Random Question Thread (FFXI Related)

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Random Question thread (FFXI related)
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-01-19 01:45:29
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Its not that the effect "takes precedence", the enhancement is doing what its intended to do:
Charge 1000 gil every double attack proc.

DA proc is determined at the start of the attack round, so even if you smack that wild rabbit for 3000 damage, it still flagged the attack round as having a DA proc, so you still get charged 1000 gil.

I think they went the rather lazy route with it, but at the end of the day, its working exactly the way it says it does.



But even then, it wont do what you were planning to have it do. If your SAM (or nin) has DA+30, you dont jump to Triple attack tier with StoreTP+70. The existing Double Attack (or Triple Attack) you have does not boost Hachimonji's StoreTP->MultiAtk formula in any way.


https://www.bg-wiki.com/ffxi/Hachimonji

Total Store TP Tiers Multiattack per Store TP +1
1~100 Double Attack +1%
101~200 Triple Attack +1%
201+ Quadruple Attack +1%

If you have 30 DA, 15 TA and 130 StoreTP using Hachimonji, I believe these are your final MultiAtk stats:
+130% Double Attack (100 from StoreTP + 30 from DA)
+45% Triple Attack (30 from StoreTP + 15 from TA)

Theres also some negative interaction with HasZanshin I think? I remember a discussion about this, but I dont use the GKT so I didnt care enough to think "this seems important I should remember this".
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-01-19 03:46:05
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Carbuncle.Nynja said: »
Theres also some negative interaction with HasZanshin I think? I remember a discussion about this, but I dont use the GKT so I didnt care enough to think "this seems important I should remember this".

The interaction with HasZanshin is a pretty obvious one: you can't possibly ZanHashin ig you have 100% DA. And, of course, the ambu GKT removes all your STP, which reduces the amount of TP you get from the ZanHashin hits even if you DID execute one.

It's an extremely shitty effect for SAM (and frankly very bad for NIN as well)
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By Nariont 2026-01-19 05:58:35
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Carbuncle.Nynja said: »
If you have 30 DA, 15 TA and 130 StoreTP using Hachimonji, I believe these are your final MultiAtk stats:
+130% Double Attack (100 from StoreTP + 30 from DA)
+45% Triple Attack (30 from StoreTP + 15 from TA)

Itd be 15% ta > 30% da > 30% oa3 > 100% oa2

Only removes your stp when it procs, and since its oat all ta/da sam has gets full benefit, it blocking zanhasso is the real deal breaker with it. Even on NIN it has a poor interaction since on said procs daken gets nerfed too since the daken throw is also gonna be at 0 STP so if say you had 100 STP then any non TA/DA swing is getting a 0 STP daken
 Lakshmi.Byrth
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By Lakshmi.Byrth 2026-01-19 08:02:32
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Yeah, that weapon looks interesting but is actually terrible.
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By Nariont 2026-01-19 10:12:48
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if zanhasso were just after DA it(and mytic probably) would be a bit better in the TP aspect, doubt itd change much in the long run but yeah.

Hoxne is just a better version of what this gkt was trying to do in making your normal swings give more TP on average imo, you lose zanhasso at a 35% proc rate max, and gain 100% DA that isnt dropping your STP to 0, can stack it with TA/QA gear and its likely on par/ahead of the TP gain zanhasso was giving. Just, like NIN it kinda sucks to throw aside something thats become part of the job to become a WAR on a payment plan
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By Phex 2026-01-20 13:26:43
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I did not touch chocobo-races in decades, but now a wild mastery-rank earring appeared... I tryed to gather some chocobucks for the chocobo-digging (skillup) body, but my char with registered own chocobo dont have the "free run" option, only -> Offical races (0 chocobucks) atm. But official races are tough.
What do/did i do wrong to miss the free run option? Thx for advice!
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By Phex 2026-01-21 08:19:38
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Tryed to talk to several NPC in the circuit, but nothing. Also tryed to change registered chocobo, but same: no option to start a Free run.
Any ideas? ;-(
 Bismarck.Radec
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By Bismarck.Radec 2026-01-21 08:37:00
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You have to complete the novice circuit official races I,II,III first, then free-run unlocks
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By Phex 2026-01-21 10:14:11
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Oy my... Thank you, Radec.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2026-01-21 10:45:19
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https://www.bg-wiki.com/ffxi/Mana_Wall

I vaguely remember that the Mana Wall % term caps at 95% (base 50%, job points 20%, feet 25%), and thus you don't really benefit from Kaumodaki or Taranus's Cape unless you're trying to wear gaiters with mana wall up.

