The fact of the matter is, having something before someone is meaningless if you gave up something far greater to get it.
The only thing given up was time spent. We have plenty of time to spend so we didn't have to give up anything of true value at all! See how that works out? What's great is the fact that you did it in less attempts than us, yet it still took you 8 days to do it after patch (after a MASS flood of fight mechanic info had been leaked) and you STILL didn't beat someone who took over 100 tries. Welcome to 3 days behind. If you spent as much time on Ifrit as you did hating and crying over this thread I am confident you likely could have killed Ifrit before you did.
Man this thread got derailed so hard it makes me laugh. Ironically enough everyone else from MudbuttonInc have been chill and not massive trolls. Guess there's always one retard in every LS. Ours is named Thorontur Oglaf.
The fact of the matter is, having something before someone is meaningless if you gave up something far greater to get it.
Man this thread got derailed so hard it makes me laugh. Ironically enough everyone else from MudbuttonInc have been chill and not massive trolls. Guess there's always one retard in every LS. Ours is named Thorontur Oglaf.
Also inb4 where is your short order achievement.
¯\_(ツ)_/¯
Buddhsie is angry we have an award named after him called:
The Buddhsie Award - Obtained by getting hit by the most easily avoidable tp moves. "Ifrit is sniping me!"™
We will have the achievement in short order. ¯\(º_o)/¯
See now this is the kind of banter I like to have on these kind of threads. We had a fail list where one of our members would tally up the number of plumes/eruptions people would get hit by and 100k goes to the ls bank per tally. (ofc no one paid up >:|)
See now this is the kind of banter I like to have on these kind of threads. We had a fail list where one of our members would tally up the number of plumes/eruptions people would get hit by and 100k goes to the ls bank per tally. (ofc no one paid up >:|)
Many trees were cut down :(
Thats awesome. Some jerk owes your bank 1.2m :o
How many "ON MY SCREEN I WAS OUT OF IT, WTFFFFF" 's were there? lol
The "on my screen I was out it" is very common because there is a 0.1 second lag just from the pure distance between NA and actual server, so your position on own screen is 0.1 seconds ahead of actual position on server under perfect condition (God, and anyone who dual box follow knows FFXIV servers are a little short of perfect) This is pretty noticeable and annoying as hell, esp considering you are hit by the 0.1 seconds penalty on seeing Ifrit WS also. Nothing can't be overcome but I wish SE would consider their server location before implement something that so heavily dependent on reaction time.
Hmm marauder is a better tank on this? That is disheartening. I remember hearing a comment that block is useless on ifrit somewhere. Are all of his attacks unblockable and does that make ambidexsomething, aegis boon, deflection, etc useless?
Hmm marauder is a better tank on this? That is disheartening. I remember hearing a comment that block is useless on ifrit somewhere. Are all of his attacks unblockable and does that make ambidexsomething, aegis boon, deflection, etc useless?
MRD isn't necessarily the better "tank" as GLA definitely mitigates more damage but because MRD has comparable DPS now to other classes it is beneficial to main tank with one for the added damage. They can hold their own against a GLA for sure and we love using em to slice up bosses :D
MRD isn't necessarily the better "tank" as GLA definitely mitigates more damage but because MRD has comparable DPS now to other classes it is beneficial to main tank with one for the added damage. They can hold their own against a GLA for sure and we love using em to slice up bosses :D
Also note that with GLA the kill is slower and thus more cures/stoneskins are needed from mages meaning more MP used. My LS has found MRD to be easier for us because of this reason.
The "on my screen I was out it" is very common because there is a 0.1 second lag just from the pure distance between NA and actual server, so your position on own screen is 0.1 seconds ahead of actual position on server under perfect condition (God, and anyone who dual box follow knows FFXIV servers are a little short of perfect) This is pretty noticeable and annoying as hell, esp considering you are hit by the 0.1 seconds penalty on seeing Ifrit WS also. Nothing can't be overcome but I wish SE would consider their server location before implement something that so heavily dependent on reaction time.
The servers do suck but the only thing you can do is compensate for them :L Learn to read his body movements before each ability, figure out the quickest way to avoid getting locked in a void, or counting how many actions you can get off each phase in between Ifrit's abilities and go off of that.
