Random Question Thread (FFXI Related)

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Random Question thread (FFXI related)
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By Kaffy 2025-06-17 06:09:53
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Asura.Bertana said: »
For sure! Others seemed to be getting pushback for looking for a group on here, so I wasn't sure if this may have been the right venue for new/returning players haha.

I'm also not 100% sure on when teaming up is expected vs soloing.

Getting a carry for V0 Odyssey armor does skip a bunch of steps and make you significantly stronger quickly, but requires knowing someone willing to help or paying for it. If that isn't what you are looking for, there are probably more new/returning players now than in several years to team up with. It does take a bit of effort to network and put yourself out there, but people will definitely respond.
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By Asura.Bertana 2025-06-17 06:31:05
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Kaffy said: »
Getting a carry for V0 Odyssey armor does skip a bunch of steps and make you significantly stronger quickly, but requires knowing someone willing to help or paying for it. If that isn't what you are looking for, there are probably more new/returning players now than in several years to team up with. It does take a bit of effort to network and put yourself out there, but people will definitely respond.

Yeah, I think the typical bayld to riches journey would be best for me to really sink my teeth into learning the jobs firsthand. Maybe if this weren't my first rodeo and stuff.
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By Asura.Vyre 2025-06-17 19:18:54
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Does anyone know the enmity values for Stoneskin?
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By Fenrir.Jinxs 2025-06-17 19:30:06
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Bg says
cumulative 0
Volatile unknown
https://www.bg-wiki.com/ffxi/Stoneskin
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By Asura.Vyre 2025-06-17 19:33:52
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How about the enmity value for Dispelga?
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By Fenrir.Jinxs 2025-06-17 21:18:16
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Is there a way to make azuresets work with /blu?
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By Seun 2025-06-17 21:39:21
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Fenrir.Jinxs said: »
Is there a way to make azuresets work with /blu?

You can just equip the spells on BLU and it should keep them set if you change jobs.
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By Asura.Bertana 2025-06-18 03:20:50
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chat are my first job points going to be done solo or should i try and group up?
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By Dodik 2025-06-18 03:58:07
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Idk who this chat person is. Perhaps you've been spending too long in totally SFW streams.

Group up - job points are not serious business.
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 Asura.Itsasaga
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By Asura.Itsasaga 2025-06-18 10:36:08
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For Mantra, do I need to wear the melee/Hes. Gaiters just for the JA, or the whole time during Mantra is up?

I know most are used during JA activation, but not all of them across all jobs...

Thanks in advance!
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By Fenrir.Brimstonefox 2025-06-18 11:26:52
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Carbuncle.Nynja said: »
How would I make a blank gearswap whos purpose is to just clear out inventory quickly? I know this sounds simple, but for whatever reason, I must be doing something wrong.

I took one of my gearswaps, stripped it down as bare as I could to the following:
Code
--basic template
require 'organizer-lib'

-- Initialization function for this job file.
function get_sets()
    mote_include_version = 2
    include('Mote-Include.lua')
end

-- Setup vars that are user-independent
function job_setup()
    -- Put any additional setup here
end



-- Define sets and vars used by this job file
function init_gear_sets()

    -- Precast set
    sets.precast = {main="Naegling"}
end


function job_precast(spell, action, spellMap, eventArgs)
end


function job_midcast (spell, action, spellMap, eventArgs)
end


function job_aftercast(spell, action, spellMap, eventArgs)
end



I left some of the functions incase they were needed for whatever reason, but removing them changes nothing in expected behaviour.

I can load it fine
//gs equip sets.precast equips Naegling as expected
but //gs org doesnt work as expected

Is there something else organizer expects to be in there for it to do the inventory dumps?

If it matters, I set organizer to not touch items, just move unused equipment to sack/satchel/case. In this scenario, all 3 bags have empty room, and there are movable items in my inventory.

My observations with organizer is that if it sees everything you need currently in your inv/wardrobes it will do nothing.

