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[Dev] Impetus and Tantra Cyclas +2
Bismarck.Sylow
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-02-21 17:11:34
Did the VS nerf even do anything? I honestly didn't notice much of a difference when I had a MNK in my party the other day.
Server: Shiva
Game: FFXI
Posts: 45
By Shiva.Karmessurma 2012-02-21 17:18:10
Hey, I'm sorry. It's every individuals 12.95 or whatever. And I may have misunderstood what he meant. I still disagree, though. I do think that absolute max damage output at all times is a very narrow view of any dd job. That being said, I'm also not here trying to defend my damage output - I do just fine, thanks.
And obviously "performing well" is necessary. "Winning" sometimes is, sometimes isn't.
It may be your 12.95, but in a party, it's our 77.70, and in an ally, our 233.10. And I'm sure failing isn't wanted.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-02-21 17:24:19
Impetus is the most ridiculous JA there is, 50% critical hit rate and 50% critical hit damage bonus (a reasonable average of 20%) is stupid no matter which way you turn it. It isn't only about weaponskill damage either, it's a massive boost to white damage as well. This is another one of those scenarios where people will QQ to no end about the limiting of their severely overpowered ability, and instead of getting into semantics, I'll just state my support for the lowering of this ability's function to reasonable levels, or the implementation of a similar ability for other jobs.
Also lol @ the people trying to say that Impetus isn't the main reason that MNK is stupid strong right now.
Bismarck.Sylow
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-02-21 17:28:04
I gotta admit, Impetus is an ability I was surprised existed in the first place. When someone explained to me what it did, I thought they were trolling me
Server: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2012-02-21 17:29:36
As far as DD's and winning parses, that's the only way you should be playing. Ok, I'll stop potentially saving my party with Fanatic's Drinks and try to place higher on the parse.
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2012-02-21 17:40:59
CDC all the things!
Wait, what?
Server: Shiva
Game: FFXI
Posts: 298
By Shiva.Schatzie 2012-02-21 17:41:53
As far as DD's and winning parses, that's the only way you should be playing. Ok, I'll stop potentially saving my party with Fanatic's Drinks and try to place higher on the parse.
lolwut? how does this "potentially save" your party? if anything it furthers their arguments as fanatics lets you zerg to your hearts content...
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-02-21 17:42:44
CDC all the things!
Wait, what?
lawd if any job with CDC had access to Impetus :Q
Siren.Mosin
By Siren.Mosin 2012-02-21 17:43:15
Did the VS nerf even do anything? I honestly didn't notice much of a difference when I had a MNK in my party the other day.
I haven't noticed anything dramatic
(just WoE vs here)
*edit*
did a 6k+ to amhulhuk (or however you spell it)
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-02-21 17:44:43
A 5% decrease in critical hit rate on your weaponskill wouldn't show a dramatic decrease in damage done. If the Impetus nerfs do happen, it should be put back to 15% though.
Server: Shiva
Game: FFXI
Posts: 45
By Shiva.Karmessurma 2012-02-21 17:46:23
As far as DD's and winning parses, that's the only way you should be playing. Ok, I'll stop potentially saving my party with Fanatic's Drinks and try to place higher on the parse.
lolwut? how does this "potentially save" your party? if anything it furthers their arguments as fanatics lets you zerg to your hearts content...
I think he meant fanatic's powder, and what I think he's saying is that just because you're on a DD job, doesn't mean that DD is your one and only priority in a fight.
Cerberus.Taint
Server: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2012-02-21 17:49:10
Doesn't the OP say they have no intentions of nerfing impetus or +2 body? or am I reading it wrong.
Server: Odin
Game: FFXI
Posts: 355
By Odin.Zelphes 2012-02-21 17:50:37
Doesn't the OP say they have no intentions of nerfing impetus or +2 body? or am I reading it wrong.
Yeah the dev said that they are keeping things as it is for now.
