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Gravity II...
Asura.Dtroyy
Server: Asura
Game: FFXI
Posts: 210
By Asura.Dtroyy 2011-11-17 09:48:44
What bs give RDM a spell that we will only be able to land on exp mobs... GG SE, GG
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Quetzalcoatl.Moonsshadow
Server: Quetzalcoatl
Game: FFXI
Posts: 1,032
By Quetzalcoatl.Moonsshadow 2011-11-17 09:54:49
Server: Asura
Game: FFXI
Posts: 996
By Asura.Kaisuko 2011-11-17 09:55:49
At least they didn't add another rdm exclusive melee spell.
Cerberus.Weissberv
Server: Cerberus
Game: FFXI
Posts: 155
By Cerberus.Weissberv 2011-11-17 10:03:51
Iknorite.
"Support specialists who excel at transforming their allies from mere mortals into demigods..."*cough*bs*cough*"...with their enhancements, while rendering once-formidable enemies impotent with enfeebling magic." So you gave addle to WHM and BRD? lolwut.
"We want to see red mages play a more vital role in HNM battles by making enfeebling magic more effective against high-level notorious monsters and their legendary levels of resistance as well as allowing them to better contribute to party member enhancement."
It's a shame that the majority of NMs that people give a damn have resistance to certain debuffs such as paralyze 2... :X
Not a hate post or anything, I just think SE doesn't know what they're talking about...
EDIT: Just thought I should just state:
Gain-spells
Temper
Server: Sylph
Game: FFXI
Posts: 1,549
By Sylph.Liltrouble 2011-11-17 10:06:12
Rdm doesn't NEED anything. All I've seen is QQ'ing about no Cure V and now more about a spell no one knows anything about yet. I've been main Rdm foever, with a 75 rdm mule as well. Cure V? For support Rdm's perhaps. Idc about it, having never had a wish for it myself.
Lakshmi.Phaffi
Server: Lakshmi
Game: FFXI
Posts: 298
By Lakshmi.Phaffi 2011-11-17 10:07:15
What bs give RDM a spell that we will only be able to land on exp mobs... GG SE, GG but wait, CC in misar can be gravitied!
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13,352
By Phoenix.Sehachan 2011-11-17 10:07:22
Cool now rdm can be invited to Kaggen to put evasion down on it!
Server: Bahamut
Game: FFXI
Posts: 4,554
By Bahamut.Raenryong 2011-11-17 10:43:27
In case it's not very obvious by now, SE has no idea how their game works and so just decide to add "cool stuff".
RDM's only role (and it's still a role they perform very well) these days can be found in my avatar.
Bahamut.Ozwaldo
Server: Bahamut
Game: FFXI
Posts: 39
By Bahamut.Ozwaldo 2011-11-17 10:43:38
Long night playing MW3 but meant sch and misread it.
Fenrir.Hyar
Server: Fenrir
Game: FFXI
Posts: 533
By Fenrir.Hyar 2011-11-17 10:45:32
On a side note, it looks like no Thunder V or am I missing something.
Whatcha mean? Thunder V is already released (unless you mean SCH getting access to it).
By Untouchablevoid 2011-11-18 09:51:12
Bahamut.Raenryong said: »In case it's not very obvious by now, SE has no idea how their game works and so just decide to add "cool stuff". RDM's only role (and it's still a role they perform very well) these days can be found in my avatar.
Tbh, this is probably true. Most jobs don't NEED anything new, but could use more interesting spells and abilities to keep players interested. It may even work on HNMs now or something. Who knows, maybe it'll be be extra uber potent and almost be like bind!
Cerberus.Kvazz
Server: Cerberus
Game: FFXI
Posts: 5,345
By Cerberus.Kvazz 2011-11-18 09:53:16
This spell is probably just gonna give a bit more -eva, and build resistance twice as fast.
Bismarck.Eburo
Server: Bismarck
Game: FFXI
Posts: 1,377
By Bismarck.Eburo 2011-11-18 10:05:28
Leaving only Group 3 merits to rely on to unshit RDM! :(
Server: Phoenix
Game: FFXI
By Phoenix.Cathaldus 2011-11-18 10:06:33
Seems to have a higher -movement speed but all NM's still resist it, oh and they broke Phalanx II as well, wears before it's even finished casting.
Server: Asura
Game: FFXI
Posts: 36,553
By Asura.Ludoggy 2011-11-18 10:13:23
My job must suck because it's role is different from 75...
