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Random Question thread (FFXI related)
Server: Asura
Game: FFXI
Posts: 3,185
By Asura.Geriond 2019-12-22 13:57:31
He was talking about the in-game AH.
By huttburt<3 2019-12-22 19:08:34
Godhands. Punch stuff ftw I decided on Godhands. I asked my 9 yr old son what he thought. He thought it would be cool to punch stuff.
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By Mattelot 2019-12-22 20:01:20
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By Mattelot 2019-12-26 09:07:45
Hakutaku is in the Den of Rancor :0)
Server: Cerberus
Game: FFXI
Posts: 141
By Cerberus.Gillesjboulon 2019-12-26 20:19:40
hello,
for BSTs, are these 2 statements valids ?
Reward Recast Reduction from gear cap at -23 seconds (25% of 90)
Then merit points tiers are added, breaking gear cap
https://www.bg-wiki.com/bg/Reward don't talk of this cap
Reward Potency from gear cap at +50%
Then job points tiers are added, breaking gear cap
https://ffxiclopedia.fandom.com/wiki/Reward don't talk of this cap (but may be old)
By clearlyamule 2019-12-26 20:36:20
Yes and yes.
Server: Cerberus
Game: FFXI
Posts: 141
By Cerberus.Gillesjboulon 2019-12-26 21:35:30
thank you
i found weird that SE give reforged set which break reward potency (like in totemic set +1/+2/+3)
it would be like they give WHM set with cure potency+30 on 2 pieces (30+30=60), so 10% are wasted
Server: Asura
Game: FFXI
Posts: 3,185
By Asura.Geriond 2019-12-27 10:17:12
What's the easiest way to figure out a mob's INT stat?
Ragnarok.Martel
Server: Ragnarok
Game: FFXI
Posts: 3,031
By Ragnarok.Martel 2019-12-27 10:35:33
Cerberus.Gillesjboulon said: »thank you
i found weird that SE give reforged set which break reward potency (like in totemic set +1/+2/+3)
it would be like they give WHM set with cure potency+30 on 2 pieces (30+30=60), so 10% are wasted They've done this a fair bit. With DRG for example, Pteroslaver armet+2 caps the non-augment breath+ term entirely by itself. So the additional potency on the +3 is completely impossible to make use of. /shrug.
By clearlyamule 2019-12-27 10:36:22
What's the easiest way to figure out a mob's INT stat? Figure out it's MDB, mdt, and sdt then nuke it and do the math
Server: Shiva
Game: FFXI
Posts: 393
By Shiva.Xelltrix 2019-12-28 10:37:12
SE seems to have stealth changed F8's functionality back to targeting the nearest monster rather than the nearest NPC which was how it used to work years ago. I don't see them making a comment about it so I wonder if it was unintentional...
Does anyone know of a way to change it back?
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3,317
By Shiva.Thorny 2019-12-28 10:59:16
SE seems to have stealth changed F8's functionality back to targeting the nearest monster rather than the nearest NPC which was how it used to work years ago. I don't see them making a comment about it so I wonder if it was unintentional...
Does anyone know of a way to change it back?
It has always preferred monsters to npcs. It goes:
Nearest monster in cone of vision
if no monsters, nearest npc in cone of vision
It wasn't changed, it's been that way forever. An addon could be written to select a npc and insert the target command, but there's not a simple ingame way to fix it.
Valefor.Darvis
Server: Valefor
Game: FFXI
Posts: 30
By Valefor.Darvis 2019-12-28 12:11:17
Accidentally dropped one of my assault logs. Is there anyway to get a new one without having to restart the quest?
Server: Odin
Game: FFXI
Posts: 2,255
By Odin.Llewelyn 2019-12-28 12:28:31
I recall reading that clicking the glowing ??? next to Paparoon will give you a new book, but I haven't tried myself. If not then maybe try talking to Paparoon himself.
Valefor.Darvis
Server: Valefor
Game: FFXI
Posts: 30
By Valefor.Darvis 2019-12-28 12:34:21
I recall reading that clicking the glowing ??? next to Paparoon will give you a new book, but I haven't tried myself. If not then maybe try talking to Paparoon himself.
Talking to him didn't do anything, but the ??? gave me a new one. Thank you!
Server: Shiva
Game: FFXI
Posts: 393
By Shiva.Xelltrix 2019-12-28 13:52:14
SE seems to have stealth changed F8's functionality back to targeting the nearest monster rather than the nearest NPC which was how it used to work years ago. I don't see them making a comment about it so I wonder if it was unintentional...
Does anyone know of a way to change it back?
