Random Question Thread (FFXI Related)

Eorzea Time
 
 
 
Language: JP EN FR DE
users online
Forum » FFXI » General » Random Question thread (FFXI related)
Random Question thread (FFXI related)
First Page 2 3 ... 569 570 571 ... 863 864 865
 Asura.Pergatory
Offline
Server: Asura
Game: FFXI
user: Pergatory
Posts: 1363
By Asura.Pergatory 2018-11-08 13:18:58
Link | Quote | Reply
 
FWIW, my LG TV does not cause any blinking when powering it on and off. Only if I disconnect it from the PC. (Connected via HDMI.)

So +1 for LG.
By volkom 2018-11-08 14:30:28
Link | Quote | Reply
 
is there any good use for regal gloves besides lockstyle?
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 10085
By Asura.Sechs 2018-11-09 01:22:40
Link | Quote | Reply
 
Asura.Sechs said: »
Can anybody enlighten me on the Physical Damage Limit thing found on most JSE divergence necks?
Have we reached a consensus on what it does?

I remember some pretty accurate tests by Byrth early on which were clearly hinting at an increase of the pDIF cap.

But then some time ago Katriina posted some data in the DNC thread which were hinting to a damage bonus based on a proc rate, that procs on WS too, and that doubles (or multiplies, whatever) your physical damage on your current target.


So... what is real here? Is it a proc based damage bonus? Is it a fixed pDIF increase? Or what else?
Bump :3
 Siren.Kyte
Offline
Server: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2018-11-09 01:24:18
Link | Quote | Reply
 
The Katriina stuff was just some herpderp
[+]
 Asura.Eiryl
Offline
Server: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2018-11-09 01:26:44
Link | Quote | Reply
 
Siren.Kyte said: »
The Katriina stuff was just some herpderp

As per usual
[+]
Offline
Posts: 419
By Autocast 2018-11-11 00:14:20
Link | Quote | Reply
 
Anyone else try to buy a copy of FFXI since the sale started and have the checkout not be able to progress because it keeps saying your zipcode is wrong? any fix? (yes it is the correct zip)

Edit: Just got it off steam instead, just a heads up to anyone looking to buy another copy that SE store seems messed up atm, had a friend who had the same problem.

Edit2: And steam sent me a code that SE is saying has already been used, this company never makes it easy.
 
Offline
Posts:
By 2018-11-11 09:15:27
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
 Leviathan.Isiolia
Offline
Server: Leviathan
Game: FFXI
user: Isiolia
Posts: 468
By Leviathan.Isiolia 2018-11-11 10:05:47
Link | Quote | Reply
 
The Playonline registry stuff is 32-bit, so it's under WOW6432Node. There are also dlls to register if I remember right.

It's likely simpler to just install the game where you want to put it, then copy your existing installation over top of that.
[+]
 
Offline
Posts:
By 2018-11-11 16:05:23
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
 Leviathan.Isiolia
Offline
Server: Leviathan
Game: FFXI
user: Isiolia
Posts: 468
By Leviathan.Isiolia 2018-11-11 16:11:04
Link | Quote | Reply
 
You can download the Ultimate Collection Seeker's Edition from SE for free here.
 
Offline
Posts:
By 2018-11-11 16:32:08
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
Offline
Posts: 703
By Nyarlko 2018-11-11 16:34:31
Link | Quote | Reply
 
DirectX said: »
Yeah, I just hate that there are 5-6 installers for all the exp packs. There is no one master installer you can get for free is there?

idk what you mean about registering dlls though

What you are actually paying for when buying the software packages is the account. You can download the entire game for free from the POL website, but you can't start playing w/o paying for it.
 
Offline
Posts:
By 2018-11-11 16:47:34
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
Offline
Posts: 42696
By Jetackuu 2018-11-11 17:12:31
Link | Quote | Reply
 
According to SE you only need to install pol and FFXI you don't need to manually install the individual expansions anymore. At least according to the official installation instructions.
Offline
By clearlyamule 2018-11-11 22:43:35
Link | Quote | Reply
 
Anyone else getting network errors right before a maintenance? Rip log in bonuses for the day I guess?
 Leviathan.Comeatmebro
Offline
Server: Leviathan
Game: FFXI
user: Rairin
Posts: 6052
By Leviathan.Comeatmebro 2018-11-11 22:52:07
Link | Quote | Reply
 
clearlyamule said: »
Anyone else getting network errors right before a maintenance? Rip log in bonuses for the day I guess?
Was giving me trouble for 10 minutes too, working now.
Offline
By clearlyamule 2018-11-11 22:55:35
Link | Quote | Reply
 
Just in time for maintenance to shut everything down again lol
 Asura.Eiryl
Offline
Server: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2018-11-11 23:03:06
Link | Quote | Reply
 
oh em gee moar DDOSSESSES

Quote:
PlayOnline Login Technical Difficulties (Nov. 11, 12)

We are currently experiencing technical difficulties wherein user may be disconnected from or unable to log into PlayOnline.

We are continuing to investigate and resolve this issue, and we ask for your patience and understanding as we resolve this in a timely manner.

We apologize for any inconvenience this may be causing.

