Random Question Thread (FFXI Related)

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Random Question thread (FFXI related)
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-10-06 16:44:13
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Does Murky Mantle have a proper use case? Outside of T1/2 nuke spamming where the high mDMG is putting in work, where would this be used even at R15?

I know Alabaster Mantle is worse than an Ambu Cape, but considering theyre both "all jobs", the number of jobs that make use of weapon skills is atleast quadruple the number of jobs that would make use of magic damage.
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By Nariont 2025-10-06 16:52:25
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I think for ninjutsu it's solid maybe if you wanted a stronger helix(reive capes still better for duration) otherwise just seems like a worse ambu cape that saves you inventory at the cost of lots of wasted time not getting matter
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-10-06 18:09:28
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Even for Helix that seems useless, unless its a target you cant hit cap.
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By Nariont 2025-10-06 18:20:10
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Hey im just listing them off, its honestly in a worse spot than the WSD mantle imo since while it has higher mdmg its got no mab and worse INT which for the higher tier nukes is gonna favor the extra INT and mab since its already got a high base, so you're stuck with ninjutsu and helixes and their much lower base/INT mod
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By Carbuncle.Nynja 2025-10-06 18:21:37
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I appreciate that, thank you. I was trying to list the gear for my friends and what it would be used for.
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 Phoenix.Capuchin
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By Phoenix.Capuchin 2025-10-08 16:13:48
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Have some friends on another server who started from scratch and they're building Sky sets. Nobody in their group has a THF leveled.

How bad is it to try to steal a Buccaneer's Knife from Brigandish Blade with a subjob level THF? How high of a subjob do you need to not make it torture? Currently I think the highest level THF they have is someone who can do /THF19 subjob lol.

(I tried to kinda steer them toward either having someone level THF a bit more, or asking a THF nicely for help - but now I'm curious too!)
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By Dodik 2025-10-08 16:19:50
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Can't say I've tried it, though wiki says "relatively high accuracy even with subjob thief".

Can just keep trying if with a group. Take a cor for resets.

You will get Sky god gems pretty often from the mog garden flotsam spot though.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-10-08 16:20:24
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 Fenrir.Brimstonefox
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By Fenrir.Brimstonefox 2025-10-09 08:34:52
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Phoenix.Capuchin said: »
Have some friends on another server who started from scratch and they're building Sky sets. Nobody in their group has a THF leveled.

How bad is it to try to steal a Buccaneer's Knife from Brigandish Blade with a subjob level THF? How high of a subjob do you need to not make it torture? Currently I think the highest level THF they have is someone who can do /THF19 subjob lol.

(I tried to kinda steer them toward either having someone level THF a bit more, or asking a THF nicely for help - but now I'm curious too!)

Pretty sure it'd be more trouble than trying to level thf to 75-80ish range and getting some AF. (although its possible its got a high success rate, I dunno)

I mean even if you don't get PL, with RoV key items, trusts and RoE and tabs pages how long would it take to level a job to 80? Particularly if you have a group!

My guess is they could just shout and pay someone to come help them for a few minutes too.
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By Kaffy 2025-10-09 13:23:27
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anyone have any data if surged WOE walks are better or no different for dice/residue pouches?
 Asura.Vyre
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By Asura.Vyre 2025-10-09 13:27:55
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Data, no.

But I did get every Empyrean WS, and only bought 3 or so worths of the dice for them.

To me, it seems, surged or no, the walks give coins/dice/residue according to which Walk you are doing, and whether it's surged or not matters very little.

By number in my experience:

1-6: Give mostly coins.
7~11: Give mostly Dice.
12~15: Give mostly residue.

And that all said, it seems overall to me that Residue is the most common drop, and that might have something to do with surged walks. Dice are the hardest thing to come by, always. Coins after that, since you need specific coins per weapon.
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 Asura.Sechs
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By Asura.Sechs 2025-10-10 03:25:35
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Anybody mind sharing their Occult Acumen sets for RDM and GEO that they use on Aminon?