It has always preferred monsters to npcs. It goes:
Nearest monster in cone of vision
if no monsters, nearest npc in cone of vision
It wasn't changed, it's been that way forever. An addon could be written to select a npc and insert the target command, but there's not a simple ingame way to fix it.
https://www.ffxiah.com/forum/topic/30639/dev-feedback-on-f8-key-targeting/
http://forum.square-enix.com/ffxi/threads/48564-Sep-16-2015-%28JST%29-Version-Update
"This issue wherein pressing F8 when a monster is in a player's field of vision would give targeting priority to monsters rather than non-combat NPCs directly in front."
Here are notes and sources that show they changed it to prioritize the closest NPC rather than the monster and that it not doing that. And the second link even shows a more direct message where they bug that's currently happening right now cropped up back in 2015 too.
So yeah, they either bugged out or stealth changed it back to prioritizing monsters over NPCs.
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Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3,317
By Shiva.Thorny 2019-12-28 15:05:49
Does superwarps consume silt when using eschan portal or ethereal ingress warps for anyone else? Was looking at it after something was brought up to me, and it doesn't seem to. I don't think it's actually going through the menus properly.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10,548
By Asura.Sechs 2019-12-28 15:31:00
Are the new Domain Invasion drops sendable to same-account?
None? All? Some?
By ryukin182 2019-12-28 15:54:42
Does superwarps consume silt when using eschan portal or ethereal ingress warps for anyone else? Was looking at it after someone mentioned a problem with it, and it doesn't seem to for me. I don't think it's actually going through the menus properly.
Pretty sure you have to SET it to that for escha. A few people noticed it a while ago and found the option in the file to turn it on, as they didn't feel safe with it off. In readme.txt last paragraph about in zone teleporting. If this doesn't solve it idk what will
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3,317
By Shiva.Thorny 2019-12-28 15:56:59
Pretty sure you have to SET it to that for escha. A few people noticed it a while ago and found the option in the file to turn it on, as they didn't feel safe with it off.
After looking at the code, I don't see any setting in the readme or anywhere a setting would be checked in the process. Do you have a reference?
Asura.Chiaia
VIP
Server: Asura
Game: FFXI
Posts: 1,662
By Asura.Chiaia 2019-12-28 16:07:00
SE seems to have stealth changed F8's functionality back to targeting the nearest monster rather than the nearest NPC which was how it used to work years ago. I don't see them making a comment about it so I wonder if it was unintentional...
Does anyone know of a way to change it back?
It has always preferred monsters to npcs. It goes:
Nearest monster in cone of vision
if no monsters, nearest npc in cone of vision
It wasn't changed, it's been that way forever. An addon could be written to select a npc and insert the target command, but there's not a simple ingame way to fix it.
Actually it was for like a month and every one complained they switched it back and moved the other to F9 I believe. It might of targeted the nearest PC when they did that switch though. I just remember that month sucking till they reverted.
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By Pantafernando 2019-12-28 17:51:40
Does superwarps consume silt when using eschan portal or ethereal ingress warps for anyone else? Was looking at it after something was brought up to me, and it doesn't seem to. I don't think it's actually going through the menus properly.
IDK about superwarp but homepoint dont seems to have any gil checker, and if you dont have enough gil even using addon you wont be teleported meaning the check on currency is made on server side.
Not consuming silt would mean the check is all on client side? seems weird.
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By zaxtiss 2019-12-28 18:33:15
Pretty sure you have to SET it to that for escha. A few people noticed it a while ago and found the option in the file to turn it on, as they didn't feel safe with it off.
After looking at the code, I don't see any setting in the readme or anywhere a setting would be checked in the process. Do you have a reference? pretty sure he's talking about this "<enable_same_zone_teleport>false</enable_same_zone_teleport>" in the settings file.
By Pantafernando 2019-12-28 19:04:11
That part is commented to be a “fix” to lack of animation being played during teleport in same zone.
It sounded like the teleport to same zone is a pos hack. That would explain not consuming silt.
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Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3,317
By Shiva.Thorny 2019-12-28 21:55:48
Check is definitely not client side, the enable setting just blocks you using the warps. It isn't just a simple pos hack, it asks the server to warp you and the server responds with a packet triggering the warp, but something is wrong with the menu interaction because it's not deducting silt or kinetic units properly.
Only issue is that if the server isn't recognizing the menu interaction as complete it could be seen as POS from their end, and not deducting currencies sounds like it isn't.
For those of you that visit Bg you already know the premise of this thread but for those that don't, it's simple.
Quote: This thread is for off-the-cuff questions that don't merit a full topic to answer. 'What should I wear for my level 65 pup?' 'What's the best way to learn the Qutrub Blu spell?'
General Guidelines.
Any questions goes be it FFXI related or not this community has a plethora of people surely one will be able to assist you.
Please don't bash people for asking questions hating someone for seeking knowledge even if you deem it a stupid thing to ask makes you look like an even bigger tool.
If your answer is on the large side either providing a link or spoilering the answer might be a good idea to help reduce the thread size.
Have fun!
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