Server: Ramuh
Game: FFXI
Posts: 2542
By Ramuh.Kailana 2012-02-21 17:50:47
If the argument is "Having a MNK is required" so "we are looking at reducing the effect of Impetus/TT+2" then yes, the ability to win a parse is relevant. As I said, it takes perfect gear and luck (as parses in a vacuum are not entirely accurate) to win/come close to winning a parse on T6 mobs on MNK. That would indicate that not only is MNK not required, but that without Impetus/TT+2 bonus you are probably never going to see yourself at the top again.
This is ignoring the fact that this is a logical conclusion to a statement, and also ignoring that if content was being achieved because of MNK (it's not) then making MNK worse wouldn't really benefit anyone, hence --> SE being SE.
As far as DD's and winning parses, that's the only way you should be playing. That's why T6 parties are formed through list invitation and not risked through shout parties.
Our server has T6 shout parties daily, that win. :P
Phoenix.Fredjan
Server: Phoenix
Game: FFXI
Posts: 2326
By Phoenix.Fredjan 2012-02-21 17:51:55
It's every individuals 12.95 or whatever. It's freaking 2012...
The "It's my $12.95" mentality needs to go away, now.
By krish 2012-02-21 17:53:00
As far as DD's and winning parses, that's the only way you should be playing.
Excellent. I will now stop getting procs on a DD job and leave all the real work and organizational to the mages while I mindlessly mash keys. Boring as f--- but takes no thought.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-02-21 17:53:08
Doesn't the OP say they have no intentions of nerfing impetus or +2 body? or am I reading it wrong.
Intentions exist but for now it's remaining as it is and it isn't incredibly likely that it will be changed.
Server: Fenrir
Game: FFXI
Posts: 3279
By Fenrir.Skarwind 2012-02-21 18:30:53
As far as DD's and winning parses, that's the only way you should be playing. Ok, I'll stop potentially saving my party with Fanatic's Drinks and try to place higher on the parse. would be funny to see, all the dds trying to get each other killed to raise their placing
OaT GS DRK/DRG@ Pil.... Muhahaha Make other people's DPS get wasted when I highjump so they get Terror/Doomed/Nuked. Seriously one of my favorite SJ on DRK atm for VW.
Been parsing #1~#3 Easy. Toughest job to compete with atm is a decked out Vere MNK and Ukon WAR. The DoT and Crit rate is just kinda unfair when coupled with ODD and delay with marches/haste. I can't keep up at times even if I tried on DRK (4~7% Gap). On Ukon WAR it's about even. Crappy Monks are no problem but I've had the pleasure of parsing with an exceptinal few.
Plus if my Bloodrage/Restraint took a hit, then Impetus needs adjusting as well. MNK is a *** beast as is. Excuse my language by the way. But nerf or no nerf MNK will always be one of the top DDs. They always have been even since SAM Fantasy XI in 2007.
So fellows nerf or no nerf I woudn't cry about it. All the hard work and effort you put into the job you love will never go down the shitter. Since release
Bahamut.Serj
Server: Bahamut
Game: FFXI
Posts: 6179
By Bahamut.Serj 2012-02-21 18:36:23
>People thinking mnk is a better DD than war, sam, and drk.
If Impetus gets nerfed, worthless job ahoy~
Server: Phoenix
Game: FFXI
Posts: 1285
By Phoenix.Dramatica 2012-02-21 18:38:41
MNK is a better DD than SAM, and sometimes the most damaging of them all. More often than not, it is counterproductive to be doing any sort of WS procing as a DD.
Fenrir.Minjo
Server: Fenrir
Game: FFXI
Posts: 1326
By Fenrir.Minjo 2012-02-21 18:39:42
The only reason I adore MNK during VW is because I get one-shotted the second fanatic's drops on any other job.
Taru HP 4life
Bahamut.Serj
Server: Bahamut
Game: FFXI
Posts: 6179
By Bahamut.Serj 2012-02-21 18:40:19
Lol? I can't tell if you're being serious, but that's not even close to being true in voidwatch except maybe on Uptala/Kalasutrax.
By Fupafighters 2012-02-21 18:45:24
Phoenix.Dramatica said: »MNK is a better DD than SAM, and sometimes the most damaging of them all. More often than not, it is counterproductive to be doing any sort of WS procing as a DD. Don't think you have met any good sams then lol.