Thanks!
 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-10-10 09:48:54
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GEO (Thundara III):

ammo = Seraphic Ampulla
head = Merlinic Hood (Occult Acumen +10)
body = Merlinic Jubbah (Occult Acumen +11)
hands = Merlinic Dastanas (Occult Acumen +11)
legs = Perdition Slops
feet = Merlinic Crackows (Occult Acumen +10)
neck = Bathy Choker +1
ear1 = Crep. Earring
ear2 = Dedition Earring
ring1 = Chirich Ring +1
ring2 = Chirich Ring +1
back = Nantosuelta's Cape (Store TP +10)
waist = Oneiros Rope


RDM (Thunder V)

ammo = Aurgelmir Orb +1
head = Merlinic Hood (Occult Acumen +10)
body = Merlinic Jubbah (Occult Acumen +11)
hands = Merlinic Dastanas (Occult Acumen +11)
legs = Perdition Slops
feet = Merlinic Crackows (Occult Acumen +10)
neck = Bathy Choker +1
ear1 = Crep. Earring
ear2 = Dedition Earring
ring1 = Chirich Ring +1
ring2 = Chirich Ring +1
back = Sucellos's Cape (Store TP +10)
waist = Oneiros Rope
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By K123 2025-10-10 10:06:23
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Aren't the legs a super rare drop? Like 1%?
 Asura.Eiryl
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By Asura.Eiryl 2025-10-10 10:09:50
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It's shadowlord. Nothing from it is exceptionally rare.

Of course, as soon as you want something it's drop rate goes from 20% to 0%
 Asura.Sechs
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By Asura.Sechs 2025-10-10 10:33:29
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Lakshmi.Buukki said: »
GEO (Thundara III):
Bathy Choker... why? SB?
Then you have Crep, Dedition, Chirich and JSE cape all of that I assume for Store TP?
Damn I forgot Store TP affects it.

I do have Seraphic Ampulla and Mallquis Chapeau +2 but they're slipped/muled atm because I would use them on GEO only.
I went with Helios because I already had 2 pieces with OA+10 muled.
I only have Hands and Feet because, again, can't use Head and Body when casting Impact.
They would be useful for Thunder V and Thundara III but that means 2 more inv space and I'm kinda on the edge atm.
Wonder if it would be cheaper for me to Aug Merlinic Head/Body with Fern Stones, or keep it goin with Leafdim with Helios Head/Body.
Definitely need to update my sets with STP stuff though, thanks for reminding me!
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By Nariont 2025-10-10 10:43:07
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iirc the STP/OA on neck isnt enough to really push it much vs cutting a chunk out of your 100~ TP giving cast since bathy has a large chunk of SB on it (31 SB total with the rings)
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-10-10 10:51:00
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Asura.Sechs said: »
I only have Hands and Feet because, again, can't use Head and Body when casting Impact.

You didn't specify the set was for Impact, you just said general "Occult Acumen". Impact is just a swap of one piece in and leave head empty, but Impact is on a long recast timer, so you will need to use another spell anyways to keep up with TP.

Bathy Choker is as Nariont said. Residual or Diminishing Gains, what brings more to the set, small STP or focusing on TP reduction of Aminon. I don't know what the highest STP neck piece is that GEO can use, but it's either such a smaller amount of STP or I don't have it, that I didn't think it was worth bringing for an extra inventory slot. I guess if you really want to minmax, Incanter's Torque for low chance of free magic proc, but with Aspir that doesn't matter either. I just pick whatever is the most practical, and Subtle Blow is helpful when you're trying to employ a strategy that keeps the monster's TP as low as you can without triggering a move.
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By K123 2025-10-10 11:36:09
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Asura.Eiryl said: »
It's shadowlord. Nothing from it is exceptionally rare.

Of course, as soon as you want something it's drop rate goes from 20% to 0%
Ffxidb says 0.3%. If this is nonsense can we just delete the ffxidb links showing on ffxiah?
 Bismarck.Sterk
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By Bismarck.Sterk 2025-10-10 11:38:54
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K123 said: »
Asura.Eiryl said: »
It's shadowlord. Nothing from it is exceptionally rare.

Of course, as soon as you want something it's drop rate goes from 20% to 0%
Ffxidb says 0.3%. If this is nonsense can we just delete the ffxidb links showing on ffxiah?
I imagine it's counting kills for the 5-2 Mission as well as it lists every drop below 1% on the Shadow Lord page. None of his drops are particularly rare.
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By Nariont 2025-10-10 11:38:57
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could just not use ffxidb for ilvl stuff, think its largely outdated post aby/VW
 Asura.Eiryl
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By Asura.Eiryl 2025-10-10 11:39:04
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DB hasn't been collecting data for like 12 years. It's definitely not sub 1%.