However, I can't find any testing to that effect. Does it exist? Am I hallucinating?
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By waffle 2026-01-21 10:58:31
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Lakshmi.Byrth said: »
https://www.bg-wiki.com/ffxi/Mana_Wall

I vaguely remember that the Mana Wall % term caps at 95% (base 50%, job points 20%, feet 25%), and thus you don't really benefit from Kaumodaki or Taranus's Cape unless you're trying to wear gaiters with mana wall up.

However, I can't find any testing to that effect. Does it exist? Am I hallucinating?
Found a discussion about it in the BLM guide thread starting here - https://www.ffxiah.com/forum/topic/49789/the-black-sacrament-a-guide-to-black-mage/12/#3389952
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By ryukin182 2026-01-23 13:33:30
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I havn't played in 3-4 years but I check ffxiah like once every 6 months. What jobs would benefit from the use of Hoxne Ampulla? War is obviously a no.
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By Nariont 2026-01-23 13:46:26
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Mnk > drk > drg off top of my head. Jobs with low natural/gear ma and/or use replicating ftp ws(which is primarily mnk)
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-01-23 14:19:17
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ryukin182 said: »
What jobs would benefit from the use of Hoxne Ampulla?

Probably every job that isn't conflicted with an ammo slot

dnc mnk drk thf blu rdm* are easy choices. The ones that may require a little finessing:

DRG - conflicts with Angon, so you'd have to use ampulla mid fight, or not use Angon at all
BRD - sing then ampulla and lock/disable ammo/range
BST - call your pathetic pet first then hoxne (can't reward, but who cares, pet is a buff battery anyways)
NIN - you lose Daken but apparently it's still a dps gain regardless
*RDM - loses access to Regal Gem, so you'd have to apply your debuffs first, then Hoxne (which is kind of clunky). Fight specific of course
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By Shichishito 2026-01-24 02:05:33
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Lakshmi.Buukki said: »
*RDM - loses access to Regal Gem, so you'd have to apply your debuffs first, then Hoxne (which is kind of clunky). Fight specific of course
I think RDM doesn't even have a debuff that lasts less than 3 minutes and the duration enhancements come on top. It's a bit inconvenient but compared to BLU who's debuffs usually last 30-90 seconds and their buffs not lasting much longer either it's still heaven, even if they have to reapply the enchantment every 4-5 minutes.

SMN - relies on sachet for avatar level
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-01-24 02:16:54
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Whatever content you're doing that permits a smn to pull out their staff and start bonking things, I can assure you that you dont need ampullas enchantment, so thats rather moot.
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By Garfield 2026-01-24 03:34:32
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For smn with just bunzi gloves, null cape and ifrits favor, smn already sits at 40% DA before considering anything else as well.
 Cerberus.Echohawk
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By Cerberus.Echohawk 2026-01-24 03:59:18
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SE asking people to farm thousands of low ilvl mobs for the crafting shield's cards seems like they were begging people to just bot it. Roughly how many cards/hour do people get when farming for synth spheres (when not botting).
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-01-24 04:22:24
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Cerberus.Echohawk said: »
SE asking people to farm thousands of low ilvl mobs for the crafting shield's cards seems like they were begging people to just bot it. Roughly how many cards/hour do people get when farming for synth spheres (when not botting).

I mean, they (spheres, not cards) are tradable and sellable, so...they didn't necessarily intend for people to bot, though everyone resorts to it anyway.

I haven't farmed many cards because they break a lot and the drop rate is terrible. I think I got maybe 1-3 per set of enemies which respawn every 5 minutes? So probably ~20/hr, but I don't have a huge dataset so don't quote me on it. It's not a lot.

