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Random Question thread (FFXI related)
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6168
By Carbuncle.Nynja 2025-08-22 11:31:45
I've been adding it to my job change scripts, I was moreso curious about the rationale behind it, if it was intended to be that way or just overlooked.
Asura.Vyre
Forum Moderator
Server: Asura
Game: FFXI
Posts: 16465
By Asura.Vyre 2025-08-23 11:31:16
For pushing ranged damage on COR on Arebati, is there any fancy tricks to it? Supposed to be 1/2 the ranger, but having a hard time reaching the threshold.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6168
By Carbuncle.Nynja 2025-08-23 11:47:10
Do you have a pre-shot set?
Are you making use of triple shot?
Are you making proper use of RandomDeal and WildCard?
Are you shooting from the proper distance for gun?
Wait, is this your galka?
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-08-23 11:49:21
I don't know if it's supposed to be 1/2 the RNG. 1/3 (70%/30%) is more reasonable if you are talking standard setup/buffs.
As far as tricks?
Good gear (Ranked Ikenga, Empyrean +3, AF/Relic+4, Malignance)
Random Deal merits for Triple Shot
Ride Triple Shot for as long as possible (don't use any other JA besides Crooked Cards and Triple Shot prior to dumping Random Deal, so the chance TS gets reset is high)
AM3 if you have Empyrean Gun and a very good crit/white damage set if you have one to tack on additional damage
WS at higher TP values instead of spamming every time you get 1k+
Make sure you have 5 merits into Last Stand if you're using Armageddon, R15 Fomalhaut otherwise.
Detonator for the extra attack bonus
Besides that, I think it's pretty standard for COR to be quite a bit behind RNG on Arebati.
edit: oh wow, Nynja asked about a preshot set and I just assumed everyone has one so didnt mention it. Yeah that, make sure its capped without flurry and as much Rapid Shot as you can fit.
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By Dodik 2025-08-23 11:57:55
Step 1: Don't be a Galka I think.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-08-23 12:10:03
Why we gotta do this fam, its saturday
BTW I cleared Arebati V25 as the RNG in my team's comp. So suck on that!
Asura.Vyre
Forum Moderator
Server: Asura
Game: FFXI
Posts: 16465
By Asura.Vyre 2025-08-23 13:41:46
Do you have a pre-shot set?
Are you making use of triple shot?
Are you making proper use of RandomDeal and WildCard?
Are you shooting from the proper distance for gun?
Wait, is this your galka?
Galka brain too dumb, explain pre-shot sets to me, kthx!
By Nariont 2025-08-23 13:43:45
If you're not joking; Snapshot to cap, then rapid shot everywhere else, both heavily varying based on having flurry/2. These are put into the set that goes off when you hit ranged attack, then you swap to the actual relevant shooty stats. Its like fast cast/Quick magic
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Asura.Vyre
Forum Moderator
Server: Asura
Game: FFXI
Posts: 16465
By Asura.Vyre 2025-08-23 13:52:34
With Snapshot capped, is that something that can be reliably done vanilla?
Cause with capped Snapshot, idk if I could swap quickly enough every shot. :o You guys playing 4-D chess with Ranged Attack!
By Nariont 2025-08-23 13:58:51
Pretty sure regular SS cap can be done vanilla, RS might hiccup but should still be plenty of time in a wait1 to swap with a gun just due to natural delay
/equip ss set
/ranged attack <wait 1>
/equip shoot set
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3547
By Shiva.Thorny 2025-08-23 13:59:48
One approach for vanilla is to use a macro like:
/equipset [most of your midshot set with 4 pieces of snapshot]
/ra <t>
/equip x4 [swap the 4 pieces back to midshot gear]
which will work no matter how fast the shot goes off in just one macro press.
But, if you use windower scripts or anything above that you can use /equip for a whole set and /equipset for the other. (Equipset has a 1 second delay, which is mostly fine for ranged. But, something to be aware of.)
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-08-23 13:59:51
With Snapshot capped, is that something that can be reliably done vanilla?
Cause with capped Snapshot, idk if I could swap quickly enough every shot. :o You guys playing 4-D chess with Ranged Attack!
Yes it can be done, I did it for years, and also cleared Arebati V25 as an equipsets/macro only user a while ago. The key is to idle in snapshot gear (Ikenga's is perfect for it), and then make a macro that looks like this:
(should be in Snapshot+ Idle set prior to firing macro)
/ra
/equipset <your store TP/Triple Shot set>
/wait 2 (or whatever the global lockout is)
/equipset <your Snapshot+ Idle set>
If you time it properly and dont mash macros when shooting, you can effectively shoot in capped snapshot+some rapid shot even during vanilla. The wait time is the length of time to shoot and then be able to fire again due to lockout, so it's not hurting you because you're vanilla vs lua user. You might have to play with it a little bit to be able to "feel" the timing, but it works well
By Nariont 2025-08-23 14:01:17
oh if the waits not needed at all then yeah it should be np, thought the sets might trip on each other without a wait
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-08-23 14:04:24
FWIW, Ikenga's is one of your better shooting sets and comes with a hefty amount of snapshot. Also applies to stuff like Crepuscular Ring.