And Rich talks about not getting payments, but he also has a few tally marks next to his name on that list >>
yet it still took you 8 days to do it after patch and you STILL didn't beat someone who took over 100 tries.
is the most ridiculous thing I've ever heard. I'm sorry for not being able to put my life on hold for a week after the patch like you, I guess that just makes you better at the game, being able to play more.
yet it still took you 8 days to do it after patch and you STILL didn't beat someone who took over 100 tries.
is the most ridiculous thing I've ever heard. I'm sorry for not being able to put my life on hold for a week after the patch like you, I guess that just makes you better at the game, being able to play more.
Buddhsie wut are you even arguing for, we are the most egotistical cocky jerks on our server. like SRSLY GUISE!? you could make a black man blush buddhsie
Lastly the simple fact of the matter is you can do it in 5 tries or you can do it in 10 tries or even 50 tries but if you were able to beat us to the punch you would have.
If i could get 8 of the same hard core unemployed extremists with the patience to sit through that many fights for that long period of time on the sheer promise that they will feel uber being so quick to beat him, i'm positive I could. You wanna talk percentages? Whats the percent of ppl in game who have made that many attempts in that timeframe? I could tell by watching the video, how you got one dork getting overly excited outtalking anothers strategic direction that you guys are not as skilled as you would like to believe. lol.
Lastly the simple fact of the matter is you can do it in 5 tries or you can do it in 10 tries or even 50 tries but if you were able to beat us to the punch you would have.
If i could get 8 of the same hard core unemployed extremists with the patience to sit through that many fights for that long period of time on the sheer promise that they will feel uber being so quick to beat him, i'm positive I could. You wanna talk percentages? Whats the percent of ppl in game who have made that many attempts in that timeframe? I could tell by watching the video, how you got one dork getting overly excited outtalking anothers strategic direction that you guys are not as skilled as you would like to believe. lol.
Lastly the simple fact of the matter is you can do it in 5 tries or you can do it in 10 tries or even 50 tries but if you were able to beat us to the punch you would have.
If i could get 8 of the same hard core unemployed extremists with the patience to sit through that many fights for that long period of time on the sheer promise that they will feel uber being so quick to beat him, i'm positive I could. You wanna talk percentages? Whats the percent of ppl in game who have made that many attempts in that timeframe? I could tell by watching the video, how you got one dork getting overly excited outtalking anothers strategic direction that you guys are not as skilled as you would like to believe. lol.
Party Composition
MRD, CNJ, CNJ, THM, LNC, LNC, LNC, LNC
The reason LNC outshines other DPS classes is because of a) it's overall dmg buff in 1.19 and b) it's auto attack range. We have also completed the fight with MRD DPS and have made attempts with PGL and GLA as well. ARC is useless due to having an animation lock on every single light shot and overall low DPS with the multi buff nerf in 1.19.
Phase one starts by initiating the pull from the zone in area. Have your tank pull him back to the ring of fire wall. Melee DPS should initiate from the get go and full out DPS. Don't worry if they pull hate as Ifrit does very low melee damage in the first phase. Have your THM focused on Poison, Bio, Dia - keeping them up 100% of the time as well as refreshing Slow on Ifrit whenever it is off of cooldown. One CNJ should be focused on keeping Stoneskin on the Melee DPS group everytime it is off of cooldown. The other CNJ will be main healing the tank.
Continue to have CNJ keep rolling Stoneskins on the DPS group and the THM keep up Poison, Bio, Dia and Slow. Phase one ends when Ifrit's HP reaches 75% HP.
Phase two starts when Ifrit's HP reaches 75%. Another indication the phase has started is when Ifrit uses his first special ability, who go off every 15 seconds (barring Slow debuff). The tank will be incurring damage from Swipe (frontal conal melee damage) as well as Incinerate which is a flame breath targetted at the person on the top of the threat list. Just have one CNJ focus on the tank just like before. This phase is mechanically the same as the last except your party will have to "move out the fire".
Main Abilities
Vulcan buster (AoE knockback and damage), Crimson Cyclone (Teleport and Dash attack), Eruption (Voidzone) and Radiant Plume (Multiple voidzone grid) will all fire off every 15 seconds at random. He will never use the same ability twice.
Affects: Everyone
Crimson Cyclone will teleport ifrit into the air and land him in 1 of 8 possible spots on the outer edge of the fire ring. He will then charge for a second and do a dash attack to another one of the 1 of 8 spots. He will always dash to the adjacent area.
