Looks ok, no point doing much else to it imo until denali+5 and augmented salvage gear comes out. Its exactly what I wear and about 50 billion other mnks with exception of vere instead of spharai.
ganasha's mask for head. and yea the new 15 attack ammo and rancor collar. and hey if you're not gonna take advice why are you posting but maybe as an attempt to show off?
Unsure if the extra h2h skill(ear/neck/hands) bumps us up another base dmg @99 w/ merits as havent checked yet lol, altho could potentially switch out pieces for more atk etc if they dont.
ganasha's mask for head. and yea the new 15 attack ammo and rancor collar. and hey if you're not gonna take advice why are you posting but maybe as an attempt to show off?
That head/rancor collar/ammo piece do seem nice. recently I have been using monk to tank alot inside and outside Abyssea. I can see rancor collar becoming a problem outside abyssea.
Thank you for your input. I thought showing meant you have to have the best gear. By your standards I clearly don't so can that be considered showing off?
Currently you're at the highest base damage from skill available (53), but if you remove either the sea torque or bruiser's earring you'll drop to 52 (adding Tokon Hachimaki wouldn't raise you a tier either and it would obviously be silly), so basically if you wanted to change anything (adding a rancor collar for instance) it would probably be to your benefit to change the earring too since it would no longer be increasing your base damage.
ganasha's mask for head. and yea the new 15 attack ammo and rancor collar. and hey if you're not gonna take advice why are you posting but maybe as an attempt to show off?
That head/rancor collar/ammo piece do seem nice. recently I have been using monk to tank alot inside and outside Abyssea. I can see rancor collar becoming a problem outside abyssea.
Thank you for your input. I thought showing meant you have to have the best gear. By your standards I clearly don't so can that be considered showing off?
Really? people are still saying this...
unless the mob you are fighting does a 1 shot move that is so instant that you cannot blink into PDT/MDT never ever ever ever tp in anything other than rancor as MNK...not even ever.
Not sure what the fascination is with the Bruiser's earring. With Torque/AF3+2 hands and capped merits, skill at 99 is 454, so don't see what 3 skill is going to do. Quite sure from what I've gathered that the only way Bruiser's would be useful would be if you TP'ed in Tokon as well, but I think you're taking more a hit on important stats vs. 1DMG. There's also that new +15 Attack ammo piece.
ganasha's mask for head. and yea the new 15 attack ammo and rancor collar. and hey if you're not gonna take advice why are you posting but maybe as an attempt to show off?
That head/rancor collar/ammo piece do seem nice. recently I have been using monk to tank alot inside and outside Abyssea. I can see rancor collar becoming a problem outside abyssea.
Thank you for your input. I thought showing meant you have to have the best gear. By your standards I clearly don't so can that be considered showing off?
Really? people are still saying this...
unless the mob you are fighting does a 1 shot move that is so instant that you cannot blink into PDT/MDT never ever ever ever tp in anything other than rancor as MNK...not even ever.
From what I gather rancor seems to be the best TP for DMG out so looking at it from a DD perspective its great. Only Abyssea babies seem to think that MP is infinite. Where can I find the math and by how much does rancor setup outweigh higher tier skill set? 10% dmg from every hit not just WS's add up over time and to deal a little less damage for longer survivability seems more viable.
ganasha's mask for head. and yea the new 15 attack ammo and rancor collar. and hey if you're not gonna take advice why are you posting but maybe as an attempt to show off?
That head/rancor collar/ammo piece do seem nice. recently I have been using monk to tank alot inside and outside Abyssea. I can see rancor collar becoming a problem outside abyssea.
Thank you for your input. I thought showing meant you have to have the best gear. By your standards I clearly don't so can that be considered showing off?
Really? people are still saying this...
unless the mob you are fighting does a 1 shot move that is so instant that you cannot blink into PDT/MDT never ever ever ever tp in anything other than rancor as MNK...not even ever.
