Coruscanti Testing

Eorzea Time
 
 
 
Language: JP EN FR DE
users online
Forum » FFXI » Jobs » Dancer » Coruscanti Testing
Coruscanti Testing
First Page 2 3 4 5 6 7 8 9
 Asura.Vrytreya
Offline
Server: Asura
Game: FFXI
user: VZX
Posts: 510
By Asura.Vrytreya 2012-03-13 11:33:09
Link | Quote | Reply
 
Remember to take note on the Crabs data.
If there's 12 damage when scissors guard is up, "doubling attack" isn't enough to explain 107~143 damage range.
 Bismarck.Crimy
Offline
Server: Bismarck
Game: FFXI
user: MasterEn
Posts: 25
By Bismarck.Crimy 2012-03-13 12:24:36
Link | Quote | Reply
 
Asura.Vrytreya said: »
Remember to take note on the Crabs data.
If there's 12 damage when scissors guard is up, "doubling attack" isn't enough to explain 107~143 damage range.

could it simply be acting like the monster has no defense? or negating the monsters defense by a certain amount?
 Asura.Vrytreya
Offline
Server: Asura
Game: FFXI
user: VZX
Posts: 510
By Asura.Vrytreya 2012-03-13 12:36:06
Link | Quote | Reply
 
Bismarck.Crimy said: »
Asura.Vrytreya said: »
Remember to take note on the Crabs data.
If there's 12 damage when scissors guard is up, "doubling attack" isn't enough to explain 107~143 damage range.

could it simply be acting like the monster has no defense? or negating the monsters defense by a certain amount?
Which is what I've been saying on last page. It rolls into certain range of pDIF regardless of your ratio.

The question now is : Could the range be verified as capped pDIF? If they can, then we call it auto-(c)Ratio cap for this ODSD phenomenon; However, If the range invalidate the capped pDIF min and max bound, we can't call it auto-(c)Ratio cap.

The thing is if there's a constant to multiply your attack, then it's certainly must not be 2 because it's definitely doesn't agree with the crab test. If it's higher (like 10x?), then the anomaly range should be verified as capped (c)Ratio, otherwise it will be a really really weird range.
 Bismarck.Crimy
Offline
Server: Bismarck
Game: FFXI
user: MasterEn
Posts: 25
By Bismarck.Crimy 2012-03-13 12:39:52
Link | Quote | Reply
 
*burns all the coruscantis in a fire*
Offline
Posts: 936
By Chyula 2012-03-13 12:42:40
Link | Quote | Reply
 
thank god only took me 3 kills to get that junk dagger.
 Fenrir.Hanabira
Offline
Server: Fenrir
Game: FFXI
Posts: 257
By Fenrir.Hanabira 2012-03-13 13:01:49
Link | Quote | Reply
 
soo would this be a good dagger to have for zergs on high def targets with fighters roll up? say.. ADL?
 Asura.Vrytreya
Offline
Server: Asura
Game: FFXI
user: VZX
Posts: 510
By Asura.Vrytreya 2012-03-13 13:05:26
Link | Quote | Reply
 
Actually there's more important question regarding ODSD : Can it proc in multi-hit WS? Such that, in Evisceration, if it trigger on 2nd hit, the 3rd, 4th, and 5th hit will have the proc (possibly offhand as well?) If it does, then that fact alone will boost the worth of this dagger, just like Borealis.

Add : Speaking of Borealis and Resolution:
http://www.ffxiah.com/forum/topic/28240/borealis-on-drk/3/

If what JP wiki say is right (8% proc rate, and damage is multiplied by 1.5), then the proc rate is very similar to what we've found, since resolution is multi-hit WS, multi-hit is always guaranteed->~10% proc rate.
 Lakshmi.Sirafiinikkusu
Offline
Server: Lakshmi
Game: FFXI
Posts: 1060
By Lakshmi.Sirafiinikkusu 2012-03-13 13:12:29
Link | Quote | Reply
 
It's a shame I'm not over there as I still need to work on my angon dagger and I'm currently on crabs.

@vrytreya its possible as I have seen weird numbers with exentorater, I wrote them off as thinking I 8 hit.
 Ragnarok.Ghishlain
Offline
Server: Ragnarok
Game: FFXI
user: Ghishlain
Posts: 1081
By Ragnarok.Ghishlain 2012-03-13 13:41:17
Link | Quote | Reply
 
If attacks is such an important factor to determining the ODSD of this dagger, would it help with the testing if you sub WAR and ride Defender to lower your attack and add another variable of data to the already growing amount of experiments/data on this page?

