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Random Question thread (FFXI related)
Bismarck.Sylow
Server: Bismarck
Game: FFXI
Posts: 3,111
By Bismarck.Sylow 2012-03-31 12:40:42
So there's basically no reason for me to not drop Porthos Byrnie :(
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10,481
By Ramuh.Austar 2012-03-31 12:50:09
anytime porthos would be better, thaumas would be even better than that.
Bahamut.Tokidoki
Server: Bahamut
Game: FFXI
Posts: 155
By Bahamut.Tokidoki 2012-03-31 12:55:04
Seeing as how we are coming up on the deadline to change over from POL to SE accts is there any easy way to tell if this has been done on your acct or not? I created this character right around the time they started changeover and it would not work for me. At the time I assumed I didn't need to but as the deadline draws near I'm getting nervous that I'll get locked out of the game :/
Shiva.Galbir
Server: Shiva
Game: FFXI
Posts: 1,291
By Shiva.Galbir 2012-03-31 13:18:17

On the pol screen it should look like the Id that I have my cursor on.
Bahamut.Tokidoki
Server: Bahamut
Game: FFXI
Posts: 155
By Bahamut.Tokidoki 2012-03-31 13:23:06
Thanks so much Galbir!
Shiva.Galbir
Server: Shiva
Game: FFXI
Posts: 1,291
By Shiva.Galbir 2012-03-31 13:27:42
Np :)
anytime porthos would be better, thaumas would be even better than that. When would be a good situation to use Thaumas?
Server: Asura
Game: FFXI
Posts: 996
By Asura.Kaisuko 2012-03-31 13:31:40
Np :)
anytime porthos would be better, thaumas would be even better than that. When would be a good situation to use Thaumas? With haste and double march.
Shiva.Galbir
Server: Shiva
Game: FFXI
Posts: 1,291
By Shiva.Galbir 2012-03-31 14:17:54
Working on my nin spellcast at the moment and was hoping there would be a better way to have it switch Shinobi ring in under 75%.
This is what I currently use:
Code
<lring>$NINTPRing</lring>
Lots of rules and stuff.
<if HPLT="1125">
<action type="Var" cmd="set NINTPRing Shinobi Ring" />
</if>
<else>
<action type="Var" cmd="set NINTPRing Epona's Ring" />
</else>
Any help would be appreciated specifically a way to have it switch automatically without needing me to engage a mob and/or a hp% code.
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13,352
By Phoenix.Sehachan 2012-03-31 14:20:39
Can Akvan Magic Barrier be up while he's staggered? Or does it disappear?
Server: Fenrir
Game: FFXI
Posts: 11,681
By Fenrir.Nightfyre 2012-03-31 14:30:58
Any help would be appreciated specifically a way to have it switch automatically without needing me to engage a mob and/or a hp% code. Best way is AutoExec really. You can use hpplt76 and hppgt75 to trigger a dummy spell. For instance:
<register event="hpplt76|hppgt75" silent="true">Dancing Chains</register>
Then have a rule in spellcast that checks your HP% and equips/removes accordingly.
Shiva.Galbir
Server: Shiva
Game: FFXI
Posts: 1,291
By Shiva.Galbir 2012-03-31 14:34:13
Oh that's brilliant tyvm Night.
Bismarck.Sylow
Server: Bismarck
Game: FFXI
Posts: 3,111
By Bismarck.Sylow 2012-03-31 15:00:15
Does anyone know if/how one can progress past "A Farewell to Felines" at this point? Seems like I should be able to get to "A Glimmer of Hope," but I can't seem to flag anything further.
Cerberus.Anjisnu
Server: Cerberus
Game: FFXI
Posts: 2,803
By Cerberus.Anjisnu 2012-03-31 15:04:11
does prowess for treasure chests apply for all in pt so i can leave my mule in a zone or is it char specific
Server: Asura
Game: FFXI
Posts: 996
By Asura.Kaisuko 2012-03-31 15:05:12
does prowess for treasure chests apply for all in pt so i can leave my mule in a zone or is it char specific I'd assume the one with the prowess would have to at least tag the mob.
