Random Question Thread (FFXI Related)

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Random Question thread (FFXI related)
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By Nariont 2025-10-02 05:23:42
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K123 said: »
Why do AEBF instead of CG?

No good katana hybrids for C/G since its all dark aligned
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By Dodik 2025-10-02 05:26:12
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Koki works really really well on C/G.

Don't even need threnody for G usually since he's dark based and Koki is light.

But do add macc to your hybrid WS sets, a single even partial resist will hurt more than the potential extra 5k dmg you get unresisted.
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By Lakshmi.Buukki 2025-10-02 08:07:23
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Nariont said: »
K123 said: »
Why do AEBF instead of CG?

No good katana hybrids for C/G since its all dark aligned

Yeah, and now is a good time to call out that Blade: Ei was supposed to be a darkness hybrid, but for some reason SE made it magical instead and it's been mediocre ever since.
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By darkwaffle 2025-10-04 14:45:45
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How [not] doable are the mega and disjoined Dynamis Divergence bosses for a group of returner scrubs? Specifically Bastok/Sandy for Mythic/Empyrean augment access. My friends and I have a 6 man group on a small server and we can clear the first bosses and trash mobs during both wave 1 and wave 2 but I feel like the real bosses are going to be a major jump in difficulty although I don't know how much outgearing them makes a difference these days. For comparison we've cleared Omen, can usually do D/VD Ambuscade and made a bit of progress in sortie (Ghatjot/Dhartok) but struggled a lot even just clearing V0 Odyssey (no good slashing or blunt damage currently).
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By Carbuncle.Nynja 2025-10-04 14:51:39
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https://www.bg-wiki.com/ffxi/Oboro#Beginning_the_Process


Quote:
Option 2: Damage the boss for a total of 30,000,000 HP. The mask meter will gradually fill as damage is done to the boss.
The damage calculation is cumulative alliance damage, not player specific damage.
The Disjoined bosses have around 20,000,000 HP, so a boss must be fought a minimum of two times in order to obtain your Mask of Light key item.
You do not have to defeat the boss, so any progress made on damaging it will count towards your total.
Calling for help still allows the mask meter to fill.

Rush to Wave 1 and 2 boss as quick as possible if your goal is REMA aug unlock. Take the time to clear all the Circles though to reduce the boss DT and lower the risk of absorbs from skillchains. If you're struggling with V0 Ody, I doubt you'll be able to kill it, but you should be fine to hit the damage threshold over 3-4 attempts.

Make sure the WHM and COR dont heal it up with their 2hr, otherwise any damage done wont count until you get it back down to where it was.
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By Shiva.Thorny 2025-10-04 15:49:20
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Pretty easy to stay alive against w3 boss, but w2 sandy boss might give you more trouble. Gear requirement isn't as bad as strategy requirement; if you're able to use a COR to one shot statues, subtle blow strategy on W2 boss, and effectively sac pull the circles to speed up w3 you can definitely swing it in empryean+2 and unauged odyssey gear.
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By Nariont 2025-10-04 16:07:40
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Lakshmi.Buukki said: »
Yeah, and now is a good time to call out that Blade: Ei was supposed to be a darkness hybrid, but for some reason SE made it magical instead and it's been mediocre ever since.

Was that ever confirmed anywhere or just guessing based on where it sits with gkts hybrid arsenal, cause blade yu is also pure magic
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By Kaffy 2025-10-04 16:14:40
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just like hi was supposed to have a dex mod. they know what they did and why, no matter how much we wish otherwise
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By Lakshmi.Buukki 2025-10-04 17:40:42
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Nariont said: »
Lakshmi.Buukki said: »
Yeah, and now is a good time to call out that Blade: Ei was supposed to be a darkness hybrid, but for some reason SE made it magical instead and it's been mediocre ever since.

Was that ever confirmed anywhere or just guessing based on where it sits with gkts hybrid arsenal, cause blade yu is also pure magic

I'm just looking at where the skill levels for these WS fall:

GKT - 70/100/150/175 is Goten(lightning)/Kagero(Fire)/Jinpu(2-hit Wind)/Koki(Light) - ALL Hybrid, a 2-hit WS, and all Light-aligned WS

Katana - 70/100/150/175 is Teki(Water)/To(Ice)/Chi(2-hit Earth)/Ei(Darkness) - ALL Hybrid except Ei, a 2-hit WS, and all Dark Aligned WS


If you look at the Elemental Wheel starting with Lightning it goes:

Lightning (Goten) > Water (Teki) > Fire (Kagero) > Ice (To) > Wind (Jinpu) > Earth (Chi)

Alternates between GKT/Katana elements

Seems like a clear mistake? Why would they follow this trend with both far east jobs and just make Ei Magical Darkness intentionally and all others are Hybrid? Doesn't follow the trend. SE at least at the beginning did have a rhyme or reason and theme behind why they did things. Blade: Ei was the only one that looked off

As far as Blade: Yu goes, it's way up at 290 skill, I think it's just a random outlier WS that inflicts Poison, but doesn't look like it follows any other trend related to the lower level WS.

