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Random Question thread (FFXI related)
By Kaffy 2025-08-12 09:32:05
much easier to ooze something, die, afk 15min than it is to plan 3 NMs you can do 6% on. so you sacrifice the charged amp bonus for simplicity or combine it by doing 3 NM runs in a group then soloing, etc.
oh also very profitable, can merc 5 slots of v25 for 3m+ per run, so 15m for 30 seconds worth of work.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6166
By Carbuncle.Nynja 2025-08-12 09:35:56
YouTube Video Placeholder
This dude didnt seem to have many problems doing Butterfly 3 times to charge an amp, though he did only do V20.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6166
By Carbuncle.Nynja 2025-08-12 09:38:54
oh also very profitable, can merc 5 slots of v25 for 3m+ per run, so 15m for 30 seconds worth of work.
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10846
By Asura.Sechs 2025-08-12 09:51:46
Personally, whenever I have time, I always do the 3 runs in a row thing.
KI1 => My main target (this will benefit from the supercharge)
KI2 => something else I can solo and that I need
KI3 => something else I can solo and that I need
Rinse and repeat until I'm satisfied, each cycle takes a bit more than 45 mins.
As of late I ran out of targets I can solo and that I NEED RP from, for KI1 and KI2, so I put Dealan Dhe on both KI2 and KI3.
First KI with THF, second with DNC (using a different set of trusts for each).
I usually idle with my trusts out for like 10mins, then engage when under 5 mins and turn around once I've done >5%.
Once I'm out I convert Dealan Dhe RP (which I don't need) back into segments. Which is not even, but it minimizes the amount of RP I spent (9k for the KIs, 4500 for the Amplifiers)
It's a good method (especially so when you can put in the list 3 different NMs that you need RP from) but not if you're in a rush and have time only for just 1-2 NMs
By Dodik 2025-08-12 09:56:12
There's also needing to do 4 runs, so 45min at least not including lobby time, vs a single run.
Personally I prefer 3xV25 charge -> 1x for RP. But it's boring and makes me not want to do it. Sometimes just want to go in, get some RP and get out quickly.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10846
By Asura.Sechs 2025-08-12 10:01:27
There's also needing to do 4 runs If you do it the way I do it, it's just 3 runs, 3 KIs.
Because I keep a supercharged stored.
Pros and cons with this approach of course, but each time I wanna do some farming, I always do a full cycle and keep the supercharge I get at the end of the cycle.
But yeah, it's a bit more than 45 mins each cycle, as I mentioned earlier.
Server: Fenrir
Game: FFXI
Posts: 342
By Fenrir.Brimstonefox 2025-08-12 10:28:53
Fenrir.Brimstonefox said: »But has anyone has found sometimes Casket #B1 just refuses to spawn?
I have no trouble with this on SCH (on umbrils fusion > MB nuke > MB nuke) so 4 spells but the other day it was waters day I think I killed like 5 or 6 before the casket spawned. I frequently got it to 1% and needed to cast an extra nuke and I assume I was just outside the timer window for a couple of the kills the wiki shows the 30s as unverified, maybe its 15, 20 or 25 seconds, I dunno (I did not time them but it was "slower" and still felt quick to do 5 nukes, although I think once or twice I got it to spawn when I thought I was slow on a kill)
But so long as nothing unusual or dumb (i lose weather, spell gets interrupted, I'm a bit slow and miss double MB) happens its always been 3 kills for me to get it.
Once in a while I think zone lag causes issues with my GS too (although it could be a random resist although when things seem "bad" it seems to be a bit more consistent which is why I'm suspicious of lag, although quick magic can cause that too but that's generally pretty obvious when it goes off).
I'm kinda wondering if I'd be better doing elementals but I'm afraid of magic aggro.
Do you have to open any B doors to get to the umbrils, touch the device, the bitzer, anything lile that?
Whars your route you use to get to umbrils. My current theory is maybe I have to open a door or touch a device or something first, something usually a condition people naturally achieve often, but I might not be when I beeline straight to the elementals on foot (I don't teleport)
So last night I failed to spawn it, I nuked 2 down very quickly, then I had to run to a different room for the next one, after 4 nukes it was at 1%, 5th nuke finished it off. I then killed 3-4 more all with 4 nukes (SC + double burst), still no chest.