The amount of information in this thread already is staggering @_@ Keep it up and good luck! ^_^
 Fenrir.Hanabira
Offline
Server: Fenrir
Game: FFXI
Posts: 257
By Fenrir.Hanabira 2012-03-13 15:18:46
Link | Quote | Reply
 
testing it on WSs would suck. would have to use dancing edge, but if it works at all on WSs, the spike would change depending on which hit procced it. ie: a proc on hit 2 would do way more damage than one on hit 5, if thats how it works.
Offline
Posts: 1285
By mortontony1 2012-03-13 15:25:41
Link | Quote | Reply
 
Wouldn't any non crit multi hit ws work? I.E.Exenterator?
 Lakshmi.Sirafiinikkusu
Offline
Server: Lakshmi
Game: FFXI
Posts: 1060
By Lakshmi.Sirafiinikkusu 2012-03-13 15:26:31
Link | Quote | Reply
 
Fenrir.Hanabira said: »
testing it on WSs would suck. would have to use dancing edge, but if it works at all on WSs, the spike would change depending on which hit procced it. ie: a proc on hit 2 would do way more damage than one on hit 5, if thats how it works.
this may sound dumb and i dont remember shadow mechanics but could you like single wield the weapon, find someone to tank you in bastion or what have you, burn his shadows to 1, wear alot of double attack only gear and use single hit weapon skills such as shark bite?


edit: and if it worked this way, multi hit weapon skills would get a massive damage boost if proc'd on the 2nd hit through 5th or 6th.
 Bismarck.Sylow
Offline
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-13 16:01:26
Link | Quote | Reply
 
I'm going to assume it doesn't work tha way for WS because

1.) I don't want to test it
2.) This 2 onry (DA). 2+3 or 3 onry (TA) processing pattern already exists for THF and WAR, and doesn't affect the remaining hits.
 Bismarck.Sylow
Offline
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-13 17:43:55
Link | Quote | Reply
 
Using the old equations for max and min on bgwiki's pDIF page (I know they're outdated, but they should give us a ballpark, I hope)

If my minimum during scissor guard was 12 dmg, then we can estimate that the crabs had ~987 DEF when guard was up.

(1.129 × 545/(X) - 0.430)*(49+13) = 12

Or, we can say that cRatio was ~0.552.

The equation on bgwiki for max pDIF:

(1.019 × 545/987 + 0.485)*(49+13) ---> 65 damage max during Scissor guard for a normal hit, which is more or less consistent with what I saw.

Multiplying attack by 2:

(1.019 × (545*2)/987 + 0.485)*(49+13) --> 99 damage max on normal attacks if Coruscanti was multiplying attack by 2, 50 damage minimum.

The equations may not be extremely accurate, but I don't think they could be inaccurate enough to produce a 44% error (99 vs. 143).

I guess we could look at crits too.

Using minimum crits:

(1.007 × 545/X + 0.51)(49+13)*1.11 = 70
X ~ 1082

If we say then that defense is somewhere between 987 and 1082 with scissor guard up, doubling attack has even less of a chance to account for those values.

Still should wait for Motenten to analyze, though, before we can say anything for certain.
 Bismarck.Sylow
Offline
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-13 17:54:11
Link | Quote | Reply
 
For capped cRatio/fSTR, I get a minimum of 96 and a maximum of ~156 for Coruscanti using the old equations.

I can't really follow the new pDIF thread, but it looks like these values are going to fall in the right range for auto-cap/completely ignoring enemy defense.
 Bismarck.Sylow
Offline
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-13 18:31:02
Link | Quote | Reply
 
By the way, I just want to point out that while I've always thought my skills at speaking Dev-ese are pretty good:

http://www.ffxiah.com/forum/topic/27007/coruscanti-occasionally-deals-severe-damage/#1631343

I called this back in November.
 Ragnarok.Ashman
Offline
Server: Ragnarok
Game: FFXI
user: Ashman
Posts: 4251
By Ragnarok.Ashman 2012-03-13 19:03:29
Link | Quote | Reply
 
Bismarck.Sylow said: »
By the way, I just want to point out that while I've always thought my skills at speaking Dev-ese are pretty good:

http://www.ffxiah.com/forum/topic/27007/coruscanti-occasionally-deals-severe-damage/#1631343

I called this back in November.

NINJA EDIT!!
 Bismarck.Sylow
Offline
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-13 19:07:36
Link | Quote | Reply
 
That post has never been edited!
 Fenrir.Motenten
VIP
Offline
Server: Fenrir
Game: FFXI
user: Motenten
Posts: 764
By Fenrir.Motenten 2012-03-13 20:17:12
Link | Quote | Reply
 
Analysis of crab data

545 attack
DC mobs (no level correction)
Verification: all hits were with the crab having Scissor Guard up, yes?