Put 1 thing in your file and put it in your safe and then run it (and provided there's room) you inv. will be 1/80 then and you can manually move that item. still hackish but definitely faster than manually moving 50+ things (probably 10+ things)
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By Nariont 2025-06-18 11:27:36
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Asura.Itsasaga said: »
For Mantra, do I need to wear the melee/Hes. Gaiters just for the JA, or the whole time during Mantra is up?

I know most are used during JA activation, but not all of them across all jobs...

Thanks in advance!

Activation
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By Ragnarok.Martel 2025-06-18 12:23:15
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Asura.Vyre said: »
How about the enmity value for Dispelga?
Dispel and Dispelga are 1CE/160 VE. Just tested. And updated BG wiki.
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By Asura.Vyre 2025-06-18 12:36:05
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Ragnarok.Martel said: »
Asura.Vyre said: »
How about the enmity value for Dispelga?
Dispel and Dispelga are 1CE/160 VE. Just tested. And updated BG wiki.
Thank you milord~
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By Fenrir.Jinxs 2025-06-18 13:25:03
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There used to be a table somewhere I think on someone's blog
That listed quite a few things and their ce and ve

Really put things into perspective
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By Nariont 2025-06-18 14:35:57
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Think that was prior to the enfeeb enmity nerf and any changes after
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By Seun 2025-06-18 14:38:55
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Fenrir.Brimstonefox said: »
My observations with organizer is that if it sees everything you need currently in your inv/wardrobes it will do nothing.

Put 1 thing in your file and put it in your safe and then run it (and provided there's room) you inv. will be 1/80 then and you can manually move that item. still hackish but definitely faster than manually moving 50+ things (probably 10+ things)

I'm curious why not just a regular file instead of a lua? Empty inventory, freeze inventory to a file and use it later to tidy your inventory?
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By Carbuncle.Nynja 2025-06-18 15:08:03
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Fenrir.Brimstonefox said: »
My observations with organizer is that if it sees everything you need currently in your inv/wardrobes it will do nothing.
This is half-wrong and I detailed how I tested that out using my normal gearswaps:
Carbuncle.Nynja said: »
But then why does it put things away? If i hop on my blu, run gs org, it will move gear around as specified above. If I then manually pull something that is unused in my blu gs and run gs org again, it will put that item away.

Its not wrong in the sense you need atleast one piece of gear from your sets in your inventory (not wardrobes) for it to do anything. In my previous example of using Naegling, which sits in my wardrobe, it did nothing until I moved it to my main inventory.

Additionally, the item called in your sets doesnt even have to be equipment:
Code
--basic template
require 'organizer-lib'

-- Initialization function for this job file.
function get_sets()
    mote_include_version = 2
    include('Mote-Include.lua')
end

-- Setup vars that are user-independent
function job_setup()
    -- Put any additional setup here
end

-- Define sets and vars used by this job file
function init_gear_sets()

    -- Precast set
    sets.invdump = {main="Abdhaljs Seal"}
end


I keep Abdhaljs Seal's in my main inventory and this works for what I want it to do. I also named it sets.invdump just incase I actually do something that triggers precast and I dont want SE's servers to get a packet saying I'm trying to equip Abdhaljs seal's as my main weapon.
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By Fenrir.Brimstonefox 2025-06-18 15:25:47
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Carbuncle.Nynja said: »
Fenrir.Brimstonefox said: »
My observations with organizer is that if it sees everything you need currently in your inv/wardrobes it will do nothing.
This is half-wrong and I detailed how I tested that out using my normal gearswaps:
Carbuncle.Nynja said: »
But then why does it put things away? If i hop on my blu, run gs org, it will move gear around as specified above. If I then manually pull something that is unused in my blu gs and run gs org again, it will put that item away.

Its not wrong in the sense you need atleast one piece of gear from your sets in your inventory (not wardrobes) for it to do anything. In my previous example of using Naegling, which sits in my wardrobe, it did nothing until I moved it to my main inventory.

I have not seen that behavior, if it has everything it wants it literally does nothing for me, I have manually move stuff out. (which is honestly frustrating because I'd rather have inventory and stuff I can't use on the job I'm on). No idea why you'd get different behavior than I.

