Random Question Thread (FFXI Related)

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Random Question thread (FFXI related)
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 Asura.Vyre
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By Asura.Vyre 2026-01-25 02:58:17
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Ranoutofspace said: »
What's the deal with conquest and taking over areas? Had signet, killed mobs (with/without giving EXP, since apparently SE confirmed just killing mobs is the only requirement) for the better part of 3 hours, and the bar did not move at all. Checked during the hourly updates and not a pixel of improvement.
The more exp a monster grants you in a signet area when you have signet on, the more impact you will have on a zone's allegiance.

When I was on Odin a few years back, population was low enough that I could merit on Abraxas while restricting LP character to 75 to solo take Tavnazian Archipelago for Bastok. Usually I'd shift the bar by about 1/3rd over the course of a week, getting like 2k exp per kill on 2hrs or so of exp per night or something like that.

Kills without exp still count, but they're minimum influence.

Something you can compare it to, is the Outpost Trades that also affect zone allegiance. If you trade low level gear, like stone arrows, then it's minimal impact. If you trade high level gear, like kabura arrows, and trade them in bulk, you get more points.

It takes quite a lot either way to actually swing a zone.
 Asura.Sechs
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By Asura.Sechs 2026-01-25 05:15:34
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Was Maletaru's hypothesys on the HQ* on new limbus gear confirmed or debunked?
He initially made an hypothesis where +2 comes from HQ3 instead of HQ2.
 Phoenix.Gavroches
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By Phoenix.Gavroches 2026-01-25 06:23:14
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The null masque isn’t just the NA translation broken (yeah I know not a breaking news), the gear itself is broken.

Using checkparam <me> you can clearly see haste and DT doesn’t work.

It might be the second page of the gear, or just the bottom couple lines, just can’t tell as I don’t have clearly access to that but yeah at least those 2 stats
 Shiva.Thorny
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By Shiva.Thorny 2026-01-25 06:27:23
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Asura.Sechs said: »
He initially made an hypothesis where +2 comes from HQ3 instead of HQ2.

It comes from both HQ2 and HQ3. He wasn't meeting the subcraft requirement to be eligible for HQ2 on most of his synths, so he saw only HQ1s on those synths and interpreted it incorrectly.

Most of the gear will be relatively cheap now that the cat's out of the bag on that. HQ rates don't seem notably different from SU5 to me, and cost per synth is lower on many of them. The ones that use nio/ruth ingots are still gonna cost a pretty penny, especially ignorance and wrath bodies since they also use cores.
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By Dodik 2026-01-25 06:40:44
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Phoenix.Gavroches said: »
It might be the second page of the gear, or just the bottom couple lines, just can’t tell as I don’t have clearly access to that but yeah at least those 2 stats

.. what?
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-01-25 11:18:05
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Phoenix.Gavroches said: »
The null masque isn’t just the NA translation broken (yeah I know not a breaking news), the gear itself is broken.

Using checkparam <me> you can clearly see haste and DT doesn’t work.
native checkparam only lists ilvl, prim acc/atk, aux acc/atk, racc/ratk, eva, def.

Unless you mean the checkparam addon, which I presume reads information from the dat files (or windower resources). If the information on the null masque is wrong in the dats, then checkparam will report based on said incorrect information.

You could have stripped all equipment and checked your stats with and without masque and notice a change in your attributes, acc, def, HP, MP.

But if you were still not convinced that the haste on it is working fine, you could have done the simple reraise test:
cast reraise naked: 60 second recast
cast reraise with masque: 52 second recast

If you want to test DT, you can do the easy 1000 needles test, but I'm not doing that, because the stats on masque are working fine server side.
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By Shichishito 2026-01-25 19:33:50
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YouTube Video Placeholder

Anyone know what this person is trying to demonstrate?
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-01-25 19:45:16
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Its at the start of the video. There was a bug where, from certain angles, you could target "NPC" instead of the vortex.

SE fixed it one or 2 patches ago.
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By Garfield 2026-01-25 19:45:38
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Shichishito said: »
Anyone know what this person is trying to demonstrate?
There's a bug of some sort, that those porters are labeled "NPC" instead of the actual name and not interactable until it reverts to proper name, it's happened since the revision of limbus nothing new. No idea what they are trying to trade it for tho.
 Ragnarok.Casey
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By Ragnarok.Casey 2026-01-25 21:39:00
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Ranoutofspace said: »
What's the deal with conquest and taking over areas? Had signet, killed mobs (with/without giving EXP, since apparently SE confirmed just killing mobs is the only requirement) for the better part of 3 hours, and the bar did not move at all. Checked during the hourly updates and not a pixel of improvement.
Lots and lots and lots of murder. Go on a job like BLU that can cleave endlessly.

Note that some zones take a lot more murder to move the bar than others. Movalpolos took me nearly 2 days of killing to move the bar enough that beastmen wouldn't control it. And yes, you 100% do not need to gain exp to move the meter. As far as I can tell the bar doesn't update very often.

Oh and, whatever you do, don't die. Death seems to be the primary (only?) way beastmen gain influence and they will gain a LOT depending on the zone. Unfortunately that applies to other players... it is unknown to me if players not having signet or not effects the influence moving on death.
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