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Random Question thread (FFXI related)
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3,355
By Carbuncle.Maletaru 2025-06-06 18:14:44
The addon doesn't work for ***anyway, only loads half the spells on my other char when running it. Doesn't even try and do it in the same order either.
I'm not sure if/how it works because obviously I don't use it, but...why would it matter if it loaded them in the same order? The whole point of using an addon to set your spells is so that you don't have to go into the menu to look at your spell sets. If it sets the spells then a human being would never go in there and SEE that the spells are set in a different order, and no human would ever have to interact with the spell menu anyway.
If it's not loading all the spells in the set for some reason that would obviously be a bigger problem. I wonder when/how this happens to you (BLU main, BLU sub, which zone, etc.). I have a few friends who use it and it seems to work fine for them 99% of the time. I've heard reports that it lags your game or possibly doesn't work at all in Ody, I think because of how shitty that zone is to begin with. I've never heard of it only setting a partial spell list though, that's new to me. Might be helpful to gather some testing and report the findings to the author, if you can consistently reproduce the bug.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5,356
By Carbuncle.Nynja 2025-06-06 18:27:13
Its not setting all the spells because your other char doesnt have all the spells available.
By Seun 2025-06-06 18:42:43
The addon does not set the spells exactly as they were when you saved them. Not that big a deal because you still have access to the spells and traits you set either way, but it's obnoxious trying to verify which set you're using when the order of the list changes.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3,355
By Carbuncle.Maletaru 2025-06-06 18:54:11
I'm not much of a cheater who uses cheating programs, but if I were then I think I would do it a little bit differently...?
If you're not sure which spell set you have on, why not just equip the set you want? Surely there's no harm in typing //aset spellset bumbaKI2 , right? Other than the few seconds of lag while it equips the spells?
Either you had some other spells set, in which case it puts on the ones you wanted, or you already had that set on, in which case it puts on the ones you wanted.
IDK how long it takes or how debilitated you are while it's doing its thing, but...it really shouldn't be a big deal, right?
Sure seems like it would be faster than trying to manually search through your spells/traits to figure out which set you have on, especially if your sets are very similar to each other.
By K123 2025-06-06 18:54:59
Its not setting all the spells because your other char doesnt have all the spells available. They do, I farm them together to make sure they are twinning. Sets the same spells each time and stops halfway at 53/78 points used up that the set uses.
The addon says it shows a timer so you can see when it is done but I see no timer either. The remove all spells also doesn't seem to work. Will try again after shutting down.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5,356
By Carbuncle.Nynja 2025-06-06 18:58:43
Maybe you made a typo or missed a spell while farming them, idk. Just relaying my experience with the issues you're describing.
By K123 2025-06-06 19:09:40
Maybe you made a typo or missed a spell while farming them, idk. Just relaying my experience with the issues you're describing. I had a set of spells on one char, saved it, tried to load on other char. Can't have spelled anyting wrong.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5,356
By Carbuncle.Nynja 2025-06-06 19:10:14
try reloading the addon?
It sounds like you had azuresets loaded on both chars, made changes on charA and tried to implement them on CharB without reloading the addon. I believe settings get cached on load.
By K123 2025-06-06 20:17:01
Still doesn't work
Code <?xml version="1.1" ?>
<settings>
<global>
<setmode>ClearFirst</setmode>
<setspeed>0.65</setspeed>
<spellsets>
<DD1>
<slot01>tenebral crush</slot01>
<slot02>magic fruit</slot02>
<slot03>anvil lightning</slot03>
<slot04>barrier tusk</slot04>
<slot05>cocoon</slot05>
<slot06>erratic flutter</slot06>
<slot07>occultation</slot07>
<slot08>feather tickle</slot08>
<slot09>nat. meditation</slot09>
<slot10>fantod</slot10>
<slot11>thrashing assault</slot11>
<slot12>barbed crescent</slot12>
<slot13>sudden lunge</slot13>
<slot14>heavy strike</slot14>
<slot15>delta thrust</slot15>
<slot16>empty thrash</slot16>
<slot17>tail slap</slot17>
<slot18>sickle slash</slot18>
<slot19>diffusion ray</slot19>
<slot20>glutinous dart</slot20>
</DD1>
<default>
</default>
<vw1>
<slot01>Firespit</slot01>
<slot02>Heat Breath</slot02>
<slot03>Thermal Pulse</slot03>
<slot04>Blastbomb</slot04>
<slot05>Infrasonics</slot05>
<slot06>Frost Breath</slot06>
<slot07>Ice Break</slot07>
<slot08>Cold Wave</slot08>
<slot09>Sandspin</slot09>
<slot10>Magnetite Cloud</slot10>
<slot11>Cimicine Discharge</slot11>
<slot12>Bad Breath</slot12>
<slot13>Acrid Stream</slot13>
<slot14>Maelstrom</slot14>
<slot15>Corrosive Ooze</slot15>
<slot16>Cursed Sphere</slot16>
<slot17>Awful Eye</slot17>
</vw1>
<vw2>
<slot01>Hecatomb Wave</slot01>
<slot02>Mysterious Light</slot02>
<slot03>Leafstorm</slot03>
<slot04>Reaving Wind</slot04>
<slot05>Temporal Shift</slot05>
<slot06>Mind Blast</slot06>
<slot07>Blitzstrahl</slot07>
<slot08>Charged Whisker</slot08>
<slot09>Blank Gaze</slot09>
<slot10>Radiant Breath</slot10>
<slot11>Light of Penance</slot11>
<slot12>Actinic Burst</slot12>
<slot13>Death Ray</slot13>
<slot14>Eyes On Me</slot14>
<slot15>Sandspray</slot15>
</vw2>
</spellsets>
</global>
</settings>
By Shichishito 2025-06-07 01:30:19
Carbuncle.Maletaru said: »few seconds of lag while it equips the spells? This sets your complete set within "few seconds" inside instanced content for you guys?