Carbuncle.Nynja said: »
Additionally, the item called in your sets doesnt even have to be equipment:
Code
--basic template
require 'organizer-lib'

-- Initialization function for this job file.
function get_sets()
    mote_include_version = 2
    include('Mote-Include.lua')
end

-- Setup vars that are user-independent
function job_setup()
    -- Put any additional setup here
end

-- Define sets and vars used by this job file
function init_gear_sets()

    -- Precast set
    sets.invdump = {main="Abdhaljs Seal"}
end


I keep Abdhaljs Seal's in my main inventory and this works for what I want it to do. I also named it sets.invdump just incase I actually do something that triggers precast and I dont want SE's servers to get a packet saying I'm trying to equip Abdhaljs seal's as my main weapon.

FWIW, you don't need to put it in a slot or your sets table in my init_gear_sets() I just have a table:
Code
organizer_items = {
		new1="",
		new2="",
		new3="",
		new4="",
		new5="",
		new6="",
		new7="",
		new8="",
		food="Pear Crepe",
		echos="Echo Drops",
		-- shihei="Shihei",
		orb="Macrocosmic Orb"
	}

you just need to make sure each left hand side is unique. Organizer will still be able to collect the items as its just reading through lua table structures. Gearswap will never try to equip the data and strange packets never get sent to SE. (orangizer just is able to create a 'list' from the right hand side of the table assignments.)

(FWIW the new1=... i just add gear for each job to it so next time load the job the equipment is in my inventory and I can *** what sets it fits into).

(apologies to any computer science person who reads this post as I'm sure I bungled several lua intricacies.)
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By Asura.Vyre 2025-06-18 15:33:57
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As far as Samba + Enspells go I've been wondering...

THe BGwiki says that the effects don't stack. That's easily observable for the Drain/Aspir Sambas, as those are technically damage category en-effects.

However, for Haste Samba it's a little less so. I know the animation for the haste doesn't show up, but the dazes still get applied, and you can see your party members benefit from the Samba effects.

I was wondering if, particularly regarding Haste Samba, if anyone's done testing to see if the JA haste still applies to the enspell'd Dancer or /dnc, since the Daze is still being applied regardless.
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By Carbuncle.Nynja 2025-06-18 15:37:17
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Fenrir.Brimstonefox said: »
I have not seen that behavior, if it has everything it wants it literally does nothing for me, I have manually move stuff out. (which is honestly frustrating because I'd rather have inventory and stuff I can't use on the job I'm on). No idea why you'd get different behavior than I.
I dont know either, I'm just telling you my experience in this process and I can replicate it over and over and over on any job

Go on any job
run //gs org
get all the relevant equipment for that job
>>Naegling in Wardrobe, blank.lua has one set with main="Naegling"
//gs l blank
//gs org
>>no gear is moved out
>>move Naegling to main inventory
//gs org
>>unused gear is dumped to bags

Its the same for any job for any gear in wardrobe. Maybe its because I only had one item in the set, I dont know. All I know it is that its doing the thing I want it to do.


Also the part about packets and sets.precast = {main="Abdhaljs Seal"} was if I forget to change off that job and cast warp or whatever, my concern is the precast would try to equip Abdhaljs Seal in main weapon. Call it precautional paranoia, but I wasnt aware you could name anything in the array.
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By Fenrir.Brimstonefox 2025-06-18 16:14:05
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Asura.Vyre said: »
As far as Samba + Enspells go I've been wondering...

THe BGwiki says that the effects don't stack. That's easily observable for the Drain/Aspir Sambas, as those are technically damage category en-effects.

However, for Haste Samba it's a little less so. I know the animation for the haste doesn't show up, but the dazes still get applied, and you can see your party members benefit from the Samba effects.

I was wondering if, particularly regarding Haste Samba, if anyone's done testing to see if the JA haste still applies to the enspell'd Dancer or /dnc, since the Daze is still being applied regardless.