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Server: Leviathan
Game: FFXI
Posts: 1,907
By Leviathan.Quetzacoatl 2011-11-18 11:00:53
Rukkirii;226017 said: Although we aren’t planning to change the effect duration based on enfeebling skill at the moment, we are looking into making it easier to enfeeble enemies with high resistance. :D
translation:
Rukkirii;226017 said: Although we aren’t planning to change the effect duration based on enfeebling skill at the moment, we are looking into totally missing the point of fixing enfeebling resistance and give you some cheap ability that works very little to stack with enfeebles instead.
the hopeful in me hopes they know what they are doing, but gotta prepare for the worst, you know? :x
Bismarck.Luces
Server: Bismarck
Game: FFXI
Posts: 524
By Bismarck.Luces 2011-11-18 11:13:12
I was hoping gravity 2 would be just the evasion down part, and stronger then gravity 1, without the lowers mob speed. Then it could actually land on nm's. I don't know how hard it would be but why can't they just make the mobs resistant to the decreased speed while still getting the effect of evasion down?
Asura.Kese
Server: Asura
Game: FFXI
Posts: 395
By Asura.Kese 2011-11-18 11:22:19
Cool now rdm can be invited to Kaggen to put evasion down on it! huh?
Quetzalcoatl.Dova
Server: Quetzalcoatl
Game: FFXI
Posts: 567
By Quetzalcoatl.Dova 2011-11-18 11:42:04
I was hoping gravity 2 would be just the evasion down part, and stronger then gravity 1, without the lowers mob speed. Then it could actually land on nm's. I don't know how hard it would be but why can't they just make the mobs resistant to the decreased speed while still getting the effect of evasion down?
/DNC and quickstep
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4,212
By Ragnarok.Sekundes 2011-11-18 11:52:01
Is the recast on this really 11 seconds?
Server: Phoenix
Game: FFXI
By Phoenix.Cathaldus 2011-11-18 12:38:13
Bismarck.Josiahkf said: »Cool now rdm can be invited to Kaggen to put evasion down on it! huh? Gravity lowers a targets evasion, gravity II most likely lowers the targets evasion even further
Doesn't appear to work on any NM though other than the ones that Gravity works on. I was hoping they made it so it put the evasion down even if -Movement Speed missed. They didn't.
By Drjones 2011-11-18 13:49:17
So it's a steaming pile of crap? Working as intended.
Bismarck.Luces
Server: Bismarck
Game: FFXI
Posts: 524
By Bismarck.Luces 2011-11-18 16:00:21
Quetzalcoatl.Dova said: »I was hoping gravity 2 would be just the evasion down part, and stronger then gravity 1, without the lowers mob speed. Then it could actually land on nm's. I don't know how hard it would be but why can't they just make the mobs resistant to the decreased speed while still getting the effect of evasion down?
/DNC and quickstep /dnc for DW2 instead of 3 then wasting precious tp, that should be going to CDC and aftermath on doing something that I have a spell that is suppose to do... that spell just happens to have an extra effect that is unneeded on the lvl 2 of the spell that should be able to be ignored by nms but se is to lazy to write 4 lines of code to fix this.
Asura.Kese
Server: Asura
Game: FFXI
Posts: 395
By Asura.Kese 2011-11-18 16:06:46
Bismarck.Josiahkf said: »Cool now rdm can be invited to Kaggen to put evasion down on it! huh? Gravity lowers a targets evasion, gravity II most likely lowers the targets evasion even further im saying who has trouble w/ acc on kaggen....
Bahamut.Feisei
Server: Bahamut
Game: FFXI
Posts: 956
By Bahamut.Feisei 2011-11-18 16:07:43
I really see no use for this spell.
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Garuda.Chanti
Server: Garuda
Game: FFXI
Posts: 11,854
By Garuda.Chanti 2011-11-18 16:13:30
Did all you RDM whiners forget that Gravity reduces EVASION too?
And don't you suspect that some mobs immune to Gravity might succumb to Gravity II?
Also, RDMs and SCHs will get Cure V only after Squenix strips the enmity reduction out of it for you. And SCHs will get it FIRST.
Bismarck.Luces
Server: Bismarck
Game: FFXI
Posts: 524
By Bismarck.Luces 2011-11-18 16:16:35
Did all you RDM whiners forget that Gravity reduces EVASION too?
And don't you suspect that some mobs immune to Gravity might succumb to Gravity II?
Also, RDMs and SCHs will get Cure V only after Squenix strips the enmity reduction out of it for you. And SCHs will get it FIRST.
Thanks for not reading a single post in this thread. Go somewhere else to get your post count up.
Phoenix.Urteil
Server: Phoenix
Game: FFXI
By Phoenix.Urteil 2011-11-18 16:26:14
Ragnarok.Sekundes said: »Is the recast on this really 11 seconds?
Seriously doubt it as Gravity is 60s, and there is no instance of a higher tier spell having a lower recast than the tier below it.
What bs give RDM a spell that we will only be able to land on exp mobs... GG SE, GG
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