By Seun 2025-06-07 01:54:02
Code <setmode>ClearFirst</setmode>
Change to -> PreserveTraits
I don't use the addon so I can't fully explain how it works. Basically instead of removing all of your spells and adding each spell from your new set, this mode leaves any spells that were common and only replaces the spells that were different. Less steps so maybe less lag or better performance? YMMV
unload and reload
//aset spellset DD1
By Nariont 2025-06-07 02:11:43
Carbuncle.Maletaru said: »few seconds of lag while it equips the spells? This sets your complete set within "few seconds" inside instanced content for you guys?
Depends how many spells it needs to swap out, if its a complete spell swap it can take about 30~45 seconds but if its just 3 or 5 spells its not too bad
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3,355
By Carbuncle.Maletaru 2025-06-07 03:09:01
Carbuncle.Maletaru said: »few seconds of lag while it equips the spells? This sets your complete set within "few seconds" inside instanced content for you guys?
I mentioned it in my comment but I have never used this so I have no idea what it does or how it affects the game, or how long it takes, except hearing from friends.
What instanced content are you in where you need to suddenly change sets? I thought most people use this BEFORE content to set their spells, not in the middle of content to change spell sets.
I guess it depends on your use case. Some of the other suggestions here might help it be more performant, but I'd say if it's lagging your game for a minute or two, just set your spells in advance. If it takes a long time then set the spells yourself, ya lazy ***.
By K123 2025-06-07 03:34:20
Code <setmode>ClearFirst</setmode>
Change to -> PreserveTraits
I don't use the addon so I can't fully explain how it works. Basically instead of removing all of your spells and adding each spell from your new set, this mode leaves any spells that were common and only replaces the spells that were different. Less steps so maybe less lag or better performance? YMMV
unload and reload
//aset spellset DD1 No matter how many times I try it as either ClearFirst or PreserveTraits it always stops at the same spells. I'm in Rabao so no lag.
Edit: Ok apparently this char doesn't have Glutinous Dart when I was sure it did. Going to get it and try again.
Yeah that does work, thanks for the help everyone. I'm surprised it didn't just skip the spell and keep adding the rest.
By Dodik 2025-06-07 05:34:39
If you go from AOE to DD spell lists you will need to change mid content. Common in Sortie for blu.
Also for tanks if you also play blu main.
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Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3,355
By Carbuncle.Maletaru 2025-06-07 05:58:34
If you go from AOE to DD spell lists you will need to change mid content. Common in Sortie for blu.
Is it common for someone to be BLU in Sortie & also be switching strategies between AOE cleaving and DDing? Is this for solo runs? I'm not familiar with any meta strategy that involves bringing a BLU at all, much less one that involves switching back and forth between cleaving and boss killing. Is this for cleaving after you're finished with all the bosses...?
I'm sure it's possible and I'm sure some people are doing it, but I'm not convinced it's common.
Also for tanks if you also play blu main.
Common for tanks to change spells mid-event?
I definitely change from BLU spell sets to PLD/BLU and RUN/BLU spell sets all the time, but I never do it in the middle of an event, I do it when I switch to PLD or BLU, usually in a mog house or next to the nomad moogle in Rabao or Mhaura, hence my question.
By Dodik 2025-06-07 06:01:01
Yeah well some of us play blu then go on Run/blu and forget to set spells at the moogle 100% of the time.
Not everyone is an S tier hunk of beef cake top tier always on it never makes mistakes player.
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Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5,356
By Carbuncle.Nynja 2025-06-07 10:02:26
Edit: Ok apparently this char doesn't have Glutinous Dart when I was sure it did. Going to get it and try again.
Its not setting all the spells because your other char doesnt have all the spells available.
By K123 2025-06-07 10:03:29
Yeah, I said thanks. Still seems dumb that it doesn't proceed to assign all the rest and then it would have been easier to see what was missing!