Should be a pretty easy test...go whack something (campaign fortification/macro test dummy) for a fixed period of time 1-2 min. count the number of hits, do the same thing with haste samba and do the samething again with haste samba + enspell. (should match either the first sample count or the 2nd)
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By Seun 2025-06-18 17:07:37
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Carbuncle.Nynja said: »
I dont know either, I'm just telling you my experience in this process and I can replicate it over and over and over on any job


I'm still trying to figure out why you're 'going around' here. Is the normal process not working?
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By Carbuncle.Nynja 2025-06-18 17:20:38
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Quote:
freeze [bag] [filename]
```

Freezes the current contents of a `bag` or **all bags** to the specified `filename` or **Name_ShortJob.lua** in the respective data directory/directories. This effectively takes a snapshot of your inventory for that job. So using `//org freeze` as a Dancer named Pablo would result in freezing all of your bags in files named Pablo_DNC.lua.

This is not what I was setting out to do. I dont want a snapshot "of that job" nor do I want a snapshot of my bags. The only goal is to do a gear dump, irrespective of what job I am on, so I can have as much main inventory possible.

If I get a new piece of gear, upgrade something to +4, does the freeze need to be redone for it to work "the normal way"? If so, this serves me no purpose for how I use it. I dont care for order. I dont put ABC jobs gear in sack, DEF jobs in satchel, GHI jobs in case.
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By Seun 2025-06-18 17:28:56
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That Naegling lua doe


If you don't want the freeze to default to your current job, set a filename. That's what I was saying earlier. Just freeze an empty inventory to a filename and call that file from any job. Have you tried this? Why isn't this working?
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By Carbuncle.Nynja 2025-06-18 17:37:51
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Yes, that naegling lua means organizer expects Naegling in my inventory or wardrobe and will move everything else to satchel, sack and case.

Because you are still not grasping what I am saying: I do not care what goes where.

If I have all 5 pieces of sakpata in my main inventory, it can move 1 to sack, 2 to satchel and 2 to case, or it can move 4 to satchel and 1 to case. I dont care. I just want it out of my main inventory so I can maximize inventory space available to me. When I'm on a job that uses that sakpata, I will do //gs org, and it will all wind up back in my inventory ready for use.


Seun said: »
Have you tried this? Why isn't this working?
Carbuncle.Nynja said: »
If I get a new piece of gear, upgrade something to +4, does the freeze need to be redone for it to work "the normal way"? If so, this serves me no purpose for how I use it. I dont care for order. I dont put ABC jobs gear in sack, DEF jobs in satchel, GHI jobs in case.
I literally quoted the freeze function from the readme and explained why that function is of no interest for what I was trying to accomplish. I say was, because I have found how to get it to do exactly what I want it to do.
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By Veydal1 2025-06-18 18:02:18
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Without going down the rabbit hole of checking other gear, is THF AF / Relic an outlier in having certain stats outright removed from the equipment? Specifically, Steal+ stats have been removed after reforging. Is it possible this is a translation error? Or did they really get removed?
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By Nariont 2025-06-18 18:08:32
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They werent removed(completely),theyre shifted

AFs steal is all consolidated to the boots
Relics enmity to the body

But overall iirc war lost its berserk def down reduction which got replaced with more duration. Mnk lost its hp+% on relic, replaced with just moderate hp values instead
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By Carbuncle.Nynja 2025-06-18 18:08:51
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It got merged all into feet.

Technically its not the only one if you consider SMN BP delay being on head/body at 119 then moved to body only at 119+2/3
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By Carbuncle.Nynja 2025-06-18 18:15:48
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Seun said: »
That Naegling lua doe


If you don't want the freeze to default to your current job, set a filename. That's what I was saying earlier. Just freeze an empty inventory to a filename and call that file from any job. Have you tried this? Why isn't this working?
Anyways
I took a hot minute to test out the freeze function

I did //org freeze, it took snapshots of all my bags in their current state (as expected). I moved a piece of gear from satchel to main and ran //org get. It moved the gear back to satchel. I then took that same piece of gear and moved it to sack. I ran //org get again, and it moved the piece back to satchel from sack.

Once again, this is NOT what I was trying to accomplish. Can we put these foolish ambitions to rest, finally?
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