It really does need to be fixed or removed
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By Dodik 2025-10-10 11:44:41
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For impact specifically better to max recast time than add more storetp. A close to max recast impact set brings it down to about 35sec iirc, dont remember exactly. With its high mp usage casting more often beats what little TP more storetp gives you.

So fi follet instead of ambu, kishar etc.
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By K123 2025-10-10 12:27:56
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I have two chars with exact same gear on most jobs. When I do DI (dragon) on them one hits 85k Rudras when the other hits 45k, I also went on RDM once and was doing 99k savage on the same char and 50k on the other.

Not really important, but curious if there is anything that causes one to do twice the damage in the same gear.
 Asura.Eiryl
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By Asura.Eiryl 2025-10-10 12:31:20
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Gearswap failure most likely

It is impossible for an identical set to do half damage. Lucky extra hits and mainhit misses are 90/10 not 50/50
 Asura.Sechs
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By Asura.Sechs 2025-10-10 12:35:27
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Lakshmi.Buukki said: »
You didn't specify the set was for Impact
No I didn't! Granted that my sets for Impact and the rest are pretty much the same, because of inventory restraint.

Anyway you and Nariont said STP+4 on the neck wouldn't really change much, so SB+10 is better. Well, SB is undoubtely nice, but the first part isn't exactly true, at least with my numbers. Which might be slightly different from yours because atm I'm not using BiS gear.
I'm tryin to use gear that can be shared by both GEO and RDM. I could augment Merlinic Head/Body with OA but not now, maybe in the near future.

But I digress!
Here is the data I gathered. First numbers are with the STP+4 neck, the ones in bracket are with Bathy Choker +1 (i.e. 4 less STP).

GEO
Impact: 1046 (1014)
Thundara3: 748 (725)

RDM
Impact: 1110 (1078)
Thunder5: 580 (565)
Blizzard5: 506 (493)


Now of course you want to know more data about how I obtained those numbers, here are the values:

Geo STP: 31
Geo OA: 120
RDM STP1: 58
RDM STP2: 39
RDM OA: 120

RDM has 2 STP values because one is used for impact (Head/Body locked) the other is used for the rest. On GEO I don't have this choice because there's no STP head/body, RDM gets Malignance.
On GEO I'm using Null Shawl instead of JSE cape.
Also for both jobs I'm using Dignitary (3STP) instead of Dedition (8STP) because it's muled.
RDM could get even more STP on neck, Anu Torque 7, Ainia 8.
But I have both of those muled so, again, inventory saving for old Sechs!

I do own Bathy Choker +1 btw and it's not even muled, I use it for a couple of Evasion sets.
But I think I'm gonna stay with my STP+4 neck on my OA sets for now.
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By K123 2025-10-10 12:36:46
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Asura.Eiryl said: »
Gearswap failure most likely

It is impossible for an identical set to do half damage. Lucky extra hits and mainhit misses are 90/10 not 50/50
I'm certain it's not, seems like some kind of DI buff? On the one I just did I didn't kill any of the nq mobs on the one doing more damage either, but did kill on the other.
 Asura.Eiryl
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By Asura.Eiryl 2025-10-10 12:44:02
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Nope, that's the answer. You killed the last nq mob and got "awakening"

Damage +100%

You really should have known this one.
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By Lakshmi.Buukki 2025-10-10 12:47:38
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Quote:
Anyway you and Nariont said STP+4 on the neck wouldn't really change much, so SB+10 is better

Be careful with your words. You asked for a set and I posted it. I've never said it was "better", just the gains from 4stp I felt was less impactful than a high number of subtle blow in a set where being careful is more valuable than being sightly "stronger". You do you, build your sets however you want, 32 flavors of ice cream, pick what suits you best. I've always advocated people building their sets for specific purpose that fit their style, budget, inventory, it whatever.

Dodik posted his thoughts on maximizing fast cast for Impact, which is good info, but personally I don't gear that way simply because there's other actions to perform on RDM (especially when using Spontaneity) when Impact is on cooldown, and GEO has access to fast nukes anyways in place of impact (plus it's not a race for TP imo, so I'm ok casting twice for every 1ws, and impacting whenever it's ready). Just different ways to approach the same goal, but I respect the different perspective
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By K123 2025-10-10 12:51:51
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Asura.Eiryl said: »
Nope, that's the answer. You killed the last nq mob and got "awakening"

Damage +100%

You really should have known this one.
Just checked my logs and I was wrong, it was the char doing more damage that I killed the nq mobs on with the other one idle. I got it mixed up.
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