Random Question Thread (FFXI Related)

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Random Question thread (FFXI related)
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-09-23 17:02:02
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Nobody bothers with it because its not 100%, its the same ***drop rate as the other slots.
 Asura.Spoilt
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By Asura.Spoilt 2025-09-23 17:07:40
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Has anybody done testing on the easiest way to achieve capped Imperial Standing Accolades during Besieged? The most recent update gave us the following:

"The system that was applied to certain monsters has been revised, with players now earning a contribution level based on their actions rather than a set amount, and experience points will be awarded according to their performance."

I have since done 3 Besieged. The first one I killed two mobs, then spent the rest of the time curing and hasting NPCs/Generals/Random players. Capped at 400.

Second Besieged, I fought no monsters and only buffed/hasted NPCs/Generals (Prot 3/Shell 3/Haste). Less than 200

Third I did the same only buffing NPC/Generals, this time adding cures, less than 200 again.
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By Dodik 2025-09-23 17:08:17
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Asura.Sechs said: »
I followed the suggestion Eiryl gave me (that is: perform the good interaction, but feed them NO food at all and leave them on "evolve" parental status).

Dodik said: »
For the ones without an evolution food I found it best to not feed them at all.

That's it, don't feed it, put it on priority with the npc, and leave it alone.

Eiryl gave you huh.

[+]
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By Nariont 2025-09-23 17:11:39
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Lakshmi.Buukki said: »
My point is there's already a system in place for Lilith that unlocks an additional drop slot, just nobody bothers doing it.

I still don't see the infatuation with terrible drop rates to begin with, and then measures to improve the drop rate later. And they still haven't learned their lesson with Limbus matter, which is another problem. Idk, just stop making fights with ridiculously bad drop rates and make them reasonable (not guaranteed, but not excessively long either). Seems like more work fixing these fights multiple times instead of just getting it right the first time (CoD)

Considering their previous htbs CoD feels like a fluke or an apology. And noone does lilith the proper way because itd take more than 2-3 people and those farming lilith are likely low level geared, and would rather burn out beating their head against ve/e rates then attempt N× with some others.
 Asura.Sechs
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By Asura.Sechs 2025-09-23 17:16:24
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Dodik said: »
Eiryl gave you huh.
Omg I'm bending down in apology!
Please forgive me Master Dodiiiiiik
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 Asura.Eiryl
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By Asura.Eiryl 2025-09-23 17:18:48
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It's the same either way but still funny
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By Dodik 2025-09-23 17:27:17
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Lakshmi.Buukki said: »
My point is there's already a system in place for Lilith that unlocks an additional drop slot, just nobody bothers doing it.

The difficulty/reward benefit is not there that's why. I did do the wardens stuff for a while. I saw one double drop in maybe a dozen runs like that. Mostly FA as usual.

Meanwhile kill times were 4-5 times longer than just a straight zerg and much higher risk of wipe.

Since it does not guarantee a drop, why bother with it.

Quote:
Please forgive me Master Dodiiiiiik

Don't mess with my monsters.

I do not f around with rearing.





Lol it's all good.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-09-23 17:41:03
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By Dodik 2025-09-23 17:45:08
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Getting there, slowly.

Those mandies took the longest.

One of my goals is to get all the mementos. For profit, obviously.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-09-23 19:16:19
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Nariont said: »
And noone does lilith the proper way because itd take more than 2-3 people and those farming lilith are likely low level geared, and would rather burn out beating their head against ve/e rates then attempt N× with some others.

Dodik said: »
The difficulty/reward benefit is not there that's why. I did do the wardens stuff for a while. I saw one double drop in maybe a dozen runs like that. Mostly FA as usual.

Meanwhile kill times were 4-5 times longer than just a straight zerg and much higher risk of wipe.

Since it does not guarantee a drop, why bother with it.

The drop rate for soloing/party killing Lilith N~VD without Spitewarden kills is significantly lower than doing the Spitewarden kills with a party on the difficulty level that you're comfortable with. It's honestly not even close. If you didn't see noticeably higher drops doing spitewarden strat (with THF), then I have to assume either someone in the group had the item that was supposed to drop (Sword, staff, daybreak etc), or it just didn't load. The Spitewarden method is supposed to be harder, if it actually rewards players the way they designed it to. Then again, they said they "increased shinryu drop rates and bumped merits up to 30", and they are still ***drop rates, so we can't really take their word for it.

In any case, if what you experienced is true in that the spitewarden method for enhancing drops doesn't actually benefit anybody in a meaningful way, then why the hell does it exist? And if it's not working as it should, wouldn't the simplest way to update the fight (that already has an existing mechanism for improving drops) just be to improve the mechanism it currently has for improving drops? Like, why doesn't killing spitewardens just guarantee a damn drop? This seems like a ton of rework for a fight, which is pretty much an "our bad, here's free ***" (aka Aman Trove w/ Ou/Omen bodies/Shinryu drops).

I've just always hated the way SE shoots players in the knee caps, then go get them a bandaid, a paper napkin, and some dirty water and say "we fixed it". The last fix to Sinister Reign solo path was a perfect example of a ***system that remained ***. It's just annoying.
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