I suspect maybe the timer isn't based on a "per mob" kill but the time between the 1st enmity and the 3rd kill (maybe 60-90 sec?) I think between having to run down the hallway and then wait on charges i never killed the sequence fast enough, I most certainly killed many mobs in 20s or less.
Unless its bugged like temenmos ??? (or many other things)
Carbuncle.Maletaru
Server: Carbuncle
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Posts: 3679
By Carbuncle.Maletaru 2025-08-12 10:34:16
We had a fail the other night too, and I was thinking similar, but it could also be "kill at least 3 mobs, with an AVERAGE kill speed of under XX seconds." So if you have a really slow one it can totally screw you over.
Would need more testing to be 100% certain.
Server: Fenrir
Game: FFXI
Posts: 342
By Fenrir.Brimstonefox 2025-08-12 11:21:08
Carbuncle.Maletaru said: »We had a fail the other night too, and I was thinking similar, but it could also be "kill at least 3 mobs, with an AVERAGE kill speed of under XX seconds." So if you have a really slow one it can totally screw you over.
Would need more testing to be 100% certain.
Agreed on the more testing, but I don't think its average I should have passed that check (and I've gotten it after 5 or six kills before due to extra aggro or w/e for a slow kill, so I don't think its first 3 either)
I did try the fire elementals last night since I was curious about them from my prior post, of course they move more so trying to cast at max range caused problems and then moving in caused several to aggro I killed 1 or 2 and then just ran and used the porter to drop aggro so maybe leaving the area messes it up too (or switching mob types, or my ghetto hate reset caused an issue), I dunno.
By soralin 2025-08-12 14:26:36
Anyone have Carbuncle.Maletaru said: »We had a fail the other night too, and I was thinking similar, but it could also be "kill at least 3 mobs, with an AVERAGE kill speed of under XX seconds." So if you have a really slow one it can totally screw you over.
This could possibly align with my result, I also paused to do 1 slow kill in the middle of my "kill streak"
It could be something more like "kill 3 enemies in 2 minutes" or etc?
By soralin 2025-08-12 14:27:51
Looking for folks tips on how to maximize points yields during Campaigns/Reives, when doing the monthly AMAN trove objectives.
I keep doing campaigns/Reives, and they end early and I get so very few points.
Valefor.Philemon
Server: Valefor
Game: FFXI
Posts: 606
By Valefor.Philemon 2025-08-12 14:32:15
Looking for folks tips on how to maximize points yields during Campaigns/Reives, when doing the monthly AMAN trove objectives.
I keep doing campaigns/Reives, and they end early and I get so very few points. As I recall, the amount of AN earned per minute is capped. So the longer the battle, the more of your contributions are actually being counted. I never set this roe anymore though, if I were hurting for that last silver voucher I'd sooner play mancala.
As for reives, just do a WKR.
By soralin 2025-08-12 14:33:13
I recall there was some kind of trick people could do by handing in tags and refreshing them over and over, or something?
Bismarck.Radec
Server: Bismarck
Game: FFXI
Posts: 164
By Bismarck.Radec 2025-08-12 15:25:18
Assuming you're the only one in battle, kill most of a wave then sleep/stall the last few mobs until you've held tags for 15mins. Turn in the tags for 9000xp/4500an, get a new set and wait another 2 minutes to finish the wave off for 1200/600 for your full 5k.
It still sucks compared to any other objective but besieged, but this is the least-painful way to do it.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6166
By Carbuncle.Nynja 2025-08-12 16:43:37
I like to stand around /brd and sing songs over and over and over.
Good times, got my rng to 75 and I spent zero gil on arrows.
By Kaffy 2025-08-12 17:15:52
having the main towns under attack constantly was the highlight of wotg, no way were the forces of altana winning that war
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Ragnarok.Amalle
Server: Ragnarok
Game: FFXI
Posts: 32
By Ragnarok.Amalle 2025-08-13 03:19:46
I'm trying to find out more information about Gilfinder gear?
I'm curious how much you can stack on THF. The Bandolero Scarf is the only piece of gear I can find online that does not stack. The Fafnir drop Andvaranauts, I don't see anywhere online that it can / can't stack. The THF relic legs have "Enchances "Gilfinder" effect" and ffxilopedia has testimonial of that increasing Gilfinder by 7.4%, but the Relic +3 legs say Gilfinder +3. So I take it this is more than the 7.4% on the base Relic legs? Neither BG Wiki or Ffxilopedia have a good breakdown of Gilfinder.