Cerberus.Anjisnu
Server: Cerberus
Game: FFXI
Posts: 2,803
By Cerberus.Anjisnu 2012-03-31 15:12:48
ty i really hope your right i need my torque
By Fupafighters 2012-03-31 15:17:29
I have a question. How come people think x hits are bad now lol? Like for example, 5 hit sam vs 6 hit sam. I have a guy arguing to me that samurai x hit doesnt matter. I only agree with him in situations like VW only, where you typically have a form of regain. But he is arguing saying it is pointless because we multi attack enough, when in reality a 5 hit sam gets 24% haste w.o usukane feet and a 6 hit sam gets haste cap with no added multi attack. So why not go to 5 hit? He is using a dumb spreadsheet, but isn't factoring in the hassozanshin procs and taking advantage of self sc with a single 180 tp meditate, or you ws right before you are about to swing again for another chance to hasso zanshin and get another SC in w.o meditate. It's just baffling me. I really want to know if 5 hit is "bad" for sam.
[+]
Server: Asura
Game: FFXI
Posts: 996
By Asura.Kaisuko 2012-03-31 15:17:58
ty i really hope your right i need my torque If your mule is high enough to finish the mob off I'd do so just in case. Unless someone can verify otherwise.
Bismarck.Sylow
Server: Bismarck
Game: FFXI
Posts: 3,111
By Bismarck.Sylow 2012-03-31 15:21:26
Does anyone know if/how one can progress past "A Farewell to Felines" at this point? Seems like I should be able to get to "A Glimmer of Hope," but I can't seem to flag anything further.
Nevermind, I AFKed for a while to eat lunch and the officer gave me an alarum again. >_>
Server: Asura
Game: FFXI
Posts: 996
By Asura.Kaisuko 2012-03-31 15:23:47
I have a question. How come people think x hits are bad now lol? Like for example, 5 hit sam vs 6 hit sam. I have a guy arguing to me that samurai x hit doesnt matter. I only agree with him in situations like VW only, where you typically have a form of regain. But he is arguing saying it is pointless because we multi attack enough, when in reality a 5 hit sam gets 24% haste w.o usukane feet and a 6 hit sam gets haste cap with no added multi attack. So why not go to 5 hit? He is using a dumb spreadsheet, but isn't factoring in the hassozanshin procs and taking advantage of self sc with a single 180 tp meditate, or you ws right before you are about to swing again for another chance to hasso zanshin and get another SC in w.o meditate. It's just baffling me. I really want to know if 5 hit is "bad" for sam. Only job I know that 5hit isn't worth it on is WAR, and it's because you have to give up too much. Sam can easily 5hit so there's not reason not to.
And like you said, the only place I can see an unstable x-hit is in VW.
[+]
By Fupafighters 2012-03-31 16:53:05
I have a question. How come people think x hits are bad now lol? Like for example, 5 hit sam vs 6 hit sam. I have a guy arguing to me that samurai x hit doesnt matter. I only agree with him in situations like VW only, where you typically have a form of regain. But he is arguing saying it is pointless because we multi attack enough, when in reality a 5 hit sam gets 24% haste w.o usukane feet and a 6 hit sam gets haste cap with no added multi attack. So why not go to 5 hit? He is using a dumb spreadsheet, but isn't factoring in the hassozanshin procs and taking advantage of self sc with a single 180 tp meditate, or you ws right before you are about to swing again for another chance to hasso zanshin and get another SC in w.o meditate. It's just baffling me. I really want to know if 5 hit is "bad" for sam. Only job I know that 5hit isn't worth it on is WAR, and it's because you have to give up too much. Sam can easily 5hit so there's not reason not to.
And like you said, the only place I can see an unstable x-hit is in VW. I just want enough people to tell him this. Makes me so enraged lol.
[+]
Server: Valefor
Game: FFXI
Posts: 88
By Valefor.Whitetiger 2012-03-31 17:02:04
So I quit right before the beginning of March, I've been busy with school and installing the update right now. Can anyone give me a summary of what to expect and answer a few questions I have?
1. Easier to get new Nyzul equipment? (Is it climbing now?)
2. Am I going to be completely lost or not? I'd prefer not to be but you never know.
3. Voidwatch = more fun now?
4. Good update?
Thanks, I did read the ENTIRE update but only remember a few things. Like I asked earlier, a summary would help. Thanks.
Bismarck.Sylow
Server: Bismarck
Game: FFXI
Posts: 3,111
By Bismarck.Sylow 2012-03-31 17:08:03
1.) Yeah, stopper helped. Embrava is the trick.
2.) It's the same game as it was in February.