Kaffy said: »
just like hi was supposed to have a dex mod. they know what they did and why, no matter how much we wish otherwise

This is what I think happened. They're just never going to come out and say it was a mistake, but the lore/theme suggests it should be hybrid
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By Dodik 2025-10-04 17:50:37
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What's to say any of the hybrids are intentional and not mistakes.

The WS descriptions for all the GKT hybrid WS say "elemental". Is that the mistake or is them all being hybrids the mistake.

Nobody knows except SE.
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By Carbuncle.Maletaru 2025-10-04 17:54:11
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The Blade: Hi talk is dumb as ever.

They did weird ***with the empyrean WS almost entirely across the board.

Camlann's is the only Polearm WS with a VIT mod.
Torcleaver is one of like...2 GS WS with a VIT mod (at the time), with the other ones being a 30 skill WS (which might've been changed since then) and the relic WS (which were also weird as ***).
CDC is the only Sword WS with a DEX mod (except FB which was trash)
Jishnu's is the only Archery WS with a DEX mod
Cloudsplitter is the only Axe WS with a MND mod.
Blade: Hi is the only Katana WS with an AGI mod.

It's not a mistake, it's exactly in line with the design of at least half of the empyrean WS. It was extremely clearly intentional.
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By Lakshmi.Byrth 2025-10-04 20:37:17
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I still think they accidentally flipped the stat mods for Hi and Jishnu. They are crit rate WSs with AGI instead of DEX and DEX instead of AGI. (Ranged crit rate is based on AGI and melee based on DEX)
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By Nariont 2025-10-04 21:06:01
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Dodik said: »
What's to say any of the hybrids are intentional and not mistakes.

The WS descriptions for all the GKT hybrid WS say "elemental". Is that the mistake or is them all being hybrids the mistake.

Has been my thought for awhile, moreso if they were always this way or the big WS change from back in adoulin did this as i dont recall hybrids ever being brought up until around the rhapsodies/dyna period
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By Asura.Eiryl 2025-10-04 21:10:54
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Never had any WSD+ so they were never very useful, severly lacked mab on melee gear too

Hot Shot finally got some action in delve 1 when they discovered it broke the damage cap and jinpu got some delve 2 tree action
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By Lakshmi.Buukki 2025-10-04 21:17:52
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Nariont said: »
Dodik said: »
What's to say any of the hybrids are intentional and not mistakes.

The WS descriptions for all the GKT hybrid WS say "elemental". Is that the mistake or is them all being hybrids the mistake.

Has been my thought for awhile, moreso if they were always this way or the big WS change from back in adoulin did this as i dont recall hybrids ever being brought up until around the rhapsodies/dyna period

Addition of Geomancer and using magic buffs like storms/threnody, Nyame/WSD gear/traits, iLvl gear like Ninja jse2, and elemental weaknesses that really only became a thing during Adoulin, since there are no native monsters prior to Adoulin that actually take additional elemental damage specifically (think it's limited to umbrils and maybe another type). There were also a couple of Ambuscades where enemies took extra magical damage that could be exploited with hybrid, but it required being geared well. They were probably always a thing, but the game never used the word hybrid, and nobody had the gear to check the damage calculation, so it was assumed to just be magical damage.
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By Bismarck.Sterk 2025-10-04 21:39:20
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I always noticed Jinpu doing unusually high spike damage at 75 cap.
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By Carbuncle.Maletaru 2025-10-04 22:36:44
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Lakshmi.Byrth said: »
I still think they accidentally flipped the stat mods for Hi and Jishnu. They are crit rate WSs with AGI instead of DEX and DEX instead of AGI. (Ranged crit rate is based on AGI and melee based on DEX)

I could easily buy this argument if hi and jishnu were the only empyrean WS. They're not, though, and there's a very apparent design with those weapons and WS. Of the weapons with a WSC, 6 of the 12 have modifiers that are off-the-wall insane for their weapon type. It's not an accident or a typo, it's a decision. Maybe it's a decision you disagree with, IDC, but the opinion that it was a mistake is way off base, IMO.

W/r/t crit based WS and DEX/AGI:
drakesbane is melee, crit-based, and STR mod only
Vorpal blade is melee, crit-based, and STR mod only
Victory smite is melee, crit-based, and STR mod only
Stringing pummel is melee, crit-based, and STR/VIT mods
Ascetic's fury is melee, crit-based, and STR/VIT mods
Hexa strike is melee, crit-based, and STR/MND mods
Rampage is melee, crit-based, and STR mod only
Vorpal thrust is melee, crit-based, and STR/AGI mods
Skewer is melee, crit-based, and STR mod only

There's no pattern or expectation that a melee crit WS should have a dex mod. I guess you could say ranged crit WS have AGI mod, but that's mostly just because most ranged WS were AGI-based to begin with. Except Coronach which has DEX mod (another RNG-only ranged REMA).

