe it. D that high replaces 90 Almace without question and likely replaces 95 too
Asura.Fondue
Server: Asura
Game: FFXI
Posts: 2,446
By Asura.Fondue 2013-04-23 19:27:52
I was hoping it would have a slight recoloring on tyrfing but i dont think so ;_;
By Ophannus 2013-04-23 21:24:06
Tayt+2 beats out Thaumas Legs for Heavy Strike? I know 15 skill is a lot but that +1 STR and 14 acc...
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2013-04-23 21:34:33
the 1STR is meaningless. all you're getting out of that swap is the ACC, which is fine if you need it but you're losing a lot of D in the process
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10,481
By Ramuh.Austar 2013-04-23 21:40:01
skill + dex gives more acc anyways
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2013-04-23 21:42:39
blue magic skill doesn't give physical accuracy, just ranged and magical
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10,481
By Ramuh.Austar 2013-04-23 21:42:59
since when
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2013-04-23 21:43:13
since forever. physical melee spell accuracy is based on the accuracy of the main hand weapon, not skill.
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10,481
By Ramuh.Austar 2013-04-23 21:44:15
oh right i forgot
Ragnarok.Bepe
Server: Ragnarok
Game: FFXI
Posts: 202
By Ragnarok.Bepe 2013-04-23 23:12:01
This may have already been asked but....
I have an 85 Almace (yea its gimp q.q), and i don't ever see myself bring it to 99 because if anything I would take my Armeggedon/Hvergelmir(don't ask) there first. Soooooooo, my question is would the new sword from tchukka completely outclass my Almace if I am able to make the top tier Requiescat build (I should be able to, doesn't seem too bad) or perhaps the skirmish sword? Or would my best bet be getting both and main handing 1 and off handing the other?
Caitsith.Mahayaya
Server: Caitsith
Game: FFXI
Posts: 3,341
By Caitsith.Mahayaya 2013-04-24 01:54:34
So if we do get Mighty Guard(likely an Unbridled Learning spell), think it will be Pro+Shell? And if so, no Blue Magic buff lasts longer than 5 minutes, will it be an exception, hopefully lasting the full 30 minutes. Also, what tier of Pro+Shell do you think it will it be?
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6,862
By Fenrir.Sylow 2013-04-24 02:24:57
II
Ragnarok.Bepe
Server: Ragnarok
Game: FFXI
Posts: 202
By Ragnarok.Bepe 2013-04-24 04:52:39
Some stats that I think can go with mighty guard that wouldn't be overpowered:
Any combination of the following:
Protect
Shell
Regen
Haste
Barspells/Elemental Resistances
Status Immunities like PD
Reraise
Scherzo?
The duration would probably be 3 to 4 mins since UL is 5 min cooldown iirc.
Server: Cerberus
Game: FFXI
Posts: 526
By Cerberus.Diabolique 2013-04-24 05:10:21
I'd be happy with a Scherzo or status immunity effect that lasted 2-3 minutes or so(Or maybe duration could scale with skill).
Not that we're getting anything like Mighty guard(which exists) anyways. Wouldn't turn down more enhancing type spells though.
Server: Odin
Game: FFXI
Posts: 1,360
By Odin.Creaucent 2013-04-24 05:38:25
Only mob atm that uses mighty guard is Shinryu... I doubt we will get it. Natures meditation looks nice maybe one of the mantids moves and paralyzing triad would be a nice move to have. I remember tham saying when we get the new 2hrs we will be getting some new UL spells.
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