By Visien 2025-06-07 12:12:29
Is it normal in Sinister Reign for wave 3 Arciela to teleport outside the arena with Tchakka the instant before Marine Mayhem goes off, putting you in instant death range with zero reaction time? Because it didn't seem normal.
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By Shichishito 2025-06-07 14:05:46
Is it normal in Sinister Reign for wave 3 Arciela to teleport outside the arena with Tchakka the instant before Marine Mayhem goes off, putting you in instant death range with zero reaction time? Because it didn't seem normal. It's a counter haxing measure implemented by SE, works as intended.
By Visien 2025-06-07 14:12:21
It's a counter haxing measure implemented by SE, works as intended.
For Windower/Gearswap? Because that's basically the only third-party stuff I have :/
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Asura.Vyre
Forum Moderator
Server: Asura
Game: FFXI
Posts: 16,218
By Asura.Vyre 2025-06-07 14:16:25
What's the evasion level of Locus Armet Beetles in KRT?
I know they do the +25% evasion TP move
But before that?
By K123 2025-06-07 14:47:37
What's the evasion level of Locus Armet Beetles in KRT?
I know they do the +25% evasion TP move
But before that? Honestly it's pretty high. I would guess you need 1200+ acc and with the evasion move 1500+ based on meleeing them in ~1350+ acc sets. You can hit minimum 20% accuracy without Grape Daifuku.
What job are you gonna do them on?
Ragnarok.Martel
Server: Ragnarok
Game: FFXI
Posts: 3,030
By Ragnarok.Martel 2025-06-07 17:47:53
What's the evasion level of Locus Armet Beetles in KRT?
I know they do the +25% evasion TP move
But before that? The BGwiki Apex page lists the acc requirement to cap(at 95%) vs locus beetles as 1,294. So their actual evasion value would be 1254.
This is almost certainly the non-buffed evasion value, considering the comparatively small difference in the required value between the beetles and the other slightly lower/higher level mobs in the area.
With a 25% boost they'd be at 1567 evasion, with a required acc value of 1607 for 95% hit rate. Definitely wouldn't want to fight them without a fast and reliable dispel.
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Bismarck.Sterk
Server: Bismarck
Game: FFXI
Posts: 311
By Bismarck.Sterk 2025-06-07 20:25:40
With a 25% boost they'd be at 1567 evasion, with a required acc value of 1607 for 95% hit rate. Definitely wouldn't want to fight them without a fast and reliable dispel. Rhino Guard doesn't overwrite Distract III so they aren't bad if you have a RDM in your group.
By K123 2025-06-07 20:32:05
their actual evasion value would be 1254. I actually wrote that they had 1250 evasion before I edited my post, but only as an informed guesstimate.
Sometimes Qultada dark shots it off, but this is nowhere near reliable.
By Shichishito 2025-06-07 22:47:11
Ajido-Marujido and maybe Ovjang are somewhat reliable for dispelling, some of the RDM can too but it's not high priority for their AI.
Ragnarok.Martel
Server: Ragnarok
Game: FFXI
Posts: 3,030
By Ragnarok.Martel 2025-06-07 23:30:47
Ajido-Marujido and maybe Ovjang are somewhat reliable for dispelling, some of the RDM can too but it's not high priority for their AI. I was going through various trusts for use on the Locus Ghost Crabs in Bibiki, to dispel their def boost... and I couldn't get most trusts to dispel at all. Ajido and ovjang included. They just.. never cast it when the mob had buffs up. Made me wonder if they just won't cast it if their magic hit rate is too low. Just like there are some enfeebles that they won't cast if they can't land it.
The only trust I was actually able to get to cast dispel at all was Arciela(1), but she also likes to AoE all the mobs in the vicinity and try to MPK me with them. <,<
Interestingly, I later moved to the Dhalmels, and KoH started using shuffle to dispel(not reliably, or anything, but he was never doing it at all on the crabs.) But seeing as I like the Dhalmels better when they berserk this was.. not very helpful. <,<; I didn't test, but I wonder if the other trusts would actually use dispel on the lower level Dhalmels?
Server: Bahamut
Game: FFXI
Posts: 149
By Bahamut.Boposhopo 2025-06-07 23:37:04
Rhino Guard doesn't overwrite Distract III so they aren't bad if you have a RDM in your group.
Unless something changed it doesn’t overwrite any distract. I did CP with someone that just went WHM/RDM and would distract any beetle we pulled and rhino guard would always have no effect.
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For those of you that visit Bg you already know the premise of this thread but for those that don't, it's simple.
Quote: This thread is for off-the-cuff questions that don't merit a full topic to answer. 'What should I wear for my level 65 pup?' 'What's the best way to learn the Qutrub Blu spell?'
General Guidelines.
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If your answer is on the large side either providing a link or spoilering the answer might be a good idea to help reduce the thread size.
Have fun!
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