They just sometimes did weird ***with the WSC on REM WS, that's all it is.
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By Fenrir.Jinxs 2025-10-05 16:19:33
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I heard there is an ROE ID list to use with the addon floating around somewhere

Anyone seen it?
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By Carbuncle.Nynja 2025-10-05 17:04:07
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I've dropped a couple, but theres no master list afaik. Is there anything in specific you're looking for?
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By Fenrir.Jinxs 2025-10-05 17:09:45
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just some basics to make setting across characters.. less forgetable

foes
ambu
objective daily
objective x3
weekly
monthly
monthly objectives

nothing worse than going to go do these things and then realize you gotta do them again because one didnt get set

vagary
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By Carbuncle.Nynja 2025-10-05 17:28:07
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<aman1>3769,3771,3770,3768</aman1> <!-- trove, HP, auction, unity chat -->
<aman2>3772,3773,3775</aman2> <!-- conquest, besieved, reive -->
<aman3>3778,3777,3776</aman3> <!-- ambu, omen, dyna-d -->
<ambu>3995,3758,3759,3760,3999,3998</ambu>
<pec1>3789</pec1>
<pec10>3798</pec10>
<pec11>3799</pec11>
<pec12>3800</pec12>
<pec13>3801</pec13>
<pec14>3802</pec14>
<pec15>3803</pec15>
<pec2>3790</pec2>
<pec3>3791</pec3>
<pec4>3792</pec4>
<pec5>3793</pec5>
<pec6>3794</pec6>
<pec7>3795</pec7>
<pec8>3796</pec8>
<pec9>3797</pec9>
<vag-pal>3405,3404</vag-pal>
<vag-per>3406,3407</vag-per>
<vag-plo>3408,3409</vag-plo>
<vag-put>3400,3401</vag-put>
<vag-ran>3402,3403</vag-ran>
<vag-all>3400,3401,3402,3403,3405,3404,3406,3407,3408,3409</vag-all>
<monthly1>3788,3785,3782,3779</monthly1><!--3779=GobbieBox3782=CboRace3785=WoE-->
<monthly2>3786,3783,3788,3780</monthly2><!--3780=GrowHarv3783=XPChain3786=Wanted3788=HighTier-->
<monthly3>3784,3787,3788,3781</monthly3><!--3781=MogGarden3784=Coalition3787=Delve-->
<daily>4084,4083,4082</daily>

Those are the ones I have I think that covers most of what you asked for. For the pec's, set another one that you always keep active, but not one you want to accidentally unset (aka: dont use the repeatable 200 kills). The addon wont save a profile with only one RoE.
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By Fenrir.Jinxs 2025-10-05 18:06:58
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This is fantastic thank you
I seem to recall the addon wiping out my current list
Is there a way to just have it add one of these ids to the existing list?
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By Carbuncle.Nynja 2025-10-05 18:08:01
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I've never had that happen to my recollection, but you can edit the xml file manually and put them in.
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By Dodik 2025-10-06 03:50:29
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Fenrir.Jinxs said: »
I seem to recall the addon wiping out my current list

Don't load/unload on multiple characters at the same time. Race conditions with writing xml will wipe the file clean.

Side note - XML needs to die.
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By Fenrir.Jinxs 2025-10-06 07:29:08
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Is there a way to use it across multiple characters without that happening?
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By Dodik 2025-10-06 08:24:04
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Dodik said: »
Don't load/unload on multiple characters at the same time.

Make a windower script like:

Code
send char1 lua r roe
wait 1
send char2 lua r roe
<..>


Execute it on one char only.
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By Carbuncle.Nynja 2025-10-06 08:45:59
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I routinely do "send @all lua r roe" without my file getting wiped?

But I also dont do "send @all roe save". I think that will cause issues since you're telling multiple instances to write to the same file.
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By Dodik 2025-10-06 08:50:45
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Yes, depends if the addon saves/modifies an xml file.

Same thing happens if you modify things like the config plugin settings across characters, which writes to its xml settings file, treasurepool settings, and anything else dealing with xml files.
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By Fenrir.Jinxs 2025-10-06 10:16:50
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Dodik said: »
Yes, depends if the addon saves/modifies an xml file.

Same thing happens if you modify things like the config plugin settings across characters, which writes to its xml settings file, treasurepool settings, and anything else dealing with xml files.

This might explain why I spent a good deal of time fighting with FrameRateDivisor when I added a character

Not just from fastcs additional complications
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By Kaffy 2025-10-06 10:40:30
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get on windower discord and grab delayedall, like send but does what its name implies. not sure why it never made it on the launcher but I'm sure they have reason
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