3.) Voidwatch is the same as it always was, but the new fights are very fun.
4.) Content was good, rewards are lacking. This is probably in part due to Final chapter VW being unreleased. Most of the drops that have been discovered from / are likely to come from Legion are less than worthwhile.
[+]
Server: Shiva
Game: FFXI
Posts: 513
By Shiva.Msthief 2012-03-31 17:09:10
Abyssea La Theine xp worms:
Minimum skill levels to hit them? I'm leveling a bst's axe from nothing and currently skilling it up. I'm curious if anyone can give me rough axe levels where I can go actually do damage to them. Preferably, one level with and one level without acc food - you can assume that I have 20 acc via gear.
Bismarck.Sylow
Server: Bismarck
Game: FFXI
Posts: 3,111
By Bismarck.Sylow 2012-03-31 17:10:56
I was able to skill up club from before 150ish on them, but I had to use Acc food + stalwart's tonic to hit them reliably. Skillups were slow, however.
Shiva.Galbir
Server: Shiva
Game: FFXI
Posts: 1,291
By Shiva.Galbir 2012-03-31 17:15:17
Any help would be appreciated specifically a way to have it switch automatically without needing me to engage a mob and/or a hp% code. Best way is AutoExec really. You can use hpplt76 and hppgt75 to trigger a dummy spell. For instance:
<register event="hpplt76|hppgt75" silent="true">Dancing Chains</register>
Then have a rule in spellcast that checks your HP% and equips/removes accordingly. Oh quick question on this.
It works great as far as setting shinobi ring when my hp falls below 75% but I noticed it stays on after I heal if I'm fighting the same mob.
I tried the code Code <register event="hppgt77" silent="true">Stone V</register>
With a rule in my sc for Stone V triggering my tp set to no avail. :x
Thanks again Night really appreciate the help.
Fenrir.Jinjo
VIP
Server: Fenrir
Game: FFXI
Posts: 2,269
By Fenrir.Jinjo 2012-03-31 17:17:07
What's your SC rule? Err, nvm. Give me a sec.
Shiva.Galbir
Server: Shiva
Game: FFXI
Posts: 1,291
By Shiva.Galbir 2012-03-31 17:18:43
Code <if spell="Stone V">
<action type="equip" when="precast" set="Standard"/>
<action type="equip" when="AfterCast" set="Standard"/>
</if>
Works fine though used /ma Stone V <t> to test it.
Fenrir.Jinjo
VIP
Server: Fenrir
Game: FFXI
Posts: 2,269
By Fenrir.Jinjo 2012-03-31 17:27:01
Spellcast (create a variable for TP ring and set it to Rajas Ring):
Code <if spell="Stone V">
<if advanced='"%HPP" <= "75"'>
<var cmd="set TPRing Shinobi Ring" />
<action type="equip" when="precast"><lring>Shinobi Ring</lring></action>
<addtochat color="57">Shinobi Ring Active</addtochat>
</if>
<else>
<var cmd="set TPRing Rajas Ring" />
<action type="equip" when="precast"><lring>Rajas Ring</lring></action>
<addtochat color="57">Shinobi Ring Inactive</addtochat>
</else>
</if>
Autoexec:
Code <register event="hpplt76|hppgt75" silent="true">Stone V</register>
Should work.
Fenrir.Jinjo
VIP
Server: Fenrir
Game: FFXI
Posts: 2,269
By Fenrir.Jinjo 2012-03-31 17:29:03
Err, HTML formatting is changing the "& lt;" (no space) to < even in code.
Shiva.Galbir
Server: Shiva
Game: FFXI
Posts: 1,291
By Shiva.Galbir 2012-03-31 17:35:54
Awesome thanks Jinjo testing it out rq.
Edit: Works perfectly you're the man. :D
For those of you that visit Bg you already know the premise of this thread but for those that don't, it's simple.
Quote: This thread is for off-the-cuff questions that don't merit a full topic to answer. 'What should I wear for my level 65 pup?' 'What's the best way to learn the Qutrub Blu spell?'
General Guidelines.
Any questions goes be it FFXI related or not this community has a plethora of people surely one will be able to assist you.
Please don't bash people for asking questions hating someone for seeking knowledge even if you deem it a stupid thing to ask makes you look like an even bigger tool.
If your answer is on the large side either providing a link or spoilering the answer might be a good idea to help reduce the thread size.
Have fun!
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