Affects: Everyone
Eruption will spawn a cracked lava voidzone underneathe the player second on the threat list. After about 2~3 seconds the eruption will explode damaging anyone inside of it's radius. The best way to avoid this ability is to look for Ifrit's "tells". He will put his body in a crouched linebacker position 1 second before he uses it. After Eruption is recognized, anyone in the radius should run directly away from the voidzone.
Affects: Healers and DPS
Radiant Plume will spawn 5~6 dark pools of energy radially around Ifrit. When Radiant Plume (henceforth refered to as "Plume") goes off, everyone within a pool must move out of it or they will incure large amounts of damage. The best way to avoid it is to look for another one of Ifrit's "tells". He will kneel down on one knee and put his right arm up in the air as if in summoning. Run towards Ifrit as the pools spawn at least 5 yards away from him, creating a "safe zone" around his body. Another alternative is to run inbetween the pools, but due to hitbox registering on the server, this can prove fatal in most cases.
Affects: Healers, DPS and RARELY the Tank
Continue to have CNJ keep rolling Stoneskins on the DPS group and the THM keep up Poison, Bio, Dia and Slow. Phase two ends when Ifrit reaches 50% HP.
Phase three starts when Ifrit's HP reaches 50%. Another indication the phase has started is when Ifrit starts to glow. This phase is identical to phase two aside from three exceptions.
Eruption will now spawn x3 on the person who is second on the threat list. The voidzones will follow said person and then continue to explode in succession. The best way for everyone to avoid this is to not run in the same direction as the person targetted.
Crimson Cyclone will now teleport Ifrit x3. Same mechanics as before except now he will teleport and dash three times in a row.
The last exception is that he will use a new ability called Sear. This is a 8~10 second AoE damage pulse that lasts from Phase three to five. It will deal damage to anyone within it's range. The best way to counter this is to have your DPS either a) Auto Attack from max distance (best used with LNC) or to b) joust in an out (best used with PGL/MRD).
Continue to have CNJ keep rolling Stoneskins on the DPS group and the THM keep up Poison, Bio, Dia and Slow. Phase three ends when Ifrit's reaches 30% HP.
Phase four starts when Ifrit's HP reaches 30% and only lasts for 60 seconds, whereafter Ifrit will cast Hellfire (Astral Flow). Another indication the phase has started is when Ifrit summons x4 Infernal Nails on the battlefield. He will summon them in a Quadrilateral around himself. Each Infernal Nail (henceforth refered to as "Nail") has roughly 2000HP. Each represents a damage tier for his Hellfire (Astral Flow) ability, and by killing them the abilitie's damage will be reduced. For this guide you will only need to kill off ONE of the Nails.
Position your DPS in such a way that the Nail is between them and Ifrit. Have them DPS the nail until it is dead and then continue to DPS Ifrit. A good tactic for this phase is to have MRD using Storm's Path (AoE) and LNC using Doomspike II (column AoE).
Continue to have CNJ keep rolling Stoneskins on the DPS group and the THM keep up Poison, Bio, Dia and Slow. Phase four ends when the 60 second timer is up and Ifrit casts Hellfire.
Phase five starts immediately after Ifrit uses Hellfire. This phase is identical to phase two and three aside from four exceptions.
Eruption will now spawn x2 on two people who are on the threat list and they are larger than the previous phases. The voidzones will follow the targetted players and then continue to explode in succession. The best way for everyone to avoid this is to not run in the same direction as the players targetted.
Crimson Cyclone will now teleport Ifrit x3 and there will be three of him in each teleport converging on 3 of 8 possible dash points. The best way to avoid this is to get inbetween 2 of the 3 Ifrit clones and stand still until the phase is over.
Plume now spawns across the entire battlefield. The same mechanics apply to this phase where you need to get within Ifrit's Sear range which is the "safe zone" around his body.
Sear now pulses every 5 seconds so it is imperitive that your CNJ keep up rolling Stoneskins and Curagas on the DPS and Tank. Once Ifrit reaches 0% you have obviously bested the god and you deserve a pat on the back!
- Please keep checking back throughout the week! Again, congrats to Scorpion Linkshell for world first kill and thank you to Yoshida and the Development Team for making such an awesome encounter. Keep up the good work!
- We will try and have a full fight Lancer POV video up asap but please be patient because we are still farming this and it will take time to encode and upload to youtube ^^. I will try and have the written guide out later tonight for sure though. Thanks for all the support gaiz.