Minimum damage: 12
Implied cRatio: ((12/62) + 0.4375) / 1.15 == 0.549 - 0.561

cRatio implies a defense of between 972 and 993.

Max damage at ~0.55 cRatio: 1.0 pDif
High spike at 62~65 damage (normal)

All data from 66 to ~90 (indeed, 51 to 89 range has much higher frequencies than the lower end of the graph) must therefore be from non-Scissor Guarded crabs, which makes any analysis of possible high damage effects nearly impossible.


Vrytreya said:
Remember to take note on the Crabs data.
If there's 12 damage when scissors guard is up, "doubling attack" isn't enough to explain 107~143 damage range.

Problem is that the frequency of the low damage (high def) data indicates that only a very small portion of the samples were taken with Scissor Guard up. That means most of the data is the same as the previous tests, which makes the occurances of 101-150 range mostly meaningless.

Would perhaps be possible to analyze if you could provide the detailed data from the Extra Attacks tab, so I could see which high damage data points go with the high def results.

Edit: Ah, clicking on the graph makes the actual text readable, and I see you made a point of which values were seen during Scissor Guard.

We already got a rough estimate of the cRatio range that would be necessary for those data values on the earlier test -- ~1.90 to 2.05 -- which is significantly higher than double the ~0.55; even triple wouldn't suffice.

So yes, that is sufficient to indicate basically setting cRatio to max. The only question is whether it sets cRatio to 2.0, or sets Ratio to 2.0 but still allows for level correction (so 1.95 as the final result for the buffalo tests, for example).
[+]
 Bismarck.Sylow
Offline
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-13 20:22:39
Link | Quote | Reply
 
In 2 hours of crabs, I saw scissor guard literally 5 times. I could not get the crabs to use it, it was ridiculous.

When they would use it, 10% of the crab would be remaining. There has to be a better way?
 Bismarck.Sylow
Offline
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-13 20:24:57
Link | Quote | Reply
 
Nevermind, I guess you don't need the detail info anymore!
 Fenrir.Motenten
VIP
Offline
Server: Fenrir
Game: FFXI
user: Motenten
Posts: 764
By Fenrir.Motenten 2012-03-13 20:26:40
Link | Quote | Reply
 
You got 502 attack vs Bluffalo without /war. Using Defender full time you should be able to manage ~384 attack, which would be 0.687 cRatio. If you were using the str cruor buff to cap fStr, drop that and give your total str so we can calculate actual fStr (not that it should be necessary; it will show up on the graph readily enough).

That should be enough to validate the apparent effect of the test.

Edit: Vs T Bluffalo, of course.
 Bismarck.Sylow
Offline
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-13 20:37:54
Link | Quote | Reply
 
All right, hopefully there are people killing Bluffalo. Crimy is studying so I can't draft him into slavery again!
 Bismarck.Sylow
Offline
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-13 20:46:02
Link | Quote | Reply
 
I've managed 399 with defender, 101+21 STR. Testing with defender as I type.
 Carbuncle.Axle
Offline
Server: Carbuncle
Game: FFXI
user: Zephin
Posts: 742
By Carbuncle.Axle 2012-03-13 20:50:08
Link | Quote | Reply
 
Bismarck.Sylow said: »
I've managed 399 with defender, 101+21 STR. Testing with defender as I type.

Ballista doesn't work for testing? or is that what your doing
 Bismarck.Sylow
Offline
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-13 20:52:23
Link | Quote | Reply
 
Ballista rules are not the same as regular game rules.
 Odin.Minefield
Offline
Server: Odin
Game: FFXI
user: Minefield
Posts: 11417
By Odin.Minefield 2012-03-13 20:55:12
Link | Quote | Reply
 
If I was on Bismarck Syl, I'd help in a heartbeat D:

I honestly don't have anything other than Clothcraft these days, so much free time!
 Carbuncle.Axle
Offline
Server: Carbuncle
Game: FFXI
user: Zephin
Posts: 742
By Carbuncle.Axle 2012-03-13 20:55:33
Link | Quote | Reply
 
Bismarck.Sylow said: »
Ballista rules are not the same as regular game rules.

k, didn't know
 Bismarck.Sylow
Offline
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-13 21:12:21
Link | Quote | Reply
 
I cannot seem to get them to go above EM solo.
 Bismarck.Sylow
Offline
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-13 21:27:01
Link | Quote | Reply
 
Yeah, they absolutely WILL NOT level up further than EM with me solo and some random THF running around killing them

Maybe one of these values is enough to get an answer:

399 Attack (Defender), 101+21 STR, EM Bluffalo

There was one lone T when I got here. :/
First Page 2 3 4 5 6 7 8 9