Random Question Thread (FFXI Related)

Eorzea Time
 
 
 
Language: JP EN FR DE
users online
Forum » FFXI » General » Random Question thread (FFXI related)
Random Question thread (FFXI related)
First Page 2 3 ... 943 944 945 946
Offline
By Dodik 2025-10-10 12:54:34
Link | Quote | Reply
 
Well partly because of the TP for MP cost of impact, secondly because casting impact also gives a fat -20% stat down which, at its shortest duration which will be always on Aminon and other high level targets, will last ~19sec.

Even if you have both geo and rdm casting impact, there will be times where it won't be up. Having it up for more time means more damage for the party as a whole.

Also when I was doing Aminon I was the only one casting impact, so minimising recast was a very big dmg boost even without the TP gain.

As always, things vary depending on play style, the rest of the group and so forth like Buukki said.
[+]
Offline
By K123 2025-10-10 13:04:12
Link | Quote | Reply
 
Needed to unlock +3 for a job in Sortie, thought I'd do the exit & reenter chest in H while there but it didn't load when I zoned in. Not aware of there being any other requirements for this to pop but I haven't killed anything in sortie at all. What happened?

Exited again and reentered and it still didn't pop.
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 10910
By Asura.Sechs 2025-10-10 13:10:30
Link | Quote | Reply
 
Lakshmi.Buukki said: »
Be careful with your words.
Just to clarify, my intent was to provide potentially useful numbers for all people reading the thread and maybe even you two.
I wasn't attempting to say "LAWLZ BUKKI AND NARIONT ARE WRONG!1!" because
1) I really do respect both of you
2) I don't think either of you is "wrong", for the same reasons you exposed.

Not sure if you guys already knew what I just wrote in this post, or if I accidentally came out wrong, because I would never do anything like that to you <3
 Bismarck.Sterk
Offline
Server: Bismarck
Game: FFXI
user: Llewelyn
Posts: 376
By Bismarck.Sterk 2025-10-10 13:19:04
Link | Quote | Reply
 
K123 said: »
Needed to unlock +3 for a job in Sortie, thought I'd do the exit & reenter chest in H while there but it didn't load when I zoned in. Not aware of there being any other requirements for this to pop but I haven't killed anything in sortie at all. What happened?

Exited again and reentered and it still didn't pop.
Someone in the update thread also stated they had issues getting this chest to pop, but I did a run last night and it popped just fine for us. Might just be a luck of the draw until some patching is done in Sortie since it seems to be a bit bugged atm.
[+]
 Fenrir.Brimstonefox
Offline
Server: Fenrir
Game: FFXI
user: Brimstone
Posts: 349
By Fenrir.Brimstonefox 2025-10-10 14:42:21
Link | Quote | Reply
 
Yeah D basement re-enter chest is bugged right now (happened to me too).
[+]
 Asura.Eiryl
Offline
Server: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2025-10-13 22:49:43
Link | Quote | Reply
 
Ok, I've wondered this for way too long.

What makes ffxidb minimap shine?
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 10910
By Asura.Sechs 2025-10-14 00:38:38
Link | Quote | Reply
 
Fenrir.Brimstonefox said: »
Yeah D basement re-enter chest is bugged right now (happened to me too).
H basement re-enter, you mean. And yeah it doesn't work.

F basement re-enter Naakauls do not pop either.
 Asura.Vyre
Forum Moderator
Online
Server: Asura
Game: FFXI
user: Vyrerus
Posts: 16491
By Asura.Vyre 2025-10-16 21:41:41
Link | Quote | Reply
 
Anyone ever effort max on RDM for the magian Shikargars that:

Weakens Attacks +16

and

Weakens Defense +16

I assume when they proc, that it's -16% of mob atk/def, but I am super curious on proc rate in current day, as well as duration.
[+]
Offline
Posts: 116
By Argisto 2025-10-16 22:42:52
Link | Quote | Reply
 
Here is some very old testing I found regarding Defense Down path Shikargar.

Defense Down duration was found to be 1 minute maximum with a supposed 10% activation rate.

