While this has been bumped, I remember someone in another thread saying there were only 4~5 worthwhile Mythics - Does anyone know which Relics/Mythics/Empyreans work out best at 95/99?
(Wasn't sure whether this was a big enough question to warrant it's own thread or not >_> Figured while I wasn't looking for loads of math, it'd be better off in here!)
Conqueror: WAR doesn't get a whole lot out of AM3. Maybe a small upgrade at best.
Glanzfaust: not a significant increase
Yagrush: marginal benefits
Laevateinn: *** YEAH METEOR and that's about it. 299 TP AM2 in Voidwatch but procs say hi
Murgleis: hahahahahahahahahahahahahahahahahahahahhahahahahaha
Vajra: hahahahahahahahahahahahahahahahahahahahahahahahaha
Burtgang: Nice turtle sword for all that's worth, not as significant for DPS as you might think.
Liberator: Barely comes out above Ragnarok if you have relatively minimal buffs. Things like Boost-STR and COR buffs heavily favor Ragnarok.
Aymur: *** if I know, it's BST.
Carnwenhan: Keeping songs up is not that hard. Marginal for Marcato buffs maybe.
Gastraphetes: AM3 is double damage and doesn't proc on WS, so I can't see this being good.
Kogarasumaru: Well ahead of the competition.
Nagi: *** yeah Mijin? It's ***.
Ryunohige: Amazing as always.
Nirvana: ...*** yeah SMN damage? Good, but not for applications that are actually relevant.
Tizona: Barely edges out Almace if level correction is low and attack is high enough to overcome Requiescat's penalty. Mostly "useful" in a utility sense, so it's moreso a toy than a straight upgrade.
Death Penalty: Town gear.
Kenkonken: Best PUP weapon.
Terpsichore: It'd be decent if DNC was still a healer, but as it stands it's not.
Tupsumati: I've never understood this weapon, just plain bad.
tl;dr what Sylow said
Worth noting that all of these are without taking AM3 rebuild time into account. Any "marginal" melee weapon loses the moment you factor that in.