[Date & Time]
From Nov. 11, 2018 20:08 (PST)
From Nov. 12, 2018 4:08 (GMT)

[Details]
- Unable to log in to PlayOnline

[Cause]
Under investigation

[Affected Service]
- PlayOnline
[+]
 Lakshmi.Chilzen
Offline
Server: Lakshmi
Game: FFXI
user: Chilzen
Posts: 373
By Lakshmi.Chilzen 2018-11-12 01:26:04
Link | Quote | Reply
 
I have a question regarding the new Dyna D weapons and was wondering if the NQ / HQ1 can be upgraded somehow to the HQ2 variant that has the unique model through some method, or are they forever stuck at those stages they were crafted at?
 Ragnarok.Lockfort
Offline
Server: Ragnarok
Game: FFXI
user: Terazuma
Posts: 252
By Ragnarok.Lockfort 2018-11-12 01:45:23
Link | Quote | Reply
 
Try your hand at dat modding if you just want the model. Otherwise you gotta shell out the gil to buy it or craft it on your own.
[+]
 Asura.Neufko
Offline
Server: Asura
Game: FFXI
user: siskotaru
Posts: 236
By Asura.Neufko 2018-11-12 04:14:51
Link | Quote | Reply
 
Back from an 8 months break, why all vagary items went down in price so heavily?

I was thinking about the aman trove bcnm but I haven't seen that much vagary items drop so far

did they lower the difficulty or something?
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 10085
By Asura.Sechs 2018-11-12 04:28:36
Link | Quote | Reply
 
They added a weekly objective that gives you 2x free mat from each of the 5 bosses.
Also there have been probably 2 Vagary campaigns in the past 8 months?
[+]
 Asura.Neufko
Offline
Server: Asura
Game: FFXI
user: siskotaru
Posts: 236
By Asura.Neufko 2018-11-12 04:31:25
Link | Quote | Reply
 
Thanks Sechs !
 Shiva.Znitch
Offline
Server: Shiva
Game: FFXI
user: znitch
Posts: 191
By Shiva.Znitch 2018-11-12 12:23:00
Link | Quote | Reply
 
Anyone else not have their inactive mules activate during the free login campaign? Both my accounts are currently subbed, and one of them had the 8 inactive characters go live on the ninth but the other is still only allowing the three that I am actively paying for. I've been logged in somewhat constantly for the past week, is it possible my account didn't receive the "push" to activate all characters? (IDK how this works on SE's end, and if I should contact a GM, make a post on the forum or just deal with it)
Offline
Posts: 79
By chads 2018-11-12 12:40:43
Link | Quote | Reply
 
Quick question about "follow up" attacks (specifically on Dyna D weapons) and multi-hit effects on offhand.

For starters, let's say I'm dual wielding and I have 10% Double Attack. Does this mean each weapon has a 10% chance to attack twive or does multi-hit only proc on the main hand?

Second, follow-up attack is a completely seperate 0 delay attack round made after the attack round that proc'd it correct? Does this mean if it procs, when my attack round finishes I will instantly initiate another attack round meaning both main and off hand? Or does only the main handed Dyna D weapon attack.

Just curious as I'm day dreaming about the path B weapons and wondering if, assuming your follow-up attack price, your hypothetical 10% double attack has 4 chances to proc in 1 attack instance. Would be wild and really capitalize on multi-hit.
Offline
Posts: 233
By cuddlyhamster 2018-11-12 12:41:33
Link | Quote | Reply
 
Shiva.Znitch said: »
Anyone else not have their inactive mules activate during the free login campaign? Both my accounts are currently subbed, and one of them had the 8 inactive characters go live on the ninth but the other is still only allowing the three that I am actively paying for. I've been logged in somewhat constantly for the past week, is it possible my account didn't receive the "push" to activate all characters? (IDK how this works on SE's end, and if I should contact a GM, make a post on the forum or just deal with it)

Quote:
3. Character status under the inactive character options must be set to "Cancelled" status as of
Tuesday, November 6, 2018, at 11:59 p.m. (PST).
according to pol
 Shiva.Znitch
Offline
Server: Shiva
Game: FFXI
user: znitch
Posts: 191
By Shiva.Znitch 2018-11-12 13:03:02
Link | Quote | Reply
 
cuddlyhamster said: »

I had two characters set to be cancelled on November 7th, the rest had been cancelled long before that, aside from the three active character + Mog Wardrobe 3. So the two that were set to cancel threw the rest off? That sucks.

 Asura.Crowned
Offline
Server: Asura
Game: FFXI
user: Crowned
Posts: 94
By Asura.Crowned 2018-11-13 10:44:07
Link | Quote | Reply
 
Asura.Sechs said: »
Can anybody enlighten me on the Physical Damage Limit thing found on most JSE divergence necks?
Have we reached a consensus on what it does?

I remember some pretty accurate tests by Byrth early on which were clearly hinting at an increase of the pDIF cap.

But then some time ago Katriina posted some data in the DNC thread which were hinting to a damage bonus based on a proc rate, that procs on WS too, and that doubles (or multiplies, whatever) your physical damage on your current target.


So... what is real here? Is it a proc based damage bonus? Is it a fixed pDIF increase? Or what else?
Bump, would love to know
Offline
Posts: 635
By tyalangan 2018-11-13 15:01:38
Link | Quote | Reply
 
How does the Bayld Crystal work? When is it traded?
 Asura.Geriond
Offline
Server: Asura
Game: FFXI
user: Gerion
Posts: 3185
By Asura.Geriond 2018-11-13 16:41:10
Link | Quote | Reply
 
Asura.Crowned said: »
Asura.Sechs said: »
Can anybody enlighten me on the Physical Damage Limit thing found on most JSE divergence necks?
Have we reached a consensus on what it does?

I remember some pretty accurate tests by Byrth early on which were clearly hinting at an increase of the pDIF cap.

But then some time ago Katriina posted some data in the DNC thread which were hinting to a damage bonus based on a proc rate, that procs on WS too, and that doubles (or multiplies, whatever) your physical damage on your current target.


So... what is real here? Is it a proc based damage bonus? Is it a fixed pDIF increase? Or what else?
Bump, would love to know
It directly raises your pdif cap by 10%.
[+]
First Page 2 3 ... 569 570 571 ... 863 864 865