From what I gather rancor seems to be the best TP for DMG out so looking at it from a DD perspective its great. Only Abyssea babies seem to think that MP is infinite. Where can I find the math and by how much does rancor setup outweigh higher tier skill set? 10% dmg from every hit not just WS's add up over time and to deal a little less damage for longer survivability seems more viable.
I don't really see where MP isn't infinite anymore....level 75 content like einherjar? WoE that noone (on my server) does unless BST or SMN?? I know that as a WHM in VW I am fully stocked on mp with SCH sub and procs that supply me with endless elixers and ethers.
For survivability: As MNK in VW living usually comes down to whether or not you get a cure, not whether you take 1000 or 1100 DMG. For the rest of the situations you have a PDT/MDT swap as well as temps that give u phys/magic shields (and cure potions!).
As I said, I see no reason to use something other than rancor unless you take a move that does a constant 90% DMG to you and you cannot blink to better DMG mitigating gear.
Not sure what the fascination is with the Bruiser's earring. With Torque/AF3+2 hands and capped merits, skill at 99 is 454, so don't see what 3 skill is going to do. Quite sure from what I've gathered that the only way Bruiser's would be useful would be if you TP'ed in Tokon as well, but I think you're taking more a hit on important stats vs. 1DMG. There's also that new +15 Attack ammo piece.
I dont see what torque is doing either.
Hands alone bump tier to 52 and torque wont bump it to 53.
Not sure what the fascination is with the Bruiser's earring. With Torque/AF3+2 hands and capped merits, skill at 99 is 454, so don't see what 3 skill is going to do. Quite sure from what I've gathered that the only way Bruiser's would be useful would be if you TP'ed in Tokon as well, but I think you're taking more a hit on important stats vs. 1DMG. There's also that new +15 Attack ammo piece.
I dont see what torque is doing either.
Hands alone bump tier to 52 and torque wont bump it to 53.
Well, if from what I understand is correct DMG goes up every 10 skill, (which I could be wrong on that), then it would push it up another tier.
Not sure what the fascination is with the Bruiser's earring. With Torque/AF3+2 hands and capped merits, skill at 99 is 454, so don't see what 3 skill is going to do. Quite sure from what I've gathered that the only way Bruiser's would be useful would be if you TP'ed in Tokon as well, but I think you're taking more a hit on important stats vs. 1DMG. There's also that new +15 Attack ammo piece.
I dont see what torque is doing either.
Hands alone bump tier to 52 and torque wont bump it to 53.
Well, if from what I understand is correct DMG goes up every 10 skill, (which I could be wrong on that), then it would push it up another tier.
the h2h equation is (skill*0.11)+3
so a merited naked MNK is at 440skill =51 DMG
af3+2 hands take us to 447skill =52 DMG
if you choose to wear torque 454skill =52 DMG
so you need the earring to hit the next tier and make torque work in your set. This results in losing 10% crit rate and earring slot just to obtain that ONE base weapon damage(also get some attack but this is mostly gained back from a better earring).
Just use the Rancor Collar and Rancor Mantle(Assuming it is crit rate +5% too). Its cheap, and its better. 10% damage will do absolutely nothing to you. And any somewhat competent DD will switch to PDT when they see a TP move coming. I totally forgot about that head piece as well, but 99% of the time that will outweigh AF3+2 head.
That is the first mention I have seen of Usu boots though. I can imagine the STP comes down to being the deciding factor, and I personally don't feel like figuring that out.
What it comes down to is Rancor Collar/Mantle and an attack earring, are cheap, easy upgrades. And any MNK would be stupid not to use them.
Remember, too, that at this point, changes aren't very dramatic. I don't have the sheet with me right now - and should therefore probably keep my mouth shut - but among the "very good" choices, the "very best" choices don't advance you a great deal. If I remember correctly, it was something along the lines of less than one half of one percent DPS change between many of the combinations I was looking at. If absolutely maxing your damage output is your number one goal, that's great. But I don't think it really deserves the everlasting ire of the internet if someone chooses B over C.