Thank you for any insight.
Server: Fenrir
Game: FFXI
Posts: 342
By Fenrir.Brimstonefox 2025-08-13 07:45:03
Anyone have Carbuncle.Maletaru said: »We had a fail the other night too, and I was thinking similar, but it could also be "kill at least 3 mobs, with an AVERAGE kill speed of under XX seconds." So if you have a really slow one it can totally screw you over.
This could possibly align with my result, I also paused to do 1 slow kill in the middle of my "kill streak"
It could be something more like "kill 3 enemies in 2 minutes" or etc?
So last night I killed one (Imm. > Imm. > MB > MB - start at 20' and hit macro takes ~22s) I think waited ~60s before engaging the 2nd one. Killed it in ~22s, pulled 3rd immediately, but because I was watching timers didn't realize my MP was low so took a couple extra low tier nukes to finish it off not sure on time probably ~30s. Killed 4th in ~22s again immediately after (had sublimation charged, just should have hit it sooner) and got chest.
So time from 1st pull to 4th kill was about ~3min.
Time from 2nd pull to 4th kill was 1:52 I think (< 2m)
I got chest after 3 kills < 25s (individually), I also got chest after 3 kills < 2m (consecutively). So not conclusive either way I'll try again soon but figured I'd report this if anyone wants to add their own data. Not being sure of the individual time of that 3rd kill murks up my data a bit, hopefully I can repeat again except i think I can kill (wait) kill, kill and not get the chest and all 3 are < 25, that would prove the consecutive time span theory.
I think I got a chest once with a longer kill in the mix and I was surprised but because I was not paying close attention to the time so I could be wrong.
By Dodik 2025-08-13 08:46:15
It could also be aggro/claim related.
I have had cases of killing 10+ umbrils back to back very quickly, less than 15sec, and no chest.
Some of those were aggros, some claims. I suspect it is something to do with time between claims and also whether you aggro or claim it.
By Kaffy 2025-08-13 08:48:23
was always my experience that aggro definitely starts the timer.
By Dodik 2025-08-13 08:50:13
Pointing towards needing a delay between mobs then.
By Lingerie 2025-08-13 09:11:29
I always see people yelling about selling pulse weapons when I'm in a city. Out of all the pulse weapons, which is the rarest?
By Drayco 2025-08-13 09:14:10
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6166
By Carbuncle.Nynja 2025-08-13 22:06:26
t4 bumba yes
t3 kalunga yes
ngai requires aura up
mboze arebati xevioso requires rayke and/or skillchain to burst
ongo no
t2 henwen no
rest of them yes
t1 all yes
Either my bst's gear needs fine tuning for this (I kinda stripped down the GS to leave unnecessary gear in safe/2) or UBnai needs it to be MBed or Rayked as well.
By K123 2025-08-14 03:53:31
For real: why is Resolution not a good WS anymore under extreme buffs and with PDL? Why do we pretend that DRK can make use of >100% PDL on end game content but -15% attack would ruin the WS for WAR with much less PDL?
If you look at the modifier and the fTP and consider the number of hits, it's hard to see at a glance why it wouldn't still be the best WS under Mighty Strikes when it would nearly always be 8 hits at a minimum of 1.8875 fTP (both fotia pieces and 2250 effective TP with warcry and moonlight earring) per hit (15.1 overall) going up.
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By Nariont 2025-08-14 04:03:39
Same reason drakesbane is often put to the side; its great when you can overcome the atk penalty, but its hard enough to find the sweet spot when you're at neutral. Then there's the fact single hitters are just so consistent ontop of having something like 60~65% WSD.
Probably decent enough under MS though, iirc before prime WS' came out ambu scythe spiral hell was the top warcry/MS weapon for slashing dmg, that's probably shifted to fimbl/disaster now
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10846
By Asura.Sechs 2025-08-14 04:23:59
I always see people yelling about selling pulse weapons when I'm in a city. Out of all the pulse weapons, which is the rarest? What do you mean with "rarest"?
The one people show less?
The one which is "hardest" to obtain through normal means?