You can do something like Thorny said where you make a combined macro of both preshot and midshot where you ignore the waits and then the rest of your gear in the macro lines, but afair (and its been a while), I never could fit all of the pieces I wanted in my set to be able to get the max snapshot plus the few rapid shot pieces I wanted to include, but I could be mistaken.
This is the set I use, minus the HQ body and HQ2 neck (mine is NQ body and HQ1 neck). Puts me at 69% without gifts. With HQ2 neck, you hit 70% exactly
ItemSet 395968
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3547
By Shiva.Thorny 2025-08-23 14:11:02
I never could fit all of the pieces I wanted in my set to be able to get the max snapshot plus the few rapid shot pieces I wanted to include
Yea, that's the trade. Your approach gets more flexibility, but if you don't have a fully maxed set or are willing to take a relatively small hit this one is a little cleaner. Ofc, if you use as little as script macros you can manage a full swap w/o GS/LAC.
By Dodik 2025-08-23 14:31:49
Damage percentage wise cor will be around 30%-ish to a decent Ranger's 60%-ish, on Arebati.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3679
By Carbuncle.Maletaru 2025-08-23 17:43:05
Granted i was using prime which changes the math a little bit, but on my most recent Arebati I was 40% to the RNG 60%. I think 65/35 is more normal/average in my experience.
Maybe we've always had terrible RNGs or exceptional CORs but this has been consistent for my groups for a LOT of attempts and a couple kills.
The snapshot advice is all on point, though if you idle in snapshot gear in other content, you will probably find yourself very dead very fast, so be careful about making those your default habits for shooting.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6168
By Carbuncle.Nynja 2025-08-23 20:40:10
Is there some trick to soloing high veng mobs in Gaol for RP? I accidentally entered Kalunga on my war at high veng and all the extra trusts were just getting rocked standing on top of the mob. I was lucky to hit the 94 threshold before getting cooked myself.
Should I summon a tank, engage, then run away to summon the rest, or will they still run in range and get cooked again?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-08-23 20:56:20
You should call your trusts in a particular order so they stay at range, or use ones that specifically run/follow the last person called, then call your supporting trusts after them. So Tanks first, then ranged healers (the ones that RUN away, not stand still like Kupipi), then support.
For example:
AAEV/August (always runs TO target) > Ygnas (always runs AWAY from target) > Monberaux/Selt'heus/Koru/Ulmia (Stays at range of last trust called) etc.
If you use a special trust like Sylvie (not applicable to Gaol) or Star Sibyl after Ygnas or a running trust, that trust is designed to always "follow" last person or trust, so in this case they follow Ygnas around wherever he goes. If you use any melee trust that runs to the mob (like Qultada), they will always run towards the mob no matter which order you summon them. This is how you can get Trusts to stack on top of each other for something like Kyou's Unfaltering Bravado, or stand at range of something you don't want them getting hit by.
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Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6168
By Carbuncle.Nynja 2025-08-23 20:58:13
That sounds about like where I was *** up, I dont think I used Ygnas.
Thank you
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-08-23 21:00:20
It might not always work, so sometimes you have to take threat from the target, then pull it AWAY from your trust and healers. The trust tank will stubbornly stand at range, but after like 15 seconds they will give up and run in. Then you can get out of range with the positioning set. But that might not work in Gaol since they hold hate kinda decently at start of fights.
By Dodik 2025-08-24 06:07:39
So I am trying to get organizer to stop messing with me.
I have in organizer/data/settings.xml:
Code
<settings>
<global>
<ignore>
<storage>
<1>Grape Daifuku</1>
</storage>
<..>
With the intention that 'gs org' stops putting grape daifuku in storage.
'lua r organizer' and 'lua r gearswap' just to make sure.
'gets grape daifuku'
'find grape daifuku'
findall: inventory: Grape Daifuku (24)
'gs org' then 'find grape daifuku' gives:
'storage: Grape Daifuku (24)'
What gives.
How do I get organizer to stop putting certain items in certain bags.
Side note - XML is the worst invention since LISP.
Ragnarok.Sasiki
Server: Ragnarok
Game: FFXI
Posts: 23
By Ragnarok.Sasiki 2025-08-24 06:15:00
People still using Ternion Dagger +1?
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10851
By Asura.Sechs 2025-08-24 06:20:51
People still using Ternion Dagger +1? I probably shouldn't but I still am.
Been slowly replacing it with Gleti in most (but not all) of my sets.
I'm lazy!
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Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 1112
By Fenrir.Jinxs 2025-08-24 13:34:37
Has any studies been done on what improves absorb-tp?
Looking at /drk usecases
https://www.ffxiah.com/item/15013/vicious-mufflers
https://www.ffxiah.com/item/26030/erra-pendant
Does absorb duration have any impact on the value returned for a spell that has no duration? No?
Does this spell respond to more Dark Magic Skill?
or is blanket macc the way to go?