Server: Phoenix
Game: FFXI
Posts: 1285
By Phoenix.Dramatica 2012-02-21 18:48:11
During any fight that will end within 3mins, an exceptional MNK will be destroying a SAM. Even pre-BR/Ukko nerf, our best MNK was almost always ahead of our best WARs at Qilin. MNK doing so good is obviously heavily influenced by having blood rage, and by not getting shitty luck with misses on impetus.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-02-21 18:52:33
My SAM is better than your MNK! NO! My MNK is better than your SAM! My WAR is better than both of you! Empy>relic!~!!!!!!!!11111111 wrong! relic>empy! Entropy all the things!!!
Sylph.Kimble
Server: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2012-02-21 18:52:57
Valefor.Prothescar said: »Impetus is the most ridiculous JA there is, 50% critical hit rate and 50% critical hit damage bonus (a reasonable average of 20%) is stupid no matter which way you turn it. It isn't only about weaponskill damage either, it's a massive boost to white damage as well. This is another one of those scenarios where people will QQ to no end about the limiting of their severely overpowered ability, and instead of getting into semantics, I'll just state my support for the lowering of this ability's function to reasonable levels, or the implementation of a similar ability for other jobs.
Also lol @ the people trying to say that Impetus isn't the main reason that MNK is stupid strong right now.
Lol I love how your stance is pretty much "nerf every other DD but BLU"
Server: Phoenix
Game: FFXI
Posts: 1285
By Phoenix.Dramatica 2012-02-21 18:53:52
BLU and SAM, because those are the only DDs he plays.
By Chyula 2012-02-21 18:55:38
just god damn nerf every damn job to hitting 1 dmg and everyone will stfu crying about other job is better than their favorite job. This is not a PVP game, people spend huge amount of time on the game to see their job grow and hit high damage. Its perfect sense that some job are excel in one area than others while others have more utility to solo or survive. I would love to see a war to solo farm decent or even ep efficiently without a healer on his/her back, there will be massive down time on resting. The only *** job should be complaining is Ranger because they are paying big gil to produce less damage than war, mnk, sam, drk, drg, and even some thf or dnc.
Server: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2012-02-21 18:55:48
Phoenix.Dramatica said: »During any fight that will end within 3mins, an exceptional MNK will be destroying a SAM. Even pre-BR/Ukko nerf, our best MNK was almost always ahead of our best WARs at Qilin. MNK doing so good is obviously heavily influenced by having blood rage, and by not getting shitty luck with misses on impetus.
So basically, without a war in the pt, post BR nerf, monk is not going to be ahead of anything, which was said on the last page.
02-21-2012 02:20 PM | Camate | Community Rep | |
| Impetus and Tantra Cyclas +2
There was a short comment from Mizuki Ito mentioning that they were looking into whether or not the augmented Impetus effect on Tantra Cyclas +2 needed to be revamped. This caught the interest of some Japanese players and Ito responded a bit more in-depth.
Mizuki Ito said: Current Status
We are monitoring this, but will most likely keep the stats the way it is now.
Concerns
“Augments Impetus” increases the maximum value of enhanced critical hit damage, and the compatibility with Victory Smite is extremely high.
The enhanced critical hit damage increases by 1% every time an attack lands, and it can rise to a maximum value of 50%.
As a result of preserving this power, we are concerned about the below conditions arising.
- Excessive power inflation
- Necessity of a monk for everything, as well as situations where “as long as there is a monk other jobs are not needed”.
Example, (like Abyssea) situations where monks can be selected for content since they are able to tank full time.
Based on the above
With the recent version update, in order to prevent an overall power inflation we reduced the TP critical hit modifier for Ukko’s Fury and Victory Smite.
When looking into this adjustment, we also considered the stats on Tantra Cyclas +2 and we intended to cut the adjustments just close enough so equipment would not have to be changed, so there shouldn’t be any problems with this in regards to power inflation.
Also, in regards to monks becoming essential for all content, the below are some reasons why it will not happen:
- Impetus effect will only increase when attacking and misses will reset the effect.
- Difficult to fight safely without taking damage during high level content such as long HNM battles, etc.
- Difficult to function as a tank continuously regardless of the content or situation.
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