Edit: Nitric Baselard would be a better option if you want to inflict Defense Down on RDM.
[+]
 Lakshmi.Byrth
VIP
Offline
Server: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6502
By Lakshmi.Byrth 2025-10-17 06:39:45
Link | Quote | Reply
 
Neither is a good option because proc rate is going to depend on magic accuracy, which will be ***without ilevel
Offline
By K123 2025-10-17 07:09:07
Link | Quote | Reply
 
Would it share the same slot with Armor Break and Ageha too? Irrelevant if soloing on RDM of course but more wider.
 Cerberus.Dekar
Offline
Server: Cerberus
Game: FFXI
user: Dekar1
Posts: 313
By Cerberus.Dekar 2025-10-17 11:46:33
Link | Quote | Reply
 
K123 said: »
Would it share the same slot with Armor Break and Ageha too? Irrelevant if soloing on RDM of course but more wider.

Yes, those are all the "Defense Down" status effect.
Offline
Posts: 3363
By Nariont 2025-10-17 12:10:06
Link | Quote | Reply
 
Lakshmi.Byrth said: »
Neither is a good option because proc rate is going to depend on magic accuracy, which will be ***without ilevel

I thought magic accuracy skill only applied to the MH so it should be fine beyond the garbage actual accuracy of the OH, but we've been using magian TP bonus for yrs now
Offline
Posts: 116
By Argisto 2025-10-17 14:32:38
Link | Quote | Reply
 
Lakshmi.Byrth said: »
Neither is a good option because proc rate is going to depend on magic accuracy, which will be ***without ilevel

This is not necessarily an issue for RDM, a job with a surplus of magic accuracy via gear, merits, Saboteur, and the ability to tank a target's magic evasion with Frazzle. Also, the 0 TP Enspell strategy has been used with great effect using non-ilvl weapons while still maintaining sufficient magic accuracy for quite some time. Magic accuracy would only really be a concern for targets with exceptionally high wind elemental resistance ranks or those with particularly high magic evasion.
[+]
 Fenrir.Jinxs
Offline
Server: Fenrir
Game: FFXI
user: Jinxs
Posts: 1143
By Fenrir.Jinxs 2025-10-18 14:35:53
Link | Quote | Reply
 
How much TH in a TH set "Fulltime" is too much? for thf
How much does this have an effect on proc rate?
Offline
Posts: 3363
By Nariont 2025-10-18 14:39:51
Link | Quote | Reply
 
Fenrir.Jinxs said: »
How much TH in a TH set "Fulltime" is too much? for thf
How much does this have an effect on proc rate?

personally any that impedes kill speed, get the max for tag and just kill normally as the upgrade chance outside of feint/SA/TA is pretty poor after TH10 or so with or without TH gear and its effects are ~1% per tier
Offline
By Dodik 2025-10-18 14:47:04
Link | Quote | Reply
 
TH cap for gear is TH8 for main job thf.
Offline
Posts: 3363
By Nariont 2025-10-18 14:51:39
Link | Quote | Reply
 
Think he's asking if a TH build to build it up after the initial tag is worthwhile, and what effects it has, which is usually very minimal unless its already a high drop which is gonna be on trash and +8's enough. Exceptions maybe something like Dyna-D volte pieces
 Valefor.Maurauc
Offline
Server: Valefor
Game: FFXI
user: Maurauc
Posts: 130
By Valefor.Maurauc 2025-10-18 15:06:54
Link | Quote | Reply
 
How are the item images on BG Wiki generated? I've noticed that the Arrapago Ring enchantments are wrong, and while I could fix the enchantment details, I figured the image needs updating as well.
(10/10 enchantments, 1h cooldown, 30 second wait time for usage. Disappointment compared to the supposed infinite enchantments)
 Fenrir.Jinxs
Offline
Server: Fenrir
Game: FFXI
user: Jinxs
Posts: 1143
By Fenrir.Jinxs 2025-10-18 15:30:43
Link | Quote | Reply
 
Nariont said: »
Think he's asking if a TH build to build it up after the initial tag is worthwhile, and what effects it has, which is usually very minimal unless its already a high drop which is gonna be on trash and +8's enough. Exceptions maybe something like Dyna-D volte pieces
Yes
I looked at Thorny's data, which I had trouble understanding at first.
Just looking at the 10-11 it takes more hits wearing more TH gear
I am wondering if swapping those useless extra th pieces for more lets say crit or TA is what changes the number of hits before a proc occurs in the higher levels.
Offline
By Dodik 2025-10-18 15:38:43
Link | Quote | Reply
 
Yes, I was saying anything more than TH8 in gear will not affect TH9+ proc rate, and Thorny's data seems to suggest that too, within margin of error.