If you meant the former I have no clue, but given Kupon W-Pulse is a thing, you have means to obtain any of them like... every year? If you have same account mules especially, just need to store deeds.
If you meant the latter then I dunno, Sasasinger is a good candidate but it's not that hard to farm Arch Dlord pops and, again, you can obtain it from Deeds etc.
Tenkomaru maybe? The drop rate is absymally low, just like Sasasinger, but the conditions to pop the NM are way more complicated and annoying, I'd dare to say? Which in return might make "farming" one even more annoying than farming a Sasasinger. Also less efficient because while farming Sasa you also get stuff you can sell, make money etc.
This is my take on the topic at hand!
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10846
By Asura.Sechs 2025-08-14 04:26:47
Either my bst's gear needs fine tuning for this (I kinda stripped down the GS to leave unnecessary gear in safe/2) or UBnai needs it to be MBed or Rayked as well. I landed it fine on Ubnai with ML<10 and good but not BiS gear on BST.
Only did that like, what, a couple of times though.
Soooo... there's the chance I've just been extremely lucky and it's normally a pain to land without 3x Unda Rayke and/or MB and/or Frazzle3.
Asura.Vyre
Forum Moderator
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By Asura.Vyre 2025-08-14 04:44:56
For real: why is Resolution not a good WS anymore under extreme buffs and with PDL? Why do we pretend that DRK can make use of >100% PDL on end game content but -15% attack would ruin the WS for WAR with much less PDL?
If you look at the modifier and the fTP and consider the number of hits, it's hard to see at a glance why it wouldn't still be the best WS under Mighty Strikes when it would nearly always be 8 hits at a minimum of 1.8875 fTP (both fotia pieces and 2250 effective TP with warcry and moonlight earring) per hit (15.1 overall) going up. It's still pretty good tbh, even outside of Mighty Strikes. Like, sure you'll do higher Savages etc.
But I use it on D boss every day, and routinely hitting between 48~77k, usually in the lower mid 60ks. (prepping up/getting used to it on Degei for later when group adds Aita into rotation to avoid wall)
Also use it on B boss once an inevitable Scission comes up, so that Fimbu won't make Detonation (if it's Wind hands, if Thunder, can just Fimbu EZ PZ).
Issue with it really is that if buffs aren't good relative to enemy strength/you lose buffs/you don't have good accuracy in WS set for it, then it'll go from good damage to really bad damage.
As an aside, back before I was trying my damnedest to keep a static together/take Sortie extra seriously, and was just going with a couple friends, when we'd do E boss I got to flex with Ragnarok a little bit under Mighty Strikes. Bust out a just under 50k Scourge into a 99k Resolution for 99k Light, and then close again with another beefed up Scourge that lead to another 99k Light (or close enough to it for government work).
Made me wish Fusion WS properties were more common, so I could just spam it and catch incidentals.
Resolution is one of those weaponskills I feel like if they readjusted to be a little bit better, like take away its attack penalty or double the fTP per hit or something, it'd be way more commonly used.
I still used it as my mainstay weaponskill for a lot of the zerg situations in my LP, as it's really easy to reach pdif cap on old content.
By K123 2025-08-14 04:50:47
Well I would suggest more the prime Gsword - maybe even opening with 3K Fimb for the PDL if needed, not Rag.
I suppose it also depends on what your second DD is too really. If it is SAM then does it interfere with Fudo or Mumei in any negative way?
A lot of the time I do 8 bosses on WAR I'm using either Judgement on F or H, sometimes on G (WAR WAR) or Impulse on F. I hit 99ks on Judgement with Mighty Strikes no problem and Impulse does fine damage so it's not really a problem, just don't understand from the WS fTP and modifiers why that scythe would be better as brought up the other day.
For those of you that visit Bg you already know the premise of this thread but for those that don't, it's simple.
Quote: This thread is for off-the-cuff questions that don't merit a full topic to answer. 'What should I wear for my level 65 pup?' 'What's the best way to learn the Qutrub Blu spell?'
General Guidelines.
Any questions goes be it FFXI related or not this community has a plethora of people surely one will be able to assist you.
Please don't bash people for asking questions hating someone for seeking knowledge even if you deem it a stupid thing to ask makes you look like an even bigger tool.
If your answer is on the large side either providing a link or spoilering the answer might be a good idea to help reduce the thread size.
Have fun!
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