Random Question Thread (FFXI Related)

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Random Question thread (FFXI related)
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 Cerberus.Echohawk
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By Cerberus.Echohawk 2026-02-08 15:02:33
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When crafting sets for crafters points, I've always been under the impression that the set level is the same as the skill level for HQ purposes, but I actually dont see that anywhere. For example a set 90 would T2 at skill 121+. Is this right or did I just make this up?
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-02-08 15:15:51
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I dont think the crafter crystals follow traditional rules. I havent tracked HQ rates, since theres no way to put it in the chat log and im not manually tracking every kit I make, but I can easily eyeball that the break rate is closer to 1%, which would not account for Ionis’ buff.

But that does remind me about something I wanted to ask:
Battlemod modifies the chatlog and reports HQ tier after a synth? This should be from the inbound result packet and should be able to be implemented in craft the same way with moderate ease (assume beginner skillset)?
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By Dodik 2026-02-08 15:17:57
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Carbuncle.Nynja said: »
Battlemod modifies the chatlog and reports HQ tier after a synth? This should be from the inbound result packet and should be able to be implemented in craft the same way

IIRC, craft already reports HQ tier.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-02-08 15:23:24
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Ill check my version when i get home, but mine def doesnt list HQ tier.

Its an officially available addon, is it not?
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By Dodik 2026-02-08 15:30:16
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Pretty sure it was battlemod not craft, something definitely prints out 'HQ1!' or 'HQ2!' as the synth is going.

You just want something to filter on right, doesn't have to be in party chat.
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By Asura.Clintbeastwood 2026-02-08 15:43:39
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Dodik said: »
Pretty sure it was battlemod not craft

It is, I took the liberty (pulled from the battlemod lua:

------------ SYNTHESIS ANIMATION --------------
elseif id == 0x030 and crafting then
if windower.ffxi.get_player().id == original:unpack('I',5) or windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').id == original:unpack('I',5) then
local crafter_name = (windower.ffxi.get_player().id == original:unpack('I',5) and windower.ffxi.get_player().name) or windower.ffxi.get_mob_by_target('t').name
local result = original:byte(13)
if result == 0 then
windower.add_to_chat(8,' ------------- NQ Synthesis ('..crafter_name..') -------------')
elseif result == 1 then
windower.add_to_chat(8,' ---------------- Break ('..crafter_name..') -----------------')
elseif result == 2 then
windower.add_to_chat(8,' ------------- HQ Synthesis ('..crafter_name..') -------------')
else
windower.add_to_chat(8,'Craftmod: Unhandled result '..tostring(result))
end
end
elseif id == 0x06F and crafting then
if original:byte(5) == 0 or original:byte(5) == 12 then
local result = original:byte(6)
if result == 1 then
windower.add_to_chat(8,' -------------- HQ Tier 1! --------------')
elseif result == 2 then
windower.add_to_chat(8,' -------------- HQ Tier 2! --------------')
elseif result == 3 then
windower.add_to_chat(8,' -------------- HQ Tier 3! --------------')
end
end
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By Asura.Clintbeastwood 2026-02-08 15:44:48
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Carbuncle.Nynja said: »
Its an officially available addon, is it not?

It's in native Windower 4, if that's what you're asking.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-02-08 15:52:46
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Asura.Clintbeastwood said: »
Carbuncle.Nynja said: »
Its an officially available addon, is it not?

It's in native Windower 4, if that's what you're asking.
Yeah thats what I meant
So theres no way my version could be out of date.


I think I can make use of that clipped code though, thanks.
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