Same for crits, within margin of error. Wiki says only first hit can proc TH.

[+]
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
user: NynJa
Posts: 6308
By Carbuncle.Nynja 2025-10-18 15:40:10
Link | Quote | Reply
 
Theres no known correlation between crits and TH procs. That was a rumour based on increased chance when using SA or TA.
 Asura.Vyre
Forum Moderator
Online
Server: Asura
Game: FFXI
user: Vyrerus
Posts: 16491
By Asura.Vyre 2025-10-18 23:35:46
Link | Quote | Reply
 
When an Enfeebling gear piece says, "Enfeebling Magic Effect +x" what does that increase exactly? Duration? Potency? Both?
 Fenrir.Jinxs
Offline
Server: Fenrir
Game: FFXI
user: Jinxs
Posts: 1143
By Fenrir.Jinxs 2025-10-18 23:49:25
Link | Quote | Reply
 


just potency
and some things you cant raise the potency of
I think break/sleep/bind are some of those?
[+]
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
user: NynJa
Posts: 6308
By Carbuncle.Nynja 2025-10-19 01:41:21
Link | Quote | Reply
 
How does one increase the potency (not duration) of those debuffs?

I guess bind's removal threshold could be adjusted by potency, but lets be honest here:
Bind on a mob is removed when we look at it the wrong way.
 Lakshmi.Buukki
Offline
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-10-19 02:00:14
Link | Quote | Reply
 
Bind magically never gets removed when one under leveled ghost manages to land it on you while you're training a handful of monsters that are wailing on you.

The rules:

Bind by player: wears off immediately by ANY damage.
Bind by mob: never wears off until you're near death
[+]
Offline
Posts: 1492
By Kaffy 2025-10-19 02:15:25
Link | Quote | Reply
 
I wasn't sure I was remembering correctly, but yeah this might have had something to do with why

YouTube Video Placeholder
 Carbuncle.Maletaru
Offline
Server: Carbuncle
Game: FFXI
user: maletaru
Posts: 3737
By Carbuncle.Maletaru 2025-10-19 02:32:03
Link | Quote | Reply
 
Relevant page for enfeebling magic. There are lots of nuances and details that are often overlooked by unaware players. Worth reading and trying to understand nearly everything on that page, especially for RDMs.
Offline
By LightningHelix 2025-10-19 10:02:39
Link | Quote | Reply
 
Carbuncle.Nynja said: »
Bind on a mob is removed when we look at it the wrong way.
I'm genuinely amazed that bind on a mob is not removed by casting another non-damaging debuff on that mob.

because it sure as hell feels like it falls off to a stiff breeze
Offline
Posts: 23
By Elad 2025-10-19 12:35:33
Link | Quote | Reply
 
Semi-related: it's BS that mobs build resistance to enfeebles over time but players don't. It's a mechanic that would be very engaging if it worked consistently (they'd just have to maybe tweak some of the initial debuff values) but instead, in its current iteration, it's nothing but frustrating.

Good example was the Weapons ambu a couple months ago with the AoE stun. Instead of getting stunned for 8 seconds every 10 sec for the entire fight, make the stun initially stronger, but have it be harder and harder to land as the fight goes on. You'd feel accomplished for surviving a 20sec stun early in the fight if that means the 15th stun the damn mob cast will either not stick or last only a couple sec.

Note: I'm still very salty from a recent farming session of Orcfeltrap with its unremovable sleep. If you didn't get the SC to kill the mob within the first few sec, you can potentially get chain-slept for a good 5 min, it's ridiculous for such an otherwise lame NM. Even if this ends up being a "skill issue" where there is a way to work around it, my point about resist consistency remains: this disparity doesn't make the mechanic engaging at all.
First Page 2 3 ... 943 944 945 946