By Nariont 2025-08-24 13:37:23
Erra pendant apparently works on abs-TP, forgot where it was mentioned but was pulled from a JP blog iirc. Mufflers are just absorb duration so that wouldnt matter for abs-TP. Aside from that the only other increase in potency is from drk emp hands afaik. Just gotta load up on int/skill/macc for land rate.
That being said I can't find said post so I could be mistaken on erra, if it doesnt work on abs-TP then you'd be best off with something like null neck Found it
https://www.ffxiah.com/forum/topic/49688/jack-of-all-trades-a-guide-to-red-mage/145/#3734101
Carbuncle.Papesse said: »
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Ragnarok.Martel
Server: Ragnarok
Game: FFXI
Posts: 3063
By Ragnarok.Martel 2025-08-24 23:44:55
*lights the Martel signal*
Heard you did some Slow vs. Haste tests recently.
Saw it was for recast, was it verified with Attack Speed as well? Uhh... "recently"? I'm gonna need some context here, cause I'm not sure what you're asking. Idk actual time frame (maybe it was from last year), someone was linking me a Discord blurb where you tested whether or not Haste from GEO/other source overpowered Slow or not.
You took a RDM and GEO to ballista, and did full power GEO Haste, and then casted Slow II from RDM.
Results were your recast still went up by like 13 seconds, so the Haste did not impact the penalty from slow, at least as far as recast was concerned.
I was just wondering if it was the same for attack speed? Wow, sorry, this one fell off my radar after I had issues finding the old post to review. I did find it eventually though.
Anyway. No, I didn't test it on melee. But I have no reason to believe it works differently there. Magic haste works on melee delay. Magic slow works on melee delay. I don't see any reason to expect them to interact differently there than on recasts.
Testing melee delay is also a lot more tedious than checking a few recasts.
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Asura.Vyre
Forum Moderator
Server: Asura
Game: FFXI
Posts: 16465
By Asura.Vyre 2025-08-25 00:33:10
*lights the Martel signal*
Heard you did some Slow vs. Haste tests recently.
Saw it was for recast, was it verified with Attack Speed as well? Uhh... "recently"? I'm gonna need some context here, cause I'm not sure what you're asking. Idk actual time frame (maybe it was from last year), someone was linking me a Discord blurb where you tested whether or not Haste from GEO/other source overpowered Slow or not.
You took a RDM and GEO to ballista, and did full power GEO Haste, and then casted Slow II from RDM.
Results were your recast still went up by like 13 seconds, so the Haste did not impact the penalty from slow, at least as far as recast was concerned.
I was just wondering if it was the same for attack speed? Wow, sorry, this one fell off my radar after I had issues finding the old post to review. I did find it eventually though.
Anyway. No, I didn't test it on melee. But I have no reason to believe it works differently there. Magic haste works on melee delay. Magic slow works on melee delay. I don't see any reason to expect them to interact differently there than on recasts.
Testing melee delay is also a lot more tedious than checking a few recasts.
It's just a curiosity of mine, because I've still heard of LSes whipping out GEO/Indi Haste for stuff like Bastok Dyna D Wave 2 slow aura boss, and things like it.
It's also curious because Hundred Fists does give an example of attack speed that ignores Slow (other than the first attack round delay post activation).
Ragnarok.Martel
Server: Ragnarok
Game: FFXI
Posts: 3063
By Ragnarok.Martel 2025-08-25 00:45:37
It's just a curiosity of mine, because I've still heard of LSes whipping out GEO/Indi Haste for stuff like Bastok Dyna D Wave 2 slow aura boss, and things like it. A slow aura, etc is going to overwrite and prevent you from using the regular haste slot. Which often means that you aren't just eating slow, but you're no longer capping magic haste.
What using other haste sources is doing here is letting you recap magic haste even without the normal haste buff slot. You're still eating the slow penalty, but at least you're not slowed and at uncapped magic haste.
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Asura.Vyre
Forum Moderator
Server: Asura
Game: FFXI
Posts: 16465
By Asura.Vyre 2025-08-25 01:03:52
It's just a curiosity of mine, because I've still heard of LSes whipping out GEO/Indi Haste for stuff like Bastok Dyna D Wave 2 slow aura boss, and things like it. A slow aura, etc is going to overwrite and prevent you from using the regular haste slot. Which often means that you aren't just eating slow, but you're no longer capping magic haste.
What using other haste sources is doing here is letting you recap magic haste even without the normal haste buff slot. You're still eating the slow penalty, but at least you're not slowed and at uncapped magic haste. So there is some merit to it, with regards to attack speed?
For those of you that visit Bg you already know the premise of this thread but for those that don't, it's simple.
Quote: This thread is for off-the-cuff questions that don't merit a full topic to answer. 'What should I wear for my level 65 pup?' 'What's the best way to learn the Qutrub Blu spell?'
General Guidelines.
Any questions goes be it FFXI related or not this community has a plethora of people surely one will be able to assist you.
Please don't bash people for asking questions hating someone for seeking knowledge even if you deem it a stupid thing to ask makes you look like an even bigger tool.
If your answer is on the large side either providing a link or spoilering the answer might be a good idea to help reduce the thread size.
Have fun!
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