I've mentioned it in other threads but IMO the best bang for buck you can get (by far) is Lower Delkfutt's Tower, provided you have another character (yours or a friend's) who can park there in your party. You get 6 Delkfutt Keys every 5 minutes, plus Lightning Clusters on a regular basis. I've spent countless hours up there and farmed *** of Reverb/Distortion. The ease of farming these formed the basis of my strategy for my shields.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-01-24 10:39:35
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Carbuncle.Maletaru said: »
they (spheres, not cards) are tradable and sellable, so...they didn't necessarily intend for people to bot, though everyone resorts to it anyway.
I hate to break it to you buddy, but you cant make spheres unless you have a stage 3 shield. So no, not anyone can pump the economy full of spheres.
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By Cerberus.Echohawk 2026-01-24 13:35:58
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Carbuncle.Maletaru said: »
I've mentioned it in other threads but IMO the best bang for buck you can get (by far) is Lower Delkfutt's Tower, provided you have another character (yours or a friend's) who can park there in your party. You get 6 Delkfutt Keys every 5 minutes, plus Lightning Clusters on a regular basis. I've spent countless hours up there and farmed *** of Reverb/Distortion. The ease of farming these formed the basis of my strategy for my shields.
Honestly this was kinda my first thought. 6 keys is a lot. I play on 4 so I was thinking of posting some around the promys snd just making a rotation of empty spheres/keys although 5min respawn may be too fast to do that with.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-01-24 16:23:38
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Carbuncle.Nynja said: »
Carbuncle.Maletaru said: »
they (spheres, not cards) are tradable and sellable, so...they didn't necessarily intend for people to bot, though everyone resorts to it anyway.
I hate to break it to you buddy, but you cant make spheres unless you have a stage 3 shield. So no, not anyone can pump the economy full of spheres.

Well, it's stage 4 actually but...stage 4 is not a big deal at all. It doesn't take that long and costs basically 0 gil, so it's not exactly a herculean task.

Either way, from a design perspective they opened the door for resources to pour from any number of people directly into one person's shield, so it's designed such that a rich or well-connected person can do it without botting.

Though, as I said, this community will take any excuse to bot literally everything they don't see as worthy of their time so *shrug*
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By Shichishito 2026-01-24 16:59:03
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Garfield said: »
For smn with just bunzi gloves, null cape and ifrits favor, smn already sits at 40% DA before considering anything else as well.
But you could pull out Ramuh + ampulla and have 100% DA and decent crit on top if it wasn't for the sachel blocking the ammo slot.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-01-24 17:36:18
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Carbuncle.Maletaru said: »
Well, it's stage 4 actually but...stage 4 is not a big deal at all. It doesn't take that long and costs basically 0 gil, so it's not exactly a herculean task.
I cant take this guy seriously lmao




Anyways, to suggest "it doesnt take that long and costs basically zero gil" is a mentally challenged statement to make. It probably pales in comparison to the ~100 mil the last stage is, but to suggest its "no time and 0 gil" cant even be classified as hyperbole.
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By Carbuncle.Nynja 2026-01-24 17:55:45
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And I already know what kind of reply I'm gonna get:

Quote:
Nu thats stage 4
Aspis = stage 1
Ecu = stage 2
scutum = stage 3
shield = stage 4
escutcheon = stage 5


No
In all the years of this game we have never considered the base product "stage 1"

Relic Horn is not a "stage 1 Gjallarhorn", its the base weapon. Pyrrhic Horn is
The Virgil weapons from Nyzul are not "stage 1" mythics.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-01-24 19:19:02
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An idiot made that page, idk what to tell you. Calling a shield the "phase two shield" because you get it AFTER finishing phase 2 is stupid as hell. Calling the stage 1 shield the "craftsmanship shield" is also stupid as hell.

Stage 1 shield is the shield you use in phase 1.
Stage 2 shield is the shield you use in phase 2.
Etc.

There's absolutely no reason to have a Stage 0 shield. "I'm working on my stage 0 shield" is a dumb way to discuss this stuff. "8 have the craftsmanship shield".

Also: stage 1 prime weapons are: prime dagger, prime sword, etc.

Here's the total cost of a stage 4 shield:
Whatever it takes to make GP (a rounding error)
Making a bunch of sets (depends on the craft, but maybe 3-10k/ea?)
Making a handful of mid-tier items for customer requests and ROE.

It's probably under 10m total, which you will make after selling like 5 stacks of spheres.

Either way, it doesn't matter. Stage *whatever stupid name you give them* shields are extremely easy to make, so spheres aren't behind any REAL gate.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-01-24 19:32:28
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Carbuncle.Nynja said: »
And I already know what kind of reply I'm gonna get:
Its too easy, all too predictable
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By Foxfire 2026-01-24 22:48:31
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can't believe funk's catching strays over escutcheons
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By Ranoutofspace 2026-01-24 23:50:46
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What's the deal with conquest and taking over areas? Had signet, killed mobs (with/without giving EXP, since apparently SE confirmed just killing mobs is the only requirement) for the better part of 3 hours, and the bar did not move at all. Checked during the hourly updates and not a pixel of improvement.
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